Dark Hunter Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Dark Hunter Tree.png
Overview
Dark Hunters strike terror into their prey. They are infused with the energies of the Underdark, and can effectively use and disarm traps.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Mist Stalker Icon.png
Underdark Stalker
  • +5 Maximum Hit Points
  • +1 Reflex Save
  • While wearing Medium Armor:
    • -1 Armor Check Penalty
110
  • Dark Hunter 1
Enhancement Assassin's Trick Icon.png
Smoke Trap
Enhancement Assassin's Trick Icon.pngSpell-Like Ability:
Smoke Trap
Metamagic: Quicken
Cooldown: 12 Seconds

Toss a Smoke Grenade at a single enemy. IF they fail a fortitude save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:

  • +5 Maximum Hit Points
  • +1 Reflex Save
  • While wearing Medium Armor:
    • -1 Armor Check Penalty
116
  • Underdark Stalker
  • Dark Hunter 3
Enhancement Nimbleness Icon.png
Underdark Armor
  • +5 Maximum Hit Points
  • +1 Reflex Save
  • While wearing Medium Armor:
    • -1 Armor Check Penalty
    • +10% Exceptional bonus to Armor Class
    • -50% Damage from Traps
1110
  • Smoke Trap
  • Dark Hunter 6
Enhancement Opportune Moment Icon.png
Opportune Moment
  • When invisibile gain:
    • Primal bonus to Sneak Attack Dice equal to the Wilderness Lore
    • Lasts for 10 seconds after becoming visible
    • Only triggers once every 60 seconds.
  • +5 Maximum Hit Points
  • +1 Reflex Save
  • While wearing Medium Armor:
    • -1 Armor Check Penalty
1120
  • Underdark Armor
  • Dark Hunter 12
Enhancement Death Stalker Icon.png
Death Stalker
  • +25% Sneak Speed
  • While Sneaking, gain:
    • +5% enhancement Melee damage bonus
    • +5% enhancement Ranged damage bonus
    • +5% enhancement Unarmed damage bonus
    • Last for 10 seconds after leaving Stealth
  • +5 Maximum Hit Points
  • +1 Reflex Save
  • While wearing Medium Armor:
    • -1 Armor Check Penalty
1130
  • Opportune Moment
  • Dark Hunter 18
Enhancement Hunter in the Dark Icon.png
Hunter in the Dark
  • +2 Dexterity
  • +2 Intelligence
  • +2 Wisdom
  • +10% Doublestrike
  • +10% Doubleshot
  • +10 Melee Power
  • +10 Ranged Power
  • When using Bleed the Weak:
    • Enemies that are Snared or Entangled get full damage
  • +5 Maximum Hit Points
  • +1 Reflex Save
  • While wearing Medium Armor:
    • -1 Armor Check Penalty
1140
  • Death Stalker
  • Dark Hunter 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Druid's Wolf Pup Certificate Icon.png
Dark Wolf
Conjure your Dark Wolf companion to your side. This companion will fight alongside you as you adventure.
Rank 1:
  • Cooldown: 1 Minute
  • +5 Hit Points
Rank 2:
  • Cooldown: 45 Seconds
  • +10 Hit Points
Rank 3:
  • Cooldown: 30 Seconds
  • +15 Hit Points
311
  • Dark Hunter 1
Enhancement Brother Wolf Icon.png
Wolf Hide
Rank 1:
  • +2 Physical Resistance Rating
Rank 2:
  • +4 Physical Resistance Rating
Rank 3:
  • +6 Physical Resistance Rating
311
  • Dark Wolf
  • Dark Hunter 1
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
121
  • Dark Hunter 1
Enhancement Bleed Them Out Icon.png
Bleed the Weak

Imbue Toggle:

  • When attacking with Melee or Ranged:
    • +1d8 Bleeding Damage
    • For enemies under 50% HP
      • Increase to +1d10
    • For enemies under 25% HP
      • Increase to +1d12
    • Scales with the higher of Melee or Ranged Power
  • While this is active, and the Dark Wolf is active:
    • Adds the same damage
    • Gets your Imbue Dice
121
  • Dark Hunter 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
  • +1 To Hit
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
  • +2 To Hit
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
  • +3 To Hit
311
  • Dark Hunter 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Swift Hunter Icon.png
Furor of the Hunter
Dark Wolf gains:
Rank 1:
  • +3 Primal bonus to hit
  • +3 Primal bonus to damage
  • +2 Primal bonus to Armor Class
  • 10% enemy Fortification bypass
Rank 2:
  • +6 Primal bonus to hit
  • +6 Primal bonus to damage
  • +4 Primal bonus to Armor Class
  • 20% enemy Fortification bypass
Rank 3:
  • +10 Primal bonus to hit
  • +10 Primal bonus to damage
  • +6 Primal bonus to Armor Class
  • 50% enemy Fortification bypass
315
  • Dark Wolf
  • Dark Hunter 2
Enhancement Measure the Foe Icon.png
Assassin's Training
Rank 1:
  • +1 Assassinate DC
Rank 2:
  • +2 Assassinate DC
Rank 3:
  • +3 Assassinate DC
315
  • Dark Hunter 2
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
125
  • Sneak Attack Training (Tier 1)
  • Dark Hunter 2
Enhancement Improved Traps Icon.png
Improved Traps
Rank 1:
  • +1 Save DCs of Alchemical Trap Attacks
  • +1 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 65% of your Disable Device Skill instead of 50%
Rank 2:
  • +2 Save DCs of Alchemical Trap Attacks
  • +2 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 80% of your Disable Device Skill instead of 50%
Rank 3:
  • +3 Save DCs of Alchemical Trap Attacks
  • +3 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 100% of your Disable Device Skill instead of 50%
315
  • Dark Hunter 2
Enhancement Sprint Boost Icon.png
Action Boost: Skills or Sprint

