Creation Spells
This is the list of all the Spells that manipulate matter into creating an object or creature where the spellcaster designates.
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss change), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. Enemies within this cloud also suffer a -4 penalty to armor class. |
Sorcerer 6 Wild Mage 6 Wizard 6 Blight Caster 7 |
Empower Enlarge Eschew Materials Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage. |
Sorcerer 4 Wild Mage 4 Wizard 4 Blight Caster 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 15 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Conjuration (Acid)(Creation) |
Target: Foe, Positional, Breakable A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. |
Sorcerer 5 Wild Mage 5 Wizard 5 Blight Caster 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. |
Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Conjuration (Creation) |
Target: Positional, Breakable Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentales try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not be damaged. |
Warlock 4 Acolyte of the Skin 4 |
Empower Eschew Materials Intensify Maximize Quicken |
Spell Points: 30 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 3 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Conjuration (Creation) |
Target: Foe, Positional A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration (Creation) |
Target: Foe, Positional A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 2 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Artificer 1 Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
![]() Transmutation (Creation) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 2 | Embolden Heighten Quicken |
Spell Points: 10 |
![]() Conjuration (Creation)(Cold) |
Target: Foe, Positional, Breakable Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%. |
Druid 3 Blight Caster 3 Sorcerer 3 Wild Mage 3 Warlock 2 Acolyte of the Skin 2 Wizard 3 |
Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Transmutation (Creation) |
Target: Self Primer Element: Gildleaf |
Alchemist 4 | Eschew Materials Extend Quicken |
Spell Points: 6 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). A successful Fortitude save negates the nausea. |
Sorcerer 3 Wizard 3 Blight Caster 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. |
Sorcerer 2 Wild Mage 2 Wizard 2 Blight Caster 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |