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Archmage Tree

From DDO Compendium
Tree For: Wizard
Unlock
Free
Archmage Tree.png
Overview
The highest art is magic - often referred to as the Art. Its most advanced practitioners are frequently archmages, bending spells in ways unavailable to other spellcasters. The archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability in order to master these arcane secrets.
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Archmage Specialization Icon.png
Archmage Specialization I

Cooldown: 6 Seconds

Choose a school to specialize in, gaining a Spell Like Ability from that school

Enhancement Shield SLA Icon.png Spell-Like Ability: Shield
  • Cost: 1 Spell Point
Enhancement Grease SLA Icon.pngSpell-Like Ability:
Grease
  • Cost: 1 Spell Point
Enhancement Hypnotism SLA Icon.pngSpell-Like Ability:
Hypnotism
  • Cost: 1 Spell Point
Enhancement Magic Missile SLA Icon.pngSpell-Like Ability:
Magic Missile
  • Cost: 2 Spell Point
Enhancement Invisibility SLA Icon.pngSpell-Like Ability:
Invisibility
  • Cost: 1 Spell Point
Enhancement Chill Touch SLA Icon.pngSpell-Like Ability:
Chill Touch
  • Cost: 2 Spell Point
Enhancement Jump SLA Icon.png Spell-Like Ability: Jump
  • Cost: 1 Spell Point

You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.

  • Passive: For each action point spent in this tree:
    • +1 Universal Spell Power
    • +2 Spell Point maximum
110
  • Wizard 1
Enhancement Archmage Specialization Icon.png
Archmage Specialization II

Activation Cost: 3 Spell Points
Cooldown: 6 Seconds

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Resist Energy SLA Icon.pngSpell-Like Ability:
Resist Energy
Enhancement Web SLA Icon.pngSpell-Like Ability:
Web
Enhancement Otto's Resistible Dance SLA Icon.pngSpell-Like Ability:
Otto's Resistible Dance
Enhancement Gust of Wind SLA Icon.pngSpell-Like Ability:
Gust of Wind
Enhancement Blur SLA Icon.pngSpell-Like Ability:
Blur
Enhancement Command Undead SLA Icon.pngSpell-Like Ability:
Command Undead
Enhancement Knock SLA Icon.pngSpell-Like Ability:
Knock
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
115
  • Archmage Specialization I
  • Wizard 3
Enhancement Archmage Specialization Icon.png
Archmage Specialization III

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Protection from Energy SLA Icon.pngSpell-Like Ability:
Protection from Energy
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Stinking Cloud SLA Icon.pngSpell-Like Ability:
Stinking Cloud
  • Activation Cost: 6 Spell Points
  • Cooldown: 15 Seconds
Enhancement Hold Person SLA Icon.pngSpell-Like Ability:
Hold Person
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Chain Missiles SLA Icon.pngSpell-Like Ability:
Chain Missiles
  • Activation Cost: 10 Spell Points
  • Cooldown: 8 Seconds
Enhancement Displacement SLA Icon.pngSpell-Like Ability:
Displacement
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Halt Undead SLA Icon.pngSpell-Like Ability:
Halt Undead
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Haste SLA Icon.pngSpell-Like Ability:
Haste
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1110
  • Archmage Specialization II
  • Wizard 6
Enhancement Archmage Specialization Icon.png
Archmage Specialization IV

Activation Cost: 10 Spell Points

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Archmage Stoneskin SLA Icon.png Spell-Like Ability: Stoneskin
  • Cooldown: 15 Seconds
Enhancement Dimension Door SLA Icon.pngSpell-Like Ability:
Dimension Door
  • Cooldown: 15 Seconds
Enhancement Charm Monster SLA Icon.pngSpell-Like Ability:
Charm Monster
  • Cooldown: 6 Seconds
Enhancement Fire Shield SLA Icon.pngSpell-Like Ability:
Fire Shield
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Archmage Phantasmal Killer SLA Icon.pngSpell-Like Ability:
Phantasmal Killer
  • Cooldown: 6 Seconds
Enhancement Enervation SLA Icon.pngSpell-Like Ability:
Enervation
  • Cooldown: 6 Seconds
Enhancement Stone to Flesh SLA Icon.pngSpell-Like Ability:
Stone to Flesh
  • Cooldown: 6 Seconds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1120
  • Archmage Specialization III
  • Wizard 12
Enhancement Archmage Specialization Icon.png
Archmage Specialization V

Activation Cost: 15 Spell Points

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Dismissal SLA Icon.png Spell-Like Ability: Dismissal
  • Cooldown: 6 Seconds
Enhancement Cloudkill SLA Icon.png Spell-Like Ability: Cloudkill
  • Cooldown: 15 Seconds
Enhancement Hold Monster SLA Icon.png Spell-Like Ability: Hold Monster
  • Cooldown: 6 Seconds
Enhancement Cyclonic Blast SLA Icon.png Spell-Like Ability: Cyclonic Blast
  • Cooldown: 15 Seconds
Enhancement Shadow Walk SLA Icon.pngSpell-Like Ability:
Shadow Walk
  • Cooldown: 6 Seconds
Enhancement Waves of Fatigue SLA Icon.png Spell-Like Ability: Waves of Fatigue
  • Cooldown: 6 Seconds
Enhancement Flesh to Stone SLA Icon.png Spell-Like Ability: Flesh to Stone
  • Cooldown: 6 Seconds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Archmage Specialization IV
  • Wizard 18
Enhancement Vengeful Magic Icon.png
Master of Magic

Through extensive training and countless hours of study, you have mastered the application of metamagic feats to your spells.

