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Divine Disciple Tree

From DDO Compendium
Tree For: Cleric
Unlock
Free
Divine Disciple Tree.png
Overview

The most zealous, devout, and pious clerics possess the ability to serve their deity as intermediaries between the deity's mortal and divine servants. They interpret the divine will, act as teachers and guides to other members of the clergy, and arm the lay followers of their deity with the power of their patron. Eventually they transcend their mortal nature and embody the divine

Divine disciples are always divine spellcasters.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Divine Emissary of Darkness Icon.png
Emissary

Follow the path of Light or Dark:

  • Enhancement Divine Emissary of Darkness Icon.png Divine Emissary of Darkness: +5 Negative Energy Spellpower.
  • Enhancement Divine Emissary of Light Icon.png Divine Emissary of Light: +5 Light Energy Spellpower
  • For each point of Light or Negative Energy spellpower gained from Divine Disciple, you also gain a point in each alignment spellpower.
  • Alignment spellpowers include: Chaotic, Lawful, Evil and Good.
110
  • Cleric 1
Enhancement Sacred Defense Icon.png
Sacred Defense
  • +2 to all saving throws
115
  • Emissary
  • Cleric 3
Enhancement Divine Spell Knowledge I Icon.png
Divine Spell Knowledge
  • If you selected Divine Emissary of Darkness:
    • Enhancement Add Enervation Icon.png The spell Enervation is added to the Cleric spellbook as a level 4 spell.
  • If you selected Divine Emissary of Light:
    • Enhancement Add Sun Bolt Icon.png The spell Sun Bolt is added to the Cleric spellbook as a level 3 spell.
1110
  • Sacred Defense
  • Cleric 6
Enhancement Divine Spell Knowledge II Icon.png
Divine Spell Knowledge
  • If you selected Divine Emissary of Darkness:
    • Enhancement Add Necrotic Ray Icon.png The spell Necrotic Ray is added to the Cleric spellbook as a level 6 spell.
  • If you selected Divine Emissary of Light:
    • Enhancement Add Sunbeam Icon.png The spell Sunbeam is added to the Cleric spellbook as a level 6 spell.
1120
  • Divine Spell Knowledge I
  • Cleric 12
Enhancement Divine Spell Knowledge III Icon.png
Divine Spell Knowledge
  • If you selected Divine Emissary of Darkness:
    • Enhancement Add Power Word- Stun Icon.png The spell Power Word: Stun is added to the Cleric spellbook as a level 8 spell.
  • If you selected Divine Emissary of Light:
    • Enhancement Add Sunburst Icon.png The spell Sunburst is added to the Cleric spellbook as a level 8 spell.
1130
  • Divine Spell Knowledge II
  • Cleric 18
Enhancement Transcendence Icon.png
Transcendence
  • If you selected Divine Emissary of Darkness:
    • Enhancement Transcend Darkness Icon.png Transcend Darkness: You transcend the darkness and now understand the light.
    • + 5 Light Spellpower
    • Your Cleric Spellbook now also has all of the Divine Emissary of Light Core Enhancement spells.
  • If you selected Divine Emissary of Light:
    • Enhancement Transcend Light Icon.png Transcend Light: You transcend the light and now understand the darkness.
    • + 5 Negative Energy Spellpower
    • Your Cleric Spellbook now also has all of the Divine Emissary of Darkness Core Enhancement spells.


  • +2 Wisdom
  • +2 to all saving throws
  • +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells
  • Spell Word of Balance Icon.png The spell Word of Balance is added to the Cleric spellbook as a level 7 spell.
1140
  • Divine Spell Knowledge III
  • Cleric 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith
You are the voice of your chosen path. You gain a new level 1 spell-like ability.

If you selected Divine Emissary of Darkness:

Spell Chill Touch Icon.png Spell-Like Ability: Chill Touch

If you selected Divine Emissary of Light:

Spell Nimbus of Light Icon.pngSpell-Like Ability:
Nimbus of Light
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 6 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 5 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Cleric 1
Enhancement Spellpower- Universal Icon.png
Spellpower
Choose a type of spellpower to gain:
Rank 1:
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spellpower- Negative Icon.png Spellpower: Negative: +5 Negative Spell Power
  • If you selected Divine Emissary of Light:
    • Enhancement Spellpower- Light Icon.png Spellpower: Light: +5 Light Spell Power
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +3 Universal Spell Power
Rank 2:
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spellpower- Negative Icon.png Spellpower: Negative: +10 Negative Spell Power
  • If you selected Divine Emissary of Light:
    • Enhancement Spellpower- Light Icon.png Spellpower: Light: +10 Light Spell Power
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +6 Universal Spell Power
Rank 3:
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spellpower- Negative Icon.png Spellpower: Negative: +15 Negative Spell Power
  • If you selected Divine Emissary of Light:
    • Enhancement Spellpower- Light Icon.png Spellpower: Light: +15 Light Spell Power
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +9 Universal Spell Power
311
  • Cleric 1
Enhancement Divine Vitality Icon.png
Divine Vitality
Activation Cost: 1 Turn Undead
Cooldown: 2 Seconds
Channel Divinity: Your target ally gain spellpoints. This ability cannot target yourself.
Rank 1:
  • 3d4+10 spellpoints.
Rank 2:
  • 5d4+10 spellpoints.
Rank 3:
  • 7d4+10 spellpoints.
311
  • Cleric 1
Enhancement Spell Critical- Universal Icon.png
Spell Critical
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spell Critical- Negative Icon.png Spell Critical: Negative: 2% chance with Negative Energy spells
  • If you selected Divine Emissary of Light:
    • Enhancement Spell Critical- Light Icon.png Spell Critical: Light: 2% chance with Light spells
  • Both:
    • Enhancement Spell Critical- Universal Icon.png Spell Critical: Universal: +1 chance with spells
121
  • Cleric 1
Feat Magical Training Icon.png
Energy of the Disciple
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
311
  • Cleric 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Feat Spell Penetration Icon.png
Spell Penetration
Rank 1:
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
Rank 2:
  • +2 to your Caster Level check to overcome enemy Spell Resistance.
Rank 3:
  • +3 to your Caster Level check to overcome enemy Spell Resistance.
315
  • Cleric 2
Enhancement Spellpower- Universal Icon.png
Spellpower
Choose a type of spellpower to gain:
Rank 1:
  • Feat Epic Spell Power- Fire Icon.png Spellpower: Fire: +6 Fire Spell Power
  • Enhancement Spellpower- Force Icon.png Spellpower: Force: +5 Force Spell Power
  • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +3 Universal Spell Power
Rank 2:
  • Feat Epic Spell Power- Fire Icon.png Spellpower: Fire: +12 Fire Spell Power
  • Enhancement Spellpower- Force Icon.png Spellpower: Force: +10 Force Spell Power
  • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +6 Universal Spell Power
Rank 3:
  • Feat Epic Spell Power- Fire Icon.png Spellpower: Fire: +18 Fire Spell Power
  • Enhancement Spellpower- Force Icon.png Spellpower: Force: +15 Force Spell Power
  • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +9 Universal Spell Power
315
  • Cleric 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Cleric 2
Enhancement Spell Critical- Universal Icon.png
Spell Critical
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spell Critical- Negative Icon.png Spell Critical: Negative: 2% chance with Negative Energy spells
  • If you selected Divine Emissary of Light:
    • Enhancement Spell Critical- Light Icon.png Spell Critical: Light: 2% chance with Light spells
  • Both:
    • Enhancement Spell Critical- Universal Icon.png Spell Critical: Universal: +1 chance with spells
125
  • Spell Critical (Tier 1)
  • Cleric 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Cleric 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith
You are the voice of your chosen path. You gain a new level 3 spell-like ability.
Rank 1:

If you selected Divine Emissary of Darkness:

