Magic Missile

From DDO Compendium

Spell Magic Missile Icon.png

Magic Missile
Evocation (Force)
Level: Sorcerer 1Wizard 1
Cost (Spell Points): 4
Components: Verbal, Somatic
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Foe
Duration: Instantaneous
Cooldown (Seconds):  2 (Wizard), 1.5 (Sorcerer)
Save: None
School: Evocation (Force)
Spell Resistance: No

D&D Dice: Deals 1d2+3 force damage per missile (max 5 missiles).

Description: A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.

Spell-Like Ability Enhancements:
Found on: