Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Kensei Tree

From DDO Compendium
Tree For: Fighter
Unlock
Free
Kensei Tree.png
Overview

The kensei masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some kensei become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.

Most characters who become kensei aspire to the class from the beginning of their careers. Often, other kensei or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a kensei.

A kensei can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensei swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensei must travel, and some tread that path.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Weapon Group Icon.png
Kensei Focus

Select a group of weapons as your kensei Focus. You gain +1 to hit with these weapons, and many Kensei abilities require that you use one of these weapons.

  • Kensei Focus- Archery Icon.png Kensei Focus: Archery: You focus your Kensei training in the use of bows. You gain +1 to hit with longbows and shortbows.
  • Kensei Focus- Axes Icon.png Kensei Focus: Axes: You focus your Kensei training in the use of axes. You gain +1 to hit with battleaxes, greataxes, handaxes, and throwing axes. Dwarves also receive this bonus with dwarven waraxes. The Exotic Weapons Mastery enhancement will add dwarven waraxes to this life of weapons if you are not a dwarf.
  • Kensei Focus- Crossbows Icon.png Kensei Focus: Crossbows: You focus your Kensei training in the use of crossbows. You gain +1 to hit with heavy crossbows and light crossbows. The Exotic Weapons Mastery enhancement will add great crossbows and repeating corssbows to this list of weapons.
  • Kensei Focus- Druidic Weapons Icon.png Kensei Focus: Druidic Weapons: You focus your Kensei training in the use of druidic weapons. You gain +1 to hit with clubs, daggers, darts, quarterstaves, scimitars, sickles, and when using unarmed combat.
  • Kensei Focus- Heavy Blades Icon.png Kensei Focus: Heavy Blades: You focus your Kensei training in the use of heavy blades. You gain +1 to hit with falchions, greatswords, longswords, and scimitars. The Exotic Weapons Mastery enhancement will add bastard swords and khopeshes to this list of weapons.
  • Kensei Focus- Light Blades Icon.png Kensei Focus: Light Blades: You focus your Kensei training in the use of light blades. You gain +1 to hit with daggers, kukri, rapiers, shortswords, and throwing daggers.
  • Kensei Focus- Maces and Clubs Icon.png Kensei Focus: Maces and Clubs: You focus your Kensei training in the use of maces and clubs. You gain +1 to hit with clubs, light maces, heavy maces, great clubs, morningstars, and quarterstaves.
  • Kensei Focus- Martial Arts Icon.png Kensei Focus: Martial Arts: You focus your Kensei training in the use of monk weapons. You gain +1 to hit with handwraps, kama, quarterstaves, shuriken, and when using unarmed combat..
  • Kensei Focus- Picks and Hammers Icon.png Kensei Focus: Picks and Hammers: You focus your Kensei training in the use of picks and hammers. You gain +1 to hit with light picks, heavy picks, light hammers, warhammers, mauls, and throwing hammers.
110
  • Fighter 1
Enhancement Spiritual Bond Icon.png
Spiritual Bond
  • When you have a weapon equipped in your main hand that is part of your Focus, it gains:
    • On Vorpal: If this weapon has fewer stacks of Battle Meditation than the number of Kensei Core abilities you possess it gains a stack of Battle Meditation

Battle Meditation: This weapons gains a +1 Insight bonus to Enhancement bonus for 20 seconds.

