Curative Admixture: Harm

From DDO Compendium


Spell Curative Admixture- Harm Icon.png

Curative Admixture: Harm
Conjuration (Admixture)(Inflict)(Infusion)
Level: Alchemist 6
Cost (Spell Points): 45
Components: Somatic
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Range: Thrown
Target: Foe, Directional, Friend (Undead)
Primer Element: Gildleaf
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)(Inflict)(Infusion)
Spell Resistance: No

D&D Dice: Harms 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.
    

Description: Infuses a Harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Heal. Undead who make a successful Will save reduce the damage by half.