Quicken Spells
While this feat is activated, spells will be cast faster (roughly twice as fast) and cannot be interrupted by a concentration check. During this time though, all spells will cost 10 more spell points to cast.
Only these spells are affected by the Quicken Spell metamagic feat:
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Abjuration (Earth) |
Target: Friend, Self (Armor) Wards an ally against physical damage and force damage. Once this infusion has prevented a total of 5 points per caster level (max 50) it is discharged. |
Artificer 1 | Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss change), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. Enemies within this cloud also suffer a -4 penalty to armor class. |
Sorcerer 6 Wizard 6 |
Empower Enlarge Eschew Materials Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage. |
Sorcerer 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 15 |
![]() Enchantment (Acid) |
Target: Foe, Directional, Breakable A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Conjuration (Acid) |
Target: Foe, Positional, Directional A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful Fortitude save reduces the damage by half. |
Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Intensify Heighten Quicken |
Spell Points: 40 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Adamantine damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 3 | Eschew Materials Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Your target's natural weapons gain the ability to bypass alignment based damage reduction of your choice. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 2 | Extend Quicken |
Spell Points: 15 |
![]() Abjuration (Good)(Lawful) |
Target: Self The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20. |
Paladin 2 Sacred Fist 2 |
Extend Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Self You are enveloped in the anger of the noonday sun. The targets of your fire spells suffer a 8% fortification penalty. If your target is resistant or immune to fire damage they will now take full damage from fire effects. This does not stack with effects that cause targets to become more vulnerable to fire effects. |
Druid 9 | Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. |
Druid 5 Ranger 4 |
Eschew Materials Extend Quicken |
Spell Points: 30 |
![]() Enchantment (Mind-affecting) |
Target: Foe Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effct have their will save momentually weakened (-3 to will). Mindless targets cannot save, but the duration is halved. |
Druid 2 | Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Force) |
Target: Foe, Directional You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Directional You fire a bolt of raw energy from your finger that deals 1d6 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Transmutation (Infusion) |
Target: Friend, Self (Armor) Your target's currently equipped armor gains Equip Effect: Quickens the wearer, causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls and a +1 dodge bonus to AC and Reflex saves. An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |
![]() Transmutation (Earth) |
Target: Self (Armor) Primer Element: Ceruleite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 10 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Stormsinger 5 Sorcerer 5 Wizard 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Fear)(Mind-affecting) |
Target: Foe Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Abjuration (Untyped) |
Target: Foe A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level). |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 7 Warlock 3 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 (Sorcerer) 40 (Warlock) 40 (Wizard) 35 (Cleric) 35 (Dark Apostate) 35 (Favored Soul) |
![]() Transmutation |
Target: Friend, Self Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. |
Druid 2 Ranger 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Artificer 2 Cleric 2 Dark Apostate 2 Druid 2 Favored Soul 2 Ranger 2 Sorcerer 2 Wizard 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Favored Soul 6 Sorcerer 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 35 |
![]() Enchantment (Charm) |
Target: Foe Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed. Cooldown 15 seconds. Cost: 10 SP. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Positional Causes an enemy to move at 50% speed and attack at 50% slowed rate and have a -1 penalty on attack rolls, AC, and Reflex saves. Doesn't affect bosses. |
Warlock 4 | Enlarge Quicken |
Spell Points: 33 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) eveery 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range. |
Sorcerer 8 Wizard 8 |
Empower Intensify Maximize Quicken |
Spell Points: 15 |
![]() |
Target: Directional Epic Strike: Conjure forth a torment of acid to melt your enemies. Deals 1d6+10 Acid damage per Character Level to all enemies caught within the spray. DC: 20 + Highest Ability Level + Conjuration Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
![]() Evocation (Slashing) |
Target: Self Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half. |
Artificer 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Artificer 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Self You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Favored Soul 3 Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Embolden Heighten Quicken |
Spell Points: 10 |
![]() |
Target: Directional Epic Strike: Conjure forth a galvanic storm to electrocute your enemies. Deals 1d6+10 Electric damage per Character Level to all enemies caught within the sparks. DC: 20 + Highest Ability Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
![]() Illusion |
Target: Friend, Self An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
Bard 2 Stormsinger 2 Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Self Your body draws on the power of the sun and emanates intense heat, burning nearby enemies. Nearby enemies take 1d6 fire damage per caster level (up to a maximum of 20d6 at level 20) every 3 seconds. Fortitude save halves. |
Druid 7 | Eschew Materials Extend Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Quicken | Spell Points: 5 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 4 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 2 | Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 4 | Quicken | Spell Points: 25 |
![]() Abjuration |
Target: Foe, Self, Positional Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect. |
Bard 4 Stormsinger 4 Cleric 5 Dark Apostate 4 Favored Soul 5 Paladin 5 Sacred Fist 4 Sorcerer 5 Wizard 5 |
Enlarge Quicken |
Spell Points: 25 |
![]() |
Target: Directional Discharge your breath weapon, dealing 1d6+3 Acid damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half. Reflex DC: 10 + Charisma Level + Conjuration Modifier + Breath Weapon Bonus for half damage. |
Embolden Empower Maximize Quicken Intensify |
||
![]() |
Target: Directional Discharge your breath weapon, dealing 1d6+3 Electric damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half. Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage. |
Embolden Empower Maximize Quicken Intensify |
||
![]() |
Target: Directional Discharge your breath weapon, dealing 1d6+3 Fire damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half. Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage. |
Embolden Empower Maximize Quicken Intensify |
||
![]() |
Target: Directional Discharge your breath weapon, dealing 1d6+3 Cold damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half. Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage. |
Embolden Empower Maximize Quicken Intensify |
||
![]() Transmutation |
Target: Friend, Self The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
Artificer 2 Cleric 2 Dark Apostate 2 Druid 2 Favored Soul 2 Paladin 2 Sacred Fist 2 Sorcerer 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Favored Soul 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Necromancy (Acid)(Fire) |
Target: Foe You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. |
Sorcerer 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 10 |
![]() Enchantment (Fire) |
Target: Foe, Directional, Breakable A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Transmutation |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Byeshk damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration (Summoning) |
Target: Self, Positional Summons one of the following creatures, depending on which enhancement option was chosen:
|
Spell Like Ability | Quicken | |
![]() Evocation (Electricity) |
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. | Druid 3 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Self Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half. |
Druid 5 | Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Friend, Self An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide. |
Ranger 1 | Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each. |
Ranger 2 | Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds. Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Artificer 2 Bard 2 Stormsinger 2 Druid 2 Ranger 2 Sorcerer 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each. |
