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Water Savant Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Water Savant Tree.png
Overview

Elemental savants study the basic building blocks of existence - air, earth, fire, and water - learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings.

Elemental savants often begin their careers as individuals intrigued by one or all of the classic elements. Before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to spells of a particular energy type. These spellcasters find satisfaction in the unleashed purity of the elemental energy forms, and they become elemental savants to grow closer to the element that becomes their favorite.

Water Savants study the water and ice, and can wield it through spells as it it was a part of their being.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Water Savant Icon.png
Water Savant
  • Every point you spend in the Water Savant enhancement tree provides +0.75 Universal Spell Power
  • Passive:
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells


Selecting this enhancement will prevent you from spending points in the Fire Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Water Affinity Icon.png
Water Affinity
  • Passive:
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells
115
  • Water Savant
  • Sorcerer 3
Enhancement Greater Water Affinity Icon.png
Greater Water Affinity
  • Passive:
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells
1110
  • Water Affinity
  • Sorcerer 6
Enhancement Hypothermia Icon.png
Hypothermia
  • Passive:
    • 50% Chance On Cold Spell Cast: Your target randomly gains one stack of Lethargy.
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells


Lethargy:

  • -1 to all Saving Throws
  • Non-bosses also move and attack 5% slower
  • Stacks up to 5 times
1120
  • Greater Water Affinity
  • Sorcerer 12
Enhancement Elemental Persistence Icon.png
Elemental Persistence
  • Passive:
    • Immunity to paralysis
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells
1130
  • Hypothermia
  • Sorcerer 18
Elemental Apotheosis- Water Icon.png
Elemental Apotheosis: Water

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate this ability to transform into a Water Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Cold Spell Power
    • +2% Cold Spell Critical Chance
    • +1 bonus to Caster Level for Cold and Water Spells
    • +1 bonus to Maximum Caster Level for Cold and Water Spells
    • -3 penalty to Caster Level for Fire Spells
    • -3 penalty to Maximum Caster Level for Fire Spells
    • +10 Racial bonus to Cold Resistance
    • +20 Physical Resistance Rating
    • +20 Swim
    • -10 penalty to Fire Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Cold Spell Power
    • +1 Caster Level when casting Cold or Water spells
    • +1 Maximum Caster Level when casting Cold or Water spells
    • -10 Fire Spell Power
    • -1 Caster Level when casting Fire spells


When you Cold Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
1140
  • Elemental Persistence
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Niac's Cold Ray Icon.png
Cold Ray
Spell Niac's Cold Ray Icon.pngSpell-Like Ability:
Niac's Cold Ray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Fluidity Icon.png
Fluidity
Rank 1:
  • +2 Swim
  • +2 Tumble
Rank 2:
  • +4 Swim
  • +4 Tumble
Rank 3:
  • +6 Swim
  • +6 Tumble
  • +1 to your Reflex Saving Throw
311
  • Sorcerer 1
Enhancement One with the Waves Icon.png
One with the Waves
Rank 1:
  • +3 bonus to Cold Resistance
Rank 2:
  • +6 bonus to Cold Resistance
Rank 3:
  • +10 bonus to Cold Resistance
311
  • Sorcerer 1
Spell Critical- Cold Icon.png
Spell Critical: Cold I
  • +2% chance to critically hit for Cold damage spells
121
  • Sorcerer 1
Enhancement Jaws of Ice Icon.png
Hoarfrost
Whenever you cast an Cold damage spell, you gain +5 to your Cold Spell Power for 6 seconds.
Rank 1:
  • This stacks up to 1 times
Rank 2:
  • This stacks up to 3 times
Rank 3:
  • This stacks up to 5 times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Sorcerer 2
Enhancement Pierce Cold Resistance Icon.png
Pierce Cold Resistance
Rank 1:
  • Your Cold damage spells now bypass 5 points of your target's resistance to those damage types, if any.
Rank 2:
  • Your Cold damage spells now bypass 10 points of your target's resistance to those damage types, if any.
Rank 3:
  • Your Cold damage spells now bypass 15 points of your target's resistance to those damage types, if any.
325
  • One with the Waves
  • Sorcerer 2
Spell Critical- Cold Icon.png
Spell Critical: Cold II
  • +2% chance to critically hit for Cold damage spells
125
  • Spell Critical: Cold I
  • Sorcerer 2
Enhancement Absolute Zero Icon.png
Absolute Zero
Whenever you cast an Electric or Cold damage spell, you have a chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% chance
Rank 2:
  • 20% chance
Rank 3:
  • 30% chance
315
  • Hoarfrost
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
1210
  • Sorcerer 3
Spell Critical- Cold Icon.png
Spell Critical: Cold III
  • +2% chance to critically hit for Cold damage spells
1210
  • Spell Critical: Cold II
  • Sorcerer 3
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Snowball Swarm Icon.png
Snowball Swarm
Spell Snowball Swarm Icon.pngSpell-Like Ability:
Snowball Swarm
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Cold Ray
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Sorcerer 4
Enhancement Water Breathing Icon.png
Water Breathing
  • You are no longer able to drown
1220
  • Sorcerer 4
Spell Critical- Cold Icon.png
Spell Critical: Cold IV
  • +2% chance to critically hit for Cold damage spells
1220
  • Spell Critical: Cold III
  • Sorcerer 4
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Frost Lance Icon.png
Frost Lance
Spell Frost Lance Icon.pngSpell-Like Ability:
Frost Lance
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Snowball Swarm
  • Character Level 12
  • Sorcerer 5
Awaken Elemental Weakness- Cold Icon.png
Awaken Elemental Weakness: Cold

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

  • You are able to curse an enemy, increasing Cold damage they take by 15%.
  • If this target is resistant or immune to cold attacks it negates that protection instead
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Icy Prison Icon.png
Icy Prison

Activation Cost: 25 Spell Points
Cooldown: 1 Minute

  • You deal 500 cold damage to your opponent.
  • Fortitude DC: 10 + Sorcerer Level + Constitution Modifier for half damage
  • Additional Reflex check or be encased in ice
    • Ice creatures are immune to this effect, and the target gets occasional saves to attempt escape
1230
  • Water Breathing
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • You have trained extensively in Evocation magic
    • +1 bonus to your DCs of spells from the Evocation school
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Select an opposing Spell Power

  • Feat Epic Spell Power- Acid Icon.png Power of Acid: + 15 Acid Spell Power
  • Feat Epic Spell Power Force Icon.png Power of Force: +10 Force Spell Power
  • Feat Epic Spell Power- Electricity Icon.png Power of Lightning: +15 Electric and Sonic Spell Power
1230
  • Character Level 12
  • Sorcerer 5