Ranks: 1 Points (per rank): 1 Activation Cost: 50 Spell Points Cooldown: 3 Seconds Benefits:
Activate: Transform into an Water Elemental
While in elemental form, gain:
- +100% Fortification
- +20 Cold Spell Power
- +2% Cold Spell Critical Chance
- +10 Racial bonus to Cold Resistance
- -10 Fire Resistance
- +10% Spell Point Cost
- +20 Physical Resistance Rating
- +20 Swim
- When Casting a Cold or Water Spell:
- +1 Caster Level
- +1 Maximum Caster Level
- When Casting a Fire Spell:
- -3 Caster Level
- -3 Maximum Caster Level
- For Warforged:
- No longer considered a Living Construct
- Immune to Repair spells
- Can be healed by Positive Energy spells
Passive:
- +2 Charisma
- +10 Cold Spell Power
- -10 Fire Spell Power
- When Casting a Cold or Water Spell:
- +1 Caster Level
- +1 Maximum Caster Level
- When Casting an Fire Spell:
- On Hit with an Cold Spell to an enemy immune to Cold Damage:
- They become vulnerable for the next strike
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