Artificer 5 Bard 6 Stormsinger 6 Druid 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Bard 1 Stormsinger 1 Cleric 1 Dark Apostate 1 Favored Soul 1 Sorcerer 1 Wizard 1 Warlock 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
![]() Evocation (Acid) |
Target: Foe, Directional, Breakable Fires a small orb of acid at a target, doing 1d6+2 acid damage per caster level (max 10d6+20) at caster level 10). |
Sorcerer 1 Wizard 1 |
Empower Maximize Quicken Intensify |
Spell Points: 2 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Divination |
Target: Friend, Undead Foe A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Stormsinger 6 Sorcerer 6 Wizard 6 Artificer 6 |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the target. |
Sorcerer 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Chaotic) |
Target: Foe, Positional, Breakable Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Your target's natural weapons gain the ability to bypass Chaotic damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Druid 1 Ranger 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 1 Stormsinger 1 Sorcerer 1 Warlock 1 Wizard 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
![]() Necromancy (Negative Energy) |
Target: Foe Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect. |
Sorcerer 1 Wizard 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Death) |
Target: Foe, Positional Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels. |
Sorcerer 6 Warlock 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Conjuration (Acid)(Creation) |
Target: Foe, Positional, Breakable A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets wthin the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. |
Sorcerer 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Evocation (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15). |
Druid 5 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currenlty equipped weapons gain the ability to bypass Cold Iron damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |
![]() Conjuration |
Target: Foe Creates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown. |
Spell Like Ability | Quicken | Spell Points: 10 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Illusion |
Target: Foe, Directional Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each. |
Bard 1 Stormsinger 1 Sorcerer 1 Warlock 1 Wizard 1 |
Heighten Embolden Enlarge Quicken |
Spell Points: 40 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 6 |
![]() Necromancy |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds. |
Sorcerer 2 Warlock 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Sorcerer 5 Wizard 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
![]() Necromancy |
Target: Foe Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
|
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves. |
Cleric 3 Dark Apostate 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with Blinding Sickness, which blinds targets and deals 1 to 4 Strength damage. |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with Cackle Fever, whose symptoms include high fever, disorientation, and frequent bouts of hideous laughter. Deals 1 to 6 Strength damage. |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with Filth Fever, which deals 1 to 3 Dexterity damage and 1 to 3 Constitution damage. |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with Mindfire, which causes an enemy to feel like their brain is burning and deals 1 to 4 Intelligence damage. |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with Red Ache, which causes an enemy's skin to turn read, bloated, and warm to the touch, and deals 1 to 6 Strength damage. |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with Shakes, which causes the enemy to twitch and tremor involuntarily and deals 1 to 8 Dexterity damage. |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with Slimy Doom, which causes an enemy to turn into an infectious goo from the inside out and deals 6 to 36 acid damage every 6 seconds |
Cleric 3 Druid 3 Favored Soul 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Charm) |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Controlled undead get an additional save every 2 minutes. A successful Will save negates this effect. |
Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Rust) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Necromancy (Evil) |
Target: Self, Positional This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator. |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Warlock 5 Wizard 6 |
Quicken | Spell Points: 35 |
![]() Necromancy (Evil) |
Target: Self, Positional This evil spell allows you to create a dread wraith. Created undead are automatically under the control of their creator. |
Cleric 6 Favored Soul 6 Sorcerer 6 Warlock 5 Wizard 6 |
Quicken | Spell Points: 35 |
![]() Necromancy (Evil) |
Target: Self, Positional This evil spell allows you to create a mummy lord. Created undead are automatically under the control of their creator. |
Cleric 6 Favored Soul 6 Sorcerer 6 Warlock 5 Wizard 6 |
Quicken | Spell Points: 35 |
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds. First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18). Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18). |
Druid 2 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2 to 20 acid damage, plus 1 to 10 per 3 caster levels, every 2 seconds for 16 seconds. |
Druid 7 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wizard 4 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Conjuration (Healing)(Infusion) |
Target: Friend, Self, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 5 Favored Soul 4 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Ranger 2 Bard 1 Stormsinger 1 Paladin 1 Sacred Fist 1 Druid 1 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Foe, Self, Undead Foe Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half. |
Bard 5 Stormsinger 5 Cleric 5 Dark Apostate 5 Favored Soul 5 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Druid 3 Favored Soul 2 Paladin 3 Sacred Fist 3 Ranger 3 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half. |
Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Druid 4 Favored Soul 3 Paladin 4 Sacred Fist 4 Ranger 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() |
Target: Self Strike a note to reveal the cords of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will DC: 20 + Highest Stat Modifier + Enchantment Bonus) pulled by the strings of fate for 10 seconds. In addition for 10 seconds your character gains the ability to cut their strings with any weapon strike or spall at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an addition 300 sonic damage that scales with spell power when struck for the duration of the effect. |
Spell Like Ability | Quicken | |
![]() Evocation (Air)(Untyped) |
Target: Foe, Directional, Breakable You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Sorcerer 5 Wizard 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form. |
Warlock 3 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Necromancy |
Target: Foe Creates a lingering AOE of moonlight. Deals 3d6 Negative Damage plus 2 per Caster Level to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled. 25 second cooldown. |
Spell Like Ability | Quicken | Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Enchantment (Mind-affecting) |
Target: Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save. |
Bard 2 Stormsinger 2 Sorcerer 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 5 |
![]() Transmutation (Infusion) |
Target: Friend, Self Your target's weapons deal an additiona +1[W] of damage. An item can have only one temporary item enchantment at a time. |
Artificer 6 | Eschew Materials Quicken |
Spell Points: 35 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2 to 8 negative energy damage plus 1 additional point per caster level every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level. |
Sorcerer 4 Wizard 4 |
Embolden Extend Heighten Quicken |
Spell Points: 25 |
![]() Necromancy |
Target: Self This spell allows you to enter a pact with your deity that brings you back to life after you are slain. While under the effects of this spell, your constitution is decreased by two, and cannot be restored until you rest. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Quicken | Spell Points: 45 |
![]() Transmutation |
Target: Friend, Self Grants an ally immunity to death spells and effects, energy drain, and negative energy effects. |
Cleric 4 Dark Apostate 4 Druid 5 Favored Soul 4 Paladin 4 Sacred Fist 4 |
Enlarge Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Grants multiple allies immunity to death spells and effects, energy drain, and negative energy effects. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Enlarge Extend Quicken |
Spell Points: 45 |
![]() Transmutation (Inflict) |
Target: Construct Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the fortification and repair debuffs. |
Artificer 6 | Enlarge Quicken |
Spell Points: 35 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 3 Warlock 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Conjuration (Good) |
