Maximize Spells
A spell cast using this Maximize will have its Spell Power increased by +150. Spells will cost 25 additional spell points (i.e. 10 Spell points becomes 35). Saving throws and non-random values are not affected.
Only these spells are affected by the Maximize Spell metamagic feat:
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wizard 3 Blight Caster 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss change), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. Enemies within this cloud also suffer a -4 penalty to armor class. |
Sorcerer 6 Wizard 6 Blight Caster 7 |
Empower Enlarge Eschew Materials Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage. |
Sorcerer 4 Wizard 4 Blight Caster 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Acid) |
Target: Foe, Directional, Breakable A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wizard 1 Blight Caster 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Conjuration (Acid) |
Target: Foe, Positional A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful Fortitude save reduces the damage by half. |
Sorcerer 9 Wizard 9 Blight Caster 9 |
Empower Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Force) |
Target: Foe, Directional You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6+4 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Directional You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Positional, Breakable You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds) |
Artificer 6 Warlock 6 Acolyte of the Skin 6 Sorcerer 6 Wizard 9 |
Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Stormsinger 5 Sorcerer 5 Wizard 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid. This damage will reapply 3 additional times over 8 seconds. This spell has double range. |
Sorcerer 8 Wizard 8 Blight Caster 8 |
Empower Intensify Maximize Quicken |
Spell Points: 15 |
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Target: Directional Epic Strike: Conjure forth a torment of acid to melt your enemies. Deals 1d6+10 Acid damage per Character Level to all enemies caught within the spray. DC: 20 + Highest Ability Level + Conjuration Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
![]() Evocation (Slashing) |
Target: Self Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half. |
Artificer 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Artificer 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 15 |
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Target: Directional Epic Strike: Conjure forth a galvanic storm to electrocute your enemies. Deals 1d6+10 Electric damage per Character Level to all enemies caught within the sparks. DC: 20 + Highest Ability Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
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Target: Directional Discharge your breath weapon, dealing 1d6+3 Acid damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half. Reflex DC: 10 + Charisma Level + Conjuration Modifier + Breath Weapon Bonus for half damage. |
Embolden Empower Maximize Quicken Intensify |
||
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Target: Directional Discharge your breath weapon, dealing 1d6+3 Fire damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half. Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage. |
Embolden Empower Maximize Quicken Intensify |
||
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Target: Directional Discharge your breath weapon, dealing 1d6+3 Cold damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half. Reflex DC: 10 + Charisma Level + Evocation Modifier + Breath Weapon Bonus for half damage. |
Embolden Empower Maximize Quicken Intensify |
||
![]() Necromancy (Acid)(Fire) |
Target: Foe You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. |
Sorcerer 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Evocation (Electricity) |
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. | Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Self Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half. |
Druid 5 Blight Caster 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration |
Target: Foe Epic Strike: Target enemy and all enemies within a small radius around them becomes covered with biting acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds. Stacks up to 3 times. Each stack also causes a -4 penalty to attack rolls and Armor Class. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Fires a small orb of acid at a target, doing 1d6+2 acid damage per caster level (max 10d6+20) at caster level 10). |
Sorcerer 1 Wizard 1 |
Empower Maximize Quicken Intensify |
Spell Points: 2 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Divination |
Target: Friend, Undead Foe A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Stormsinger 6 Sorcerer 6 Wizard 6 Artificer 6 |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the target. |
Sorcerer 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Chaotic) |
Target: Foe, Positional, Breakable Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Necromancy (Negative Energy) |
Target: Foe Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect. |
Sorcerer 1 Wizard 1 Blight Caster 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Empower Healing Enlarge Heighten Intensify Maximize |
Spell Points: 8 |
![]() Evocation (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15). |
Druid 5 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Sorcerer 5 Wizard 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy |
Target: Foe Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
|
![]() Conjuration (Acid) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Rust) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds. First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18). Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18). |
Druid 2 Blight Caster 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2 to 20 acid damage, plus 1 to 10 per 3 caster levels, every 2 seconds for 16 seconds. |
Druid 7 Blight Caster 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 Artificer 5 Dark Hunter 4 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 Artificer 1 Dark Hunter 1 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 Artificer 2 Dark Hunter 2 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 3 Artificer 3 Dark Hunter 3 |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
![]() Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Alchemist 6 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 45 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 4 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 1 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Friend, Directional, Undead Foe Primer Element: Gildleaf |
Alchemist 2 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
![]() Conjuration (Admixture)(Inflict)(Infusion) |
Target: Foe, Directional, Friend (Undead) Primer Element: Gildleaf |
Alchemist 3 | Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Druid 5 Favored Soul 4 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Ranger 2 Bard 1 Stormsinger 1 Paladin 1 Sacred Fist 1 Druid 1 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Foe, Self, Undead Foe Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half. |
Bard 5 Stormsinger 5 Cleric 5 Dark Apostate 5 Favored Soul 5 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Druid 3 Favored Soul 2 Paladin 3 Sacred Fist 3 Ranger 3 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half. |
Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Druid 4 Favored Soul 3 Paladin 4 Sacred Fist 4 Ranger 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Air)(Untyped) |
Target: Foe, Directional, Breakable You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Sorcerer 5 Wizard 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Good) |
Target: Foe The divine power of an angry deity imposes a punishment in the form of a sharp, spiritual blow to the target, dealing 5 to 11 good damage for every caster level (up to a maximum of 50 to 110 damage at caster level 10), or 10 to 22 good damage for every caster level (up to a maximum of 100 to 220 damage at caster level 10). A successful Will save reduces this damage by half. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Cost: See specific sub spell |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that files towards the target and detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that drops to the ground detonates when triggered or after 15 seconds has elapsed, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Transmutation (Untyped) |
Target: Foe, Directional, Breakable A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range. |
Sorcerer 6 Wizard 6 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Necromancy |
Target: Foe, Directional This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 positive energy damage for every two caster levels to an enemy undead. A successful Will save reduces the damage by half. |
Sorcerer 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 5 |
![]() Evocation (Light) |
Target: Foe Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Foe, Positional, Breakable Summons an earthquake beneith your enemies' feet. Enemies within the area of effect have an additional 30% spell failure change, and every three seconds they are knocked down and take 2 to 16 points of damage. A successful reflex save vs the damage halves the damage, and a reflex save vs the knockdown negates it. The earthquake lasts for 30 seconds. Flying enemies are immune. |
Druid 8 Blight Caster 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
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Target: Directional Consumes all Chords of Fate: Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic Damage per Character Level, scales with 100% sonic spell power. This attempts to stun the target for 1 seconds per Chords of Fate. Fort Save, DC:20 + STR/DEX/INT/CHA + Evocation Bonuses. Releasing 3 Chords of Fate restores 10 Spell Points. |
Spell Like Ability | Empower Maximize Quicken Intensify |
Chords of Fate All |
![]() Evocation (Electricity) |
Target: Foe A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds. |
Sorcerer 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
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Target: Foe Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power. |
Spell Like Ability | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
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Target: Foe You create a cone of eldritch energy that strikes all opponents in the area with three consecutive Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power. |
Spell Like Ability | Empower Intensify Maximize Quicken |
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![]() Evocation |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage. |
Stormsinger 2 Sorcerer 2 Wizard 2 |
Embolden Empower Enlarge Heighten Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Artificer 2 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Bludgeoning) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration |
Target: Foe A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 every 3 druid levels every 2 seconds for 16 seconds. |
Druid 4 Blight Caster 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Creation) |
Target: Positional, Breakable Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentales try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not be damaged. |
Warlock 4 Acolyte of the Skin 4 |
Empower Eschew Materials Intensify Maximize Quicken |
Spell Points: 30 |
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Target: Directional Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 18 (Rank 1) 15 (Rank 2) 12 (Rank 3) |
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caunt in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
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![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Transmutation (Fire) |
Target: Foe Flings three burning acorns at your target, where they explode into flames. Each acorn does 1d6 fire damage per caster level (maximum 20d6 per missile at caster level 20). Reflex save halves. You can also place the acorns on the ground to act as a trap, for reduced Spell Point cost. |
Druid 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation (Fire) |
Target: Foe, Positional Places three burning acorns at your target, set to explode when an enemy comes near. Each acorn does 1d6 fire damage per caster level (maximum 20d6 per missile at castor level 20). A successful reflex save halves the damage. |
Druid 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 7 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area. |
Cleric 8 Dark Apostate 8 Druid 7 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration (Fire) |
Target: Foe, Positional Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half. |
Artificer 2 Druid 2 Sorcerer 4 Wizard 4 |
Embolden Empower Enlarge Embolden Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe Epic Strike: Bring a pillar of fire down on a single enemy, dealing 1d6+6 Fire damage per caster level (Max Caster Level: 20). Cooldown 6 seconds, cost 5 SP |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half. |
Cleric 5 Dark Apostate 5 Druid 4 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Force) |
Target: Foe A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles. |
Sorcerer 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wizard 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range. |
Sorcerer 3 Wizard 3 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
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Target: Self Epic Strike: A storm of fearsome Electricity explodes from within you, dealing 1d6+6 Electric damage per caster level to all enemies nearby. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
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![]() Necromancy |
Target: Foe Epic Strike: Single-target level 3 Dice, Deal 1d6+6 Negative damage per caster level and applies 3 stacks of Shattermantle. Cooldown 6 seconds, cost 5 SP |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 25 to 40 at caster level 10) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Bludgeoning)(Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 6 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation |
Target: Foe, Positional, Breakable Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccurring Strength save to break free. Targets also take 1d7 piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells with destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants. |
Druid 6 Blight Caster 6 |
Empower Maximize Quicken Heighten |
Spell Points: 30 |
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phrase lasts 4 seconds.
