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Pale Master Tree

From DDO Compendium
Tree For: Wizard
Unlock
Free
Pale Master Tree.png
Overview

Necromancy is usually a poor choice for arcane spellcasters - those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of "pale lore" and clerical abilities to sway, create, command, and destroy undead can be a potent one.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Dark Reaping Icon.png
Dark Reaping

For each Core Ability in this tree, including this one, you gain:

  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
  • +3 Negative Healing Amplification
110
  • Wizard 1
Enhancement Shroud of the Zombie Icon.png
Pale Shroud

Choose an Undead Shroud:

115
  • Dark Reaping
  • Wizard 3
Enhancement Undead Augmentation Icon.png
Undead Augmentation I

Passive:

  • +1 Spell Penetration
  • While in an Undead Shroud
    • You may breathe underwater


Enhance your Undead Forms (Select one):

  • Enhancement Undead Augmentation Icon.png Beacon of Enchantment:
    • +2 Enchantment DCs
  • Enhancement Undead Augmentation Icon.png Beacon of Necromancy:
    • +2 Necromancy DCs
  • Enhancement Undead Augmentation Icon.png Deathly Power:
    • +10 Negative Energy Spell Power
  • Enhancement Undead Augmentation Icon.png Deathly Resistance:
    • +15 Magical Resistance Rating
    • +2 to all Saving Throws
  • Enhancement Undead Augmentation Icon.png Deathly Tough:
    • +25 Hit Points
    • +5 Physical Resistance Rating
  • Enhancement Undead Augmentation Icon.png Ghost in the Wind:
    • +10% Incorporeal Miss chance
      • In Wraith Form this increases total to 20%
  • Enhancement Undead Augmentation Icon.png Haunting in the Dark:
    • +2 Assassinate DCs
    • +1 Sneak Attack Dice
  • Enhancement Undead Augmentation Icon.png Inflict Weariness:
    • Attacks inflict 1d8+1 points of Negative Energy damage to living targets
    • Vorpal Melee Hits cause Energy Train, inflicting 1 Negative Level on victims
  • Enhancement Undead Augmentation Icon.png Undead Chill:
    • +15% bonus to Cold Absorption
    • No longer take extra damage from Light
  • Enhancement Undead Augmentation Icon.png Undead Shock:
    • +15% bonus to Electric Absorption
    • No longer take extra damage from Light
  • Enhancement Undead Augmentation Icon.png Unhallowed Touch:
    • You gain Ghost Touch on all attacks
    • +5 Hide
    • +5 Move Silently
1110
  • Dark Reaping
  • Wizard 6
Enhancement Undead Augmentation Icon.png
Undead Augmentation II

Passive:

  • +1 Spell Penetration


Enhance your Undead Forms (Select one):

  • Enhancement Undead Augmentation Icon.png Beacon of Enchantment:
    • +2 Enchantment DCs
  • Enhancement Undead Augmentation Icon.png Beacon of Necromancy:
    • +2 Necromancy DCs
  • Enhancement Undead Augmentation Icon.png Deathly Power:
    • +10 Negative Energy Spell Power
  • Enhancement Undead Augmentation Icon.png Deathly Resistance:
    • +15 Magical Resistance Rating
    • +2 to all Saving Throws
  • Enhancement Undead Augmentation Icon.png Deathly Tough:
    • +25 Hit Points
    • +5 Physical Resistance Rating
  • Enhancement Undead Augmentation Icon.png Ghost in the Wind:
    • +10% Incorporeal Miss chance
      • In Wraith Form this increases total to 20%
  • Enhancement Undead Augmentation Icon.png Haunting in the Dark:
    • +2 Assassinate DCs
    • +1 Sneak Attack Dice
  • Enhancement Undead Augmentation Icon.png Inflict Weariness:
    • Attacks inflict 1d8+1 points of Negative Energy damage to living targets
    • Vorpal Melee Hits cause Energy Train, inflicting 1 Negative Level on victims
  • Enhancement Undead Augmentation Icon.png Undead Chill:
    • +15% bonus to Cold Absorption
    • No longer take extra damage from Light
  • Enhancement Undead Augmentation Icon.png Undead Shock:
    • +15% bonus to Electric Absorption
    • No longer take extra damage from Light
  • Enhancement Undead Augmentation Icon.png Unhallowed Touch:
    • You gain Ghost Touch on all attacks
    • +5 Hide
    • +5 Move Silently
1120
  • Undead Augmentation I
  • Wizard 12
Enhancement Undead Augmentation Icon.png
Undead Augmentation III

Passive:

  • +50 Spell Points
  • +1 Spell Penetration


Enhance your Undead Forms (Select one):

  • Enhancement Undead Augmentation Icon.png Beacon of Enchantment:
    • +2 Enchantment DCs
  • Enhancement Undead Augmentation Icon.png Beacon of Necromancy:
    • +2 Necromancy DCs
  • Enhancement Undead Augmentation Icon.png Deathly Power:
    • +10 Negative Energy Spell Power
  • Enhancement Undead Augmentation Icon.png Deathly Resistance:
    • +15 Magical Resistance Rating
    • +2 to all Saving Throws
  • Enhancement Undead Augmentation Icon.png Deathly Tough:
    • +25 Hit Points
    • +5 Physical Resistance Rating
  • Enhancement Undead Augmentation Icon.png Ghost in the Wind:
    • +10% Incorporeal Miss chance
      • In Wraith Form this increases total to 20%
  • Enhancement Undead Augmentation Icon.png Haunting in the Dark:
    • +2 Assassinate DCs
    • +1 Sneak Attack Dice
  • Enhancement Undead Augmentation Icon.png Inflict Weariness:
    • Attacks inflict 1d8+1 points of Negative Energy damage to living targets
    • Vorpal Melee Hits cause Energy Train, inflicting 1 Negative Level on victims
  • Enhancement Undead Augmentation Icon.png Undead Chill:
    • +15% bonus to Cold Absorption
    • No longer take extra damage from Light
  • Enhancement Undead Augmentation Icon.png Undead Shock:
    • +15% bonus to Electric Absorption
    • No longer take extra damage from Light
  • Enhancement Undead Augmentation Icon.png Unhallowed Touch:
    • You gain Ghost Touch on all attacks
    • +5 Hide
    • +5 Move Silently
1130
  • Undead Augmentation II
  • Wizard 18
Spell Death Aura Icon.png
Embraced the Void
Spell Death Aura Icon.pngSpell-Like Ability:
Greater Death Aura
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.


