Death Spells
This is the list of all the Death Spells
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Circle of Death Necromancy (Death) |
Target: Foe, Positional Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels. |
Sorcerer 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Destruction Necromancy (Death) |
Target: Foe Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save. |
Cleric 7 Dark Apostate 7 Favored Soul 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
Finger of Death Necromancy (Death)(Untyped) |
Target: Foe Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die. |
Druid 8 Blight Caster 7 Sorcerer 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
Implosion Evocation (Death) |
Target: Self You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active. |
Cleric 9 Dark Apostate 9 Favored Soul 9 |
Quicken | Spell Points: 50 |
Phantasmal Killer Illusion (Fear)(Death)(Mind-affecting)(Bane) |
Target: Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level. |
Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
Power Word: Kill Enchantment (Compulsion)(Mind-affecting)(Death) |
Target: Foe A single word of power is uttered, instantly killing a target creature. |
Sorcerer 9 Warlock 6 Wizard 9 |
Enlarge Quicken |
Spell Points: 50 |
Prismatic Ray Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
Prismatic Spray Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
Slay Living Necromancy (Death) |
Target: Foe Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
Symbol of Death Necromancy (Death) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, one or more nearby targets are subject to having a level drained. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 8 Dark Apostate 8 Favored Soul 8 Sorcerer 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Enlarge Eschew Materials Quicken |
Spell Points: 45 |
Wail of the Banshee Necromancy (Death)(Negative Energy)(Sonic) |
Target: Self You emit a terrible screen, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active. |
Sorcerer 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 Blight Caster 9 |
Embolden Heighten Quicken |
Spell Points: 50 |
Weird Illusion (Fear)(Death)(Mind-affecting) |
Target: Foe A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a Will DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save to prevent the death. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 50 |