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Warchanter Tree

From DDO Compendium
Tree For: Bard
Unlock
Free
Warchanter Tree.png
Overview

The roar of battle, the screams of the dying, the howl of the warrior's cry . . . these are all notes in the music composed by the war chanter. His music flows across the battlefield like a raging torrent, catching friends and foes alike in its wake.

Bards of particularly militant mindsets become war chanters (giving up their spellcasting ability in the process), and among barbarians, war chanters are often the leaders or elite warriors of a tribe. The music of a war chanter inspires those around him and pushes them to greater heights of strength and deeds of valor.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Skaldic Rage Icon.png
Skaldic Rage

Select from one of the following:

  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Skaldic Rage Icon.png Skaldic Rage: Expend a Song to fly into Rage, granting you a +4 Rage bonus to Strength and -4 penalty to AC. When Skaldic Rage ends you become Fatigued.
    • Requires 4 trained ranks in Perform to use.
    • Skaldic Rage lasts 60 seconds initially, duration increases with effects that increase Song duration.
    • Rage bonuses don't stack with Barbarian Rage.
110
  • Bard 1
Kensei Focus- Heavy Blades Icon.png
Weapon Training
  • You gain Martial Weapon proficiency and +10 maximum hit points.
  • Inspire Courage grants an addition +1 damage.
  • If you are a dwarf, Dwarven Waraxes are included as part of this Enhancement.
115
  • Skaldic Rage
  • Bard 3
Enhancement Song of Heroism Icon.png
Song of Heroism

Activation Cost: 1 Bardic Music

  • Expend a song to give all nearby allies Greater Heroism for 1 minute plus thirty seconds per caster level. This is a non-magical effect.
  • Inspire Courage grants and additional +1 damage.


Spell Greater Heroism Icon.png Greater Heroism: +4 Morale bonus to Attack, all saving throws, and skill checks, as well as immunity to fear and some temporary hit points.
1110
  • Weapon Training
  • Bard 6
Enhancement Fighting Spirit Icon.png
Fighting Spirit
  • +20 Hit Points
  • Inspire Courage grants and additional +1 damage.
1120
  • Song of Heroism
  • Bard 12
Enhancement Victory Song Icon.png
Victory Song

Select from one of the following:

  • +20 Hit Points
  • You have Base Attack Bonus (BAB) equal to your character level.
  • Inspire Courage grants an additional +1 damage.
1130
  • Fighting Spirit
  • Bard 18
Enhancement Warmaster Icon.png
Warmaster

You inspire martial combat above and beyond.

  • +2 Strength and Constitution
  • +25 Hit Points
  • Inspire Courage grants an additional +1 damage.
  • When you Inspire Heroics, for 10 seconds the targeted ally gains:
    • +5 Music bonus to Attack
    • +5 Music bonus to Damage
    • +15 Music bonus to Physical Resistance
    • +15 Music bonus to resist Acid, Cold, Electric, and Afire damage.
1140
  • Victory Song
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Inspired Bravery Icon.png
Inspired Bravery
Rank 1:
  • Inspire Courage grants you and your allies an additional +1 to attack rolls and saving throws vs. Fear.
Rank 2:
  • Inspire Courage grants you and your allies an additional +2 to attack rolls and saving throws vs. Fear.
Rank 3:
  • Inspire Courage grants you and your allies an additional +3 to attack rolls and saving throws vs. Fear.
311
  • Bard 1
Enhancement The Poetic Edda Icon.png
The Poetic Edda
You are steeped in the rich history of the elder sagas. This songs of warrior-poets fill your soul, and you long for battle and glory.
Rank 1:
  • +1 Attack
  • +1 Bard Song
Rank 2:
  • +2 Attack
  • +2 Bard Song
Rank 3:
  • +3 Attack
  • +3 Bard Song
311
  • Bard 1
Enhancement Enchant Weapon Icon.png
Enchant Weapon
121
  • Bard 1
Enhancement Rough and Ready Icon.png
Rough and Ready
Rank 1:
  • +2 Armor Class
  • +2 Physical Resistance Rating
Rank 2:
  • +4 Armor Class
  • +4 Physical Resistance Rating
Rank 3:
  • +6 Armor Class
  • +6 Physical Resistance Rating
311
  • Bard 1
Enhancement Focused Icon.png
Focused
Rank 1:
  • +1 Concentration
  • +1 Intimidate
  • +1 Jump
Rank 2:
  • +2 Concentration
  • +2 Intimidate
  • +2 Jump
Rank 3:
  • +3 Concentration
  • +3 Intimidate
  • +3 Jump
  • +1 Bard Song
311
  • Bard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Boast Icon.png
Boast
Activation Cost: 1 Bardic Song
Cooldown: 8 seconds
Sing a song to gain:
Rank 1:
  • +25 Temporary Hit Points.
Rank 2:
  • +50 Temporary Hit Points.
Rank 3:
  • +100 Temporary Hit Points.
315
  • Inspired Bravery
  • Bard 2
Enhancement Words of Encouragement Icon.png
Words of Encouragement
Rank 1:
  • Inspire Courage grants +10 temporary Hit Points for one minute.
  • +5 Positive Spellpower
Rank 2:
  • Inspire Courage grants +10 temporary Hit Points for one minute.
  • +10 Positive Spellpower
Rank 3:
  • Inspire Courage grants +10 temporary Hit Points for one minute.
  • +15 Positive Spellpower
315
  • Bard 2
Enhancement Arcane Shield Chant Icon.png
Arcane Shield Chant
Rank 1:
  • You and nearby allies gain +2 Music bonus to resist Acid, Cold, Electric, Fire, and Sonic damage.
Rank 2:
  • You and nearby allies gain +4 Music bonus to resist Acid, Cold, Electric, Fire, and Sonic damage.
Rank 3:
  • You and nearby allies gain +6 Music bonus to resist Acid, Cold, Electric, Fire, and Sonic damage.
315
  • Bard 2
Enhancement Iced Edges Icon.png
Iced Edges
Note: While this looks like an active icon, it is actually passive.
Rank 1:
  • 1d3 cold damage with attacks
Rank 2:
  • 1d4 cold damage with attacks
Rank 3:
  • 1d6 cold damage with attacks
315
  • Bard 2
Enhancement Sprint Boost Icon.png
Sprint Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Rank 1:
  • +35% Action Boost bonus to movement speed for 20 seconds.
Rank 2:
  • +40% Action Boost bonus to movement speed for 20 seconds.
Rank 3:
  • +50% Action Boost bonus to movement speed for 20 seconds.
315
  • Bard 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Ironskin Chant Icon.png
Ironskin Chant
Requires 8 trained ranks of Perform to use.
Rank 1:
  • You and nearby allies gain DR 2/- and +2 Music bonus to Physical Resistance Rating.
Rank 2:
  • You and nearby allies gain DR 4/- and +4 Music bonus to Physical Resistance Rating.
Rank 3:
  • You and nearby allies gain DR 6/- and +6 Music bonus to Physical Resistance Rating.
3110
  • Bard 3
Enhancement Obstinance Icon.png
Obstinance
Rank 1:
  • You gain +1 to saving throws while below 80% health
  • +5 Positive Spellpower
Rank 2:
  • You gain +1 to saving throws while below 80% health
  • Gain an additional +1 while below 60% health.
  • +10 Positive Spellpower
Rank 3:
  • You gain +1 to saving throws while below 80% health
  • Gain an additional +1 while below 60% health.
  • Gain an additional +1 while below 40% health.
  • +15 Positive Spellpower
3110
  • Bard 3
Enhancement High Spirits Icon.png
High Spirits
Your spirits are always high, and you are immune to:
Rank 1:
  • Crushing Despair
  • Waves of Fatigue
  • Waves of Exhaustion
  • +5 Positive Spellpower
Rank 2:
  • Crushing Despair
  • Waves of Fatigue
  • Waves of Exhaustion
  • Sleep
  • +10 Positive Spellpower
Rank 3:
  • Crushing Despair
  • Waves of Fatigue
  • Waves of Exhaustion
  • Sleep
  • Fatigue, including Fatigue from Skaldic Rage.
  • +15 Positive Spellpower
3110
  • Bard 3
Enhancement Frozen Fury Icon.png
Frozen Fury
Activation Cost: 1 Spell Point
Rank 1:
  • Cooldown: 12 seconds
  • Make a melee attack with +1[W] damage. Affected enemies must make a Fortitude save (10 + Charisma modifier + Stunning modifiers) or become frozen solid for a number of seconds equal to your Bard level.