  • Stacks up to 10 times
  • On timer expiration, 1 stack of Battle Meditation is removed at a time.
115
  • Kensei Focus
  • Fighter 3
Enhancement Strike With No Thought Icon.png
Strike With No Thought
  • Your weapons gain +1 Competence Bonus to Critical Damage Multiplier
  • When you have a weapon equipped in your main hand that is part of your Focus, you gain 1% Doublestrike or 1% Doubleshot (depending on whether your Focus is melee or ranged).
    • Each additional Core Ability you acquire from this tree increases this bonus by 1%
1110
  • Spiritual Bond
  • Fighter 6
Enhancement Power Surge Icon.png
Power Surge

Activation Cost: 1 Action Boost
Cooldown: 1 Minute

  • Action Boost:
    • You gain a +8 Psionic bonus to all attributes for 60 seconds.
    • If you possess the ability to generate Ki, you gain On Hit: +2 Ki
1120
  • Strike With No Thought
  • Fighter 12
Enhancement One Cut Icon.png
One Cut

Cooldown: 60 seconds

  • Activate:
    • Your currently equipped primary weapon gains +1 Critical Multiplier for 15 seconds
  • Passive:
    • Grants +20 Melee and Ranged Power.
1130
  • Power Surge
  • Fighter 18
Enhancement Alacrity Icon.png
Alacrity
  • +2 to all ability scores
  • +15% Doublestrike
  • +15% Doubleshot
  • +4 Action Boost uses
  • +2 to the DCs of all Tactical feats
1140
  • One Cut
  • Fighter 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Extra Action Boost Icon.png
Extra Action Boost
You can use each of your action boosts additional times per rest.
Rank 1:
  • +1 Action Boost Usage
Rank 2:
  • +1 Action Boost Usage, total increase to 2.
Rank 3:
  • +1 Action Boost Usage, total increase to 3.
321
  • Fighter 1
Enhancement Weapon Group Icon.png
Weapon Group Specialization
  • You gain +1 to hit and damage with weapons in your Focus group.
121
  • Fighter 1
Enhancement Exotic Weapon Mastery Icon.png
Exotic Weapon Mastery
  • Adds exotic weapons to your Kensei Focus.
  • Axes: Add dwarven axe if you are not a dwarf.
    • This has no effect if you are a dwarf.
  • Crossbows: Adds great crossbows, heavy repeating crossbows, and light repeating crossbows.
  • Heavy Blades: Adds bastard swords and khopesh.
Not that this does not grant Weapon Proficiency with these weapons.
121
  • Weapon Group Specialization (Tier 1)
  • Kensei Focus of: Crossbows, Axes, or Heavy Blades
  • Fighter 1
Action Boost 1 Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Choose between Action Boost: Attack and Action Boost: Haste
Rank 1:
  • Action Boost- Attack Icon.png Action Boost: Attack: Activate to gain a +4 Action Boost bonus to your attack rolls for 20 seconds.
  • Haste Boost Icon.png Action Boost: Haste: Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
Rank 2:
  • Action Boost- Attack Icon.png Action Boost: Attack: Activate to gain a +6 Action Boost bonus to your attack rolls for 20 seconds.
  • Haste Boost Icon.png Action Boost: Haste: Activate to gain a +20% Action Boost bonus to attack speed for 20 seconds.
Rank 3:
  • Action Boost- Attack Icon.png Action Boost: Attack: Activate to gain a +8 Action Boost bonus to your attack rolls for 20 seconds.
