Chaos Hammer

From DDO Compendium


Spell Chaos Hammer Icon.png

Chaos Hammer
Evocation (Chaotic)
Level: Cleric 4Dark Apostate 4Favored Soul 4
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Positional, Breakable
Duration: 4d8+4 Seconds
Cooldown (Seconds):  4
Save: Weill save for half damage, negates slow
School: Evocation (Chaotic)
Spell Resistance: No

D&D Dice: Deals 1d6+4 damage per caster level to lawful creatures (max 10d6+40 or deals 2d6+8 damage per caster level to lawful outsiders (max 10d6+80).
  

Description: Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster.

Spell-Like Ability Enhancements:
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