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Fire Savant Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Fire Savant Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Fire Savant Icon.png
Fire Savant
  • Every point you spend in the Fire Savant enhancement tree provides +0.75 Universal Spell Power
  • Passive:
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
Selecting this enhancement will prevent you from spending points in the Water Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Fire Affinity Icon.png
Fire Affinity
  • Passive:
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
115
  • Fire Savant
  • Sorcerer 3
Enhancement Greater Fire Affinity Icon.png
Greater Fire Affinity
  • Passive:
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
1110
  • Fire Affinity
  • Sorcerer 6
Enhancement Immolation Icon.png
Immolation
  • Passive:
    • On Fire Spell Cast: Your target randomly gains one stacks of Burning.
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells


Burning: Target takes 1d6 fire damage every 2 seconds for 6 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
1120
  • Greater Fire Affinity
  • Sorcerer 12
Enhancement Elemental Persistence (Fire Savant) Icon.png
Elemental Persistence
  • Passive:
    • Immunity to paralysis
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells
1130
  • Immolation
  • Sorcerer 18
Elemental Apotheosis- Fire Icon.png
Elemental Apotheosis: Fire

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate this ability to transform into an Fire Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Fire Spell Power
    • +2% Fire Spell Critical Chance
    • +1 bonus to Caster Level for Fire Spells
    • +1 bonus to Maximum Caster Level for Fire Spells
    • -3 penalty to Caster Level for Air, Earth, and Water Spells
    • -3 penalty to Maximum Caster Level for Air, Earth, and Water Spells
    • +10 Racial bonus to Fire Resistance
    • -10 penalty to Cold Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Fire Spell Power
    • +1 Caster Level when casting Fire spells
    • +1 Maximum Caster Level when casting Fire spells
    • -10 Cold Spell Power
    • -1 Caster Level when casting Cold or Water spells


When your Fire Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
1140
  • Elemental Persistence
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Burning Hands Icon.png
Burning Hands
Spell Burning Hands Icon.png Spell-Like Ability: Burning Hands
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Intensity Icon.png
Intensity
Rank 1:
  • +2 Haggle
  • +2 Intimidate
Rank 2:
  • +4 Haggle
  • +4 Intimidate
Rank 3:
  • +6 Haggle
  • +6 Intimidate
  • +1 Will Save
311
  • Sorcerer 1
Enhancement One with the Inferno Icon.png
One with the Inferno
Rank 1:
  • +3 bonus to Fire Resistance
Rank 2:
  • +6 bonus to Fire Resistance
Rank 3:
  • +10 bonus to Fire Resistance
311
  • Sorcerer 1
Spell Critical- Fire Icon.png
Spell Critical: Fire I
  • +2% chance to critically hit with Fire spells
121
  • Sorcerer 1
Enhancement Conflagration Icon.png
Conflagration
Whenever you cast an Fire damage spell, you gain +5 to your Fire Spell Power for 6 seconds.
Rank 1:
  • This stacks up to 1 times
Rank 2:
  • This stacks up to 3 times
Rank 3:
  • This stacks up to 5 times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Sorcerer 2
Enhancement Pierce Fire Resistance Icon.png
Pierce Fire Resistance
Rank 1:
  • Your Fire damage spells now bypass 5 points of your target's resistance to those damage types, if any.
Rank 2:
  • Your Fire spells now bypass 10 points of your target's resistance to those damage types, if any.
Rank 3:
  • Your Fire damage spells now bypass 15 points of your target's resistance to those damage types, if any.
325
  • One with the Inferno
  • Sorcerer 2
Spell Critical- Fire Icon.png
Spell Critical: Fire II
  • +2% chance to critically hit with Fire spells
125
  • Spell Critical: Fire I
  • Sorcerer 2
Enhancement Fanning the Flames Icon.png
Fanning the Flames
Whenever you cast an Fire damage spell, you have a chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% chance
Rank 2:
  • 20% chance
Rank 3:
  • 30% chance
315
  • Conflagration
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
1210
  • Sorcerer 3
Spell Critical- Fire Icon.png
Spell Critical: Fire III
  • +2% chance to critically hit with Fire spells
1210
  • Spell Critical: Fire II
  • Sorcerer 3
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Scorch Icon.png
Scorch
Spell Scorch Icon.png Spell-Like Ability: Scorch
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Burning Hands
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Sorcerer 4
Enhancement Fire Guard Icon.png
Fire Guard
  • Enemies that attack you in melee take 3d6 Fire damage
1220
  • Sorcerer 4
Spell Critical- Fire Icon.png
Spell Critical: Fire IV
  • +2% chance to critically hit with Fire spells
1220
  • Spell Critical: Fire III
  • Sorcerer 4
Increase Ability (Strength-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Fireball Icon.png
Fireball
Spell Fireball Icon.png Spell-Like Ability: Fireball
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Scorch
  • Character Level 12
  • Sorcerer 5
Awaken Elemental Weakness- Fire Icon.png
Awaken Elemental Weakness: Fire

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

  • You are able to curse an enemy, increasing Fire damage they take by 15%.
  • If this target is resistant or immune to fire attacks it negates that protection instead
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Heat Death Icon.png
Heat Death

Activation Cost: 50 Spell Points
Cooldown: 1 Minute

  • You raise the internal temperature of a living target to lethal levels
  • The target must succeed on a save or take 2000 points of fire damage as its blood (or other internal fluid) boils in a horrific manner.
    • Fortitude DC: 10 + Sorcerer Level + Constitution Modifier
  • Fire creatures are immune to this effect
1230
  • Fire Guard
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • You have trained extensively in Evocation magic
    • +1 bonus to your DCs of spells from the Evocation school
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Select an opposing Spell Power

  • Feat Epic Spell Power- Acid Icon.png Power of Acid: + 15 Acid Spell Power
  • Feat Epic Spell Power Force Icon.png Power of Force: +10 Force Spell Power
  • Feat Epic Spell Power- Electricity Icon.png Power of Lightning: +15 Electric and Sonic Spell Power
1230
  • Character Level 12
  • Sorcerer 5