Radiant Servant Tree

From DDO Compendium


Tree For: Cleric
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Radiant Servant Tree.png
Overview

Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.

Almost all radiant servants spend their prior careers as clerics.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Healing Domain Icon.png
Healing Domain

For each action point spent in this tree, you gain:

  • 0.5 Universal Spell Power
  • 1 Positive Energy Spell Power
  • These stack, effectively giving 1.5% bonus to base healing of Positive Energy Spells
110
  • Cleric 1
Spell Cure Moderate Wounds Icon.png
Cure Moderate Wounds

Activation Cost: 4 Spell Points
Cooldown: 6 Seconds

Spell Cure Moderate Wounds Icon.pngSpell-Like Ability:
Cure Moderate Wounds
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
115
  • Healing Domain
  • Cleric 3
Enhancement Positive Energy Burst Icon.png
Positive Energy Burst
Spell Positive Energy Burst Icon.pngSpell-Like Ability:
Positive Energy Burst
Metamagic: Empower, Empower Healing, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 1 Turn Undead

Channel Divinity: A wave of positive energy that expands from the caster, healing 1d8 plus 1 per Cleric level to all nearby allies, as well as removing 1d4 negative levels and 1d6 points of ability damage. Undead are instead damaged by the energy, taking 1d8 points of damage per Cleric level - a successful Will save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


  • Passive:
    • +1% Positive Energy Spell Critical Chance
1110
  • Cure Moderate Wounds
  • Cleric 6
Enhancement Improved Empower Healing Icon.png
Improved Empower Healing
  • +1% Positive Energy Spell Critical Chance
  • The Empower Healing Spell feat now:
    • Grants +100 Positive Energy Spell Power
    • instead of +75
1120
  • Positive Energy Burst
  • Cleric 12
Enhancement Positive Energy Shield Icon.png
Positive Energy Shield

Cooldown: 30 Seconds

Channel Divinity:

  • Your living ally receives temporary hit points equal to your Heal skill
  • While these hit points remain
    • Target receives a +10% Sacred bonus to healing they receive from positive energy
  • Passive: You gain +1% Positive Energy Spell Critical Chance.
1130
  • Improved Empower Healing
  • Cleric 18
Enhancement Radiant Servant Icon.png
Radiant Servant
  • +4 Wisdom
  • Every fifth positive energy spell you cast:
    • Deals maximum healing
    • +50% chance to critical
1140
  • Positive Energy Shield
  • Cleric 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Aid Icon.png
Divine Aid
  • +3% Positive Spell Crit Damage
111
  • Cleric 1
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
311
  • Cleric 1
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Enhancement Divine Cleansing Icon.png
Divine Cleansing
Activation Cost: 1 Turn Undead
Cooldown: 2 seconds
Channel Divinity: Your Target:
Rank 1:
  • Has removed:
    • Disease
    • Poison
Rank 2:
  • Has removed:
    • Blindness
    • Curse
    • Disease
    • Poison
Rank 3:
  • Has removed:
    • Blindness
    • Curse
    • Disease
    • Paralysis
    • Petrification
    • Poison
  • Leaves a lingering immunity to:
    • Natural and magical Diseases
    • Natural and Magical Poisons
    • Lasts 12 seconds per Cleric level
311
  • Cleric 1
Enhancement Bliss Icon.png
Bliss
When you use a Turn Attempt for any reason, you gain:
Rank 1:
  • 3 Temporary Hit Points per Healing Core Ability
Rank 2:
  • 4 Temporary Hit Points per Healing Core Ability
Rank 3:
  • 5 Temporary Hit Points per Healing Core Ability
311
  • Cleric 1
Enhancement Altruism Icon.png
Altruism
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
311
  • Cleric 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Efficient Empower Healing Icon.png
Efficient Empower Healing
Reduce the cost of Healing spells cast while the Empower Healing Spell feat is activate:
Rank 1:
Rank 2:
Rank 3:
325
  • Empower Healing Feat
  • Cleric 2
Enhancement Purge Dark Magics Icon.png
Purge Dark Magics
Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds
Channel Divinity: Dispels magical effects from your target:
Rank 1:
  • 1 effect
Rank 2:
  • 2 effects
Rank 3:
  • 3 effects
315
  • Cleric 2
Enhancement Divine Healing Icon.png
Divine Healing
Activation Cost: 1 Turn Undead
Cooldown: 2 Seconds
Channel Divinity: Your target heals every 2 seconds:
Rank 1:
  • 1d4 Hit Points
Rank 2:
  • 2d4 Hit Points
Rank 3:
  • 4d4 Hit Points
Lasts 2 seconds per point of Heal skill
315
  • Cleric 2
Enhancement Improved Turning Icon.png
Improved Turning
Rank 1:
  • +1 Turn Attempt per Rest
  • +1 level when turning undead
  • +2 hit dice you can turn
Rank 2:
  • +2 Turn Attempt per Rest
  • +2 level when turning undead
  • +4 hit dice you can turn
Rank 3:
  • +3 Turn Attempt per Rest
  • +3 level when turning undead
  • +6 hit dice you can turn
315
  • Cleric 2
Enhancement Mighty Turning Icon.png
Mighty Turning

