Creation Spells

From DDO Compendium


This is the list of all the Spells that manipulate matter into creating an object or creature where the spellcaster designates.


Name Effect Levels Metamagics Cost
Spell Acid Fog Icon.pngAcid Fog
Conjuration (Creation)(Acid)
Target: Foe, Positional, Breakable

A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss change), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. Enemies within this cloud also suffer a -4 penalty to armor class.

Sorcerer 6
Wizard 6
Blight Caster 7
Empower
Enlarge
Eschew Materials
Maximize
Quicken
Spell Points:
35
Spell Acid Rain Icon.pngAcid Rain
Conjuration (Creation)(Acid)
Target: Foe, Positional, Breakable

You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage.

Sorcerer 4
Wizard 4
Blight Caster 4
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
15
Spell Choking Smog Icon.pngChoking Smog
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.

Alchemist 3 Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Cloudkill Icon.pngCloudkill
Conjuration (Acid)(Creation)
Target: Foe, Positional, Breakable

A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell.

Sorcerer 5
Wizard 5
Blight Caster 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Cometfall Icon.pngCometfall
Conjuration (Creation)
Target: Foe, Positional, Breakable

You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone.

Cleric 6
Dark Apostate 6
Favored Soul 6
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
35
Spell Evard's Black Tentacles Icon.pngEvard's Black Tentacles
Conjuration (Creation)
Target: Positional, Breakable

Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentales try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not be damaged.

Warlock 4
Acolyte of the Skin 4
Empower
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
30
Spell Flash Freeze Icon.pngFlash Freeze
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemis who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.

Alchemist 3 Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
40
Spell Fog Cloud Icon.pngFog Cloud
Conjuration (Creation)
Target: Foe, Positional

A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance).

Druid 2
Blight Caster 2
Sorcerer 2
Warlock 2
Acolyte of the Skin 2
Wizard 2
Enlarge
Eschew Materials
Quicken
Spell Points:
15
Spell Glitterdust Icon.pngGlitterdust
Conjuration (Creation)
Target: Foe, Positional

A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell.

Bard 2
Stormsinger 2
Sorcerer 2
Wizard 2
Enlarge
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
15
Spell Glue Bomb Icon.pngGlue Bomb
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.

Alchemist 2 Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
10
Spell Grease Icon.pngGrease
Conjuration (Creation)
Target: Foe, Positional, Breakable

Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away.

Artificer 1
Bard 1
Stormsinger 1
Sorcerer 1
Warlock 1
Acolyte of the Skin 1
Wizard 1
Enlarge
Eschew Materials
Quicken
Spell Points:
6
Spell Salt Crystals Icon.pngSalt Crystals
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Smash a bottle beneath your feet that rapidly crystalizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.

Alchemist 2 Embolden
Heighten
Quicken
Spell Points:
10
Spell Sleet Storm Icon.pngSleet Storm
Conjuration (Creation)(Cold)
Target: Foe, Positional, Breakable

Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%.

Druid 3
Blight Caster 3
Sorcerer 3
Warlock 2
Acolyte of the Skin 2
Wizard 3
Enlarge
Eschew Materials
Quicken
Spell Points:
10
Spell Smoke Bomb Icon.pngSmoke Bomb
Transmutation (Creation)
Target: Self

Primer Element: Gildleaf
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 Seconds

Alchemist 4 Eschew Materials
Extend
Quicken
Spell Points:
6
Spell Stinking Cloud Icon.pngStinking Cloud
Conjuration (Creation)
Target: Foe, Positional, Breakable

Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). A successful Fortitude save negates the nausea.

Sorcerer 3
Wizard 3
Blight Caster 3
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
20
Spell Web Icon.pngWeb
Conjuration (Creation)
Target: Foe, Positional, Breakable

Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs.

Sorcerer 2
Wizard 2
Blight Caster 2
Embolden
Enlarge
Eschew Materials
Heighten
Quicken
Spell Points:
15