Arcane Archer (Racial) Tree

From DDO Compendium


Tree For: Elf
Unlock
Free
Arcane Archer (Racial) Tree.png
Overview

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Among elves, Arcane Archers are some of their most elite warriors. These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.

You gain access to the Racial Arcane Archer enhancement tree from Tier 3 of the Elf, Half-Elf, Morninglord) Racial Enhancement tree. You need to click the "Accept" button to spend the points before you can select the tree.

The Racial Arcane Archer tree uses your total character level instead of Ranger level for requisites, but advances Core Abilities at a slower rate. not reaching capstone until well into epic levels (what would be Level 20 in the Ranger AA tree). You cannot spend action points in both the Ranger: Arcane Archer and Racial Arcane Archer trees.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arcane Archer Icon.png
Arcane Archer
  • While having a bow equipped:
    • +1 Enhancement bonus
    • It now grants Spell Power
110
  • Character Level 1
Enhancement Morphic Arrows Icon.png
Morphic Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • Arrows now deal bludgeoning, piercing, and slashing damage


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
115
  • Arcane Archer
  • Character Level 4
Enhancement Metalline Arrows Icon.png
Metalline Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • Arrows now bypass all metallic damage reduction


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
1110
  • Morphic Arrows
  • Character Level 8
Enhancement Aligned Arrows Icon.png
Aligned Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • Arrows now bypass all alignment based damage reduction


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
1120
  • Metalline Arrows
  • Character Level 15
Enhancement Shadow Arrows Icon.png
Shadow Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Secondary Imbue Toggle:

  • When wielding a bow
    • +5% Doubleshot


Passive:

  • While having a bow equipped:
    • +1 Enhancement bonus
    • +1 Competence bonus to Critical Damage Multiplier
1130
  • Aligned Arrows
  • Character Level 22
Enhancement Mystical Archer Icon.png
Mystical Archer
  • +4 Dexterity
  • +20% Doubleshot
  • While having a bow equipped:
    • +1 Enhancement bonus
1140
  • Shadow Arrows
  • Character Level 25
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Conjure Arrows Icon.png
Conjure Arrows

Cooldown: 3 Seconds

Activate:

  • Create a stack of returning +1 arrows
  • Lasts until log out
121
  • Character Level 1
Antirequisite
  • Conjure Arrows in other trees
Enhancement True Strike Icon.png
True Strike
Activation Cost: 2 Spell Points
Cooldown: 3 Seconds
Ranged Archery Attack: Perform a ranged attack, with:
Rank 1:
  • +20 To Hit
Rank 2:
  • +20 To Hit
  • +2 Insight bonus To Hit
  • Lasts 6 Seconds
Rank 3:
  • +20 To Hit
  • +4 Insight bonus To Hit
  • Lasts 12 Seconds
311
  • Character Level 1
Feat Magical Training Icon.png
Energy of the Wild
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
311
  • Character Level 1
Antirequisite
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d8 Corrosive/Flaming/Frost/Shock Arrows
121
  • Character Level 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
  • +1 To Hit
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
  • +2 To Hit
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
  • +3 To Hit
311
  • Character Level 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dispelling Shot Icon.png
Dispelling Shot
Activation Cost: 5 Spell Points
Cooldown: 3 Seconds
Ranged Archery Attack: Perform a ranged attack that:
Rank 1:
  • +1[W]
  • Dispels 1 beneficial effect from target
Rank 2:
  • +2[W]
  • Dispels 2 beneficial effects from target
Rank 3:
  • +3[W]
  • Dispels 3 beneficial effects from target
325
  • Character Level 2
Enhancement Force Arrows Icon.png
Force Arrows
Activation Cost: 20 Spell Points
Cooldown: 10 Seconds
Arcane Archer Imbue Toggle: Arrows gain:
Rank 1:
Rank 2:
Rank 3:
  • +1d4 Force Damage
  • Ghost Touch
  • On Critical:
    • +1d10 to 3d10 Force Damage based on weapon critical multiplier
Scales with Spell Power and Elemental Damage Dice
325
  • Character Level 2
Enhancement Inferno Shot Icon.png
Inferno Shot
Activation Cost: 6 Spell Points
Cooldown: 3 Seconds
Ranged Archery Attack: Perform a ranged attack that:
Rank 1:
  • +1 Stack of Infernal
Rank 2:
  • +1[W] Damage
  • +1 Stack of Infernal
Rank 3:
  • +2[W] Damage
  • +1 Stack of Infernal

Inferno:

  • +1d6 Fire Damage per Stack
  • Ticks Every 2 seconds
  • Lasts 6 seconds
  • Stacks up to 20 times
  • Lose one stack at a time
315
  • Character Level 2
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d8 Corrosive/Flaming/Frost/Shock Arrows or +2 Damage Dice
125
  • Elemental Arrows (Tier 1)
  • Character Level 2
Action Boost 1 Icon.png
Action Boost