Target: Foe The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Cost: See specific sub spell |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that files towards the target and detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that drops to the ground detonates when triggered or after 15 seconds has elapsed, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Necromancy (Death) |
Target: Foe Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Divination |
Target: Self Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels. |
Bard 1 Stormsinger 1 Sorcerer 1 Warlock 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe You consume the soul of your targeted enemy, killing it instantly unless it makes a saving throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds. |
Embolden Enlarge Heighten Quicken |
||
![]() Conjuration (Teleportation) |
Target: Friend, Self, Positional Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
Bard 4 Stormsinger 4 Sorcerer 4 Warlock 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Transmutation (Untyped) |
Target: Foe, Directional, Breakable A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range. |
Sorcerer 6 Wizard 6 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Foe Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Sorcerer 5 Warlock 4 Wizard 5 |
Enlarge Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Friend, Self, Foe, Undead Foe Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Druid 4 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 3 Warlock 2 |
Enlarge Quicken |
Spell Points: 15 |
![]() Illusion |
Target: Self Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
Bard 3 Stormsinger 3 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Necromancy |
Target: Foe, Directional This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 positive energy damage for every two caster levels to an enemy undead. A successful Will save reduces the damage by half. |
Sorcerer 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 5 |
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Target: Familiar Your familiar appears at a targeted location, acting as a distraction and attracting the attention of monsters who may be searching for you in the area. This will only successfully distract monsters who are not actively attacking. This ability may be used without breaking Stealth or Invisibility. |
Spell Like Ability | Quicken | |
![]() Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic) |
Target: Self Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell. |
Spell Like Ability | Enlarge Extend Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Self The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Self The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per caster level, and a base attack bonus equal to a fighter of the same level. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Extend Quicken |
Spell Points: 25 |
![]() Evocation (Light) |
Target: Foe Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved. |
Druid 3 | Embolden Enlarge Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Dominate)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Sorcerer 9 Warlock 6 Wizard 9 |
Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Bard 4 Stormsinger 4 Sorcerer 5 Warlock 4 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Warlock) 30 (Wizard) |
![]() Necromancy (Fear)(Mind-affecting)(Evil) |
Target: Foe A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 6 | Embolden Eschew Materials Extend Heighten Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Friend, Self An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
Artificer 2 Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Druid 2 Favored Soul 2 Paladin 2 Sacred Fist 2 Sorcerer 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
Artificer 5 Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Druid 6 Favored Soul 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Evocation |
Target: Foe, Positional, Breakable Summons an earthquake beneith your enemies' feet. Enemies within the area of effect have an additional 30% spell failure change, and every three seconds they are knocked down and take 2 to 16 points of damage. A successful reflex save vs the damage halves the damage, and a reflex save vs the knockdown negates it. The earthquake lasts for 30 seconds. Flying enemies are immune. |
Druid 8 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
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Target: Directional Consumes all Chords of Fate: Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic Damage per Character Level, scales with 100% sonic spell power. This attempts to stun the target for 1 seconds per Chords of Fate. Fort Save, DC:20 + STR/DEX/INT/CHA + Evocation Bonuses. Releasing 3 Chords of Fate restores 10 Spell Points. |
Spell Like Ability | Empower Maximize Quicken Intensify |
Chords of Fate All |
![]() Evocation (Electricity) |
Target: Foe A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds. |
Sorcerer 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() |
Target: Foe Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power. |
Spell Like Ability | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
![]() |
Target: Foe You create a cone of eldritch energy that strikes all opponents in the area with three consecutive Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power. |
Spell Like Ability | Empower Intensify Maximize Quicken |
|
![]() Evocation |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage. |
Stormsinger 2 Sorcerer 2 Wizard 2 |
Embolden Empower Enlarge Heighten Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Artificer 2 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Acid)(Cold)(Electricity)(Fire) |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Extend Quicken |
Spell Points: 25 |
![]() Evocation (Fire Elemental)(Water Elemental) |
Target: Self You have drawn elemental energy into your form, granting 1 physical resistance rating per druid level for the duration of the spell or until you change forms. |
Druid 7 | Extend Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Alchemist 3 Artificer 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration (Bludgeoning) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Armor) Increases the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time. |
Artificer 1 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time. |
Artificer 1 | Eschew Materials Quicken |
Spell Points: 5 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives the creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stack. As a ray this spell has double range. |
Cleric 9 Dark Apostate 9 Favored Soul 9 Sorcerer 9 Wizard 9 |
Quicken | Spell Points: 50 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemen 1 to 4 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stacks. As a ray this spell has double range. |
Sorcerer 4 Warlock 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Druid 1 Ranger 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 every 3 druid levels every 2 seconds for 16 seconds. |
Druid 4 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Creation) |
Target: Positional, Breakable Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentales try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not be damaged. |
Warlock 4 | Empower Eschew Materials Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Friend, Self Your target's natural weapons gain the ability to bypass Evil damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Increases base run speed by 25%. |
Bard 1 Stormsinger 1 Sorcerer 1 Wizard 1 Warlock 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. |
Druid 1 | Enlarge Heighten Quicken |
Spell Points: 5 |
![]() Necromancy |
Target: Self Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. |
Sorcerer 2 Warlock 1 Wizard 2 |
Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() |
Target: Directional Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 18 (Rank 1) 15 (Rank 2) 12 (Rank 3) |
![]() Necromancy (Mind-affecting) |
Target: Foe, Positional A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy. |
Bard 3 Stormsinger 3 Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Causes an ally to fall slowly, although faster than feathers typically do. |
Bard 1 Stormsinger 1 Sorcerer 1 Wizard 1 |
Enlarge Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Extend Eschew Materials Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect. |
Sorcerer 5 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Illusion |
Target: Directional, Foe Epic Strike: Enemies in a cone must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect. Cooldown: 6 seconds, CC duration 3 seconds. Cost: 10 SP. |
Spell Like Ability | Heighten Embolden Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Divination |
Target: Self Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 1 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Necromancy (Death)(Untyped) |
Target: Foe Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die. |
Druid 8 Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Transmutation (Fire) |
Target: Foe Flings three burning acorns at your target, where they explode into flames. Each acorn does 1d6 fire damage per caster level (maximum 20d6 per missile at caster level 20). Reflex save halves. You can also place the acorns on the ground to act as a trap, for reduced Spell Point cost. |
