Kensei Tree

From DDO Compendium


Tree For: Fighter
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Kensei Tree.png
Overview

The kensei masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some kensei become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.

Most characters who become kensei aspire to the class from the beginning of their careers. Often, other kensei or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a kensei.

A kensei can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensei swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensei must travel, and some tread that path.

Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Weapon Group Icon.png
Kensei Focus

Multiple Selection

Select a group of weapons as your Kensei Focus. You gain +1 to hit with these weapons.
110
  • Fighter 1
Enhancement Spiritual Bond Icon.png
Spiritual Bond
  • When you have a weapon equipped in your main hand that is part of your Focus, it gains:
    • On Vorpal: When you have less stacks of Battle Meditation than the number of cores
      • +1 Stack of Battle Meditation


Battle Meditation: This weapon gains a +1 Insight bonus to Enhancement bonus

  • Lasts 20 seconds
  • Stacks up to 10 times
  • On timer expiration, 1 stack of Battle Meditation is removed at a time
115
  • Kensei Focus
  • Fighter 3
Enhancement Strike With No Thought Icon.png
Strike With No Thought
  • +1 Competence Bonus to Critical Damage Multiplier
  • When you have a weapon equipped in your main hand that is part of your Focus
    • +1% Doublestrike (for melee)
    • +1% Doubleshot (for ranged)
    • Each additional Core Ability you acquire:
      • +1% Doublestrike (for melee)
      • +1% Doubleshot (for ranged)
1110
  • Spiritual Bond
  • Fighter 6
Enhancement Power Surge Icon.png
Power Surge

Activation Cost: 1 Action Boost
Cooldown: 1 Minute

Action Boost:

  • +8 Psionic bonus to all attributes
  • If you can generate Ki
    • On Hit: +2 Ki
  • Lasts 60 seconds
  • 5 Uses per rest
1120
  • Strike With No Thought
  • Fighter 12
Enhancement One Cut Icon.png
One Cut

Cooldown: 60 seconds

  • Activate:
    • +1 Critical Multiplier
    • Lasts 15 seconds
  • Passive:
    • +20 Melee Power
    • +20 Ranged Power
1130
  • Power Surge
  • Fighter 18
Enhancement Alacrity Icon.png
Alacrity
  • +2 to all ability scores
  • +15% Doublestrike
  • +15% Doubleshot
  • +4 Action Boost uses
  • +2 to the DCs of all Tactical feats
1140
  • One Cut
  • Fighter 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Extra Action Boost Icon.png
Extra Action Boost
You can use each of your action boosts additional times per rest.
Rank 1:
  • +1 Action Boost Use
Rank 2:
  • +2 Action Boost Uses
Rank 3:
  • +3 Action Boost Uses
321
  • Fighter 1
Enhancement Weapon Group Icon.png
Weapon Group Specialization

Multiple Selection

+1 to Hit and Damage in selected Focus
121
  • Kensei Focus of specific group
  • Fighter 1
Artificer Weapon Training Icon.png
Exotic Weapon Mastery
  • Adds exotic weapons to your Kensei Focus:
    • Axes:
      • Dwarven Axe
    • Crossbows:
      • Great Crossbows
      • Heavy Repeating Crossbows
      • Light Repeating Crossbows
    • Heavy Blades:
      • Bastard Swords
      • Khopeshes
    • Does not grant Weapon Proficiency
121
  • Weapon Group Specialization (Tier 1)
  • Kensei Focus of: Crossbows, Axes, or Heavy Blades
  • Fighter 1
Action Boost 1 Icon.png
Action Boost

Multiple Selection

Choose between Attack and Haste Action Boosts
311
  • Fighter 1
Enhancement Reed in the Wind Icon.png
Reed in the Wind
Cooldown: 15 Seconds
Focus Melee Attack:
Rank 1:
  • +1[W] Damage
  • Upon damage to your target you gain:
    • +3% Insight bonus to Dodge
Rank 2:
  • Deals +2[W] Damage
  • Upon damage to your target you gain:
  • +6% Insight bonus to Dodge
Rank 3:
  • Deals +3[W] Damage
  • Upon damage to your target you gain:
  • +9% Insight bonus to Dodge
Lasts 6 Seconds
311
  • Dodge Feat
  • Fighter 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Tactical Training Icon.png
Tactics
Rank 1:
  • +1 Tactical DC's
Rank 2:
  • +2 Tactical DC's
Rank 3:
  • +3 Tactical DC's
325
  • Fighter 2
Antirequisite
  • Master Tactics in the Half-Elf tree.
Enhancement Weapon Group Icon.png
Weapon Group Specialization

