Death Spells

From DDO Compendium


This is the list of all the Death Spells


Name Effect Levels Metamagics Cost
Spell Circle of Death Icon.pngCircle of Death
Necromancy (Death)
Target: Foe, Positional

Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels.

Sorcerer 6
Warlock 5
Acolyte of the Skin 5
Wizard 6
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
35
Spell Destruction Icon.pngDestruction
Necromancy (Death)
Target: Foe

Raw destructive power is channeled to utterly annihilate an enemy, dealing 11 to 16 per caster level damage. Target is also subject to a death effect, and will die without a successful Fortitude save.

Cleric 7
Dark Apostate 7
Favored Soul 7
Embolden
Enlarge
Heighten
Quicken
Spell Points:
40
Spell Finger of Death Icon.pngFinger of Death
Necromancy (Death)(Untyped)
Target: Foe

Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die.

Druid 8
Blight Caster 7
Sorcerer 7
Warlock 5
Acolyte of the Skin 5
Wizard 7
Embolden
Enlarge
Heighten
Quicken
Spell Points:
40
Spell Implosion Icon.pngImplosion
Evocation (Death)
Target: Self

You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active.

Cleric 9
Dark Apostate 9
Favored Soul 9
Quicken Spell Points:
50
Spell Phantasmal Killer Icon.pngPhantasmal Killer
Illusion (Fear)(Death)(Mind-affecting)(Bane)
Target: Foe

Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level.

Sorcerer 4
Warlock 3
Wizard 4
Embolden
Enlarge
Heighten
Quicken
Spell Points:
25
Spell Power Word- Stun Icon.pngPower Word: Kill
Enchantment (Compulsion)(Mind-affecting)(Death)
Target: Foe

A single word of power is uttered, instantly killing a target creature.

Sorcerer 9
Warlock 6
Wizard 9
Enlarge
Quicken
Spell Points:
50
Spell Prismatic Ray Icon.pngPrismatic Ray
Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting)
Target: Foe, Directional, Breakable

A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range.

Sorcerer 5
Wizard 5
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
25
Spell Prismatic Spray Icon.pngPrismatic Spray
Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting)
Target: Foe, Directional, Breakable

A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects.

Sorcerer 7
Wizard 7
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Slay Living Icon.pngSlay Living
Necromancy (Death)
Target: Foe

Slays any living enemy you touch or deals 11 to 16 negative energy damage per caster level on a successful Fortitude save.

Cleric 5
Dark Apostate 5
Favored Soul 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Symbol of Death Icon.pngSymbol of Death
Necromancy (Death)
Target: Foe, Positional

You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, one or more nearby targets are subject to having a level drained. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.

Cleric 8
Dark Apostate 8
Favored Soul 8
Sorcerer 8
Warlock 6
Acolyte of the Skin 6
Wizard 8
Enlarge
Eschew Materials
Quicken
Spell Points:
45
Spell Wail of the Banshee Icon.pngWail of the Banshee
Necromancy (Death)(Negative Energy)(Sonic)
Target: Self

You emit a terrible screen, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.

Sorcerer 9
Warlock 6
Acolyte of the Skin 6
Wizard 9
Blight Caster 9
Embolden
Heighten
Quicken
Spell Points:
50
Spell Weird Icon.pngWeird
Illusion (Fear)(Death)(Mind-affecting)
Target: Foe

A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a Will DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save to prevent the death.

Spell Like Ability Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
50