Druid 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation (Fire) |
Target: Foe, Directional, Breakable Flings three burning acorns at your target, where they explode into flames. Each acorn does 1d6 fire damage per caster level (maximum 20d6 per missile at castor level 20). A successful reflex save halves the damage. |
Druid 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation (Fire) |
Target: Foe, Positional Places three burning acorns at your target, set to explode when an enemy comes near. Each acorn does 1d6 fire damage per caster level (maximum 20d6 per missile at castor level 20). A successful reflex save halves the damage. |
Druid 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 7 |
![]() Evocation (Cold)(Fire) |
Target: Self Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you. |
Druid 6 Sorcerer 4 Warlock 3 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Self Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 cold damage per caster level plus an additional 1 for every caster level up to caster level 15. The Cold version of this spell deals cold damage and reduces the damage the caster takes from fire by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you |
Druid 6 Sorcerer 4 Warlock 3 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Self Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 fire damage per caster level plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you. |
Druid 6 Sorcerer 4 Warlock 3 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area. |
Cleric 8 Dark Apostate 8 Druid 7 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration (Fire) |
Target: Foe, Positional Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half. |
Artificer 2 Druid 2 Sorcerer 4 Wizard 4 |
Embolden Empower Enlarge Embolden Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Friend, Self Enchants your target's weapons with fires of purity. They deal an extra 2d4 fire damage, and enemies that struck by them become 10% more vulnerable to fire damage. An item can have only one temporary item enchantement at a time. |
Druid 8 | Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming arrows in your inventory. This spell requires and consumes 1 normal or masterwork arrow. Flaming arrows do an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming bolts in your inventory. This spell requires and consumes 1 normal or masterwork bolt. Flaming bolts do an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming darts in your inventory. This spell requires and consumes 1 normal or masterwork dart. Flaming darts do an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 shuriken in your inventory. This spell requires and consumes 1 normal or masterwork shuriken. Flaming shuriken do an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 throwing axes in your inventory. This spell requires and consumes 1 normal or masterwork throwing axe. Flaming throwing axes do an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 throwing daggers in your inventory. This spell requires and consumes 1 normal or masterwork throwing dagger. Flaming throwing daggers do an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 throwing hammers in your inventory. This spell requires and consumes 1 normal or masterwork throwing hammer. Flaming throwing hammers do an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation |
Target: Self Summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The user can choose to summon one-handed or two-handed versions, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Because they are an extention of the caster's will, monks may use these weapons without becoming uncentered. The flame blade is not a physical weapon, but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Self Summons two scimitars of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Because they are an extention of the caster's will, monks may use these weapons without becoming uncentered. The flame blades are not a physical weapon, but rather pure flame shaped by the caster's will; because of this, they are snuffed out if unequipped. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Self Summons a single scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The sword is automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Because they are an extention of the caster's will, monks may use these weapons without becoming uncentered. The flame blade is not a physical weapon, but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe Epic Strike: Bring a pillar of fire down on a single enemy, dealing 1d6+6 Fire damage per caster level (Max Caster Level: 20). Cooldown 6 seconds, cost 5 SP |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half. |
Cleric 5 Dark Apostate 5 Druid 4 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Summoning) |
Target: Self Conjures a destroyable turret that fire jets of flame at nearby enemies. You can have only one summoned creature at a time. |
Artificer 3 | Eschew Materials Quicken |
Spell Points: 20 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Fire) |
Target: Self, Positional Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage. A successful Reflex save negates this effect. |
Druid 2 Sorcerer 2 Wizard 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Foe Primer Element: Ceruleite |
Alchemist 1 | Embolden Heighten Quicken |
Spell Points: 2 |
![]() Transmutation |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 5 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Transmutation (Earth) |
Target: Foe Primer Element: Ceruleite |
Alchemist 4 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 5 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Foe Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Sorcerer 6 Warlock 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Conjuration (Creation) |
Target: Foe, Positional A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
Druid 2 Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation (Force) |
Target: Foe A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles. |
Sorcerer 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation |
Target: Friend, Self An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
Artificer 2 Bard 2 Stormsinger 2 Druid 2 Sorcerer 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence. |
Artificer 5 Bard 6 Stormsinger 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 4 Favored Soul 4 Ranger 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Friend, Self This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Cleric 7 Dark Apostate 7 Druid 7 Favored Soul 7 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wizard 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Cold)(Water Elemental) |
Target: Foe Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds. |
Druid 7 | Embolden Enlarge Extend Heighten Quicken |
Spell Points: 20 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range. |
Sorcerer 3 Wizard 3 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Enchantment (Cold)(Winter Wolf) |
Target: Self Your frigid breath and freezing jaws drain the warmth from your enemies. Enchants your natural weapon so that attacks deal an extra 1d10 cold damage each hit. You can only have one temporary weapon enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 6 | Quicken | Spell Points: 10 |
![]() Necromancy |
Target: Foe This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more. |
Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Transmutation (Water) |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Conjuration (Creation) |
Target: Foe, Positional A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell. |
Bard 2 Stormsinger 2 Sorcerer 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. |
Artificer 6 Sorcerer 6 Warlock 5 Wizard 6 |
Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Necromancy |
Target: Foe Epic Strike: Single-target level 3 Dice, Deal 1d6+6 Negative damage per caster level and applies 3 stacks of Shattermantle. Cooldown 6 seconds, cost 5 SP |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 2 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Bludgeoning)(Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Friend, Self Your target's natural weapons gain the ability to bypass Good damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. |
Bard 3 Stormsinger 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Artificer 1 Bard 1 Stormsinger 1 Sorcerer 1 Warlock 1 Wizard 1 |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
![]() Illusion |
Target: Foe, Directional Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced and causes Helplessness. The target must make a saving throw for each effect.
|
Spell Like Ability | Heighten Quicken Enlarge Embolden |
Spell Points: 10 (Rank 1) |
![]() Illusion |
Target: Foe, Directional Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
|
Spell Like Ability | Heighten Quicken Enlarge Embolden |
Spell Points: 10 (Rank 1) 5 (Rank 2) 2 (Rank 3) |
![]() Enchantment (Mind-affecting) |
Target: Foe Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phrase lasts 4 seconds.
