Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Water Savant Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Water Savant Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Water Savant Icon.png
Water Savant
  • Every point you spend in the Water Savant enhancement tree provides +0.75 Universal Spell Power
  • Passive:
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells


Selecting this enhancement will prevent you from spending points in the Fire Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Water Affinity Icon.png
Water Affinity
  • Passive:
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells
115
  • Water Savant
  • Sorcerer 3
Enhancement Greater Water Affinity Icon.png
Greater Water Affinity
  • Passive:
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells
1110
  • Water Affinity
  • Sorcerer 6
Enhancement Hypothermia Icon.png
Hypothermia
  • Passive:
    • 50% Chance On Cold Spell Cast: Your target randomly gains one stack of Lethargy.
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells


Lethargy:

  • -1 to all Saving Throws
  • Non-bosses also move and attack 5% slower
  • Stacks up to 5 times
1120
  • Greater Water Affinity
  • Sorcerer 12
Enhancement Elemental Persistence Icon.png
Elemental Persistence
  • Passive:
    • Immunity to paralysis
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells
1130
  • Hypothermia
  • Sorcerer 18
Elemental Apotheosis- Water Icon.png
Elemental Apotheosis: Water

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate this ability to transform into a Water Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Cold Spell Power
    • +2% Cold Spell Critical Chance
    • +1 bonus to Caster Level for Cold and Water Spells
    • +1 bonus to Maximum Caster Level for Cold and Water Spells
    • -3 penalty to Caster Level for Fire Spells
    • -3 penalty to Maximum Caster Level for Fire Spells
    • +10 Racial bonus to Cold Resistance
    • +20 Physical Resistance Rating
    • +20 Swim
    • -10 penalty to Fire Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells


When you Cold Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
1140
  • Elemental Persistence
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Niac's Cold Ray Icon.png
Cold Ray
Spell Niac's Cold Ray Icon.png Spell-Like Ability: Niac's Cold Ray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Fluidity Icon.png
Fluidity
Rank 1:
  • +2 Swim
  • +2 Tumble
Rank 2:
  • +4 Swim
  • +4 Tumble
Rank 3:
  • +6 Swim
  • +6 Tumble
  • +1 to your Reflex Saving Throw
311
  • Sorcerer 1
Enhancement One with the Waves Icon.png
One with the Waves
Rank 1:
  • +3 bonus to Cold Resistance
Rank 2:
  • +6 bonus to Cold Resistance
Rank 3:
  • +10 bonus to Cold Resistance
311
  • Sorcerer 1
Spell Critical- Cold Icon.png
Spell Critical: Cold I
  • +2% chance to critically hit for Cold damage spells
121
  • Sorcerer 1
Enhancement Jaws of Ice Icon.png
Hoarfrost
Whenever you cast an Cold damage spell, you gain +5 to your Cold Spell Power for 6 seconds.
Rank 1:
  • This stacks up to 1 times
Rank 2:
  • This stacks up to 3 times
Rank 3:
  • This stacks up to 5 times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Sorcerer 2
Enhancement Pierce Cold Resistance Icon.png
Pierce Cold Resistance
Rank 1:
  • Your Cold damage spells now bypass 5 points of your target's resistance to those damage types, if any.
Rank 2:
  • Your Cold damage spells now bypass 10 points of your target's resistance to those damage types, if any.
Rank 3:
  • Your Cold damage spells now bypass 15 points of your target's resistance to those damage types, if any.
325
  • One with the Waves
  • Sorcerer 2
Spell Critical- Cold Icon.png
Spell Critical: Cold II
  • +2% chance to critically hit for Cold damage spells
125
  • Spell Critical: Cold I
  • Sorcerer 2
Enhancement Absolute Zero Icon.png
Absolute Zero
Whenever you cast an Electric or Cold damage spell, you have a chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% chance
Rank 2:
  • 20% chance
Rank 3:
  • 30% chance
315
  • Hoarfrost
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
1210
  • Sorcerer 3
Spell Critical- Cold Icon.png
Spell Critical: Cold III
  • +2% chance to critically hit for Cold damage spells
1210
  • Spell Critical: Cold II
  • Sorcerer 3
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Snowball Swarm Icon.png
Snowball Swarm
Spell Snowball Swarm Icon.png Spell-Like Ability: Snowball Swarm
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Cold Ray
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Sorcerer 4
Enhancement Water Breathing Icon.png
Water Breathing
  • You are no longer able to drown
1220
  • Sorcerer 4
Spell Critical- Cold Icon.png
Spell Critical: Cold IV
  • +2% chance to critically hit for Cold damage spells
1220
  • Spell Critical: Cold III
  • Sorcerer 4
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Frost Lance Icon.png
Frost Lance
Spell Frost Lance Icon.png Spell-Like Ability: Frost Lance
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Snowball Swarm
  • Character Level 12
  • Sorcerer 5
Awaken Elemental Weakness- Cold Icon.png
Awaken Elemental Weakness: Cold

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

  • You are able to curse an enemy, increasing Cold damage they take by 15%.
  • If this target is resistant or immune to cold attacks it negates that protection instead
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Icy Prison Icon.png
Icy Prison

Activation Cost: 25 Spell Points
Cooldown: 1 Minute

  • You deal 500 cold damage to your opponent.
  • Fortitude DC: 10 + Sorcerer Level + Constitution Modifier for half damage
  • Additional Reflex check or be encased in ice
    • Ice creatures are immune to this effect, and the target gets occasional saves to attempt escape
1230
  • Water Breathing
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • You have trained extensively in Evocation magic
    • +1 bonus to your DCs of spells from the Evocation school
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Select an opposing Spell Power

  • Feat Epic Spell Power- Acid Icon.png Power of Acid: + 15 Acid Spell Power
  • Feat Epic Spell Power Force Icon.png Power of Force: +10 Force Spell Power
  • Feat Epic Spell Power- Electricity Icon.png Power of Lightning: +15 Electric and Sonic Spell Power
1230
  • Character Level 12
  • Sorcerer 5