  • Haste Boost Icon.png Action Boost: Haste: Activate to gain a +30% Action Boost bonus to attack speed for 20 seconds.
311
  • Fighter 1
Enhancement Reed in the Wind Icon.png
Reed in the Wind
Cooldown: 15 Seconds
Focus Melee Attack:
Rank 1:
  • Deals +1[W] Damage
  • If you successfully damage your target you gain a +3% Insight bonus to Dodge for 6 seconds.
Rank 2:
  • Deals +2[W] Damage
  • If you successfully damage your target you gain a +6% Insight bonus to Dodge for 6 seconds.
Rank 3:
  • Deals +3[W] Damage
  • If you successfully damage your target you gain a +9% Insight bonus to Dodge for 6 seconds.
311
  • Dodge Feat
  • Fighter 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Feat Tactical Training Icon.png
Tactics
Rank 1:
  • +1 to the DC's of your Tactical abilities
Rank 2:
  • +2 to the DC's of your Tactical abilities
Rank 3:
  • +3 to the DC's of your Tactical abilities
325
  • Fighter 2
Antirequisite
  • Master Tactics in the Half-Elf tree.
Enhancement Weapon Group Icon.png
Weapon Group Specialization
  • Kensei Focus- Archery Icon.png Kensei Focus: Archery: You gain +1 to hit and +2 damage with bows.
  • Kensei Focus- Axes Icon.png Kensei Focus: Axes: You gain +1 to hit and +2 damage with one handed axes, and +1 to hit and +3 damage with +3 damage with two handed axes.
  • Kensei Focus- Crossbows Icon.png Kensei Focus: Crossbows: You gain +1 to hit and +3 damage with non-repeating crossbows. If you possess Exotic Weapon Mastery, you gain +1 to hit and +2 damage with repeating crossbows.
  • Kensei Focus- Druidic Weapons Icon.png Kensei Focus: Druidic Weapons: You gain +1 to hit and +2 damage with one handed druidic weapons, and +1 to hit and +3 damage with two handed druidic weapons.
  • Kensei Focus- Heavy Blades Icon.png Kensei Focus: Heavy Blades: You gain +1 to hit and +2 damage with one handed heavy blades, and +1 to hit and +3 damage with two handed heavy blades.
  • Kensei Focus- Light Blades Icon.png Kensei Focus: Light Blades: You gain +1 to hit and +2 damage with light blades.
  • Kensei Focus- Maces and Clubs Icon.png Kensei Focus: Maces and Clubs: You gain +1 to hit and +2 damage with maces and clubs, and +1 to hit and +3 damage with hwo handed maces and clubs.
  • Kensei Focus- Martial Arts Icon.png Kensei Focus: Martial Arts: You gain +1 to hit and +2 damage with one handed martial arts weapons, and +1 to hit and +3 damage with two handed martial arts weapons.
  • Kensei Focus- Picks and Hammers Icon.png Kensei Focus: Picks and Hammers: You gain +1 to hit and +2 damage with one handed picks and hammers, and +1 to hit and +3 damage with two handed picks and hammers.
125
  • Weapon Focus Feat for the weapons in your Focus
  • Weapon Group Specialization (Tier 1)
  • Fighter 2
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing light or no armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
315
Kensei Focus- Martial Arts Icon.png
Ascetic Training
Your rigorous training gives you various benefits.
Rank 1:
  • Feat Lightning Reflexes Icon.png Agility: +1 Concentation, Reflex Saves, and Dodge cap
  • Enhancement Conditioning Icon.png Conditioning: +1 Fortitude Saves, +5 Hit Points, +5% Fortification