|
Druid 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. |
Spell Like Ability | Embolden Extend Heighten Quicken |
Spell Points: 100 |
![]() Abjuration |
Target: Foe, Friend, Self, Usable Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 5 Stormsinger 5 Cleric 6 Dark Apostate 6 Druid 6 Favored Soul 6 Sorcerer 6 Warlock 4 Wizard 6 |
Enlarge Quicken |
Spell Points: 30 |
![]() Evocation (Infusion) |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Alchemist 5 Artificer 4 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 50 |
![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. |
Bard 5 Stormsinger 5 Sorcerer 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 30 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() Transmutation (Mind-affecting) |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Extend Quicken |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self Cures all temporary ability damage, restores all negative levels suffered from energy, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Enlarge Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Friend, Self, Directional Primer Element: Ceruleite |
Alchemist 3 | Accelerate Quicken |
Spell Points: 35 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. |
Bard 6 Stormsinger 6 Sorcerer 8 Wizard 8 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() Conjuration (Earth) |
Target: Self Primer Element: Ceruleite |
Alchemist 5 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you and all nearby allies to one of a variety of locations. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Cost: 40 for the AOE spells, 30 for the self only spells |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to a safe area in the Gianthold. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to the entrance to Meridia. Can only be cast if you have completed the quest 'Meridia.' |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to Zawabi's Refuge in the Menechtarun desert. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to the Necropolis. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to the Portable Hole. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to a safe foothold in the Restless Isles. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to a safe area in the volcanic caldera outside the Twilight Forge.. |
Sorcerer 7 Warlock 5 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 2 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. It multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 5 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 7 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Infusion)(Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 6 | Eschew Materials Extend Quicken |
Spell Points: 5 |
![]() |
Target: Directional Primer Element: Ceruleite Striking enemies that are immune to Poisons or Poison Damage:
|
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 8 |
![]() |
Target: Directional Epic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+10 Poison damage per Character Level to all enemies caught within the area. DC: 20 + Highest Ability Level + Transmutation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
![]() Evocation (Air) |
Target: Foe, Directional, Breakable This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller enemies are knocked prone, while Medium or smaller enemies are slowed by the winds. A Reflex save equal to 12 + your casting stat's modifier negates these effects. Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Druid 2 Sorcerer 2 Wizard 2 |
Quicken | Spell Points: 5 |
![]() Necromancy |
Target: Foe, Positional Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save. |
Sorcerer 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy) |
Target: Foe, Friend (Undead) Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Enlarge Heighten Quicken |
Spell Points: 35 |
![]() Transmutation (Wolf)(Winter Wolf) |
Target: Self The wolf pack hounds their prey, attacking from all sides. Grants the caster and all of his or her hirelings, pets summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack roles. |
Druid 4 | Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Friend, Self Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge. |
Bard 3 Stormsinger 3 Sorcerer 3 Wizard 3 Warlock 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Friend, Self, Undead Foe Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit pints at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. |
Cleric 6 Dark Apostate 6 Druid 8 Favored Soul 6 |
Enlarge Empower Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half. |
Cleric 9 Dark Apostate 9 Favored Soul 9 |
Empower Healing Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Conjuration |
Target: Friend, Undead Foe Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Positive Energy, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP. |
Spell Like Ability | Empower Empower Healing Intensify Maximize Quicken |
5 Spell Points |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 4 | Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Extend Quicken |
Spell Points: 15 |
![]() Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic) |
Target: Self, Foe, Directional, Breakable Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 45 |
![]() Conjuration |
Target: Friend, Self Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level. |
Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Enlarge Extend Quicken |
Spell Points: 35 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery and morale in battle, gainint a +2 morale bonus on attacks, saves, and skill checks. |
Bard 2 Stormsinger 2 Sorcerer 3 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wizard) 15 (Bard) 15 (Stormsinger) |
![]() Enchantment (Mind-affecting) |
Target: Foe An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved. |
Druid 2 Ranger 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Bard 4 Stormsinger 4 Sorcerer 5 Warlock 4 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Warlock) 30 (Wizard) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Sorcerer 9 Warlock 6 Wizard 9 |
Embolden Enlarge Eschew Materials Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Sorcerer 3 Wizard 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Abjuration (Good) |
Target: Friend, Self, Foe Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Embolden Extend Heighten Quicken |
Spell Points: 45 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of light and flame that deals 1d3+9 light damage and 1d3+9 fire damage per caster level to targets in its path. A successful Reflex save reduces the damage by half. This counts as both a Fire and Light spell. (Max Caster Level: 20) |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Good) |
Target: Foe, Positional, Breakable Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Good) |
Target: Self While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms. |
Paladin 4 Sacred Fist 4 |
Extend Quicken |
Spell Points: 25 |
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Clickie 5 | Embolden Heighten Intensify Maximize Quicken |
|
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Spell Like Ability | Embolden Heighten Intensify Maximize Quicken |
Spell Points: 30 (Rank 1) 25 (Rank 2) 20 (Rank 3) |
![]() Necromancy (Untyped)(Water) |
Target: Foe, Positional Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. Deals 5 to 8 damage per caster level (max 100 to 160) to water type outsiders and plants. |
Sorcerer 8 Wizard 8 |
Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment |
Target: Self You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. |
Druid 8 Warlock 6 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Transmutation (Mind-affecting) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 4 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Illusion (Mind-affecting) |
Target: Foe, Positional A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three. |
Bard 2 Stormsinger 2 Sorcerer 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Bard 1 Stormsinger 1 Warlock 1 Wizard 1 Sorcerer 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 4 | Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Transmutation (Cold)(Water)(Piercing) |
Target: Foe, Positional, Breakable Lances of ice burst from the ground where you point, dealing 1d6+8 piercing and 1d6+8 cold damage per caster level, to a maximum of 15d6+120 cold and 15d6+120 piercing. |
Druid 8 | Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Cold)(Bludgeoning)(Untyped) |
Target: Foe, Positional Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
Druid 4 Sorcerer 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Foe Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half. |
Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Death) |
Target: Self You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active. |
Cleric 9 Dark Apostate 9 Favored Soul 9 |
Quicken | Spell Points: 50 |
![]() Necromancy (Negative Energy) |
Target: Foe, Friend (Undead) Charges the target with a massive amount of negative energy, dealing 15 points of damage per caster level (up to a max of 225 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal. |
Clickie 11 | Embolden Enlarge Heighten Quicken |
|
![]() Conjuration (Fire) |
Target: Foe, Positional, Breakable Creates a cloud of roilinig smoke shot through with white-hot embers, obscuring sight and dealing 2 to 8 + 1 per caster level in fire damage every two seconds. Creatures entering the cloud save vs reflex or become blind until they leave the cloud. Cloud lasts 30 seconds. |
Sorcerer 8 Wizard 8 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Evocation |
Target: Directional Creates an incinerating wave of ki fire. This effect does 4 to 9 fire and force damage per caster level |