Upon successful turning of undead:

  • They are destroyed
115
  • Improved Turning
  • Cleric 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Aid Icon.png
Divine Aid
  • +3% Positive Spell Crit Damage
1110
  • Cleric 3
Enhancement Intense Healing Icon.png
Intense Healing
Your Positive Energy spells are cast at:
Rank 1:
  • +1 caster level
Rank 2:
  • +2 caster level
Rank 3:
  • +3 caster level
3110
  • Cleric 3
Enhancement Unyielding Sovereignty Icon.png
Unyielding Sovereignty

Cooldown: 5 Minutes

Activate: Targeted ally:

  • Fully heals
  • Removes:
    • Ability damage
    • Death penalty effects
    • Negative levels
    • Blinded
    • Dazed
    • Deafened
    • Diseased
    • Exhausted
    • Fatigued
    • Feebleminded
    • Insanity
    • Nauseated
    • Poisoned
    • Stunned
1210
  • Cleric 3
Enhancement Martyrdom Icon.png
Martyrdom

Toggle: When you are killed:

  • Four turn attempts are expended:
    • All nearby living allies and enemy undead receive
      • 1000 positive energy healing
      • Are affected by any Divine Cleansing ability you possess
    • This healing effect is unaffected by Spell Power.
    • This ability has no effect if you have insufficient turn attempts when you die
1110
  • Cleric 3
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Multiple Selection

+1 Charisma or Wisdom
1210
  • Cleric 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Aid Icon.png
Divine Aid
  • +3% Positive Spell Crit Damage
1120
  • Cleric 4
Enhancement Incredible Healing Icon.png
Incredible Healing
The maximum caster level of your Positive Energy spells are increased by:
Rank 1:
  • 1 Level
Rank 2:
  • 2 Level
Rank 3:
  • 3 Level
3120
  • Intense Healing
  • Cleric 4
Enhancement Divine Health Icon.png
Divine Health
  • You are immune to:
    • Natural diseases
    • Magical diseases
    • Supernatural diseases
1220
  • Cleric 4
Enhancement Endless Turning Icon.png
Endless Turning
Turn Undead uses regenerate:
Rank 1:
  • One every 2 minutes
  • If you already have regeneration to Turn Undead
    • 10% faster if it already regenerates
Rank 2:
  • An additional 10% faster
Rank 3:
  • Additional 10% faster
3120
  • Cleric 4
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Multiple Selection

+1 Charisma or Wisdom
1220
  • Increase Ability (Tier 3)
  • Cleric 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Positive Energy Aura Icon.png
Positive Energy Aura
Spell Positive Energy Aura Icon.pngSpell-Like Ability:
Positive Energy Aura
Metamagic: Empower Healing
Cooldown: 6 Seconds
Activation Cost: 1 Turn Undead

Channel Divinity: A positive energy aura envelops you in an aura of healing, positive energy, and affects a number of targets equal to Cleric level. Allies within the aura are healed 1 hit point per 3 Cleric levels as long as they remain within it. Undead enemies are damaged for the same amount.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Cleric 5
Enhancement Cure Focus Icon.png
Cure Focus
  • Cure Wounds spells now:
    • Have no maximum caster level
1130
  • Incredible Healing
  • Character Level 12
  • Cleric 5
Enhancement Pacifism Icon.png
Radiance

Activation Cost: 30 Spell Points
Cooldown: 1 Minute

  • All allies in the dungeon (regardless of distance) gain:
    • The effects of the Greater Restoration Spell
    • Have Paralysis removed
    • Have Stun removed
    • Have Knockdown/Trip removed
  • You may use this while Crowd Controlled
1130
  • Character Level 12
  • Cleric 5
Enhancement Reactive Heal Icon.png
Reactive Heal

Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds

Channel Divinity:

  • The next time your target falls below half hit points, they receive 250 positive energy healing.
  • A target can only benefit from a Reactive Heal once every three minutes (reset by resting).
  • This healing effect is unaffected by Spell Power.
1130
  • Character Level 12
  • Cleric 5
Enhancement Divine Energy Resistance Icon.png
Divine Energy Resistance
Enhancement Divine Energy Resistance Icon.pngSpell-Like Ability:
Divine Energy Resistance
Metamagic: Enlarge, Extend, Quicken
Cooldown: 6 Seconds
Activation Cost: 75 Spell Points

Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character level to all allies in the standard area of effect; centered on the caster. This does not stack with Resist Energy spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Cleric 5