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Archmage Tree

From DDO Compendium
Tree For: Wizard
Unlock
Free
Archmage Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Archmage Specialization Icon.png
Archmage Specialization I

Cooldown: 6 Seconds

Choose a school to specialize in, gaining a Spell Like Ability from that school

Enhancement Shield SLA Icon.pngSpell-Like Ability:
Shield
  • Cost: 1 Spell Point
Enhancement Grease SLA Icon.png Spell-Like Ability: Grease
  • Cost: 1 Spell Point
Enhancement Hypnotism SLA Icon.png Spell-Like Ability: Hypnotism
  • Cost: 1 Spell Point
Enhancement Magic Missile SLA Icon.pngSpell-Like Ability:
Magic Missile
  • Cost: 2 Spell Point
Enhancement Invisibility SLA Icon.png Spell-Like Ability: Invisibility
  • Cost: 1 Spell Point
Enhancement Chill Touch SLA Icon.png Spell-Like Ability: Chill Touch
  • Cost: 2 Spell Point
Enhancement Jump SLA Icon.pngSpell-Like Ability:
Jump
  • Cost: 1 Spell Point

You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.

  • Passive: For each action point spent in this tree:
    • +1 Universal Spell Power
    • +2 Spell Point maximum
110
  • Wizard 1
Enhancement Archmage Specialization Icon.png
Archmage Specialization II

Activation Cost: 3 Spell Points
Cooldown: 6 Seconds

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Resist Energy SLA Icon.png Spell-Like Ability: Resist Energy
Enhancement Web SLA Icon.png Spell-Like Ability: Web
Enhancement Otto's Resistable Dance SLA Icon.png Spell-Like Ability: Otto's Resistable Dance
Enhancement Gust of Wind SLA Icon.png Spell-Like Ability: Gust of Wind
Enhancement Blur SLA Icon.pngSpell-Like Ability:
Blur
Enhancement Command Undead SLA Icon.png Spell-Like Ability: Command Undead
Enhancement Knock SLA Icon.png Spell-Like Ability: Knock
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
115
  • Archmage Specialization I
  • Wizard 3
Enhancement Archmage Specialization Icon.png
Archmage Specialization III

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Protection from Energy SLA Icon.png Spell-Like Ability: Protection from Energy
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Stinking Cloud SLA Icon.png Spell-Like Ability: Stinking Cloud
  • Activation Cost: 6 Spell Points
  • Cooldown: 15 Seconds
Enhancement Hold Person SLA Icon.pngSpell-Like Ability:
Hold Person
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Chain Missiles SLA Icon.png Spell-Like Ability: Chain Missiles
  • Activation Cost: 10 Spell Points
  • Cooldown: 8 Seconds
Enhancement Displacement SLA Icon.png Spell-Like Ability: Displacement
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Halt Undead SLA Icon.png Spell-Like Ability: Halt Undead
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Haste SLA Icon.pngSpell-Like Ability:
Haste
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1110
  • Archmage Specialization II
  • Wizard 6
Enhancement Archmage Specialization Icon.png
Archmage Specialization IV

Activation Cost: 10 Spell Points

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Archmage Stoneskin SLA Icon.png Spell-Like Ability: Stoneskin
  • Cooldown: 15 Seconds
Enhancement Dimension Door SLA Icon.png Spell-Like Ability: Dimension Door
  • Cooldown: 15 Seconds
Enhancement Charm Monster SLA Icon.png Spell-Like Ability: Charm Monster
  • Cooldown: 6 Seconds
Enhancement Fire Shield SLA Icon.png Spell-Like Ability: Fire Shield
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
Enhancement Archmage Phantasmal Killer SLA Icon.pngSpell-Like Ability:
Phantasmal Killer
  • Cooldown: 6 Seconds
Enhancement Enervation SLA Icon.png Spell-Like Ability: Enervation
  • Cooldown: 6 Seconds
Enhancement Stone to Flesh SLA Icon.pngSpell-Like Ability:
Stone to Flesh
  • Cooldown: 6 Seconds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1120
  • Archmage Specialization III
  • Wizard 12
Enhancement Archmage Specialization Icon.png
Archmage Specialization V

Activation Cost: 15 Spell Points

Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Dismissal SLA Icon.png Spell-Like Ability: Dismissal
  • Cooldown: 6 Seconds
Enhancement Cloudkill SLA Icon.png Spell-Like Ability: Cloudkill
  • Cooldown: 15 Seconds
Enhancement Hold Monster SLA Icon.png Spell-Like Ability: Hold Monster
  • Cooldown: 6 Seconds
Enhancement Cyclonic Blast SLA Icon.png Spell-Like Ability: Cyclonic Blast
  • Cooldown: 15 Seconds
Enhancement Shadow Walk SLA Icon.png Spell-Like Ability: Shadow Walk
  • Cooldown: 6 Seconds
Enhancement Waves of Fatigue SLA Icon.png Spell-Like Ability: Waves of Fatigue
  • Cooldown: 6 Seconds
Enhancement Flesh to Stone SLA Icon.png Spell-Like Ability: Flesh to Stone
  • Cooldown: 6 Seconds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Archmage Specialization IV
  • Wizard 18
Enhancement Vengeful Magic Icon.png
Master of Magic

Through extensive training and countless hours of study, you have mastered the application of metamagic feats to your spells.

  • +2 Intelligence
  • +5 Spellcraft
  • -1 Spell Points for all metamagic feats
    • Heighten Spell costs -1 Spell Point per level of heightening
1140
  • Archmage Specialization V
  • Wizard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Subtle Spellcasting Icon.png
Subtle Spellcasting
Rank 1:
  • -10% thread generation with attacks and spells
Rank 2:
  • -20% thread generation with attacks and spells
Rank 3:
  • -30% thread generation with attacks and spells
311
  • Wizard 1
Feat Magical Training Icon.png
Energy of Creation
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
321
  • Wizard 1
Enhancement Traditionalist Caster Icon.png
Traditionalist Caster
Rank 1:
  • +3 Universal Spell Power when wielding an Orb or Staff
Rank 2:
  • +6 Universal Spell Power when wielding an Orb or Staff
Rank 3:
  • +10 Universal Spell Power when wielding an Orb or Staff
311
  • Wizard 1
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force I
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 1% chance to critically hit.
121
  • Wizard 1
Enhancement Wand and Scroll Mastery 2 Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
311
  • Wizard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Outer two are dependent on the center
  • Wizard 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Outer two are dependent on the center
  • Wizard 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Outer two are dependent on the center
  • Wizard 2
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force II
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 1% chance to critically hit.
125
  • Wizard 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Arcane Bolt Icon.png
Arcane Bolt
Spell Arcane Bolt Icon.pngSpell-Like Ability:
Arcane Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3110
  • Wizard 3
Feat Spell Penetration Icon.png
Spell Penetration
Rank 1:
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
Rank 2:
  • +2 to your Caster Level check to overcome enemy Spell Resistance.
Rank 3:
  • +3 to your Caster Level check to overcome enemy Spell Resistance.
3210
  • Wizard 3
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force III
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 2% chance to critically hit.
1210
  • Wizard 3
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1210
  • Wizard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Wizard 4
Enhancement School Mastery Icon.png
School Mastery

Select a school to gain DCs in

  • Enhancement Spell Focus- Abjuration Icon.png Abjuration: +1 bonus to your Abjuration Spell DCs
  • Enhancement Spell Focus- Conjuration Icon.png Conjuration: +1 bonus to your Conjuration Spell DCs
  • Enhancement Spell Focus- Enchantment Icon.png Enchantment: +1 bonus to your Enchantment Spell DCs
  • Enhancement Spell Focus- Evocation Icon.png Evocation: +1 bonus to your Evocation Spell DCs
  • Enhancement Spell Focus- Illusion Icon.png Illusion: +1 bonus to your Illusion Spell DCs
  • Enhancement Spell Focus- Necromancy Icon.png Necromancy: +1 bonus to your Necromancy Spell DCs
  • Enhancement Spell Focus- Transmutation Icon.png Transmutation: +1 bonus to your Transmutation
Spell DCs
1220
  • Wizard 4
Enhancement Kinetic Bond Icon.png
Spell Critical: Elemental and Force IV
  • Your Acid, Cold, Electric, Fire, Force and Untyped damage spells have an additional 2% chance to critically hit.
1220
  • Wizard 4
Enhancement Intelligence Icon.png
Intelligence
  • +1 Intelligence
1220
  • Intelligence (Tier 3)
  • Wizard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Arcane Blast Icon.png
Arcane Blast
Spell Arcane Blast Icon.pngSpell-Like Ability:
Arcane Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Arcane Bolt
  • Character Level 12
  • Wizard 5
Enhancement Arcane Supremacy Icon.png
Arcane Supremacy
  • Your offensive spells gain a 10% chance to trigger Arcane Supremacy
  • Arcane Supremacy:
    • +25% Spell Critical Chance
    • +100% Spell Critical Damage
    • 12 Second duration
    • This effect may trigger only once every 90 seconds
1230
  • Character Level 12
  • Wizard 5
Enhancement School Mastery II Icon.png
School Mastery II

Select a school to gain additional DCs in

  • Enhancement Spell Focus- Abjuration Icon.png Abjuration: +1 bonus to your Abjuration Spell DCs
  • Enhancement Spell Focus- Conjuration Icon.png Conjuration: +1 bonus to your Conjuration Spell DCs
  • Enhancement Spell Focus- Enchantment Icon.png Enchantment: +1 bonus to your Enchantment Spell DCs
  • Enhancement Spell Focus- Evocation Icon.png Evocation: +1 bonus to your Evocation Spell DCs
  • Enhancement Spell Focus- Illusion Icon.png Illusion: +1 bonus to your Illusion Spell DCs
  • Enhancement Spell Focus- Necromancy Icon.png Necromancy: +1 bonus to your Necromancy Spell DCs
  • Enhancement Spell Focus- Transmutation Icon.png Transmutation: +1 bonus to your Transmutation
Spell DCs
1230
  • School Mastery
  • Character Level 12
  • Wizard 5
Enhancement Secondary School Mastery Icon.png
Secondary School Mastery

Select a spell school you are not specialized in to gain additional DCs in

  • Enhancement Spell Focus- Abjuration Icon.png Abjuration: +1 bonus to your Abjuration Spell DCs
  • Enhancement Spell Focus- Conjuration Icon.png Conjuration: +1 bonus to your Conjuration Spell DCs
  • Enhancement Spell Focus- Enchantment Icon.png Enchantment: +1 bonus to your Enchantment Spell DCs
  • Enhancement Spell Focus- Evocation Icon.png Evocation: +1 bonus to your Evocation Spell DCs
  • Enhancement Spell Focus- Illusion Icon.png Illusion: +1 bonus to your Illusion Spell DCs
  • Enhancement Spell Focus- Necromancy Icon.png Necromancy: +1 bonus to your Necromancy Spell DCs
  • Enhancement Spell Focus- Transmutation Icon.png Transmutation: +1 bonus to your Transmutation
Spell DCs
1230
  • School Mastery II
  • Character Level 12
  • Wizard 5