  • Enhancement Contemplation Icon.png Contemplation: +1 Concentation and Will Saves.
Rank 2:
  • Feat Lightning Reflexes Icon.png Agility: +2 Concentation, Reflex Saves, and Dodge cap
  • Enhancement Conditioning Icon.png Conditioning: +2 Fortitude Saves, +10 Hit Points, +10% Fortification
  • Enhancement Contemplation Icon.png Contemplation: +2 Concentation and Will Saves.
Rank 3:
  • Feat Lightning Reflexes Icon.png Agility: +3 Concentation, Reflex Saves, and Dodge cap
  • Enhancement Conditioning Icon.png Conditioning: +3 Fortitude Saves, +15 Hit Points, +15% Fortification
  • Enhancement Contemplation Icon.png Contemplation: +3 Concentation and Will Saves. Your passive ki regeneration is increased by 1.
315
  • Fighter 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • Passive:
    • +1 to attack rolls to confirm critical hits
    • +1 damage on critical hits (before weapon multipliers).
Rank 2:
  • Passive:
    • +2 to attack rolls to confirm critical hits
    • +2 damage on critical hits (before weapon multipliers).
Rank 3:
  • Passive:
    • +3 to attack rolls to confirm critical hits
    • +3 damage on critical hits (before weapon multipliers).
3110
  • Fighter 3
Enhancement Weapon Group Icon.png
Weapon Group Specialization
  • Kensei Focus- Archery Icon.png Kensei Focus: Archery: You gain +1 to hit and +2 damage with bows.
  • Kensei Focus- Axes Icon.png Kensei Focus: Axes: You gain +1 to hit and +2 damage with axes.
  • Kensei Focus- Crossbows Icon.png Kensei Focus: Crossbows: You gain +1 to hit and +4 damage with non-repeating crossbows. If you possess Exotic Weapon Mastery, you gain +1 to hit and +2 damage with repeating crossbows.
  • Kensei Focus- Druidic Weapons Icon.png Kensei Focus: Druidic Weapons: You gain +1 to hit and +2 damage druidic weapons.
  • Kensei Focus- Heavy Blades Icon.png Kensei Focus: Heavy Blades: You gain +1 to hit and +2 damage handed heavy blades.
  • Kensei Focus- Light Blades Icon.png Kensei Focus: Light Blades: You gain +1 to hit and +2 damage with light blades.
  • Kensei Focus- Maces and Clubs Icon.png Kensei Focus: Maces and Clubs: You gain +1 to hit and +2 damage with maces and clubs.
  • Kensei Focus- Martial Arts Icon.png Kensei Focus: Martial Arts: You gain +1 to hit and +2 damage with martial arts weapons.
  • Kensei Focus- Picks and Hammers Icon.png Kensei Focus: Picks and Hammers: You gain +1 to hit and +2 damage picks and hammers.
1210
  • Weapon Specialization Feat for the weapons in your Focus
  • Weapon Group Specialization (Tier 2)
  • Fighter 3
Enhancement Athletic Mastery Icon.png
Athletic Mastery
Rank 1:
  • +1 Maximum Dexterity bonus and Dodge cap.
  • -1 Armor Check Penalty.
Rank 2:
  • +2 Maximum Dexterity bonus and Dodge cap.
  • -2 Armor Check Penalty.
Rank 3:
  • +3 Maximum Dexterity bonus and Dodge cap.
  • -3 Armor Check Penalty.
3110
  • Mobility feat
  • Dodge feat
  • Improved Dodge
  • Fighter 3
Enhancement Shattering Strike Icon.png
Shattering Strike
Cooldown: 10 Seconds
Select a melee or ranged special attack that deals extra damage and reduces an opponent's fortification.

Enhancement Shattering Shot Icon.png Shattering Shot: Focused Ranged Attack

Enhancement Shattering Strike Icon.png Shattering Strike: Focused Melee Attack
Rank 1:
  • Deals +1[W] damage.
  • On Damage: Target loses 15% fortification for 10 seconds
Rank 2:
  • Deals +2[W] damage.
  • On Damage: Target loses 15% fortification for 10 seconds
Rank 3:
  • Deals +3[W] damage.
  • On Damage: Target loses 15% fortification for 10 seconds
3110
  • Fighter 3
Increase Ability (Strength-Dexterity-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Dexterity Icon.png Dexterity: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Fighter 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Opportunity Attack Icon.png
Opportunity Attack

Activation Cost: 1 Opportunity Attack Charge
Cooldown: 5 Seconds

Melee Attack:

  • Deals +3[W] Damage
  • Consumes 1 charge
  • On Damage: You gain 20 Melee Power for 6 Seconds
  • There is a 10% chance to regain an expended charge of this enhancement
  • 2 charges per reset
1120
  • Fighter 4
Enhancement Weapon Group Icon.png
Weapon Group Specialization
  • Kensei Focus- Archery Icon.png Kensei Focus: Archery: You gain +1 to hit and +2 damage with bows.
  • Kensei Focus- Axes Icon.png Kensei Focus: Axes: You gain +1 to hit and +2 damage with one handed axes, and +1 to hit and +4 damage with +3 damage with two handed axes.
  • Kensei Focus- Crossbows Icon.png Kensei Focus: Crossbows: You gain +1 to hit and +4 damage with non-repeating crossbows. If you possess Exotic Weapon Mastery, you gain +1 to hit and +2 damage with repeating crossbows.
  • Kensei Focus- Druidic Weapons Icon.png Kensei Focus: Druidic Weapons: You gain +1 to hit and +2 damage with one handed druidic weapons, and +1 to hit and +4 damage with two handed druidic weapons.
  • Kensei Focus- Heavy Blades Icon.png Kensei Focus: Heavy Blades: You gain +1 to hit and +2 damage with one handed heavy blades, and +1 to hit and +4 damage with two handed heavy blades.
  • Kensei Focus- Light Blades Icon.png Kensei Focus: Light Blades: You gain +1 to hit and +2 damage with light blades.
  • Kensei Focus- Maces and Clubs Icon.png Kensei Focus: Maces and Clubs: You gain +1 to hit and +2 damage with maces and clubs, and +1 to hit and +4 damage with two handed maces and clubs.
  • Kensei Focus- Martial Arts Icon.png Kensei Focus: Martial Arts: You gain +1 to hit and +2 damage with one handed martial arts weapons, and +1 to hit and +4 damage with two handed martial arts weapons.
  • Kensei Focus- Picks and Hammers Icon.png Kensei Focus: Picks and Hammers: You gain +1 to hit and +2 damage with one handed picks and hammers, and +1 to hit and +4 damage with two handed picks and hammers.
1220
  • Greater Weapon Focus Feat for the weapons in your Focus
  • Weapon Group Specialization (Tier 3)
  • Fighter 8
Enhancement Liquid Courage Icon.png
Liquid Courage

Melee Attack:

  • After drinking you will receive +50 Healing and Repair Amplification for 30 seconds.
1120
  • Fighter 4
Enhancement Strike at the Heart Icon.png
Strike at the Heart
  • Your weapon attacks have the Improved Destruction effect.
1220
  • Fighter 4
Increase Ability (Strength-Dexterity-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Dexterity Icon.png Dexterity: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Fighter 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement A Good Death (Melee) Icon.png
A Good Death

Cooldown: 15 Seconds

Select One:
Enhancement A Good Death (Melee) Icon.png Focused Melee Attack:
Enhancement A Good Death (Range) Icon.png Focused Ranged Attack:

  • Perform an attack with +1 Critical Damage Multiplier.
  • On Damage: If the target is below 30% health, deal 500 damage that scales with 400% Melee Power.
1130
  • Character Level 12
  • Fighter 5
Enhancement Strike at the Heart Icon.png
Weapon Master
  • +3 to hit and damage with all weapons.
1130
  • Weapon Group Specialization (Tier 4)
  • Character Level 12
  • Fighter 5
Enhancement One With The Blade Icon.png
One With The Blade

Passive:

  • +20 Melee and Ranged Power
  • Your melee Focus weapons are considered Centering.
  • While Centered, you may gain various benefits from levels in Monk or as a Grandmaster of Flowers.
1130
  • Character Level 12
  • Fighter 5
Enhancement Deadly Strike Icon.png
Deadly Strike

Cooldown: 20 Seconds

Select One:

  • Enhancement Deadly Strike Icon.png Focused Melee Attack: Attack to perform a melee attack that is automatically considered a critical threat.
    • On Vorpal: 500 damage which scales with Melee Power.
  • Enhancement Deadly Shot Icon.png Focused Ranged Attack: Attack to perform a melee attack that is automatically considered a critical threat.
    • On Vorpal: 500 damage which scales with Ranged Power.
1130
  • Character Level 12
  • Fighter 5
Enhancement A Good Death Icon.png
A Good Death
  • You gain a +1 Competence bonus to Critical Threat Range with your Focus weapons.
1130
  • Improved Critical feat for your focus weapon
  • Character Level 12
  • Fighter 5