Multiple Selection

Bonuses to Hit and Damage in selected Focus
125
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing Light or No Armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
315
Kensei Focus- Martial Arts Icon.png
Ascetic Training

Multiple Selection

Your rigorous training gives you various benefits
315
  • Fighter 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • +1 to Confirm Critical Hits
  • +1 Damage on Critical Hits
Rank 2:
  • +2 to Confirm Critical Hits
  • +2 Damage on Critical Hits
Rank 3:
  • +3 to Confirm Critical Hits
  • +3 Damage on Critical Hits
3110
  • Fighter 3
Enhancement Weapon Group Icon.png
Weapon Group Specialization

Multiple Selection

Bonuses to Hit and Damage in selected Focus
1210
Enhancement Athletic Mastery Icon.png
Athletic Mastery
Rank 1:
  • +1 Maximum Dexterity Bonus
  • +1 Dodge Cap
  • -1 Armor Check Penalty
Rank 2:
  • +2 Maximum Dexterity Bonus
  • +2 Dodge Cap
  • -2 Armor Check Penalty
Rank 3:
  • +3 Maximum Dexterity Bonus
  • +3 Dodge Cap
  • -3 Armor Check Penalty
3110
Enhancement Shattering Strike Icon.png
Shattering Strike

Multiple Selection

Select a melee or ranged special attack
3110
  • Fighter 3
Increase Ability (Strength-Dexterity-Wisdom) Icon.png
Strength, Dexterity, or Wisdom

Multiple Selection

+1 Strength, Dexterity, or Wisdom
1210
  • Fighter 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Opportunity Attack Icon.png
Opportunity Attack

Activation Cost: 1 Charge
Cooldown: 5 Seconds

Melee Attack:

  • +3[W]
  • On Damage:
    • +20 Melee Power
    • Lasts 6 Seconds
    • 10% chance to regain a charge
  • 2 charges per rest
1120
  • Fighter 4
Enhancement Weapon Group Icon.png
Weapon Group Specialization

Multiple Selection

Bonuses to Hit and Damage in selected Focus
1220
Enhancement Liquid Courage Icon.png
Liquid Courage

Whenever you drink a potion gain:

  • +50 Healing Amplification
  • +50 Repair Amplification
  • Lasts 30 seconds
1120
  • Fighter 4
Enhancement Strike at the Heart Icon.png
Strike at the Heart
1220
  • Fighter 4
Increase Ability (Strength-Dexterity-Wisdom) Icon.png
Strength, Dexterity, or Wisdom

Multiple Selection

+1 Strength, Dexterity, or Wisdom
1220
  • Strength, Dexterity, or Wisdom (Tier 3)
  • Fighter 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement A Good Death (Melee) Icon.png
A Good Death

Multiple Selection

Select a melee or ranged version of this enhancement
1130
  • Character Level 12
  • Fighter 5
Enhancement Strike at the Heart Icon.png
Weapon Master
  • +3 To Hit
  • +3 To Damage
1130
  • Character Level 12
  • Weapon Group Specialization (Tier 4)
  • Fighter 8
Enhancement One With The Blade Icon.png
One With The Blade
  • +20 Melee Power
  • +20 Ranged Power
  • While wielding a Melee weapon in your focus:
    • You can now be centered
1130
  • Character Level 12
  • Fighter 5
Enhancement Deadly Strike Icon.png
Deadly Strike

Multiple Selection

Select a melee or ranged version of this enhancement
1130
  • Character Level 12
  • Fighter 5
Enhancement Keen Edge Icon.png
Keen Edge
  • While wielding a Focus Weapon:
    • +1 Competence bonus to Critical Threat Range
1130