Multiple Selection

+4/6/8 Attack or +5/10/15 Energy Resistance
125
  • Character Level 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Shattermantle Shot Icon.png
Shattermantle Shot
Activation Cost: 4 Spell Points
Cooldown: 3 Seconds
Ranged Archery Attack:
Rank 1:
  • +1[W]
  • On Hit: Target gains 1 stack of Reduced Spell Resistance
  • On Vorpal Hit: Shattermantle
    • -100 Spell Resistance for 10 seconds.
    • Will DC: 10 + Half Ranger Level + Wisdom Modifier Negates
Rank 2:
  • +2[W]
  • On Hit: Target gains 2 stack of Reduced Spell Resistance
  • On Vorpal Hit: Shattermantle
    • -100 Spell Resistance for 10 seconds.
    • Will DC: 14 + Half Ranger Level + Wisdom Modifier Negates
Rank 3:
  • +3[W]
  • On Hit: Target gains 3 stack of Reduced Spell Resistance
  • On Vorpal Hit: Shattermantle
    • -100 Spell Resistance for 10 seconds.
    • Will DC: 18 + Half Ranger Level + Wisdom Modifier Negates
Reduced Spell Resistance: -1 Spell Resistance. This effect can stack 100 times
3110
  • Character Level 3
Enhancement Terror Arrows Icon.png
Terror Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Imbue Toggle:

  • On Hit: Target is feared
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
  • On Vorpal: Target is subject to a Phantasmal Killer effect


Passive:

  • +1 Enchantment DC
1210
  • Character Level 3
Enhancement Soul Magic Icon.png
Soul Magic
  • On Hit with Bow:
    • 15% chance to gain 10 Temporary Spell Points
    • Lasts 1 Minute
  • +10 Universal Spell Power
1110
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d8 Corrosive/Flaming/Frost/Shock Arrows or +2 Damage Dice
1210
  • Elemental Arrows (Tier 2)
  • Character Level 3
Increased Ability (Dexterity-Wisdom) Icon.png
Dexterity or Wisdom

Multiple Selection

+1 Dexterity or Wisdom
1210
  • Character Level 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Banishing Arrows Icon.png
Banishing Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Imbue Toggle: Arrows gain:

  • On Hit: Target gains:
    • -1 Physical Resistance Rating
    • -1 Magical Resistance Rating
    • Stacks up to 25 times
    • 5 stacks fade away every 3 seconds
  • On Vorpal: Banish an extraplaner creature back to their home plain
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
    • Bosses are not effected


Passive:

  • +1 bonus to DC of Enchantment Spells
1120
  • Character Level 4
Enhancement Paralyzing Arrows Icon.png
Paralyzing Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Imbue Toggle:

  • On Hit:
    • Target is paralyzed
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus negates
    • On Save:
      • -10% Movement Speed
      • -10% Attack Speed


Passive:

  • +1 bonus to DC of Enchantment Spells
1220
  • Terror Arrows
  • Character Level 4
Enhancement Smiting Arrows Icon.png
Smiting Arrows

Activation Cost: 20 Spell Points
Cooldown: 10 Seconds

Arcane Archer Imbue Toggle:

  • On Hit:
  • On Vorpal:
    • Destroys a construct
    • Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus save negates
    • Bosses are not effected


Passive:

  • +1 bonus to DC of Enchantment Spells
1120
  • Character Level 4
Enhancement Elemental Arrows Icon.png
Elemental Arrows

Multiple Selection

+1d8 Corrosive/Flaming/Frost/Shock Arrows or +2 Damage Dice
1220
  • Elemental Arrows (Tier 3)
  • Character Level 4
Increased Ability (Dexterity-Wisdom) Icon.png
Dexterity or Wisdom

Multiple Selection

+1 Dexterity or Wisdom
1220
  • Dexterity or Wisdom (Tier 3)
  • Character Level 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Soul Magic Icon.png
Moonbow
  • While wielding a bow:
    • +20 Temporary Spell Points
    • Ticks every 30 Seconds
    • Lasts for 10 Seconds
  • +10 Universal Spell Power
1230
  • Character Level 12
Enhancement Arrow of Slaying Icon.png
Arrow of Slaying

Activation Cost: 20 Spell Points
Cooldown: 20 Seconds

Ranged Archery Attack:

  • +250 damage
  • On Critical:
    • Multiplied by Critical Multiplier
1230
  • Character Level 12
Enhancement Final Strike Icon.png
Final Strike

Activation Cost: 5 Spell Points
Cooldown: 18 Seconds

Ranged Archery Attack:

  • On Hit: AOE damage that:
    • Inflicts Vulerability
    • More injured enemies receive increased damage.
    • Scales with Ranged Power
1230
  • Character Level 12
Enhancement Elemental Damage Icon.png
Improved Elemental Arrows

Multiple Selection

Additional Elemental Dice or Update Elemental Damage
1230
  • Character Level 12
  • Elemental Arrows (Tier 4)
Enhancement Runebow Icon.png
Runebow

While wielding a bow:

  • +2 Enchantment bonus
  • It is now considered a Magic Weapon
1230
  • Character Level 12