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Druid 6 Blight Caster 6 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Self, Positional Become like a summer fire for 20 seconds and gain:
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Spell Like Ability | Embolden Empower Intensify Maximize |
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![]() Transmutation |
Target: Self, Positional Become like a raging storm for 20 seconds and gain:
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Spell Like Ability | Embolden Empower Intensify Maximize |
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![]() Transmutation |
Target: Self, Positional Become like a summer fire for 20 seconds and gain:
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Spell Like Ability | Embolden Empower Intensify Maximize |
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![]() Abjuration (Electricity) |
Target: Foe, Positional A powerful inscription that explodes when entered, doing 5 to 8 damage per two caster levels (up to a max of 50 to 80 at caster level 20) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. |
Bard 6 Stormsinger 6 Sorcerer 8 Wizard 8 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 2 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. It multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 5 Blight Caster 6 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 7 Blight Caster 8 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
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Target: Directional Primer Element: Ceruleite Striking enemies that are immune to Poisons or Poison Damage:
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Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 8 |
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Target: Directional Epic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+10 Poison damage per Character Level to all enemies caught within the area. DC: 20 + Highest Ability Level + Transmutation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
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![]() Conjuration |
Target: Friend, Undead Foe Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Positive Energy, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP. |
Spell Like Ability | Empower Empower Healing Intensify Maximize Quicken |
5 Spell Points |
![]() Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic) |
Target: Self, Foe, Directional, Breakable Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 45 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of light and flame that deals 1d3+9 light damage and 1d3+9 fire damage per caster level to targets in its path. A successful Reflex save reduces the damage by half. This counts as both a Fire and Light spell. (Max Caster Level: 20) |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Good) |
Target: Foe, Positional, Breakable Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d4+1 Sonic and 1d4+1 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Clickie 5 | Embolden Heighten Intensify Maximize Quicken |
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![]() Conjuration |
Target: Foe Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage. |
Spell Like Ability | Embolden Heighten Intensify Maximize Quicken |
Spell Points: 30 (Rank 1) 25 (Rank 2) 20 (Rank 3) |
![]() Necromancy (Untyped)(Water) |
Target: Foe, Positional Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. Deals 5 to 8 damage per caster level (max 100 to 160) to water type outsiders and plants. |
Sorcerer 8 Wizard 8 Blight Caster 7 |
Empower Enlarge Embolden Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation (Cold)(Water)(Piercing) |
Target: Foe, Positional, Breakable Lances of ice burst from the ground where you point, dealing 1d6+8 piercing and 1d6+8 cold damage per caster level, to a maximum of 15d6+120 cold and 15d6+120 piercing. |
Druid 8 | Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Cold)(Bludgeoning)(Untyped) |
Target: Foe, Positional Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
Druid 4 Blight Caster 4 Sorcerer 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Foe Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half. |
Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Fire) |
Target: Foe, Positional, Breakable Creates a cloud of roilinig smoke shot through with white-hot embers, obscuring sight and dealing 2 to 8 + 1 per caster level in fire damage every two seconds. Creatures entering the cloud save vs reflex or become blind until they leave the cloud. Cloud lasts 30 seconds. |
Sorcerer 8 Wizard 8 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Inflict) |
Target: Foe Transmute the structure of a construct enemy to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 20. |
Artificer 4 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 12 to 32 damage plus an additional 1 to 4 for every caster level up to caster level 40. |
Artificer 6 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 22 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 11 to 16 damage for every caster level up to caster level 20 on your target enemy, or heal undead a lesser amount. A successful Will save reduces the damage by half. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Critical Wounds on multiple targets at range inflicting 12 to 32 damage plus an additional 1 for every caster level up to caster level 40, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 8 Dark Apostate 8 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Inflict) |
Target: Construct Transmutes the structure of a construct enemy to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 5. |
Artificer 1 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 2 |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 3 to 8 damage plus an additional 1 to 4 for every caster level up to caster level 25. |
