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Pale Master Tree

From DDO Compendium
Tree For: Wizard
Unlock
Free
Pale Master Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Dark Reaping Icon.png
Dark Reaping

For each action point spent in this tree, you gain:

  • 0.75 Universal Spell Power
  • 0.75 Negative Energy Spell Power
110
  • Wizard 1
Enhancement Shroud of the Zombie Icon.png
Shroud of the Zombie

Activation Cost: 25 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a zombie. While in this form, you hunger for brains and gain:

  • +2 Strength
  • +2 Constitution
  • -2 Intelligence
  • -4 Charisma
  • Damage Reduction 5/Slashing
  • +1[W] Unarmed Damage
  • -20% attack speed
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • Positive Energy and Repair Spells do not effect you
  • You take double damage from Light energy
  • You are considered undead rather than your original type for the purpose of most effects
115
  • Dark Reaping
  • Wizard 3
Enhancement Shroud of the Vampire Icon.png
Shroud of the Vampire

Activation Cost: 50 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a vampire. While in this form, you gain:

  • +2 Strength
  • +2 Charisma
  • +2 DC's to Enchantment Spells
  • Generate 25% less threat from spells and attacks
  • On Vorpal Melee Hit: Your attack causes Energy Drain, inflicting 1 Negative level to your victim
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • Positive Energy and Repair Spells do not effect you
  • You take triple damage from Light energy
  • You are considered undead rather than your original type for the purpose of most effects
1110
  • Shroud of the Zombie
  • Wizard 6
Enhancement Shroud of the Wraith Icon.png
Shroud of the Wraith

Activation Cost: 75 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a wraith. While in this form:

  • Enemy attacks have a 25% chance to miss you due to incorporeality
  • You float as if affected by featherfall
  • +20 bonus to the Move Silently and Balance skills
  • Your attacks function as if they had Ghost Touch
  • On Critical Melee Hit: Your attack deals 1d6 Constitution damage to the victim
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • Positive Energy and Repair Spells do not effect you
  • You take double damage from Light energy
  • You are considered undead rather than your original type for the purpose of most effects
1120
  • Shroud of the Vampire
  • Wizard 12
Enhancement Shroud of the Lich Icon.png
Shroud of the Lich

Activation Cost: 100 Spell Points
Cooldown: 30 Seconds

Shroud Toggle: You shroud yourself with negative energy and assume many of the traits of a lich. While in this form, you gain:

  • +4 Constitution
  • +2 Intelligence
  • +2 Wisdom
  • +2 Charisma
  • +1 to the DCs of your Necromancy spells
  • Occasionally gain temporary hit points when damage
  • On Melee Hit: Your attack inflicts 1d8+1 points of Negative Energy damage to a living target
  • +100% Critical Hit Resistance
  • Healed by Negative Energy
  • Positive Energy and Repair Spells do not effect you
  • You take double damage from Light energy
  • You are considered undead rather than your original type for the purpose of most effects
1130
  • Shroud of the Wraith
  • Wizard 18
Enhancement Master of Death Icon.png
Master of Death
  • +2 Intelligence
  • You Gain Deathblock
  • +10 Negative Healing Amplification
1140
  • Shroud of the Lich
  • Wizard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Necrotic Touch Icon.png
Necrotic Touch
Activation Cost: 2 Hit Points
Spell Necrotic Touch Icon.pngSpell-Like Ability:
Necrotic Touch
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Cooldown: 12 Seconds
Rank 2:
  • Cooldown: 8 Seconds
Rank 3:
  • Cooldown: 4 Seconds
311
  • Wizard 1
Enhancement Deathless Vigor Icon.png
Deathless Vigor
The power of undeath has toughened your flesh:
Rank 1:
  • +10 Hit Points
Rank 2:
  • +20 Hit Points
Rank 3:
  • +30 Hit Points
321
  • Wizard 1
Enhancement Spell Critical- Negative Energy I Icon.png
Spell Critical: Negative Energy I
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
121
  • Wizard 1
Enhancement Skeletal Knight Icon.png
Skeletal Knight
Activation Cost: 10 Hit Points, 10 Spell Points
Cooldown: 5 Minutes
Rank 1:
  • Summon the reanimated body of an ancient knight to do your bidding.
    • The Skeletal Knight has strong melee attacks, and is difficult to destroy. This powerful ally is a Fighter with a level equal to your current level in the Wizard class plus any Epic levels you may have.
  • If your Skeleton Knight is destroyed, you cannot summon a new one until you have rested
Rank 2:
  • Increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification
Rank 3:
  • Increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification
311
  • Wizard 1
Enhancement Negative Energy Conduit Icon.png
Negative Energy Conduit
Rank 1:
  • +6 Negative Healing Amplification
Rank 2:
  • +12 Negative Healing Amplification
Rank 3:
  • +20 Negative Healing Amplification
This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active
311
  • Wizard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Wizard 2
Enhancement Spell Critical- Negative Energy II Icon.png
Spell Critical: Negative Energy II
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
125
  • Wizard 2
Enhancement Corpsecrafter Icon.png
Corpsecrafter
Your Skeletal Knight gains:
Rank 1:
  • +2 Profane Bonus to:
    • Strength
    • Dexterity
    • Constitution
Rank 2:
  • +4 Profane Bonus to:
    • Strength
    • Dexterity
    • Constitution
Rank 3:
  • +6 Profane Bonus to:
    • Strength
    • Dexterity
    • Constitution
315
  • Skeletal Knight
  • Wizard 2
Enhancement Bone Armor Icon.png
Bone Armor
Rank 1:
  • While under the effect of Shroud of the Zombie, Vampire, or Lich:
    • +3 Physical Resistance
  • While under the effect of Shroud of the Wraith:
    • +1% Dodge
Rank 2:
  • While under the effect of Shroud of the Zombie, Vampire, or Lich:
    • +6 Physical Resistance
  • While under the effect of Shroud of the Wraith:
    • +1% Dodge
Rank 3:
  • While under the effect of Shroud of the Zombie, Vampire, or Lich:
    • +10 Physical Resistance
  • While under the effect of Shroud of the Wraith:
    • +3% Dodge
315
  • Wizard 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Necrotic Bolt Icon.png
Necrotic Bolt
Activation Cost: 5 Hit Points
Spell Necrotic Bolt Icon.pngSpell-Like Ability:
Necrotic Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Cooldown: 15 Seconds
Rank 2:
  • Cooldown: 10 Seconds
Rank 3:
  • Cooldown: 5 Seconds
3110
  • Wizard 3
Enhancement Cloak of Night Icon.png
Cloak of Night
Activation Cost: 25 Spell Points
Cooldown: 1 Second
Toggle: While active, Cloak of Night reduces the effectiveness of Positive Energy, Negative Energy, Repair, and Light damage on you.
Rank 1:
  • Reduced by 20%
Rank 2:
  • Reduced by 35%
Rank 3:
  • Reduced by 50%
This will reduce the amount of healing you receive from Positive Energy, or Negative Energy if you are an undead.
3110
  • Wizard 3
Enhancement Spell Critical- Negative Energy III Icon.png
Spell Critical: Negative Energy III
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
1210
  • Wizard 3
Enhancement Eternal Servitude Icon.png
Eternal Servitude
Your Seletal Knight gains:
Rank 1:
  • +2 Profane Bonus to Armor Class
  • +5 Profane Bonus to Physical Resistance
Rank 2:
  • +4 Profane Bonus to Armor Class
  • +10 Profane Bonus to Physical Resistance
Rank 3:
  • +6 Profane Bonus to Armor Class
  • +15 Profane Bonus to Physical Resistance
3110
  • Corpsecrafter
  • Wizard 3
Increase Ability (Constitution-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1210
  • Wizard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Spell Critical- Negative Energy IV Icon.png
Spell Critical: Negative Energy IV
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
1220
  • Wizard 4
Enhancement Dark Furor Icon.png
Dark Furor
Your Seletal Knight gains:
Rank 1:
  • +15% Doublestrike
  • +5% Enemy Fortification Bypass
Rank 2:
  • +30% Doublestrike
  • +10% Enemy Fortification Bypass
Rank 3:
  • +45% Doublestrike
  • +15% Enemy Fortification Bypass
3120
  • Eternal Servitude
  • Wizard 4
Increase Ability (Constitution-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1220
  • Increased Ability (Tier 3)
  • Wizard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Necrotic Blast Icon.png
Necrotic Blast
Activation Cost: 10 Hit Points
Spell Necrotic Blast Icon.pngSpell-Like Ability:
Necrotic Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Cooldown: 18 Seconds
Rank 2:
  • Cooldown: 12 Seconds
Rank 3:
  • Cooldown: 6 Seconds
3130
  • Necrotic Bolt
  • Character Level 5
  • Wizard 5
Enhancement Animate Ally Icon.png
Animate Ally

Cooldown: 5 Minutes

  • Activate to animate a dead ally, restoring 100% of the target's hit points
  • Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will rot for increasing damage over time until death reclaims it
1230
  • Character Level 5
  • Wizard 5
Enhancement Necromantic Focus Icon.png
Necromantic Focus
  • You benefit from dark knowledge, granting you:
    • +1 DC to spells from the Necromancy School
1230
  • Character Level 5
  • Wizard 5
Enhancement Improved Shrouding Icon.png
Improved Shrouding

Cooldown: 5 Minutes

Your Undead Shrouds gain the following additional benefits:

  • While in Shroud of the Zombie:
    • +2 Constitution
    • +15 Physical Resistance Rating
    • Damage Reduction increases to 10/Slashing
  • While in Shroud of the Vampire:
    • +2 Dexterity
    • Your vulnerability to Light Damage is reduced from 300% to 200%
    • Your melee and unarmed attacks heal you for 1 point of Negative Energy damage
  • While in Shroud of the Wraith:
    • +2 Dexterity
    • Increase from 25% to 35% your Incorporeal Miss Change
  • While in Shroud of the Lich:
    • +2 Intelligence
    • +10 Negative Energy Spell Power
1230
  • Character Level 5
  • Wizard 5