Radiant Servant Tree

From DDO Compendium
Tree For: Cleric
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Radiant Servant Tree.png
Overview

Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.

Almost all radiant servants spend their prior careers as clerics.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Healing Domain Icon.png
Healing Domain
  • For each action point spent in this tree, you gain:
    • 0.5 Universal Spell Power
    • 1 Positive Energy Spell Power
    • These stack, effectively giving 1.5% bonus to base healing of Positive Energy Spells
110
  • Cleric 1
Spell Cure Moderate Wounds Icon.png
Cure Moderate Wounds

Activation Cost: 4 Spell Points
Cooldown: 6 Seconds

Spell Cure Moderate Wounds Icon.pngSpell-Like Ability:
Cure Moderate Wounds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
115
  • Healing Domain
  • Cleric 3
Enhancement Positive Energy Burst Icon.png
Positive Energy Burst

Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds

Spell Positive Energy Burst Icon.pngSpell-Like Ability:
Positive Energy Burst
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Passive: You gain +1% Positive Energy Spell Critical Chance.
1110
  • Cure Moderate Wounds
  • Cleric 6
Enhancement Improved Empower Healing Icon.png
Improved Empower Healing
  • You gain +1% Positive Energy Spell Critical Chance.
  • The Empower Healing metamagic now grants +100 Positive Energy Spell Power instead of +75.
1120
  • Positive Energy Burst
  • Cleric 12
Enhancement Positive Energy Shield Icon.png
Positive Energy Shield

Cooldown: 30 Seconds

Channel Divinity:

  • Your living ally receives temporary hit points equal to your Heal skill. While this hit points remain, your target receives a +10% Sacred bonus to healing they receive from positive energy.
  • Passive: You gain +1% Positive Energy Spell Critical Chance.
1130
  • Improved Empower Healing
  • Cleric 18
Enhancement Radiant Servant Icon.png
Radiant Servant
  • You gain +4 Wisdom
  • Every fifth positive energy spell you cast deals maximum healing and has +50% chance to critical.
1140
  • Positive Energy Shield
  • Cleric 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Divine Aid Icon.png
Divine Aid
  • +3% Positive Spell Crit Damage
111
  • Cleric 1
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +3 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +6 Save DC to offensive Wands
311
  • Cleric 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Enhancement Divine Cleansing Icon.png
Divine Cleansing
Activation Cost: 1 Turn Undead
Cooldown: 2 seconds
Channel Divinity:
Rank 1:
  • Removes all Disease and Poison effects from your target.
  • Leaves a lingering immunity to natural and magical diseases and poisons for 12 seconds per Cleric level.
Rank 2:
  • Removes all Blindness, Curse, Disease and Poison effects from your target.
  • Leaves a lingering immunity to natural and magical diseases and poisons for 12 seconds per Cleric level.
Rank 3:
  • Removes all Blindness, Curse, Disease, Paralysis, Petrification, and Poison effects from your target.
  • Leaves a lingering immunity to natural and magical diseases and poisons for 12 seconds per Cleric level.
311
  • Cleric 1
Enhancement Bliss Icon.png
Bliss
When you use a Turn Attempt for any reason, you gain:
Rank 1:
  • 3 Temporary Hit Points for each Healing Core Ability you possess.
Rank 2:
  • 4 Temporary Hit Points for each Healing Core Ability you possess.
Rank 3:
  • 5 Temporary Hit Points for each Healing Core Ability you possess.
311
  • Cleric 1
Enhancement Altruism Icon.png
Altruism
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
311
  • Cleric 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Empower Healing Icon.png
Efficient Empower Healing
Reduce the cost of Healing spells cast while the Empower Healing Spell feat is activate:
Rank 1:
  • -1 spell point cost.
Rank 2:
  • -2 spell point cost.
Rank 3:
  • -4 spell point cost.
325
  • Extra Turning
  • Cleric 2
Enhancement Purge Dark Magics Icon.png
Purge Dark Magics
Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds
Channel Divinity:
Rank 1:
  • Dispels 1 hostile magical effect your target.
Rank 2:
  • Dispels 2 hostile magical effect your target.
Rank 3:
  • Dispels 3 hostile magical effect your target.
315
  • Divine Cleansing
  • Cleric 2
Enhancement Divine Healing Icon.png
Divine Healing
Activation Cost: 1 Turn Undead
Cooldown: 2 Seconds
Channel Divinity
Rank 1:
  • Your target heals 1d4 Hit Points every 2 seconds for 2 seconds per point of Heal skill you possess.
Rank 2:
  • Your target heals 2d4 Hit Points every 2 seconds for 2 seconds per point of Heal skill you possess.
Rank 3:
  • Your target heals 4d4 Hit Points every 2 seconds for 2 seconds per point of Heal skill you possess.
315
  • Cleric 2
Enhancement Improved Turning Icon.png
Improved Turning
Rank 1:
  • +1 Turn Attempt per Rest
  • You count as 1 level higher when turning undead.
    • This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.
  • You add an additional 2 to the number of hit dice you can turn.
Rank 2:
  • +2 Turn Attempt per Rest
  • You count as 2 levels higher when turning undead.
    • This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.
  • You add an additional 4 to the number of hit dice you can turn.
Rank 3:
  • +3 Turn Attempt per Rest
  • You count as 3 level higher when turning undead.
    • This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn.
  • You add an additional 6 to the number of hit dice you can turn.
315
  • Extra Turning
  • Cleric 2
Enhancement Mighty Turning Icon.png
Mighty Turning
  • Undead that you successfully turn are instead destroyed.
115
  • Improved Turning
  • Cleric 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Divine Aid Icon.png
Divine Aid
  • +3% Positive Spell Crit Damage
1110
  • Cleric 3
Enhancement Intense Healing Icon.png
Intense Healing
Rank 1:
  • Your Positive Energy spells are cast at +1 caster level.
Rank 2:
  • Your Positive Energy spells are cast at +2 caster level.
Rank 3:
  • Your Positive Energy spells are cast at +3 caster level.
3110
  • Cleric 3
Enhancement Unyielding Sovereignty Icon.png
Unyielding Sovereignty