Sacred Fist 3 | Quicken | Ki 18 |
![]() Transmutation (Inflict) |
Target: Foe Transmute the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20. |
Artificer 4 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40. |
Artificer 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 22 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Inflict) |
Target: Construct Transmutes the structure of a construct enemy to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 5. |
Artificer 1 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. |
Artificer 3 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 10 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half. |
Cleric 1 Dark Apostate 1 Favored Soul 1 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation (Inflict) |
Artificer 2 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 | |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30. |
Artificer 4 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 14 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Transmutation (Inflict) |
Artificer 3 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 | |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35. |
Artificer 5 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 18 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 16 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Illusion |
Target: Friend, Self An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed. |
Bard 2 Stormsinger 2 Sorcerer 2 Warlock 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Illusion |
Target: Friend, Self Casts Invisibility on multiple targets, causing them to vanish from sight, even from darkvision. Attacking a target will remove the effect. |
Sorcerer 7 Warlock 5 Wizard 7 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Foe Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Druid 1 Ranger 1 Sorcerer 1 Wizard 1 Warlock 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() |
Target: Foe, Directional Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Monk level to an opponent. This damage scales with 3x Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up 5 times.) This ability has double normal spell range. |
Spell Like Ability | Quicken | Ki 5 |
![]() Evocation |
Target: Foe, Directional Waves of fire emanate from your body, dealing 4 to 9 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Cold damage and deals a small amount of Fire damage to attackers that strike you in melee. |
Sacred Fist 4 | Quicken | Ki 30 |
![]() Transmutation |
Target: Usable Unlocks any lock which could be picked by a sufficiently skilled rogue. |
Sorcerer 2 Warlock 2 Wizard 2 |
Quicken | Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Your target's natural weapons gain the ability to bypass Lawful damage reduction. Lasts 1 minute per caster level. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. An item can have only one temporary item enchantment at a time. Equipping a new weapon cancels the effect. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative energy damage every two seconds as long as they remain with it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level. |
Sorcerer 2 Wizard 2 |
Embolden Extend Heighten Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 1 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe. |
Artificer 4 Sorcerer 4 Warlock 4 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Conjuration (Healing) |
Target: Friend, Self Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
Cleric 2 Dark Apostate 2 Druid 2 Favored Soul 2 Paladin 1 Sacred Fist 1 |
Enlarge Quicken |
Spell Points: 10 |
![]() Conjuration (Healing) |
Target: Friend, Self, Directional Primer Element: Ceruleite |
Alchemist 1 | Accelerate Quicken |
Spell Points: 8 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 1 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds. Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 4 | Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation (Poison) |
Target: Self (Weapon) Primer Element: Crimsonite |
Alchemist 2 | Extend Eschew Materials Quicken |
Spell Points: 5 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Artificer 3 Stormsinger 3 Sorcerer 3 Wizard 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Foe, Positional, Breakable You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. |
Artificer 4 | Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. |
Artificer 2 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Abjuration (Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery, making them immune to fear. |
Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Transmutation (Mind-affecting) |
Target: Self Primer Element: Ceruleite |
Alchemist 2 | Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Self Increases your base run speed by +15% and shallow water no longer slows your movement. |
Druid 1 Ranger 1 |
Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements. |
Druid 4 Ranger 4 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self (Cape) Your target's cloak grants a +1 Luck bonus to saving throws. An item can have only one temporary item enchantment at a time. |
Artificer 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration (Force) |
Target: Friend, Self An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC. |
Sorcerer 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Abjuration (Good) |
Target: Friend, Self Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 3 Wizard 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. |
Druid 1 Ranger 1 |
Eschew Materials Quicken |
Spell Points: 5 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. |
Sorcerer 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Cold)(Water Elemental) |
Target: Self You are shrouded in the mantle of the icy soul. The targets of your cold spells take a 25% penalty to movement speed, a 10% penalty to attack speed, and a -4 penalty to reflex and fortification saves. If your target is resistant or immune to cold damage they will now take full damage. This does not stack with effects tat cause targets to become more vulnerable to cold. |
Druid 9 | Extend Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion) |
Target: Self Epic Moment: Enemies in an area are Confused with no save for 30 seconds, gain 1 stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
|
![]() Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 6 Stormsinger 6 Sorcerer 8 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Warlock) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
![]() Transmutation |
Target: Self Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful Fortitude saving throw vs DC (20 + Highest of INT/WIS/CHA + Transmutation Bonuses). |
Spell Like Ability | Embolden Heighten Quicken |
Spell Points: 60 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1d4 acid damage + 1 per 2 caster levels to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range. |
Sorcerer 2 Wizard 2 |
Embolden Eschew Materials Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation |
Target: Usable Primer Element: Ceruleite |
Alchemist 3 | Accelerate Quicken |
Spell Points: 12 |
![]() Transmutation (Water) |
Target: Friend, Self Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
Bard 1 Stormsinger 1 Druid 1 Ranger 1 Sorcerer 1 Wizard 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Evocation (Fire)(Earth)(Bludgeoning)(Untyped) |
Target: Foe, Directional, Breakable Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20. |
Sorcerer 9 Wizard 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional, Breakable Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect. |
Bard 5 Stormsinger 5 Sorcerer 5 Warlock 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe Epic Strike: Single-target level 3 dice, 1d6+6 Cold damage per caster level and applies 3 stacks of Shattermantle. Cooldown 6 seconds, cost 5 SP |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Necromancy |
Target: Foe Necromancy SLA. Hit target enemy with a miniature black hole for 1d6+28 negative damage per caster level. A successful Reflex save reduces the damage by half. Cooldown 18 seconds, cost 40 SP. |
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 40 |
![]() Abjuration |
Target: Foe, Usable A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1 to 20 + your caster level (no maximum) versus 11 + the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 8. If the level of the trap is reduced to 0, the trap is disabled. |
Sorcerer 9 Warlock 6 Wizard 9 |
Embolden Enlarge Quicken |
Spell Points: 50 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Necromancy |
Target: Foe, Undead Foe Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 18 (Rank 1) 12 (Rank 2) 6 (Rank 3) |
![]() Necromancy |
Target: Foe, Undead Foe You fire a dart of black energy from your hand that deals 4 to 9 ` hit points of negative energy damage per caster level. A successful Fortitude save reduces the damage by half. Players cannot be targeted with this effect. |
Spell Like Ability | Empower Enlarge Maximize Quicken |
Spell Points: 10 (Rank 1) 8 (Rank 2) 5 (Rank 3) |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Breakable Blasts a target wit a negative energy ray that does 13 to 19 negative energy damage per aster level to a living enemy. A successful Fortitude save reduces the damage by half. The ray also suppresses the life force of any living creature it strikes, granting it a negative level. |
Sorcerer 6 Wizard 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 6 (Rank 1) 4 (Rank 2) 2 (Rank 3) |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Friend (Undead) A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it. Undead are instead healed by the attack. A successful Fortitude save reduces the damage by half. |
