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Deep Gnome Tree

From DDO Compendium
Tree For: Deep Gnome
Unlock
Free
Deep Gnome Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Wariness I Icon.png
Wariness I
  • +1% Dodge
  • +2 Magical Resistance Rating
110
  • Character Level 1
Enhancement Wisdom Icon.png
Deep Gnome Ability I

Select from one of the following:

  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
121
  • Character Level 4
  • Wariness I
Wariness II Icon.png
Wariness II
  • +1% Dodge
  • +2 Magical Resistance Rating
110
  • Character Level 7
  • Deep Gnome Ability I
Enhancement Wisdom Icon.png
Deep Gnome Ability II

Select from one of the following:

  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
121
  • Character Level 11
  • Wariness II
Enhancement Scrolls- Retain Essence Icon.png
Scrolls: Retain Essence
  • +15% Racial Bonus to your odds of retaining a copy of a Scroll when using it
  • +2% Dodge
  • 2 Magical Resistance Rating
110
  • Character Level 16
  • Deep Gnome Ability II
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Illusory Escape Icon.png
Illusory Escape
  • When you tumble, you will phase out from reality briefly, passing through enemies as you do
111 None
Enhancement Wand and Scroll Mastery 2 Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
311 None
Enhancement Underdark Experience Icon.png
Underdark Experience
Rank 1:
  • +1 to all saves
Rank 2:
  • +2 to all saves
Rank 3:
  • +3 to all saves
311 None
Enhancement Awareness Icon.png
Stealthy/Awareness
Pick from Stealthy or Awareness
Rank 1:
  • Enhancement Awareness Icon.png Awareness:
    • +1 Listen
    • +1 Search
    • +1 Spot
  • Enhancement Stealthy2 Icon.png Stealthy:
    • +1 Hide
    • +1 Move Silently
Rank 2:
  • Enhancement Awareness Icon.png Awareness:
    • +2 Listen
    • +2 Search
    • +2 Spot
  • Enhancement Stealthy2 Icon.png Stealthy:
    • +2 Hide
    • +2 Move Silently
Rank 3:
  • Enhancement Awareness Icon.png Awareness:
    • +3 Listen
    • +3 Search
    • +3 Spot
  • Enhancement Stealthy2 Icon.png Stealthy:
    • +3 Hide
    • +3 Move Silently
311 None
Kensei Focus- Crossbows Icon.png
Gnomish Weapon Training I
  • When using light hammers, light maces, light picks, shortswords, shortbows, light crossbows, or light repeating crossbows
    • +1 Hit
    • +1 Damage
111 None
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Conjure Stone Icon.png
Conjure Stone
Conjure a boulder and hurl it at an enemy:
Rank 1:
  • Activation Cost: 25 Spell Points
  • Cooldown: 10 Seconds
  • Deals 6d4 bludgeoning damage
  • Knocks the enemy down, save negates knockdown
    • Reflex DC: 10 + Intelligence Modifier
Rank 2:
  • Activation Cost: 15 Spell Points
  • Cooldown: 8 Seconds
  • Deals 12d4 bludgeoning damage
  • Knocks the enemy down, save negates knockdown
    • Reflex DC: 15 + Intelligence Modifier
Rank 3:
  • Activation Cost: 5 Spell Points
  • Cooldown: 6 Seconds
  • Deals 20d4 bludgeoning damage
  • Knocks the enemy down, save negates knockdown
    • Reflex DC: 200 + Intelligence Modifier
315 None
Enhancement Hardy Nature Icon.png
Hardy Nature
Rank 1:
  • +2 Armor Class
  • +1 Physical Resistance Rating
Rank 2:
  • +4 Armor Class
  • +2 Physical Resistance Rating
Rank 3:
  • +6 Armor Class
  • +3 Physical Resistance Rating
315 None
Enhancement Color Spray SLA Icon.png
Color Spray SLA
Cooldown: 8 Seconds
Spell Prismatic Spray Icon.pngSpell-Like Ability:
Color Spray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
Rank 2:
  • Activation Cost: 5 Spell Points
Rank 3:
  • Activation Cost: 2 Spell Points
315 None
Enhancement War Domain- Blur Icon.png
Permanent Blur
  • You gain a permanent Blur effect
115 None
Enhancement Gnomish Weapon Training II Icon.png
Gnomish Weapon Training II
  • When using light hammers, light maces, light picks, shortswords, shortbows, light crossbows, or light repeating crossbows
    • +1 Hit
    • +1 Damage
115
  • Gnomish Weapon Training I
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Increase Skill (Spellcraft) Icon.png
Increase Skill (Spellcraft)
Rank 1:
  • +5 Spellcraft
Rank 2:
  • +10 Spellcraft
Rank 3:
  • +20 Spellcraft
3110 None
Enhancement Athletic Mastery Icon.png
Nimble Reaction
Rank 1:
  • +1 Armor Maximum Dexterity Bonus
  • +1 Maximum Dodge Bonus
Rank 2:
  • +2 Armor Maximum Dexterity Bonus
  • +2 Maximum Dodge Bonus
Rank 3:
  • +3 Armor Maximum Dexterity Bonus
  • +3 Maximum Dodge Bonus
3110 None
Enhancement Stoneskin SLA Icon.png
Stoneskin SLA
Activation Cost: 10 Spell Points
Spell Stoneskin Icon.png Spell-Like Ability: Stoneskin
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Cooldown: 20 Seconds
Rank 2:
  • Cooldown: 15 Seconds
Rank 3:
  • Cooldown: 10 Seconds
3110 None
Racial Spell Focus- Illusion Icon.png
Racial Spell Focus: Illusion
Rank 1:
  • +1 Illusion DCs
Rank 2:
  • +2 Illusion DCs
Rank 3:
  • +3 Illusion DCs
3110 None
Enhancement Gnomish Weapon Training III Icon.png
Gnomish Weapon Training III
  • When using light hammers, light maces, light picks, shortswords, shortbows, light crossbows, or light repeating crossbows
    • +2 Hit
    • +2 Damage
1210
  • Gnomish Weapon Training II
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Phantasmal Killer Icon.png
Phantasmal Killer SLA
Cooldown: 16 Seconds
Spell Phantasmal Killer Icon.pngSpell-Like Ability:
Phantasmal Killer
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 25 Spell Points
Rank 2:
  • Activation Cost: 15 Spell Points
Rank 3:
  • Activation Cost: 5 Spell Points
DC: Character + Intelligence Level + Illusion Modifier
3115 None
Favored Enemy (Reptilian) Icon.png
Gnomish Favored Enemy

Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these:

1215 None
Enhancement Gnomish Weapon Training IV Icon.png
Gnomish Weapon Training IV
  • When using light hammers, light maces, light picks, shortswords, shortbows, light crossbows, or light repeating crossbows
    • +2 Hit
    • +2 Damage
    • +1 Competence Bonus to Critical Threat Range
1215
  • Gnomish Weapon Training III