Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Fire Savant Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Fire Savant Tree.png
Overview

Elemental savants study the basic building blocks of existence - air, earth, fire, and water - learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings.

Elemental savants often begin their careers as individuals intrigued by one or all of the classic elements. Before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to spells of a particular energy type. These spellcasters find satisfaction in the unleashed purity of the elemental energy forms, and they become elemental savants to grow closer to the element that becomes their favorite.

Fire Savants study fire, and can wield it through spells as it it was a part of their being.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Fire Savant Icon.png
Fire Savant
  • Every point you spend in the Fire Savant enhancement tree provides +0.75 Universal Spell Power
  • Passive:
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
Selecting this enhancement will prevent you from spending points in the Water Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Fire Affinity Icon.png
Fire Affinity
  • Passive:
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
115
  • Fire Savant
  • Sorcerer 3
Enhancement Greater Fire Affinity Icon.png
Greater Fire Affinity
  • Passive:
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
1110
  • Fire Affinity
  • Sorcerer 6
Enhancement Immolation Icon.png
Immolation
  • Passive:
    • On Fire Spell Cast: Your target randomly gains one stacks of Burning.
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells


Burning: Target takes 1d6 fire damage every 2 seconds for 6 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
1120
  • Greater Fire Affinity
  • Sorcerer 12
Enhancement Elemental Persistence (Fire Savant) Icon.png
Elemental Persistence
  • Passive:
    • Immunity to paralysis
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
1130
  • Immolation
  • Sorcerer 18
Elemental Apotheosis- Fire Icon.png
Elemental Apotheosis: Fire

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate this ability to transform into an Fire Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Fire Spell Power
    • +2% Fire Spell Critical Chance
    • +1 bonus to Caster Level for Fire Spells
    • +1 bonus to Maximum Caster Level for Fire Spells
    • -3 penalty to Caster Level for Air, Earth, and Water Spells
    • -3 penalty to Maximum Caster Level for Air, Earth, and Water Spells
    • +10 Racial bonus to Fire Resistance
    • -10 penalty to Cold Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells


When your Fire Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
1140
  • Elemental Persistence
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Burning Hands Icon.png
Burning Hands
Spell Burning Hands Icon.pngSpell-Like Ability:
Burning Hands
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Intensity Icon.png
Intensity
Rank 1:
  • +2 Haggle
  • +2 Intimidate
Rank 2:
  • +4 Haggle
  • +4 Intimidate
Rank 3:
  • +6 Haggle
  • +6 Intimidate
  • +1 Will Save
311
  • Sorcerer 1
Enhancement One with the Inferno Icon.png
One with the Inferno
Rank 1:
  • +3 bonus to Fire Resistance
Rank 2:
  • +6 bonus to Fire Resistance
Rank 3:
  • +10 bonus to Fire Resistance
311
  • Sorcerer 1
Spell Critical- Fire Icon.png
Spell Critical: Fire I
  • +2% chance to critically hit with Fire spells
121
  • Sorcerer 1
Enhancement Conflagration Icon.png
Conflagration
Whenever you cast an Fire damage spell, you gain +5 to your Fire Spell Power for 6 seconds.
Rank 1:
  • This stacks up to 1 times
Rank 2:
  • This stacks up to 3 times
Rank 3:
  • This stacks up to 5 times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Sorcerer 2
Enhancement Pierce Fire Resistance Icon.png
Pierce Fire Resistance
Rank 1:
  • Your Fire damage spells now bypass 5 points of your target's resistance to those damage types, if any.
Rank 2:
  • Your Fire spells now bypass 10 points of your target's resistance to those damage types, if any.
Rank 3:
  • Your Fire damage spells now bypass 15 points of your target's resistance to those damage types, if any.
325
  • One with the Inferno
  • Sorcerer 2
Spell Critical- Fire Icon.png
Spell Critical: Fire II
  • +2% chance to critically hit with Fire spells
125
  • Spell Critical: Fire I
  • Sorcerer 2
Enhancement Fanning the Flames Icon.png
Fanning the Flames
Whenever you cast an Fire damage spell, you have a chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% chance
Rank 2:
  • 20% chance
Rank 3:
  • 30% chance
315
  • Conflagration
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
1210
  • Sorcerer 3
Spell Critical- Fire Icon.png
Spell Critical: Fire III
  • +2% chance to critically hit with Fire spells
1210
  • Spell Critical: Fire II
  • Sorcerer 3
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Scorch Icon.png
Scorch
Spell Scorch Icon.pngSpell-Like Ability:
Scorch
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Burning Hands
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Sorcerer 4
Enhancement Fire Guard Icon.png
Fire Guard
  • Enemies that attack you in melee take 3d6 Fire damage
1220
  • Sorcerer 4
Spell Critical- Fire Icon.png
Spell Critical: Fire IV
  • +2% chance to critically hit with Fire spells
1220
  • Spell Critical: Fire III
  • Sorcerer 4
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Fireball Icon.png
Fireball
Spell Fireball Icon.pngSpell-Like Ability:
Fireball
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Scorch
  • Character Level 12
  • Sorcerer 5
Awaken Elemental Weakness- Fire Icon.png
Awaken Elemental Weakness: Fire

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

  • You are able to curse an enemy, increasing Fire damage they take by 15%.
  • If this target is resistant or immune to fire attacks it negates that protection instead
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Heat Death Icon.png
Heat Death

Activation Cost: 50 Spell Points
Cooldown: 1 Minute

  • You raise the internal temperature of a living target to lethal levels
  • The target must succeed on a save or take 2000 points of fire damage as its blood (or other internal fluid) boils in a horrific manner.
    • Fortitude DC: 10 + Sorcerer Level + Constitution Modifier
  • Fire creatures are immune to this effect
1230
  • Fire Guard
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • You have trained extensively in Evocation magic
    • +1 bonus to your DCs of spells from the Evocation school
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Select an opposing Spell Power

  • Feat Epic Spell Power- Acid Icon.png Power of Acid: + 15 Acid Spell Power
  • Feat Epic Spell Power Force Icon.png Power of Force: +10 Force Spell Power
  • Feat Epic Spell Power- Electricity Icon.png Power of Lightning: +15 Electric and Sonic Spell Power
1230
  • Character Level 12
  • Sorcerer 5