Sorcerer 4 Wizard 4 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 3 Favored Soul 4 Paladin 4 Sacred Fist 4 Ranger 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Foe A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Sorcerer 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage. |
Sorcerer 1 Wizard 1 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration |
Target: Directional, Foe Epic Strike: Conjure a lance of pure nightmares to impale you enemies, dealing 1d6+6 Force damage. On hit, opponent must make a Fortitude save vs (DC 20 + Highest of Int/Wis/Cha modifer + Illusion Bonuses) or be cursed with Shadow Loss. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() |
Target: Foe, Directional Primer Element: Gildleaf |
Spell Like Ability | Accelerate Quicken |
Spell Points: 10 |
![]() Abjuration (Force) |
Target: Self Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Sorcerer 1 Warlock 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional, Breakable A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range. |
Cleric 1 Dark Apostate 1 Favored Soul 1 |
Empower Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration |
Target: Self A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Sorcerer 1 Warlock 1 Wizard 1 |
Quicken | Spell Points: 10 |
![]() Transmutation (Charm) |
Target: Foe Telekinetically controls the actions on an enemy ooze, forcing it to change sides. The target is slowed by this spell, but gains additional Fortitude saves every 60 seconds to break free. While under the effect of this spell, the ooze cannot split. |
Sorcerer 2 Warlock 1 Wizard 2 |
Enlarge Embolden Heighten Quicken |
|
![]() Evocation (Lawful) |
Target: Foe, Positional, Breakable Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a chaotic creature (or double that damage to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable A frigid globe of gold energy streaks towards a target. On impact it explodes, causing 7 to 12 gold damage per caster level (up to a max of 140 to 260 damage at caster level 20) to targets in the area. A successful Reflex save reduces the damage by half. |
Sorcerer 6 Wizard 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Enchantment (Mind-affecting) |
Target: Foe At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. |
Bard 6 Stormsinger 6 Sorcerer 8 Warlock 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 45 (Sorcerer) 45 (Warlock) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect. |
Bard 1 Stormsinger 1 Sorcerer 2 Warlock 1 Wizard 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional, Breakable A magical sphere that compells all enemies who enter it to dance. A successful Will save negates this effect. |
Bard 4 Stormsinger 4 Sorcerer 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Friend, Self Grants an ally a +4 enhancement bonus to wisdom. |
Artificer 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Paladin 2 Sacred Fist 2 Ranger 2 Sorcerer 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Casts Owl's Wisdom on multiple targets, giving of them a +4 enhancement bonus to Wisdom. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Favored Soul 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Forms a lik between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to an ability score. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. |
Druid 5 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Intelligence. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. |
Druid 5 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Constitution. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. |
Druid 5 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Dexterity. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. |
Druid 5 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Forms a link between a leader and his or her pack. The caster chooses to reduce or increase his or her minions' hate generation by 75%. The spell affects all of the target's hirelings, pets, summoned creatures, and charmed creatures. The more hate a creature generates, the more likely that its enemies will choose to attack it. If the caster chooses to increase hate generation, then casting the spell causes the caster's hirelings and pets to do an intimidate check with a +20 circumstance bonus to creatures around them. |
Druid 2 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Charisma. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. |
Druid 5 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Strength. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. |
Druid 5 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Self Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to Wisdom. It grants a +2 bonus per 3 caster levels, with a maximum of +6. The caster chooses which ability score to increase. Only one may be active at a time. |
Druid 5 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Primer Element: Gildleaf |
Cleric 4 Dark Apostate 4 Druid 5 Favored Soul 4 |
Embolden Empower Healing Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. |
Druid 1 Ranger 1 |
Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Divination (Infusion) |
Target: Self (Weapon) Enchants a weapon to permit the use of the equipper's Intelligence modifier for damage rolls, it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Strikes, but as a personal item enchantment it can be used alongside other general temporary item enchantments. This item is temporarily bound to character while this effect is active. |
Artificer 3 | Eschew Materials Quicken |
Spell Points: 20 |
![]() Divination (Infusion) |
Target: Self Enchants a weapon to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon (other than a Runearm) equipped. This spell dispels Insightful Damage, but as a personal item enchantment it can be used alongside other general temporary item enchantments. The item is temporarily bound to character while this effect is active. |
Artificer 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Illusion (Fear)(Death)(Mind-affecting)(Bane) |
Target: Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level. |
Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Transmutation (Infusion) |
Target: Friend, Self (Weapon) Your target's currently equipped weapons gain the ability to bypass alignment based damage reduction. An item can have only one temporary item enchantment at a time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Necromancy |
Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1 to 10 Constitution damage immediately and 1 to 10 Constitution damage after 1 minute. A successful Fortitude save negates this effect. |
Cleric 4 Dark Apostate 4 Druid 3 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 5 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Cold) |
Target: Foe, Positional, Breakable Deals 9 to 14 cold damage per caster level (up to a max of 225 to 350 at caster level 25) to an enemy with a powerful ray of freezing ice and air. Rays have double range. |
Sorcerer 8 Wizard 8 |
Empower Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
|
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Sacred Fist level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Sacred Fist level - a successful Will save reduces the damage by half. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
|
![]() Transmutation (Infusion) |
Target: Friend You enhance an ally with some of your life force, giving them a 10% enhancement bonus to maximum hit points. You suffer a stacking maximum hit point penalty of 10% for each time this spell has been cast. The effect lasts for five minutes before expiring. |
Artificer 3 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Conjuration (Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become blinded. Creatures with 150 or fewer current HP are permanently blinded, creatures with 151 to 300 HP are blinded 1 to 5 minutes, and creatures above 301 hp are blinded for 10 to 30 seconds. |
Sorcerer 7 Wizard 7 |
Enlarge Quicken |
Spell Points: 10 |
![]() Conjuration (Compulsion)(Mind-affecting)(Death) |
Target: Foe A single word of power is uttered, instantly killing a target creature. |
Sorcerer 9 Warlock 6 Wizard 9 |
Enlarge Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become stunned. Creatures with 150 or fewer current HP are stunned for 4 to 32 seconds, creatures with 151 to 300 HP are stunned for 2 to 16 seconds, and creatures with 301 hps or more are stunned for 8 seconds. |
Sorcerer 8 Warlock 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 10 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 |
Extend Quicken |
Spell Points: 20 |
![]() Conjuration (Summoning) |
Target: Self, Positional Heart Flame Dryad: Creates an elder dryad that casts Fire, Light and Healing spells using your spell power and adding twice your highest mental stat bonus to their casting DCs. She remains rooted to her summoning point. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional Sky Storm Rager: Creates a greater storm spirit to blast your foes with Lightning, cold and Sound using your Spell Power and adding twice your highest mental stat bonus to their casting DCs. Remains bound to their summoning spot. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Conjuration (Summoning) |
Target: Self, Positional Thorn Walker: Creates a greater thorn spirit to blast your foes with Acid, Poison and Force using your Spell Power and adding twice your highest mental stat bonus to their casting DCs. Remains bound to their summoning spot. |
Spell Like Ability | Quicken | Spell Points: 50 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Sonic)(Force)(Fire) |
Target: Foe, Directional, Breakable A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range. |
