Deep Gnome Tree

From DDO Compendium


Tree For: Deep Gnome
Unlock
Free
Deep Gnome Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Wariness I Icon.png
Wariness
  • +1% Dodge
  • +2 Magical Resistance Rating
110
  • Character Level 1
Increase Ability (Intelligence-Wisdom) Icon.png
Wisdom

Multiple Selection

+1 Intelligence or Wisdom
120
  • Character Level 4
  • Wariness
Wariness II Icon.png
Wariness
  • +1% Dodge
  • +2 Magical Resistance Rating
110
  • Character Level 7
  • Wisdom
Increase Ability (Intelligence-Wisdom) Icon.png
Wisdom

Multiple Selection

+1 Intelligence or Wisdom
120
  • Character Level 11
  • Wariness
Enhancement Scrolls- Retain Essence Icon.png
Scrolls: Retain Essence
  • When using a Scroll:
    • +15% Racial Bonus to Chance of Retaining the Scroll
  • +2% Dodge
  • +2 Magical Resistance Rating
110
  • Character Level 16
  • Wisdom
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Illusory Escape Icon.png
Illusory Escape

When Tumbling:

  • Phase out from Reality
  • Pass through Enemies
111 None
Enhancement Wand and Scroll Mastery 2 Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
311 None
Enhancement Underdark Experience Icon.png
Underdark Experience
Rank 1:
  • +1 to All Saves
Rank 2:
  • +2 to All Saves
Rank 3:
  • +3 to All Saves
311 None
Enhancement Awareness Icon.png
Stealthy or Awareness

Multiple Selection

+1/2/3 Listen,Search and Spot or +1/2/3 Hide and Move Silently
311 None
Crossbow Training Icon.png
Gnomish Weapon Training

When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:

  • +1 To Hit
  • +1 Damage
111 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Conjure Stone Icon.png
Conjure Stone
Conjure a boulder and hurl it at a target:
Rank 1:
  • Activation Cost: 25 Spell Points
  • Cooldown: 10 Seconds
  • 6d4 Bludgeoning Damage
  • Knock target down:
    • Reflex DC: 10 + Intelligence Modifier Save Negates
Rank 2:
  • Activation Cost: 15 Spell Points
  • Cooldown: 8 Seconds
  • 12d4 Bludgeoning Damage
  • Knock target down:
    • Reflex DC: 15 + Intelligence Modifier Save Negates
Rank 3:
  • Activation Cost: 5 Spell Points
  • Cooldown: 6 Seconds
  • 20d4 Bludgeoning Damage
  • Knock target down:
    • Reflex DC: 20 + Intelligence Modifier Save Negates
315 None
Enhancement Hardy Nature Icon.png
Hardy Nature
Rank 1:
  • +2 Armor Class
  • +1 Physical Resistance Rating
Rank 2:
  • +4 Armor Class
  • +2 Physical Resistance Rating
Rank 3:
  • +6 Armor Class
  • +3 Physical Resistance Rating
315 None
Enhancement Color Spray SLA Icon.png
Greater Color Spray
Spell Prismatic Spray Icon.pngSpell-Like Ability:
Greater Color Spray
Metamagic: Heighten, Quicken, Enlarge, Embolden

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
  • DC: Character Level + Intelligence Modifier + Illusion Bonus
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 8 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 8 Seconds
315 None
Enhancement War Domain- Blur Icon.png
Permanent Blur

Gain:

115 None
Enhancement Gnomish Weapon Training II Icon.png
Gnomish Weapon Training II

When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:

  • +1 To Hit
  • +1 Damage
115
  • Gnomish Weapon Training I
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Increase Skill (Spellcraft) Icon.png
Spellcraft
Rank 1:
  • +5 Spellcraft
Rank 2:
  • +10 Spellcraft
Rank 3:
  • +20 Spellcraft
3110 None
Enhancement Athletic Mastery Icon.png
Nimble Reaction
Rank 1:
  • +1 Armor Maximum Dexterity Bonus
  • +1 Maximum Dodge Bonus
Rank 2:
  • +2 Armor Maximum Dexterity Bonus
  • +2 Maximum Dodge Bonus
Rank 3:
  • +3 Armor Maximum Dexterity Bonus
  • +3 Maximum Dodge Bonus
3110 None
Enhancement Stoneskin SLA Icon.png
Stoneskin SLA
Activation Cost: 10 Spell Points
Spell Stoneskin Icon.pngSpell-Like Ability:
Stoneskin
Metamagic: Enlarge, Quicken

Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Cooldown: 20 Seconds
Rank 2:
  • Cooldown: 15 Seconds
Rank 3:
  • Cooldown: 10 Seconds
3110 None
Racial Spell Focus- Illusion Icon.png
Racial Spell Focus: Illusion
Rank 1:
  • +1 Illusion DCs
Rank 2:
  • +2 Illusion DCs
Rank 3:
  • +3 Illusion DCs
3110 None
Enhancement Gnomish Weapon Training III Icon.png
Gnomish Weapon Training III

When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:

  • +2 To Hit
  • +2 Damage
1210
  • Gnomish Weapon Training II
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Phantasmal Killer Icon.png
Phantasmal Killer SLA
Cooldown: 16 Seconds
Spell Phantasmal Killer Icon.pngSpell-Like Ability:
Phantasmal Killer
Metamagic: Embolden, Enlarge, Heighten, Quicken

Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 25 Spell Points
Rank 2:
  • Activation Cost: 15 Spell Points
Rank 3:
  • Activation Cost: 5 Spell Points
Fortitude DC: Character Level + Intelligence Modifier + Illusion Bonus
3115 None
Favored Enemy (Reptilian) Icon.png
Deep Gnomish Favored Enemy

Multiple Selection

Choose a Favored Enemy Feat
1115 None
Enhancement Gnomish Weapon Training IV Icon.png
Gnomish Weapon Training IV

When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:

  • +2 To Hit
  • +2 Damage
  • +1 Competence Bonus to Critical Threat Range
1215
  • Gnomish Weapon Training III