Artificer 3 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 10 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 3 to 8 damage per caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half. |
Cleric 1 Dark Apostate 1 Favored Soul 1 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 6 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Light Wounds on multiple targets at range inflicting 3 to 8 damage plus an additional 1 for every caster level up to caster level 25, or healing undead a like amount. A successful Will save reduces the damage by half. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation (Inflict) |
Artificer 2 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 | |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 6 to 16 damage plus an additional 1 to 4 for every caster level up to caster level 30. |
Artificer 4 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 14 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 5 to 10 damage per caster level up to caster level 10 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Moderate Wounds on multiple targets at range inflicting 6 to 16 damage plus an additional 1 for every caster level up to caster level 30, or healing undead for like amount. A successful Will save reduces the damage by half. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Transmutation (Inflict) |
Artificer 3 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 | |
![]() Transmutation (Inflict) |
Target: Construct Transmute the structure of construct enemies to deal 9 to 24 damage plus an additional 1 to 4 for every caster level up to caster level 35. |
Artificer 5 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 18 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Negative energy is channeled through your touch to inflict 7 to 12 damage per caster level up to caster level 15 on your target enemy, or heal undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 16 |
![]() Necromancy (Negative Energy)(Inflict) |
Target: Foe, Friend (Undead) Casts Inflict Serious Wounds on multiple targets at range inflicting 9 to 24 damage plus an additional 1 for every caster level up to caster level 35, or healing undead for a like amount. A successful Will save reduces the damage by half. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Necromancy |
Target: Foe Target enemy becomes contaminated with spores. Every 2 Seconds the target takes 1d10 Poison, 1d10 Rust, 1d2 Wisdom, and 1d2 Intelligence damage. Additional castings increase the duration. |
Blight Caster 7 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 50 |
![]() Transmutation |
Target: Foe Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 1 Blight Caster 2 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds. Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 4 Blight Caster 5 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Artificer 3 Stormsinger 3 Sorcerer 3 Wizard 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Foe, Positional, Breakable You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. |
Artificer 4 | Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. |
Artificer 2 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. |
Sorcerer 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1d6 acid damage caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds. The arrow has double spell range. |
Sorcerer 2 Wizard 2 Blight Caster 2 |
Empower Eschew Materials Intensify Maximize Quicken |
Spell Points: 6 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
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Target: Self Epic Strike: A field of magical energy explodes from within you, repairing all nearby for 3d6+6 Repair healing + 1 per caster level. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 20 |
![]() Evocation (Fire)(Earth)(Bludgeoning)(Untyped) |
Target: Foe, Directional, Breakable Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20. |
Sorcerer 9 Wizard 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Fire) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe Epic Strike: Single-target level 3 dice, 1d6+6 Cold damage per caster level and applies 3 stacks of Shattermantle. Cooldown 6 seconds, cost 5 SP |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Necromancy |
Target: Foe Necromancy SLA. Hit target enemy with a miniature black hole for 1d6+28 negative damage per caster level. A successful Reflex save reduces the damage by half. Cooldown 18 seconds, cost 40 SP. |
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 5 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Necromancy |
Target: Foe, Undead Foe Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 18 (Rank 1) 12 (Rank 2) 6 (Rank 3) |
![]() Necromancy |
Target: Foe, Undead Foe You fire a dart of black energy from your hand that deals 4 to 9 ` hit points of negative energy damage per caster level. A successful Fortitude save reduces the damage by half. Players cannot be targeted with this effect. |
Spell Like Ability | Empower Enlarge Maximize Quicken |
Spell Points: 10 (Rank 1) 8 (Rank 2) 5 (Rank 3) |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Breakable Blasts a target wit a negative energy ray that does 13 to 19 negative energy damage per aster level to a living enemy. A successful Fortitude save reduces the damage by half. The ray also suppresses the life force of any living creature it strikes, granting it a negative level. |
Sorcerer 6 Wizard 6 Blight Caster 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. |
Spell Like Ability | Empower Enlarge Heighten Maximize Quicken |
Spell Points: 6 (Rank 1) 4 (Rank 2) 2 (Rank 3) |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Friend (Undead) A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it. Undead are instead healed by the attack. A successful Fortitude save reduces the damage by half. |
Sorcerer 4 Wizard 4 Blight Caster 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Foe A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Sorcerer 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage. |
Sorcerer 1 Wizard 1 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration |
Target: Directional, Foe Epic Strike: Conjure a lance of pure nightmares to impale you enemies, dealing 1d6+6 Force damage. On hit, opponent must make a Fortitude save vs (DC 20 + Highest of Int/Wis/Cha modifer + Illusion Bonuses) or be cursed with Shadow Loss. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range. |
Cleric 1 Dark Apostate 1 Favored Soul 1 |
Empower Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Lawful) |
Target: Foe, Positional, Breakable Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a chaotic creature (or double that damage to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable A frigid globe of gold energy streaks towards a target. On impact it explodes, causing 7 to 12 gold damage per caster level (up to a max of 140 to 260 damage at caster level 20) to targets in the area. A successful Reflex save reduces the damage by half. |
Sorcerer 6 Wizard 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Necromancy |
Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1 to 10 Constitution damage immediately and 1 to 10 Constitution damage every 60 seconds until a successful Fortitude save is made, negating this effect. |
Cleric 4 Dark Apostate 4 Druid 3 Blight Caster 3 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Conjuration (Poison) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 5 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Cold) |
Target: Foe, Positional, Breakable Deals 9 to 14 cold damage per caster level (up to a max of 225 to 350 at caster level 25) to an enemy with a powerful ray of freezing ice and air. Rays have double range. |
Sorcerer 8 Wizard 8 |
Empower Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
|
![]() Conjuration (Healing) |
Target: Self, Friend, Undead Foe Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Sacred Fist level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Sacred Fist level - a successful Will save reduces the damage by half. |
Spell Like Ability | Empower Empower Healing Maximize Quicken |
|
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Sonic)(Force)(Fire) |
Target: Foe, Directional, Breakable A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range. |
Artificer 5 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15. |
Druid 1 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Transmutation (Cold) |
Target: Friend, Self, Foe, Positional, Breakable A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and recieve a +15 enhancement bonus to fire resistance. You enemies recieve a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 25 at caster level 12. They last one minute. Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties. |
Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Self A swirl of fire surrounds you dealing 1d6 Fire damage per character level to all nearby enemies, Reflex save for half (DC:20 + Evocation Bonuses + Highest of INT/WIS/CHA) for half damage and healing allies for 1d6 per character level. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
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Target: Directional Epic Strike: Conjure forth a gout of flame to scorch your enemies. Deals 1d6+10 Fire damage per Character Level to all enemies caught within the blaze. DC: 20 + Highest Ability Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
![]() Necromancy (Negative Energy) |
Target: Foe Primer Element: |
Sorcerer 9 Wizard 9 Blight Caster 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20. |
Artificer 4 Sorcerer 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 16 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 40. |
Artificer 6 Sorcerer 8 Wizard 8 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5. |
Artificer 1 Sorcerer 1 Wizard 1 |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 6 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 25. |
Artificer 3 Sorcerer 5 Wizard 5 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10. |
Artificer 2 Sorcerer 2 Wizard 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct allies to repare 6 to 16 damage plus an additional 1 for every caster level up to caster level 30. |
Artificer 4 Sorcerer 6 Wizard 6 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 3d6+6 damage plus an additional 1 for every caster level up to caster level 15. |
Artificer 3 Sorcerer 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 35. |
Artificer 5 Sorcerer 7 Wizard 7 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration |
Target: Foe Wrack the target's body with internal sonic booms, dealing 1d10 sonic damage + 1 per three caster levels (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to three times, increasing damage with each stack. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 20 (Rank 1) 15 (Rank 2) 10 (Rank 3) |
![]() |
Target: Self Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. |
Spell Like Ability | Embolden Empower Heighten Intensify Maximize Quicken |
|
![]() Evocation (Force) |
Target: Foe, Directional A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets are also stunned. Fortitude save negates the stun. |
Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Blasts a target with fiery rays, each doing 4d3+12 fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range. |
Wizard 2 Sorcerer 2 |
Empower Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Light) |
Target: Foe, Directional, Breakable Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() |
Target: Directional Epic Strike: Conjure forth a wave of shadow to terrify your enemies. Deals 1d6+10 Negative damage per Character Level to all enemies caught within the blast. DC: 20 + Highest Ability Level + Necromancy Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
|
![]() Evocation |
Target: Self Summons a cloud of acidic poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character level. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fires a small orb of electricity at a target, doing 1d6+2 electric damage for every caster level (up to a max of 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt. |
Sorcerer 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Electricity) |
Target: Foe Delivers a jolt of 1d6+2 electricity damage per caster level (up to a max of 5d6+10) to any enemy you touch. |
Stormsinger 1 Sorcerer 1 Wizard 1 |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 4 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. |
Bard 4 Stormsinger 4 Sorcerer 4 Wizard 4 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Positional A flurry of magical snowballs erupt near your target, dealing 1d6+2 cold damage per caster level (max 10d6+20. A successful Reflex save reduces the damage by half. |
Sorcerer 2 Wizard 2 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. |
Bard 1 Stormsinger 1 Sorcerer 1 Wizard 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() |
Target: Self Epic Strike: A wave of concussive sound explodes from within you, dealing 1d6+6 Sonic damage per caster level to all enemies nearby. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 20 |
![]() Evocation (Sonic) |
Target: Foe, Positional Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning enemies for 6 seconds. A successful Fortitude or Spell Resistance save negates the stun. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Foe, Positional, Breakable Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). A successful Reflex save negates the slow effect and halves the damage. |
Druid 3 Blight Caster 3 Ranger 2 Dark Hunter 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation |
Target: Foe, Directional Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates). |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Fires a jagged bolt of wood at your enemies. Deals 1d6+4 piercing damage per caster level, to a maximum of 12d6+48 at caster level 12. |
Druid 2 Blight Caster 2 |
Embolden Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Healing) |
Target: Foe Epic Strike: A burst of butterflies forms around the caster in a small radius applying a copy of Rejuvenation Cocoon to all allies. After several seconds the butterflies burst into flame causing 2d6 Fire damage per character level to all nearby enemies, Reflex vs Evocation (DC:20+ Highest of INT/WIS/CHA) for half damage. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Electricity) |
Target: Foe, Directional An electrical discharge strikes one target for 4 to 6 plus 1 to 6 per caster level electrical damage (max 6 to 36). A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage. |
Artificer 1 | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation |
Target: Foe Epic Strike: Target enemy is instantly struck by a bolt of lightning for 1d6+3 Electric damage per level. Fortitude vs Evocation (DC:20+Highest of INT/WIS/CHA) for half damage. Target also becomes chilled to the bone for 8 seconds slowing their movement and reducing their Reflex save by half your character level. They also take 1d6 per 2 character level in Cold Damage every two seconds. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Acid)(Earth) |
Target: Foe, Positional Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves). |
Druid 9 Blight Caster 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 50 |
![]() |
Target: Foe Epic Strike: Blasts a single target with a random note of music for 1d6+1 Sonic damage per character level. On use, you gain a stack of Chords of Fate. Chords of Fate stacks last 30 seconds, stacks 3 times. |
Spell Like Ability | Empower Enlarge Maximize Quicken Intensify |
Spell Points: 5 |
![]() Evocation |
Target: Foe Activate: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw. This damage scales with 150% spell power. |
Spell Like Ability | Embolden Maximize Quicken Heighten Intensify |
|
![]() Evocation |
Target: Foe, Directional, Breakable A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. |
Empower Eschew Materials Heighten Maximize Quicken |
Spell Points: 12 | |
![]() Conjuration |
Target: Foe Epic Strike: Bring a beam of light down on a single enemy, dealing 1d6+6 Light damage per caster level (Max Caster Level: 20). Cooldown 6 seconds, cost 5 SP. |
Spell Like Ability | Empower Maximize Quicken Intensify |
5 Spell Points |
![]() Evocation (Light) |
Target: Foe, Directional Deals 8 to 13 light damage per caster level with a mighty beam of sunlight, and temporarily blinds the target for 5 seconds per caster level. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell is double range. |
Druid 7 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Light) |
Target: Foe, Positional, Breakable A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell. |
Druid 8 Sorcerer 8 Wizard 8 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Positional You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Sorcerer 4 Wizard 4 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire)(Force) |
Target: Foe, Directional, Breakable Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact knocking enemies to the ground and dealing 4 to 9 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 4 to 9 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected. |