Artificer 5 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15. |
Druid 1 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Abjuration (Chaotic)(Evil)(Good)(Lawful) |
Target: Self Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Spell Like Ability | Enlarge Quicken |
Spell Points: 15 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 4 Cleric 5 Dark Apostate 5 Favored Soul 5 Sorcerer 5 Warlock 4 Wizard 5 |
Enlarge Quicken |
Spell Points: 30 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 6 Cleric 7 Dark Apostate 7 Druid 7 Favored Soul 7 Sorcerer 7 Warlock 5 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Dark Apostate 3 Druid 3 Favored Soul 3 Ranger 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) |
![]() Abjuration (Acid) |
Target: Friend, Self Grants temporary immunity to acid for 1 minute per caster level or until 12 points of acid damage per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Druid 3 Favored Soul 3 Ranger 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) |
![]() Abjuration (Cold) |
Target: Friend, Self Grants temporary immunity to cold for 1 minute per caster level or until 12 points of cold damage per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Druid 3 Favored Soul 3 Ranger 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) |
![]() Abjuration (Electricity) |
Target: Friend, Self Grants temporary immunity to electricity for 1 minute per caster level or until 12 points of electricity damage per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Druid 3 Favored Soul 3 Ranger 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) |
![]() Abjuration (Fire) |
Target: Friend, Self Grants temporary immunity to fire for 1 minute per caster level or until 12 points of fire damage per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Druid 3 Favored Soul 3 Ranger 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) |
![]() Abjuration (Sonic) |
Target: Friend, Self Grants temporary immunity to sonic for 1 minute per caster level or until 12 points of sonic damage per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Druid 3 Favored Soul 3 Ranger 2 Sorcerer 3 Warlock 3 Wizard 3 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Favored Soul) 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Ranger) |
![]() Abjuration (Good) |
Target: Friend, Self At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 Sorcerer 1 Wizard 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Transmutation (Cold) |
Target: Friend, Self, Foe, Positional, Breakable A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and recieve a +15 enhancement bonus to fire resistance. You enemies recieve a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 25 at caster level 12. They last one minute. Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties. |
Druid 3 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Friend, Self Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time. |
Artificer 5 | Eschew Materials Quicken |
Spell Points: 30 |
![]() Enchantment |
Target: Friend, Self Causes the target and all nearby allies to fly into a screming bloody frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a +2 morale bonus to Strength, Constitution, and a +1 morale bonus to Will saves, but also causes a -2 penalty to armor. |
Bard 2 Stormsinger 2 Sorcerer 3 Warlock 2 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
![]() Conjuration (Healing) |
Target: Friend Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Enlarge Eschew Materials Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Self Your hands increase in size, granting a +2 size bonus to Strength and damage. |
Druid 1 Ranger 1 |
Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Foe, Positional, Breakable Primer Element: Gildleaf |
Alchemist 1 | Accelerate Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe, Directional A coruscating ray springs towards the target, inflicting a 1d6 point penalty to strength plus an additional 1 for every two caster levels up to a caster level 8. |
Sorcerer 1 Warlock 1 Wizard 1 |
Quicken | Spell Points: 4 |
![]() Necromancy |
Target: Foe, Directional A ray projects towards the target enemy, causing it to become immediately exhaused. Exhausted characters take a -6 penalty on Strength and Dexterity. A successful Fortitude save means the creature is only Fatigued. This spell has double range. |
Sorcerer 3 Warlock 2 Wizard 3 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Evocation |
Target: Self A swirl of fire surrounds you dealing 1d6 Fire damage per character level to all nearby enemies, Reflex save for half (DC:20 + Evocation Bonuses + Highest of INT/WIS/CHA) for half damage and healing allies for 1d6 per character level. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Enlarge Extend Quicken |
Spell Points: 25 |
![]() Transmutation (Repair) |
Target: Friend (Construct), Self Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it 15% Enhancement Bonus to attack speed for a short time. |
Artificer 6 Sorcerer 6 Wizard 6 |
Enlarge Quicken |
Spell Points: 35 |
![]() |
Target: Directional Epic Strike: Conjure forth a gout of flame to scorch your enemies. Deals 1d6+10 Fire damage per Character Level to all enemies caught within the blaze. DC: 20 + Highest Ability Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals hitpoints, ability point damage and level drain, and cures bleed effects. Regenerate heals 1d6 hitpoints, +1 per caster level (max +17), every 2 seconds for 8 seconds. Every two seconds 2 points of ability damage are healed, and every three seconds 1 drained level and 1 bleed effect are removed. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one heal-over-time spell can be active at a time, with the most beneficial taking priority. If multiple Regenerate spells are cast on the same target, then the duration is extended. |
Druid 7 | Empower Healing Enlarge Quicken |
Spell Points: 40 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Regenerate on multiple targets. A positive energy conguration that heals hitpoints and ability point damage, and cures level drain and bleed effects. Mass Regenerate heals 1d6 hitpoints + 1 per caster level (max +25), every 2 seconds for 8 seconds. Every two seconds, 2 points of ability damage are healed, and every three seconds one drained level and 1 bleed effect are removed. When the initial effect expires, a small healing effect that heals 2 HP every 5 seconds for 30 seconds is applied.
|
Druid 9 | Empower Healing Enlarge Quicken |
Spell Points: 50 |
![]() Transmutation (Healing) |
Target: Friend Resurrects the target, restores 50% of the target's hit points, and preserves current spell points. It also randomly applies a set of ability score bonuses and penalties to the target. |
Druid 5 | Enlarge Quicken |
Spell Points: 40 |
![]() Transmutation |
Target: Friend, Self Reinforces the target ally construct or living construct, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. |
Artificer 2 | Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Protects target with a shield of 150 temporary Hit Points for 9 seconds. Heals 5d6 Hit Points every 2 seconds while the shield persists. |
Spell Like Ability | Empower Healing Enlarge Quicken |
12 Spell Points |
![]() Conjuration (Healing) |
Target: Friend, Self Cures blindness in an ally. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 |
Enlarge Quicken |
Spell Points: 20 |
![]() Abjuration |
Target: Friend, Self Removes all curses on an ally. Counters and dispels Bestow Curse. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 4 Wizard 4 |
Enlarge Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self Cures all diseases on an ally. Does not prevent re-infection after a new exposure. |
Cleric 3 Dark Apostate 3 Druid 3 Favored Soul 3 Ranger 3 |
Enlarge Quicken |
Spell Points: 20 |
![]() Abjuration |
Target: Friend, Self Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear. |
Bard 1 Stormsinger 1 Cleric 1 Dark Apostate 1 Favored Soul 1 |
Enlarge Extend Quicken |
Spell Points: 10 |
![]() Conjuration (Healing) |
Target: Friend, Self Frees ally from paralysis and effects of a slow spell. |
Cleric 2 Dark Apostate 2 Favored Soul 2 Paladin 2 Sacred Fist 2 |
Enlarge Quicken |
Spell Points: 15 |
![]() Necromancy (Negative Energy) |
Target: Foe Primer Element: |
Sorcerer 9 Wizard 9 |
Embolden Extend Heighten Quicken |
Spell Points: 40 |
![]() Divination (Healing) |
Target: Self, Friend Active Ability: (Cooldown 8 seconds Cost: 5 sp) Heals 1d2 HP per 2 character levels every 2 seconds for 8 seconds. As a Spell-like ability it benefits from metamagic feats at no additional cost. |
Spell Like Ability | Empower Healing Enlarge Quicken |
Spell Points: 5 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20. |
Artificer 4 Sorcerer 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 16 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 40. |
Artificer 6 Sorcerer 8 Wizard 8 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5. |
Artificer 1 Sorcerer 1 Wizard 1 |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 6 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 25. |
Artificer 3 Sorcerer 5 Wizard 5 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10. |
Artificer 2 Sorcerer 2 Wizard 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct allies to repare 6 to 16 damage plus an additional 1 for every caster level up to caster level 30. |
Artificer 4 Sorcerer 6 Wizard 6 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 3d6+6 damage plus an additional 1 for every caster level up to caster level 15. |
Artificer 3 Sorcerer 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 35. |
Artificer 5 Sorcerer 7 Wizard 7 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |