Chaos Hammer (Divine Disciple)

From DDO Compendium

Spell Chaos Hammer Icon.png

Chaos Hammer

Ranks: 3
Points (per rank): 1
Benefits:
Spell Chaos Hammer Icon.pngSpell-Like Ability:
Chaos Hammer
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 13 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Selection option for: Prophetic Zenith
Requirements
  • 20 Points spent
  • Cleric 4