|
- +5 Maximum Hit Points
- +1 Reflex Save
- While wearing Medium Armor:
|
| 1 | 1 | 0 |
|
|
 | Spell-Like Ability: Smoke Trap Metamagic: Quicken Cooldown: 12 Seconds
Toss a Smoke Grenade at a single enemy. IF they fail a fortitude save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive:
- +5 Maximum Hit Points
- +1 Reflex Save
- While wearing Medium Armor:
|
| 1 | 1 | 6 |
- Underdark Stalker
- Dark Hunter 3
|
|
- +5 Maximum Hit Points
- +1 Reflex Save
- While wearing Medium Armor:
- -1 Armor Check Penalty
- +10% Exceptional bonus to Armor Class
- -50% Damage from Traps
|
| 1 | 1 | 10 |
|
|
- When invisibile gain:
- Primal bonus to Sneak Attack Dice equal to the Wilderness Lore
- Lasts for 10 seconds after becoming visible
- Only triggers once every 60 seconds.
- +5 Maximum Hit Points
- +1 Reflex Save
- While wearing Medium Armor:
|
| 1 | 1 | 20 |
- Underdark Armor
- Dark Hunter 12
|
|
- +25% Sneak Speed
- While Sneaking, gain:
- +5% enhancement Melee damage bonus
- +5% enhancement Ranged damage bonus
- +5% enhancement Unarmed damage bonus
- Last for 10 seconds after leaving Stealth
- +5 Maximum Hit Points
- +1 Reflex Save
- While wearing Medium Armor:
|
| 1 | 1 | 30 |
- Opportune Moment
- Dark Hunter 18
|
|
- +2 Dexterity
- +2 Intelligence
- +2 Wisdom
- +10% Doublestrike
- +10% Doubleshot
- +10 Melee Power
- +10 Ranged Power
- When using Bleed the Weak:
- Enemies that are Snared or Entangled get full damage
- +5 Maximum Hit Points
- +1 Reflex Save
- While wearing Medium Armor:
|
| 1 | 1 | 40 |
- Death Stalker
- Dark Hunter 20
|