Cold Spike

From DDO Compendium


Spell Cold Spike Icon.png

Cold Spike
Conjuration (Cold)
Level: Alchemist 2
Cost (Spell Points): 8
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown Single
Target: Foe, Directional
Primer Element: Gildleaf
Duration: 15 Seconds + 2 Seconds per Caster Level
Cooldown (Seconds):  6
Save: Reflex save for half damage
School: Conjuration (Cold)
Spell Resistance: No

D&D Dice: Deals 1d6+4 Cold damage per caster level, max 10d6+40. A successful Reflex save reduces the damage by half.
   

Description: Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds + 2 seconds per Caster Level