Multiple Selection

Select an Action Boost (Skills or Sprint)
315
  • Dark Hunter 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Greater Inflame Icon.png
Primal Energy
Rank 1:
  • +1 Imbue DIce
  • Dark Wolf gains:
    • +2 Primal bonus to All Ability Scores
Rank 2:
  • +2 Imbue DIce
  • Dark Wolf gains:
    • +4 Primal bonus to All Ability Scores
Rank 3:
  • +3 Imbue DIce
  • Dark Wolf gains:
    • +6 Primal bonus to All Ability Scores
3110
  • Furor of the Hunter
  • Dark Hunter 3
Spell Find Traps Icon.png
Snap Trap
Spell Find Traps Icon.pngSpell-Like Ability:
Snap Trap
Metamagic: Quicken
Cooldown: 12 Seconds

Toss a snapping trap at the targeting enemy. If they don't make a Fortitude Save (DC 20 + Dex/Int/Wis Mod + Assassinate DCs + Bonus Trap DCs) they are rooted in place by the trap's jaws for 12 seconds.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1210
  • Dark Hunter 3
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
1210
  • Sneak Attack Training (Tier 2)
  • Dark Hunter 3
Enhancement Use Magical Device Icon.png
Use Magic Device
Rank 1:
  • +1 Use Magic Device
Rank 2:
  • +2 Use Magic Device
Rank 3:
  • +3 Use Magic Device
3110
  • Dark Hunter 3
Increase Ability (Dexterity-Intelligence-Wisdom) Icon.png
Dexterity, Intelligence, or Wisdom

Multiple Selection

+1 to Dexterity, Intelligence or Wisdom
1210
  • Dark Hunter 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Brother Wolf Icon.png
Lupine Instincts
  • Gain:
    • Primal bonus to Search equal to number of Wilderness Lore feats
    • Primal bonus to Disable Device equal to number of Wilderness Lore feats
  • Dark Wolf Gains:
    • Your Search and Spot scores
    • Automatically find traps and secret doors
    • Uses your threshold
1220
  • Primal Energy
  • Dark Hunter 4
Enhancement Slayer in the Dark Icon.png
Slayer in the Dark

Killing an enemy grants:

  • +5 Morale bonus to Melee Power
  • +5 Morale bonus to Ranged Power
Rank 1:
  • Stacks 2 times
Rank 2:
  • Stacks 3 times
Rank 3:
  • Stacks 4 times
Lasts 20 Seconds
3120
  • Dark Hunter 4
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
1220
  • Sneak Attack Training (Tier 3)
  • Dark Hunter 4
Spell Smoke Bomb Icon.png
Smoke Bomb
Spell Smoke Bomb Icon.pngSpell-Like Ability:
Smoke Bomb
Metamagic: Eschew Materials, Extend, Quicken
Cooldown: 25 Seconds
Primer Element: Gildleaf

Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 Seconds
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1220
  • Dark Hunter 4
Increase Ability (Dexterity-Intelligence-Wisdom) Icon.png
Dexterity, Intelligence, or Wisdom

Multiple Selection

+1 to Dexterity, Intelligence or Wisdom
1220
  • Dexterity, Intelligence, or Wisdom (Tier 3)
  • Dark Hunter 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Snapping Jaws Icon.png
Ferocity
  • Gain:
    • +10% Doublestrike
    • +10% Doubleshot
  • Dark Wolf Gains:
1230
  • Lupine Instincts
  • Character Level 12
  • Dark Hunter 5
Enhancement Stoneskin SLA Icon.png
Stone's Hue

When casting Camouflage or Camouflage, Mass:

    • +1 Physical Resistance Rating per 2 caster levels
1130
  • Character Level 12
  • Dark Hunter 5
Enhancement Death Attack Icon.png
Death Attack

Stealth Melee Assassinate Attack: On Sneak Attack:

  • If it is a possible Dark Hunter Favored Enemy:
    • Target must make Fortitude DC: 10 + Ranger Level + Highest of Dex, Int or Wis Modifier + Assassinate Bonus or die
  • For different types, or it makes the Fortitude save, it takes:
    • -10 Physical Resistance Rating
    • -10 Magical Resistance Rating
    • +1d20 Bleed damage
1230
  • Character Level 12
  • Sneak Attack Training (Tier 4)
  • Dark Hunter 5
Enhancement Parrying Bond Icon.png
Blade Specialization

Multiple Selection

Select additional Critical Threat Range or Damage Multiplier
1130
  • Character Level 12
  • Dark Hunter 5
Enhancement Dark Sight Icon.png
Dark Sight
  • Gain True Seeing
  • +25% Competence bonus to maximum Hit Points
  • Grants Underdark Sight
1230
  • Character Level 12
  • Dark Hunter 5