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Healing Spells

From DDO Compendium


This is the list of all the Spells that heal


Name Effect Levels Metamagics Cost
Spell True Resurrection Icon.pngResurrection
Conjuration (Healing)
Target: Friend

Resurrects the target, restores half of the target's hit points, and preserves current spell points.

Cleric 7
Favored Soul 7
Enlarge
Eschew Materials
Quicken
Spell Points:
40
Spell Close Wounds Icon.pngClose Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.

Cleric 2
Favored Soul 2
Embolden
Empower
Empower Healing
Enlarge
Heighten
Intensify
Maximize
Spell Points:
8
Spell Cure Critical Wounds, Mass Icon.pngCure Critical Wounds, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half.

Cleric 8
Favored Soul 8
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
45
Spell Cure Critical Wounds Icon.pngCure Critical Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half.

Bard 4
Cleric 4
Druid 5
Favored Soul 4
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
20
Spell Cure Light Wounds, Mass Icon.pngCure Light Wounds, Mass
Conjuration (Healing)
Target: Foe, Self, Undead Foe

Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half.

Bard 5
Cleric 5
Favored Soul 5
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
25
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Cleric 1
Favored Soul 1
Ranger 2
Bard 1
Paladin 1
Druid 1
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
6
Spell Cure Minor Wounds Icon.pngCure Minor Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light minor wounds of your target or damage undead for 1 hit point.

Clickie 1
Spell Cure Moderate Wounds, Mass Icon.pngCure Moderate Wounds, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half.

Bard 6
Cleric 6
Favored Soul 6
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
35
Spell Cure Moderate Wounds Icon.pngCure Moderate Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.

Bard 2
Cleric 2
Druid 3
Favored Soul 2
Paladin 3
Ranger 3
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
8
Spell Cure Serious Wounds, Mass Icon.pngCure Serious Wounds, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half.

Cleric 7
Favored Soul 7
Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

Bard 3
Cleric 3
Druid 4
Favored Soul 3
Paladin 4
Ranger 4
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
12
Spell Greater Restoration Icon.pngGreater Restoration
Conjuration (Healing)
Target: Friend, Self

Cures all temporary ability damage, restores all negative levels suffered from energy, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally.

Cleric 7
Favored Soul 7
Enlarge
Quicken
Spell Points:
40
Spell Greater Vigor, Mass Icon.pngGreater Vigor, Mass
Conjuration (Healing)
Target: Friend, Self

Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 7 Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
45
Spell Greater Vigor Icon.pngGreater Vigor
Conjuration (Healing)
Target: Friend, Self

A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +4 at caster level 12), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. It multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 5 Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
15
Spell Heal, Mass Icon.pngHeal, Mass
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half.

Cleric 9
Favored Soul 9
Empower Healing
Enlarge
Heighten
Quicken
Spell Points:
50
Spell Lesser Restoration Icon.pngLesser Restoration
Conjuration (Healing)
Target: Friend, Self

Despels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.

Cleric 2
Druid 2
Favored Soul 2
Paladin 1
Enlarge
Quicken
Spell Points:
10
Spell Lesser Vigor, Mass Icon.pngLesser Vigor, Mass
Conjuration (Healing)
Target: Friend, Self

Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds.

Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 4 Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
25
Spell Lesser Vigor Icon.pngLesser Vigor
Conjuration (Healing)
Target: Friend, Self

A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 1 Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
6
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration (Healing)
Target: Friend, Self

Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell.

Bard 4
Cleric 4
Druid 3
Favored Soul 4
Paladin 4
Ranger 3
Enlarge
Eschew Materials
Extend
Quicken
Spell Points:
25
Spell Panacea Icon.pngPanacea
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Channels powerful positive energy into a target to wipe away afflictions, restores 3 to 8 hit points plus an additional 1 per caster level (max +20), and removes temporary ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell will damage 3 to 8 hit points +1 per caster level (max +20) Undead who make a successful Will save reduce the damage by half.

Cleric 4
Druid 5
Favored Soul 4
Embolden
Empower Healing
Enlarge
Heighten
Quicken
Spell Points:
25
Spell Raise Dead Icon.pngRaise Dead
Conjuration (Healing)
Target: Friend

Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points.