Spell Necrotic Bolt Icon.pngSpell-Like Ability:
Necrotic Bolt
  • Activation Cost: 12 Spell Points
  • Cooldown: 10 Second Cooldown

If you selected Divine Emissary of Light:

Spell Searing Light Icon.png Spell-Like Ability: Searing Light
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Second Cooldown
Rank 2:

If you selected Divine Emissary of Darkness:

Spell Necrotic Bolt Icon.pngSpell-Like Ability:
Necrotic Bolt
  • Activation Cost: 9 Spell Points
  • Cooldown: 8 Second Cooldown

If you selected Divine Emissary of Light:

Spell Searing Light Icon.png Spell-Like Ability: Searing Light
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Second Cooldown
Rank 3:

If you selected Divine Emissary of Darkness:

Spell Necrotic Bolt Icon.pngSpell-Like Ability:
Necrotic Bolt
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Second Cooldown

If you selected Divine Emissary of Light:

Spell Searing Light Icon.png Spell-Like Ability: Searing Light
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 4 Spell Points
  • Cooldown: 4 Second Cooldown
3110
  • Cleric 3
Enhancement Spellpower- Universal Icon.png
Spellpower
Choose a type of spellpower to gain:
Rank 1:
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spellpower- Negative Icon.png Spellpower: Negative: +5 Negative Spell Power
  • If you selected Divine Emissary of Light:
    • Enhancement Spellpower- Light Icon.png Spellpower: Light: +5 Light Spell Power
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +3 Universal Spell Power
Rank 2:
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spellpower- Negative Icon.png Spellpower: Negative: +10 Negative Spell Power
  • If you selected Divine Emissary of Light:
    • Enhancement Spellpower- Light Icon.png Spellpower: Light: +10 Light Spell Power
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +6 Universal Spell Power
Rank 3:
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spellpower- Negative Icon.png Spellpower: Negative: +15 Negative Spell Power
  • If you selected Divine Emissary of Light:
    • Enhancement Spellpower- Light Icon.png Spellpower: Light: +15 Light Spell Power
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spellpower: Universal: +9 Universal Spell Power
3110
  • Spellpower (Tier 2)
  • Cleric 3
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Cleric 3
Enhancement Spell Critical- Universal Icon.png
Spell Critical
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spell Critical- Negative Icon.png Spell Critical: Negative: 2% chance with Negative Energy spells
  • If you selected Divine Emissary of Light:
    • Enhancement Spell Critical- Light Icon.png Spell Critical: Light: 2% chance with Light spells
  • Both:
    • Enhancement Spell Critical- Universal Icon.png Spell Critical: Universal: +1 chance with spells
1210
  • Spell Critical (Tier 2)
  • Cleric 3
Enhancement Wisdom Icon.png
Increase Ability
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Cleric 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith
You are the voice of your chosen path. You gain a new level 4 spell-like ability.
Rank 1:

If you selected Divine Emissary of Darkness:

Spell Negative Energy Burst Icon.png Spell-Like Ability: Negative Energy Burst
  • Activation Cost: 13 Spell Points
  • Cooldown: 10 Second Cooldown

If you selected Divine Emissary of Light:

Spell Holy Smite Icon.png Spell-Like Ability: Holy Smite
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 11 Spell Points
  • Cooldown: 10 Second Cooldown
Rank 2:

If you selected Divine Emissary of Darkness:

Spell Negative Energy Burst Icon.png Spell-Like Ability: Negative Energy Burst
  • Activation Cost: 10 Spell Points
  • Cooldown: 8 Second Cooldown

If you selected Divine Emissary of Light:

Spell Holy Smite Icon.png Spell-Like Ability: Holy Smite
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 9 Spell Points
  • Cooldown: 8 Second Cooldown
Rank 3:

If you selected Divine Emissary of Darkness:

Spell Negative Energy Burst Icon.png Spell-Like Ability: Negative Energy Burst
  • Activation Cost: 7 Spell Points
  • Cooldown: 6 Second Cooldown

If you selected Divine Emissary of Light:

Spell Holy Smite Icon.png Spell-Like Ability: Holy Smite
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 7 Spell Points
  • Cooldown: 6 Second Cooldown
3120
  • Cleric 4
Enhancement Evocation Focus Icon.png
DC or Spellpower
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spell DC- Necromancy Icon.png Spell DC: Necromancy: +1 DC to your Necromancy spells
  • If you selected Divine Emissary of Light:
    • Enhancement Spell DC- Evocation Icon.png Spell DC: Evocation: +1 DC to your Evocation spells
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spell Power: Universal: +9 Universal Spellpower
1220
  • Cleric 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Cleric 4
Enhancement Spell Critical- Universal Icon.png
Spell Critical
  • If you selected Divine Emissary of Darkness:
    • Enhancement Spell Critical- Negative Icon.png Spell Critical: Negative: 2% chance with Negative Energy spells
  • If you selected Divine Emissary of Light:
    • Enhancement Spell Critical- Light Icon.png Spell Critical: Light: 2% chance with Light spells
  • Both:
    • Enhancement Spell Critical- Universal Icon.png Spell Critical: Universal: +1 chance with spells
1220
  • Spell Critical (Tier 3)
  • Cleric 4
Enhancement Wisdom Icon.png
Increase Ability
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Cleric 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Prophetic Zenith IV Icon.png
Prophetic Zenith
You are the voice of your chosen path. You gain a new level 5 spell-like ability.
Rank 1:

If you selected Divine Emissary of Darkness:

Spell Mass Inflict Moderate Wounds Icon.png Spell-Like Ability: Mass Inflict Moderate Wounds
  • Activation Cost: 15 Spell Points
  • Cooldown: 10 Second Cooldown

If you selected Divine Emissary of Light:

Spell Flame Strike Icon.png Spell-Like Ability: Flame Strike
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 30 Spell Points
  • Cooldown: 20 Second Cooldown
Rank 2:

If you selected Divine Emissary of Darkness:

Spell Mass Inflict Moderate Wounds Icon.png Spell-Like Ability: Mass Inflict Moderate Wounds
  • Activation Cost: 12 Spell Points
  • Cooldown: 8 Second Cooldown

If you selected Divine Emissary of Light:

Spell Flame Strike Icon.png Spell-Like Ability: Flame Strike
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 25 Spell Points
  • Cooldown: 16 Second Cooldown
Rank 3:

If you selected Divine Emissary of Darkness:

Spell Mass Inflict Moderate Wounds Icon.png Spell-Like Ability: Mass Inflict Moderate Wounds
  • Activation Cost: 10 Spell Points
  • Cooldown: 6 Second Cooldown

If you selected Divine Emissary of Light:

Spell Flame Strike Icon.png Spell-Like Ability: Flame Strike
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Activation Cost: 20 Spell Points
  • Cooldown: 12 Second Cooldown
3130
  • Class Level 12
  • Cleric 5
Enhancement Evocation Focus Icon.png
DC or Spellpower

Select from one of the following:

  • If you selected Divine Emissary of Darkness:
    • Enhancement Spell DC- Necromancy Icon.png Spell DC: Necromancy: +1 DC to your Necromancy spells
    • Enhancement Spellpower- Negative Icon.png Spellpower: Negative: +15 Negative Spell Power
  • If you selected Divine Emissary of Light:
    • Enhancement Spell DC- Evocation Icon.png Spell DC: Evocation: +1 DC to your Evocation spells
    • Enhancement Spellpower- Light Icon.png Spellpower: Light: +15 Light Spell Power
  • Both:
    • Enhancement Spellpower- Universal Icon.png Spell Power: Universal: +9 Universal Spellpower
1230
  • Character Level 12
  • Cleric 5
Enhancement Divine Empowerment Icon.png
Divine Empowerment
  • You gain +1 caster level and maximum caster level to Light, Negative Energy, and Fire spells.
1230
  • Character Level 12
  • Cleric 5