Artificer 6 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration |
Target: Foe, Directional, Breakable You hurl a great thorn lance at your target dealing 9 to 14 points of Piercing damage per caster level (up to a maximum of 180 to 280 damage at caster level 20). The lance will damage all enemies in front or behind your target. |
Druid 8 Blight Caster 8 |
Embolden Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration |
Target: Foe, Directional, Breakable You hurl a wave of magical thorns in front of you dealing to all targets in front of you 6 to 100 points of Piercing damage per caster level (up to a maximum of 90 to 165 damage at caster level 15). Reflex save for half. |
Druid 5 Blight Caster 5 |
Empower Maximize Quicken Eschew Materials Enlarge |
Spell Points: 20 |
![]() Evocation |
Target: Foe Sends forth a wide wave of freezing hail before you with a narrow blast of lightning at its center directly in front of the caster. The hail deals 1d6+4 Cold damage per character level, Fort save for half (DC:20 + Evocation Bonuses + Highest of INT/WIS/CHA). Reflex save for half. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Electricity) |
Target: Foe Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage fore every caster level up to 20. A successful reflex save reduces damage by half. |
Stormsinger 9 Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Maximize Quicken |
Spell Points: 40 |
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Target: Foe Form a hammer of pure lightning to strike foes in an area, dealing 1d6+6 Electric damage per caster level. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 12 |
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Target: Foe Form a hammer of pure lightning to strike foes in an area, dealing 1d6+6 Sonic damage per caster level. |
Spell Like Ability | Empower Maximize Quicken Heighten Embolden |
Spell Points: 12 |
![]() Conjuration |
Target: Foe, Directional, Breakable Sends forth a wave of water, knocking enemies down and dealing 1d6+9 cold damage plus 1d6+9 Bludgeoning damage per caster level, halved on successful Fortitude save. |
Druid 9 Blight Caster 9 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Evil) |
Target: Foe, Positional, Breakable Unholy power smites your targets. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. This spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a good creature (or twice that to a good outsider) and causes it to be sickened for 6 to 24 seconds. A successful Will save reduces damage by half and negates the sickened effect. The spell deals only half damage to creatures who are neither evil or good, and they are not sickened. This spell can only be cast by evil or neutral casters - it has no effect when cast by a good caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration (Cold) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Transmutation (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Transmutation (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Fire) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Electricity) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Poison) |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Alchemist 1 | Accelerate Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target then the duration is extended. |
Druid 3 Blight Caster 4 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Conjuration (Healing) |
Target: Friend, Self Casts Vigor on multiple targets. A postiive energy conjuration that heals 1d6, +1 per 3 caster levels (max +11 at level 33), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most veneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 6 Blight Caster 7 |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 2 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 4 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Electricity) |
Target: Foe, Directional Primer Element: Crimsonite |
Alchemist 3 | Accelerate Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Directional, Breakable Primer Element: Crimsonite |
Spell Like Ability | Empower Maximize Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Creates a wall of fire. This spell does 2 to 12 fire damage plus 1 additional point of damage per caster level. (up to a max of 15 additional points at caster level 15) to enemies. The flames do additional 2 to 12 fire damage to undead. Enemies just passing through the wall get a reflex save fore half. |
Druid 5 Sorcerer 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
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Target: Directional Primer Element: Ceruleite
|
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Illusion (Fear)(Death)(Mind-affecting) |
Target: Foe A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a DC20 + highest INT/WIS/CHA mod + Illusion spell bonuses to prevent the death. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 50 |
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Target: Directional Epic Strike: Conjure forth a torment of frost to freeze your enemies. Deals 1d6+10 Cold damage per Character Level to all enemies caught within the ice. DC: 20 + Highest Ability Level + Evocation Bonus + Breath Weapon Bonus. |
Spell Like Ability | Empower Maximize Quicken Intensify Embolden |
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![]() Evocation |
Target: Foe You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 8-13 bane damage for every caster level up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spell. |
Druid 6 Blight Caster 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe Evocation SLA. Hit target enemy with a falling chunk of ice for 1d6+28 cold damage per caster level. A successful Reflex save reduces the damage by half. Cooldown 18 seconds, cost 40 SP. |
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 40 |