Acid Spells

From DDO Compendium


This is the list of all the Acid based Spells


Name Effect Levels Metamagics Cost
Spell Acid Blast Icon.pngAcid Blast
Conjuration (Acid)
Target: Foe, Directional, Breakable

Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.

Sorcerer 3
Wizard 3
Embolden
Empower
Enlarge
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Acid Rain Icon.pngAcid Rain
Conjuration (Creation)(Acid)
Target: Foe, Positional, Breakable

You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage.

Sorcerer 4
Wizard 4
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
15
Spell Acid Spray Icon.pngAcid Spray
Enchantment (Acid)
Target: Foe, Directional, Breakable

A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.

Sorcerer 1
Wizard 1
Embolden
Empower
Maximize
Quicken
Heighten
Intensify
Spell Points:
4
Spell Burning Blood Icon.pngBurning Blood
Necromancy (Acid)(Fire)
Target: Foe

You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds.

Sorcerer 4
Wizard 4
Empower
Enlarge
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
10
Spell Caustic Bolt Icon.pngCaustic Bolt
Evocation (Acid)
Target: Foe, Directional, Breakable

Fires a small orb of acid at a target, doing 1d6+2 acid damage per caster level (max 10d6+20) at caster level 10). This spell shares a cooldown with Freezing Bolt, Shocking Bolt, and Flaming Bolt.

Sorcerer 1
Wizard 1
Empower
Maximize
Quicken
Intensify
Spell Points:
2
Spell Caustic Overload Icon.pngCaustic Overload
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into caustic acid dealing 5 to 10 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.

Alchemist 4 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Spell Caustic Solvent Icon.pngCaustic Solvent
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Crimsonite
Smash a bottle on a single foe, causing caustic acid to eat away at their fles for significant Acid damage over time. This Acid damage stacks, and will become increasingly deadly over time. Deals 4 to 9 Acid damage per caster level, max caster level 15, every 3 seconds, stacking up to 3 times and lasting for 9 seconds.

Alchemist 3 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Spell Cloudkill Icon.pngCloudkill
Conjuration (Acid)(Creation)
Target: Foe, Positional, Breakable

A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets wthin the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell.

Sorcerer 5
Wizard 5
Embolden
Enlarge
Heighten
Quicken
Spell Points:
30
Spell Corrode Weapons Icon.pngCorrode Weapons
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds + 2 seconds per Caster Level

Alchemist 2 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Enhancement Divine Energy Resistance Icon.pngDivine Energy Resistance
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Self

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
15
Spell Elemental Combination Icon.pngElemental Combination
Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Throw a single bottle of volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, chosen randomly each time.

Alchemist 6 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Spell Elemental Skin Icon.pngElemental Skin
Transmutation (Acid)(Cold)(Electricity)(Fire)
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 and caster level 20. This effect lasts for 1 minute per Caster Level.

Alchemist 1 Extend
Quicken
Spell Points:
25
Spell Elemental Weapons Icon.pngElemental Weapons
Evocation (Infusion)(Acid)(Cold)(Electricity)(Fire)
Target: Friend, Self (Weapon)

Primer Element: Crimsonite
Your target's currently equipped weapons gain Hit Effect: 1 to 6 elemental damage of your choice. An item can have only one temporary item enchantment at a time.

Alchemist 3
Artificer 2
Eschew Materials
Quicken
Spell Points:
15
Spell Elemental Weapons Icon.pngGreater Elemental Weapons
Evocation (Infusion)(Acid)(Cold)(Electricity)(Fire)
Target: Friend, Self (Weapon)

Primer Element: Crimsonite
Your target's currently equipped weapons gain Hit Effect: 3 to 18 elemental damage of your choice. An item can have only one temporary item enchantment at a time.

Alchemist 5 Eschew Materials
Quicken
Spell Points:
15
Spell Melf's Acid Arrow Icon.pngMelf's Acid Arrow
Conjuration (Acid)
Target: Foe, Directional, Breakable

Deals 1d4 acid damage + 1 per 2 caster levels to a target with a magical arrow of acid for a duration of 12 seconds. The arrow has double spell range.

Sorcerer 2
Wizard 2
Embolden
Eschew Materials
Intensify
Maximize
Quicken
Spell Points:
6
Spell Multivial- Acid Icon.pngMultivial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of caustic liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 acid damage per caster level to all nearby foes, max caster level 20.

Alchemist 5 Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Prismatic Ray Icon.pngPrismatic Ray
Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting)
Target: Foe, Directional, Breakable

A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range.

Sorcerer 5
Wizard 5
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
25
Spell Prismatic Spray Icon.pngPrismatic Spray
Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting)
Target: Foe, Directional, Breakable

A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects.

Sorcerer 7
Wizard 7
Embolden
Empower
Enlarge
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Spell Protection from Elements Icon.pngProtection from Elements
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 4
Cleric 5
Favored Soul 5
Sorcerer 5
Warlock 4
Wizard 5
Enlarge
Quicken
Spell Points:
30
Spell Protection from Elements Icon.pngProtection from Elements, Mass
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.

Artificer 6
Cleric 7
Druid 7
Favored Soul 7
Sorcerer 7
Warlock 5
Wizard 7
Enlarge
Quicken
Spell Points:
40
Spell Protection from Energy Icon.pngProtection from Energy
Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic)
Target: Friend, Self

Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.

Artificer 2
Cleric 3
Druid 3
Favored Soul 3
Ranger 2
Sorcerer 3
Warlock 3
Wizard 3
Enlarge
Quicken
Spell Points:
20 (Artificer)
20 (Cleric)
20 (Druid)
20 (Favored Soul)
20 (Sorcerer)
20 (Warlock)
20 (Wizard)
15 (Ranger)
Spell Magic Circle Against Evil Icon.pngResist Energies
Abjuration (Fire)(Acid)(Cold)(Electricity)(Sonic)
Target: Friend, Self

Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

Spell Like Ability Enlarge
Extend
Quicken
Spell Points:
60 (Rank 1)
50 (Rank 2)
40 (Rank 3)
Spell Storm of Vengeance Icon.pngStorm of Vengeance
Conjuration (Acid)(Earth)
Target: Foe, Positional

Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Eveery 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves).

Druid 9 Embolden
Empower
Enlarge
Intensify
Maximize
Quicken
Spell Points:
50
Vile Smash- Acid Icon.pngVial Smash: Acid
Transmutation (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw it at your feet dealing 2 to 7 Acid damage per caster level to nearby enemies, max caster level 5.

Alchemist 1 Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Spell Vial of Acid Icon.pngVial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 3 to 8 Acid damage per caster level to all nearby foes, max caster level 10.

Alchemist 1 Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2