Melt Armor

From DDO Compendium


Spell Melt Armor Icon.png

Melt Armor
Conjuration (Fire)
Level: Alchemist 2
Cost (Spell Points): 8
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown Single
Target: Foe, Directional
Primer Element: Gildleaf
Duration: 15 Seconds + 2 Seconds per Caster Level
Cooldown (Seconds):  6
Save: Reflex save for half damage
School: Conjuration (Fire)
Spell Resistance: No

D&D Dice: Deals 1d6+4 Fire damage per caster level, max 10d6+40. A successful Reflex save reduces the damage by half.
    

Description: Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 5 to 10 Fire damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds + 2 seconds per Caster Level