  • +2 Intelligence
  • +5 Spellcraft
  • -1 Spell Points for all metamagic feats
    • Heighten Spell costs -1 Spell Point per level of heightening
1140
  • Archmage Specialization V
  • Wizard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Subtle Spellcasting Icon.png
Subtle Spellcasting
Rank 1:
  • -10% thread generation with attacks and spells
Rank 2:
  • -20% thread generation with attacks and spells
Rank 3:
  • -30% thread generation with attacks and spells
311
  • Wizard 1
Feat Magical Training Icon.png
Energy of Creation
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
321
  • Wizard 1
Enhancement Traditionalist Caster Icon.png
Traditionalist Caster
Rank 1:
  • +3 Universal Spell Power when wielding an Orb or Staff
Rank 2:
  • +6 Universal Spell Power when wielding an Orb or Staff
Rank 3:
  • +10 Universal Spell Power when wielding an Orb or Staff
311
  • Wizard 1
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force I
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 1% chance to critically hit.
121
  • Wizard 1
Enhancement Wand and Scroll Mastery 2 Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
311
  • Wizard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Outer two are dependent on the center
  • Wizard 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Outer two are dependent on the center
  • Wizard 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Outer two are dependent on the center
  • Wizard 2
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force II
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 1% chance to critically hit.
125
  • Wizard 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Arcane Bolt Icon.png
Arcane Bolt
Spell Arcane Bolt Icon.pngSpell-Like Ability:
Arcane Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3110
  • Wizard 3
Feat Spell Penetration Icon.png
Spell Penetration
Rank 1:
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
Rank 2:
  • +2 to your Caster Level check to overcome enemy Spell Resistance.
Rank 3:
  • +3 to your Caster Level check to overcome enemy Spell Resistance.
3210
  • Wizard 3
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force III
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 2% chance to critically hit.
1210
  • Wizard 3
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1210
  • Wizard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Wizard 4
Enhancement School Mastery Icon.png
School Mastery

Select a school to gain DCs in

  • Enhancement Spell Focus- Abjuration Icon.png Abjuration: +1 bonus to your Abjuration Spell DCs
  • Enhancement Spell Focus- Conjuration Icon.png Conjuration: +1 bonus to your Conjuration Spell DCs
  • Enhancement Spell Focus- Enchantment Icon.png Enchantment: +1 bonus to your Enchantment Spell DCs
  • Enhancement Spell Focus- Evocation Icon.png Evocation: +1 bonus to your Evocation Spell DCs
  • Enhancement Spell Focus- Illusion Icon.png Illusion: +1 bonus to your Illusion Spell DCs
  • Enhancement Spell Focus- Necromancy Icon.png Necromancy: +1 bonus to your Necromancy Spell DCs
  • Enhancement Spell Focus- Transmutation Icon.png Transmutation: +1 bonus to your Transmutation
Spell DCs
1220
  • Wizard 4
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force IV
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 2% chance to critically hit.
1220
  • Wizard 4
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1220
  • Intelligence (Tier 3)
  • Wizard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Arcane Blast Icon.png
Arcane Blast
Spell Arcane Blast Icon.pngSpell-Like Ability:
Arcane Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Arcane Bolt
  • Character Level 12
  • Wizard 5
Enhancement Arcane Supremacy Icon.png
Arcane Supremacy
  • Your offensive spells gain a 10% chance to trigger Arcane Supremacy
  • Arcane Supremacy:
    • +25% Spell Critical Chance
    • +100% Spell Critical Damage
    • 12 Second duration
    • This effect may trigger only once every 90 seconds
1230
  • Character Level 12
  • Wizard 5
Enhancement School Mastery II Icon.png
School Mastery II

Select a school to gain additional DCs in

  • Enhancement Spell Focus- Abjuration Icon.png Abjuration: +1 bonus to your Abjuration Spell DCs
  • Enhancement Spell Focus- Conjuration Icon.png Conjuration: +1 bonus to your Conjuration Spell DCs
  • Enhancement Spell Focus- Enchantment Icon.png Enchantment: +1 bonus to your Enchantment Spell DCs
  • Enhancement Spell Focus- Evocation Icon.png Evocation: +1 bonus to your Evocation Spell DCs
  • Enhancement Spell Focus- Illusion Icon.png Illusion: +1 bonus to your Illusion Spell DCs
  • Enhancement Spell Focus- Necromancy Icon.png Necromancy: +1 bonus to your Necromancy Spell DCs
  • Enhancement Spell Focus- Transmutation Icon.png Transmutation: +1 bonus to your Transmutation
Spell DCs
1230
  • School Mastery
  • Character Level 12
  • Wizard 5
Enhancement Secondary School Mastery Icon.png
Secondary School Mastery

Select a spell school you are not specialized in to gain additional DCs in

  • Enhancement Spell Focus- Abjuration Icon.png Abjuration: +1 bonus to your Abjuration Spell DCs
  • Enhancement Spell Focus- Conjuration Icon.png Conjuration: +1 bonus to your Conjuration Spell DCs
  • Enhancement Spell Focus- Enchantment Icon.png Enchantment: +1 bonus to your Enchantment Spell DCs
  • Enhancement Spell Focus- Evocation Icon.png Evocation: +1 bonus to your Evocation Spell DCs
  • Enhancement Spell Focus- Illusion Icon.png Illusion: +1 bonus to your Illusion Spell DCs
  • Enhancement Spell Focus- Necromancy Icon.png Necromancy: +1 bonus to your Necromancy Spell DCs
  • Enhancement Spell Focus- Transmutation Icon.png Transmutation: +1 bonus to your Transmutation
Spell DCs
1230
  • School Mastery II
  • Character Level 12
  • Wizard 5