Cleric 5
Favored Soul 5
Enlarge
Eschew Materials
Quicken
Spell Points:
30
Spell Regenerate, Mass Icon.pngRegenerate, Mass
Conjuration (Healing)
Target: Friend, Self

Casts Regenerate on multiple targets. A positive energy conguration that heals hitpoints and ability point damage, and cures level drain and bleed effects. Mass Regenerate heals 1d6 hitpoints + 1 per caster level (max +25), every 2 seconds for 8 seconds. Every two seconds, 2 points of ability damage are healed, and every three seconds one drained level and 1 bleed effect are removed. When the initial effect expires, a small healing effect that heals 2 HP every 5 seconds for 30 seconds is applied.


Only one heal-over-time spell can be active at a time, with the most beneficial taking priority. If multiple Regenerate spells are cast on the same target, then the duration is extended.

Druid 9 Empower Healing
Enlarge
Quicken
Spell Points:
50
Spell Regenerate Icon.pngRegenerate
Conjuration (Healing)
Target: Friend, Self

A positive energy conjuration that heals hitpoints, ability point damage and level drain, and cures bleed effects. Regenerate heals 1d6 hitpoints, +1 per caster level (max +17), every 2 seconds for 8 seconds. Every two seconds 2 points of ability damage are healed, and every three seconds 1 drained level and 1 bleed effect are removed. When the initial effect expires, a smaller healing effect that heals 2 HP every 5 seconds for 30 seconds is applied.

Only one heal-over-time spell can be active at a time, with the most beneficial taking priority. If multiple Regenerate spells are cast on the same target, then the duration is extended.

Druid 7 Empower Healing
Enlarge
Quicken
Spell Points:
40
Spell Reincarnate Icon.pngReincarnate
Transmutation (Healing)
Target: Friend

Resurrects the target, restores 50% of the target's hit points, and preserves current spell points. It also randomly applies a set of ability score bonuses and penalties to the target.

Druid 5 Enlarge
Quicken
Spell Points:
40
Spell Remove Blindness Icon.pngRemove Blindness
Conjuration (Healing)
Target: Friend, Self

Cures blindness in an ally.

Cleric 3
Favored Soul 3
Paladin 3
Enlarge
Quicken
Spell Points:
20
Spell Remove Disease Icon.pngRemove Disease
Conjuration (Healing)
Target: Friend, Self

Cures all diseases on an ally. Does not prevent re-infection after a new exposure.

Cleric 3
Druid 3
Favored Soul 3
Ranger 3
Enlarge
Quicken
Spell Points:
20
Spell Remove Paralysis Icon.pngRemove Paralysis
Conjuration (Healing)
Target: Friend, Self

Frees ally from paralysis and effects of a slow spell.

Cleric 2
Favored Soul 2
Paladin 2
Enlarge
Quicken
Spell Points:
15
Spell Restoration, Mass Icon.pngRestoration, Mass
Conjuration (Healing)
Target: Friend, Self

Casts Restoration on multiple targets, curing all temporary ability damage, restoring a single negative level suffered from energy drain, and eliminating fatigue or exhaustion suffered by allies.

Cleric 7
Favored Soul 7
Enlarge
Eschew Materials
Quicken
Spell Points:
40
Spell Restoration Icon.pngRestoration
Conjuration (Healing)
Target: Friend, Self

Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.

Cleric 4
Favored Soul 4
Paladin 4
Enlarge
Eschew Materials
Quicken
Spell Points:
25
Spell True Resurrection Icon.pngTrue Resurrection
Conjuration (Healing)
Target: Friend

Resurrects the target, restores all of the target's hit points, and preserves current spell points.

Cleric 9
Favored Soul 9
Quicken
Enlarge
Spell Points:
50
Spell Vigor, Mass Icon.pngVigor, Mass
Conjuration (Healing)
Target: Friend, Self

Casts Vigor on multiple targets. A postiive energy conjuration that heals 1d6, +1 per 3 caster levels (max +11 at level 33), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most veneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 6 Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
40
Spell Vigor Icon.pngVigor
Conjuration (Healing)
Target: Friend, Self

A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target then the duration is extended.

Druid 3 Empower
Empower Healing
Enlarge
Intensify
Maximize
Quicken
Spell Points:
12