Divine Disciple Tree

From DDO Compendium


Tree For: Cleric
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Divine Disciple Tree.png
Overview

The most zealous, devout, and pious clerics possess the ability to serve their deity as intermediaries between the deity's mortal and divine servants. They interpret the divine will, act as teachers and guides to other members of the clergy, and arm the lay followers of their deity with the power of their patron. Eventually they transcend their mortal nature and embody the divine

Divine disciples are always divine spellcasters.

Core enhancements
Path of Light
These are the cores for the path of light. These cores move left to right on the tree. So the first core for level one is on the left, and the capstone is on the right. You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).
Light Path.png
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Emissary of Light Icon.png
Divine Emissary of Light
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
110
  • Cleric 1
Antirequisite
  • Deacon of Endless Darkness
Enhancement Empowered by Light Icon.png
Empowered by Light
  • +2 to all Saving Throws
  • +3 Physical Resistance Rating
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
115
  • Divine Emissary of Light
  • Cleric 3
Antirequisite
  • Dark Spellbook III: Power Word: Stun
Enhancement Add Sun Bolt Icon.png
Light Spellbook I: Sun Bolt
  • Enhancement Add Sun Bolt Icon.png The spell Sun Bolt is added to the Cleric spellbook as a level 3 spell.
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
1110
  • Empowered by Light
  • Cleric 6
Antirequisite
  • Dark Spellbook II: Necrotic Ray
Enhancement Add Sunbeam Icon.png
Light Spellbook II: Sunbeam
  • Enhancement Add Sunbeam Icon.png The spell Sunbeam is added to the Cleric spellbook as a level 6 spell.
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
1120
  • Light Spellbook I: Sun Bolt
  • Cleric 12
Antirequisite
  • Dark Spellbook I: Enervation
Enhancement Add Sunburst Icon.png
Light Spellbook III: Sunburst
  • Enhancement Add Sunburst Icon.png The spell Sunburst is added to the Cleric spellbook as a level 8 spell.
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
1130
  • Light Spellbook II: Sunbeam
  • Cleric 18
Antirequisite
  • Empowered by Darkness
Enhancement Priest of Endless Light Icon.png
Priest of Endless Light
  • +4 Wisdom
  • +2 to all Saving Throws
  • +10 Light Spell Power
  • +10 Alignment Spell Power
  • +5 Universal Spell Power
  • +10 Positive Healing Amp
  • +1 Evocation DC
  • When casting any Light or Alignment spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
1140
  • Light Spellbook III: Sunburst
  • Cleric 20
Antirequisite
  • Divine Emissary of Darkness
Path of Darkness
These are the cores for the path of darkness. These cores move right to left on the tree. So the first core for level one is on the right, and the capstone is on the left. You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).
Dark Path.png
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Emissary of Darkness Icon.png
Divine Emissary of Darkness
  • +5 Negative Spell Power
  • +5 Universal Spell Power
110
  • Cleric 1
Antirequisite
  • Priest of Endless Light
Enhancement Empowered by Light Icon.png
Empowered by Darkness
  • +2 to all Saving Throws
  • +3 Physical Resistance Rating
  • +5 Negative Spell Power
  • +5 Universal Spell Power
115
  • Divine Emissary of Darkness
  • Cleric 3
Antirequisite
  • Light Spellbook III: Sunburst
Enhancement Add Enervation Icon.png
Dark Spellbook I: Enervation
  • Enhancement Add Enervation Icon.png The spell Enervation is added to the Cleric spellbook as a level 4 spell.
  • +5 Negative Spell Power
  • +5 Universal Spell Power
1110
  • Empowered by Darkness
  • Cleric 6
Antirequisite
  • Light Spellbook II: Sunbeam
Enhancement Add Necrotic Ray Icon.png
Dark Spellbook II: Necrotic Ray
  • Enhancement Add Necrotic Ray Icon.png The spell Necrotic Ray is added to the Cleric spellbook as a level 6 spell.
  • +5 Negative Spell Power
  • +5 Universal Spell Power
1120
  • Dark Spellbook I: Enervation
  • Cleric 12
Antirequisite
  • Light Spellbook I: Sun Bolt
Enhancement Add Power Word- Stun Icon.png
Dark Spellbook III: Power Word: Stun
  • Enhancement Add Power Word- Stun Icon.png The spell Power Word: Stun is added to the Cleric spellbook as a level 8 spell.
  • +5 Negative Spell Power
  • +5 Universal Spell Power
1130
  • Dark Spellbook II: Necrotic Ray
  • Cleric 18
Antirequisite
  • Empowered by Light
Enhancement Deacon of Endless Darkness Icon.png
Deacon of Endless Darkness
  • +4 Wisdom
  • +2 to all Saving Throws
  • +10 Negative Spell Power
  • +5 Universal Spell Power
  • +10 Negative Healing Amp
  • +1 Necromancy DC
  • When casting any Negative Energy spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
1140
  • Dark Spellbook III: Power Word: Stun
  • Cleric 20
Antirequisite
  • Divine Emissary of Light
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith

