Rune Arm Shots
This is a list of rune arm shots, these act like spells, but don't have a level.
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Evocation |
Target: Foe, Directional, Breakable Fires a missile of acid that corrodes your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponenets struck by a projectile receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires bees at enemies. At higher levels more bees are fired. Opponents struck by the bees receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Bludgeoning) |
Target: Foe, Directional, Breakable Hurls books at enemies. At higher charge levels multiple books are rapidly fired. Opponents struck by the books receive a Reflex save for half damange. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them. |
Rune Arm Shot | ||
![]() Evocation |
Target: Directional, Foe, Breakable Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. At charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Deals electrical damage to a target with a cone shaped blast of lightning. At higher charge tieres the blast is larger. Opponents within the blast receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a slow-moving ball of electricity that lashes nearby opponents. At higher charge tiers additional enemies are lashed. Opponents struck by this receive a Reflex save for half damange. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires electrical bolts at enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struct by the crystals receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Directional, Foe Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be stuck. Opponents struck by this receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() |
Target: Foe, Directional, Breakable Fires knives at enemies. At higher charge levels multiple knives are rapidly fired. Opponents struck by the knives receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires chaotic bolts of light that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by these bolts receive a Will save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a lance of Salt at enemies. At higher charge levels multiple knives are rapidly fired. Opponents struct by the knives receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Deals sonic damage to targets with a burst of sound. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a slow-moving pile of burning trash. Opponents in the blast radius take bludgeoning, fire, poison, and rust damage. Opponents struck by this receive a Fortitude save for half damage. When fully charged, this fires two projectiles that fly much faster. Enemies hit take the following values in each damage type: |
Rune Arm Shot |