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 | Spell-Like Ability: Symbol of Flame Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken Cooldown: 1 Minute
You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
- DC: Character + Intelligence Level + Illusion Modifier
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| 1 | 2 | 5 |
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When fighting a Giant: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
None |
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 | Spell-Like Ability: Greater Color Spray Metamagic: Heighten, Quicken, Enlarge, Embolden
Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
- DC: Character Level + Intelligence Modifier + Illusion Bonus
| | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10 Spell Points
- Cooldown: 8 Seconds
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| Rank 2: - Activation Cost: 5 Spell Points
- Cooldown: 8 Seconds
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| Rank 3: - Activation Cost: 2 Spell Points
- Cooldown: 8 Seconds
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| 3 | 1 | 5 |
None |
| | 1 | 1 | 5 |
None |
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When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:
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| 1 | 1 | 5 |
- Gnomish Weapon Training I
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