Multiple Selection

Chose your SLA
311
  • Cleric 1
Enhancement Resilience of Body Icon.png
Defense of the Heart
Rank 1:
  • +2 Physical Resistance Rating
Rank 2:
  • +4 Physical Resistance Rating
Rank 3:
  • +6 Physical Resistance Rating
311
  • Cleric 1
Enhancement Spell Critical- Universal Icon.png
Divine Smiting I

Multiple Selection

Gain 2% Spell critical to Arcane or Divine Spells
121
  • Cleric 1
Enhancement Disciple of Morality Icon.png
Defense of the Soul
Rank 1:
  • +2 Magical Resistance Rating
Rank 2:
  • +4 Magical Resistance Rating
Rank 3:
  • +6 Magical Resistance Rating
311
  • Cleric 1
Feat Magical Training Icon.png
Energy of the Disciple
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
311
  • Cleric 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Spell Penetration Icon.png
Spell Penetration
While casting a spell:
Rank 1:
  • +1 Caster Level Check
Rank 2:
  • +2 Caster Level Check
Rank 3:
  • +3 Caster Level Check
325
  • Cleric 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Cleric 2
Enhancement Spell Critical- Universal Icon.png
Divine Smiting II

Multiple Selection

Gain 2% Spell critical to Arcane or Divine Spells
125
  • Divine Smiting I
  • Cleric 2
Feat Paragon's Aegis Icon.png
Shield of Dawn
When struck, attackers are dealt:
Rank 1:
  • 1d6 Light Damage
Rank 2:
  • 2d6 Light Damage
Rank 3:
  • 3d6 Light Damage
  • There is a chance they are blinded
    • Lasts 12 seconds
Scales with Spell Power
315
  • Cleric 2
Enhancement Ultimate Enlightenment Icon.png
Light and Dark

While casting a Light, Alignment or Negative spell:

  • +3 Negative Spell Power
  • +3 Light Spell Power
  • +3 Alignment Spell Power
  • Lasts 6 Seconds
  • Stacks 3 times
115
  • Cleric 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith

Multiple Selection

Chose your SLA
3110
  • Cleric 3
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
3210
  • Efficient Metamagic (Tier 2)
  • Cleric 3
Enhancement Spell Critical- Universal Icon.png
Divine Smiting III

Multiple Selection

Gain 2% Spell critical to Arcane or Divine Spells
1210
  • Divine Smiting II
  • Cleric 3
Enhancement Divine Spell Knowledge II Icon.png
Disciple of Dusk or Dawn

Multiple Selection

+5/10/15 Negative, +5/10/15 Positive Healing Amplification
3110
  • Cleric 3
Enhancement Wisdom Icon.png
Increase Ability
  • +1 Wisdom
1210
  • Cleric 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith

Multiple Selection

Chose your SLA
3120
  • Cleric 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2220
Enhancement Spell Critical- Universal Icon.png
Divine Smiting IV

Multiple Selection

Gain 2% Spell critical to Arcane or Divine Spells
1220
  • Divine Smiting III
  • Cleric 4
Enhancement Divine Spell Knowledge I Icon.png
Disciple of Dusk or Dawn

Multiple Selection

+5/10/15 Negative, +5/10/15 Positive Healing Amplification
3120
  • Disciple of Dusk or Dawn (Tier 3)
  • Cleric 4
Enhancement Wisdom Icon.png
Increase Ability
  • +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Cleric 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Power Balance Icon.png
Power Balance

Multiple Selection

Select a power to increase
1230
  • Class Level 12
  • Cleric 5
Enhancement Transcendence Icon.png
Transcendence

Multiple Selection

Add spells based on your path
1230
  • Character Level 12
  • Cleric 5
Enhancement Spell Critical- Universal Icon.png
Divine Smiting V

Multiple Selection

Gain 2% Spell critical to Arcane or Divine Spells
1230
  • Character Level 12
  • Divine Smiting IV
  • Cleric 5
Enhancement Condemnation or Acceptance Icon.png
Condemnation or Acceptance

Multiple Selection

Gain 5% Spell critical to Arcane or Divine Spells
1230
  • Character Level 12
  • Cleric 5
Enhancement Divine Empowerment Icon.png
Divine Empowerment
  • +1 Necromancy DC
  • +1 Evocation DC
1230
  • Character Level 12
  • Cleric 5