Rank 2:
  • Cooldown: 9 seconds
  • Make a melee attack with +2[W] damage. Affected enemies must make a Fortitude save (10 + Charisma modifier + 1/4 Bard Level + Stunning modifiers) or become frozen solid for a number of seconds equal to your Bard level.
Rank 3:
  • Cooldown: 6 seconds
  • Make a melee attack with +3[W] damage. Affected enemies must make a Fortitude save (10 + Charisma modifier + + 1/2 Bard Level + Stunning modifiers) or become frozen solid for a number of seconds equal to your Bard level.
Note: Bosses cannot be frozen.
3110
  • Iced Edges
  • Bard 3
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1210
  • Bard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Reckless Chant Icon.png
Reckless Chant
Rank 1:
  • You and nearby allies gain +2 Music bonus to Universal Spellpower, Doublestrike, and Doubleshot.
Rank 2:
  • You and nearby allies gain +4 Music bonus to Universal Spellpower, Doublestrike, and Doubleshot.
Rank 3:
  • You and nearby allies gain +5 Music bonus to Universal Spellpower, Doublestrike, and Doubleshot.
3120
  • Bard 4
Enhancement Armorer Icon.png
Armorer
  • You gain proficiency in Medium Armor
  • You gain the ability to case arcane spells in medium armor without arcane spell
1220
  • Bard 4
Enhancement Northwind Icon.png
Northwind
When you score a vorpal hit, your enemy is briefly frozen in ice. Bosses cannot be frozen.
Rank 1:
  • This effect triggers at most once every 30 seconds.
Rank 2:
  • This effect triggers at most once every 24 seconds.
Rank 3:
  • This effect triggers at most once every 18 seconds.
3120
  • Frozen Fury
  • Bard 4
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220
  • Increased Ability (Tier 3)
  • Bard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Rallying Cry Icon.png
Movement Booster
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Select a method for running faster:
Rank 1:
  • Enhancement Expeditious Chant Icon.png Expeditious Chant:
    • You and nearby allies gain +5% Action Boost bonus to movement speed.
  • Enhancement Rallying Cry Icon.png Rallying Cry: Action Boost:
    • You and all allies within range of your songs gain +10% Action Boost to movement speed and a +1 Action Boost bonus to Saving Throws for 20 seconds. This ability can be used while feared, and dispels fear effects.
Rank 2:
  • Enhancement Expeditious Chant Icon.png Expeditious Chant:
    • You and nearby allies gain +10% Action Boost bonus to movement speed.
  • Enhancement Rallying Cry Icon.png Rallying Cry: Action Boost:
    • You and all allies within range of your songs gain +15% Action Boost to movement speed and a +1 Action Boost bonus to Saving Throws for 20 seconds. This ability can be used while feared, and dispels fear effects.
Rank 3:
  • Enhancement Expeditious Chant Icon.png Expeditious Chant:
    • You and nearby allies gain +15% Action Boost bonus to movement speed.
  • Enhancement Rallying Cry Icon.png Rallying Cry: Action Boost:
    • You and all allies within range of your songs gain +20% Action Boost to movement speed and a +1 Action Boost bonus to Saving Throws for 20 seconds. This ability can be used while feared, and dispels fear effects.
3130
  • Character Level 12
  • Bard 5
Enhancement Chant of Power Icon.png
Chant of Power
Rank 1:
  • You and nearby allies gain +2% Music bonus to melee damage, ranged damage, and spell critical chance.
Rank 2:
  • You and nearby allies gain +4% Music bonus to melee damage, ranged damage, and spell critical chance.
Rank 3:
  • You and nearby allies gain +6% Music bonus to melee damage, ranged damage, and spell critical chance.
3130
  • Character Level 12
  • Bard 5
Enhancement Howl of the North Icon.png
Howl of the North
  • +1 critical damage multiplier on attack rolls of 19-20.
1230
  • Character Level 12
  • Bard 5
Enhancement Spinning Ice Icon.png
Spinning Ice
Attack enemies around you with a weapon for +2[W] damage. Each enemy is frozen solid for a number of seconds equal to half your Bard level.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 45 seconds
  • Save negates the freezing:
    • Fortitude DC: 10 + Charisma Modifier + Stunning Bonus
Rank 2:
  • Activation Cost: 4 Spell Points
  • Cooldown: 35 seconds
  • Save negates the freezing:
    • Fortitude DC: 12 + 1/4 Bard Level + Charisma Modifier + Stunning Bonus
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 25 seconds
  • Save negates the freezing:
    • Fortitude DC: 14 + 1/2 Bard Level + Charisma Modifier + Stunning Bonus
Note: Bosses cannot be frozen.
3130
  • Northwind
  • Character Level 12
  • Bard 5
Enhancement Kingly Recovery Icon.png
Kingly Recovery
Target ally or self heals 10,000 Hit Points. Removes ability score damage, death penalty effect, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
Rank 1:
  • 1 use per rest
Rank 2:
  • 2 uses per rest
Rank 3:
  • 3 uses per rest
3130
  • Character Level 12
  • Bard 5