Cooldown: 5 Minutes

  • Activate: Fully heals all hit point damage done to a targeted ally.
    • Removes ability damage, death penalty effects, negative levels
    • Removes the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned and stunned.
1210
  • Cleric 3
Enhancement Martyrdom Icon.png
Martyrdom

Toggle: When you are killed, four turn attempts are expended:

  • All nearby living allies and enemy undead receive 1000 positive energy healing and are affected by your Divine Cleansing ability if you possess it.
  • This healing effect is unaffected by Spell Power.
  • This ability has no effect if you have insufficient turn attempts when you die.
1110
  • Cleric 3
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Cleric 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Divine Aid Icon.png
Divine Aid
  • +3% Positive Spell Crit Damage
1120
  • Cleric 4
Enhancement Incredible Healing Icon.png
Incredible Healing
Rank 1:
  • The maximum caster level of your Positive Energy spells are increased by 1.
Rank 2:
  • The maximum caster level of your Positive Energy spells are increased by 2.
Rank 3:
  • The maximum caster level of your Positive Energy spells are increased by 3.
3120
  • Intense Healing
  • Cleric 4
Enhancement Divine Health Icon.png
Divine Health
  • You are immune to natural, magical, and supernatural diseases.
1220
  • Cleric 4
Enhancement Endless Turning Icon.png
Endless Turning
Rank 1:
  • Turn Undead uses regenerate at a base of one every 2 minutes, or 10% faster if it already regenerates.
Rank 2:
  • Turn Undead uses regenerate an additional 10% faster.
Rank 3:
  • Turn Undead uses regenerate an additional 10% faster.
3120
  • Cleric 4
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Cleric 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Positive Energy Aura Icon.png
Positive Energy Aura

Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds

Spell Positive Energy Aura Icon.pngSpell-Like Ability:
Positive Energy Aura
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Cleric 5
Enhancement Cure Focus Icon.png
Cure Focus
  • Your Cure Wounds spells have no maximum caster level.
1130
  • Incredible Healing
  • Character Level 12
  • Cleric 5
Enhancement Pacifism Icon.png
Radiance

Activation Cost: 30 Spell Points
Cooldown: 1 Minute

  • All allies in the dungeon (regardless of distance) gain:
    • The effects of the Greater Restoration Spell
    • Have Paralysis removed
    • Have Stun removed
    • Have Knockdown/Trip removed
  • You may use this while Crowd Controlled
1130
  • Character Level 12
  • Cleric 5
Enhancement Reactive Heal Icon.png
Reactive Heal

Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds

Channel Divinity:

  • The next time your target falls below half hit points, they receive 250 positive energy healing.
  • A target can only benefit from a Reactive Heal once every three minutes (reset by resting).
  • This healing effect is unaffected by Spell Power.
1130
  • Martyrdom
  • Character Level 12
  • Cleric 5
Enhancement Divine Energy Resistance Icon.png
Divine Energy Resistance

Activation Cost: 75 Spell Points
Cooldown: 6 Seconds

1130
  • Character Level 12
  • Cleric 5