Passive:

  • +4 Intelligence
  • +10 Negative Healing Amplification
  • +2 Spell Penetration
  • You have Deathblock, warding against magical abilities that would cause instant death.
1140
  • Undead Augmentation III
  • Wizard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Necrotic Touch Icon.png
Necrotic Touch
Spell Necrotic Touch Icon.pngSpell-Like Ability:
Necrotic Touch
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 4 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Wizard 1
Enhancement Negative Energy Conduit Icon.png
Negative Energy Conduit
Rank 1:
  • +6 Negative Healing Amplification
Rank 2:
  • +12 Negative Healing Amplification
Rank 3:
  • +20 Negative Healing Amplification
This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active
311
  • Wizard 1
Enhancement Spell Critical- Negative Energy I Icon.png
Spell Critical: Negative Energy I
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
121
  • Wizard 1
Enhancement Skeletal Knight Icon.png
Skeletal Knight
Activation Cost: 10 Hit Points, 10 Spell Points
Cooldown: 20 seconds
Rank 1:
  • Summon the reanimated body of an ancient knight to do your bidding.
    • The Skeletal Knight has strong melee attacks, and is difficult to destroy. This powerful ally is a Fighter with a level equal to your current level in the Wizard class plus any Epic levels you may have.
  • If your Skeleton Knight is destroyed, you cannot summon a new one until you have rested
Rank 2:
  • Increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification
Rank 3:
  • Increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification
311
  • Wizard 1
Enhancement Deathless Vigor Icon.png
Deathless Vigor
The power of undeath has toughened your flesh:
Rank 1:
  • +10 Hit Points
Rank 2:
  • +20 Hit Points
Rank 3:
  • +30 Hit Points
321
  • Wizard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Cloak of Night Icon.png
Cloak of Night

Activation Cost: 25 Spell Points
Cooldown: 1 Second

While blocking in an Undead Shroud, you gain:

  • Invisibility
  • Displacement
  • Immunity to Light damage


Passive:

  • +5 Hide
115
  • Wizard 2
Enhancement Spell Critical- Negative Energy II Icon.png
Spell Critical: Negative Energy II
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
125
  • Spell Critical: Negative Energy I
  • Wizard 2
Enhancement Corpsecrafter Icon.png
Corpsecrafter
Your Skeletal Knight gains:
Rank 1:
  • +2 Profane Bonus to:
    • Strength
    • Dexterity
    • Constitution
Rank 2:
  • +4 Profane Bonus to:
    • Strength
    • Dexterity
    • Constitution
Rank 3:
  • +6 Profane Bonus to:
    • Strength
    • Dexterity
    • Constitution

In addition, you gain:

  • +1 Strength
  • +1 Dexterity
  • +1 Constitution
315
  • Skeletal Knight
  • Wizard 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Wizard 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Necrotic Bolt Icon.png
Necrotic Bolt
Spell Necrotic Bolt Icon.pngSpell-Like Ability:
Necrotic Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 5 Spell Points
  • Cooldown: 5 Seconds
3110
  • Necrotic Touch
  • Wizard 3
Enhancement Negative Energy Conduit Icon.png
Negative Energy Adept
Rank 1:
  • +10 Negative Healing Amplification
Rank 2:
  • +20 Negative Healing Amplification
Rank 3:
  • +30 Negative Healing Amplification
This increases the amount by which you are healed from Negative Energy while you have a Shroud Toggle active.
3110
  • Wizard 4
Enhancement Spell Critical- Negative Energy III Icon.png
Spell Critical: Negative Energy III
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
1210
  • Spell Critical: Negative Energy II
  • Wizard 3
Enhancement Eternal Furor Icon.png
Eternal Furor
Rank 1:
  • You and your Skeletal Knight gain:
    • +5 Profane Bonus to Physical Resistance
  • Your Skeletal Knight gains:
    • +3 to Hit and Damage
    • +2 Profane Bonus to Armor Class
    • +10% Fortification bypass
Rank 2:
  • You and your Skeletal Knight gain:
    • +10 Profane Bonus to Physical Resistance
  • Your Skeletal Knight gains:
    • +6 to Hit and Damage
    • +4 Profane Bonus to Armor Class
    • +20% Fortification bypass
Rank 3:
  • You and your Skeletal Knight gain:
    • +15 Profane Bonus to Physical Resistance
  • Your Skeletal Knight gains:
    • +9 to Hit and Damage
    • +6 Profane Bonus to Armor Class
    • +50% Fortification bypass
This only applies if you are in a Undead Shroud
3110
  • Corpsecrafter
  • Wizard 3
Increase Ability (Constitution-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1210
  • Wizard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Unholy Avatar Icon.png
Unholy Avatar
You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with Mortality. When you strike an Undead with a damage-dealing Negative Energy Spell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistance to Negative Energy.
1120
  • Wizard 4
Enhancement Spell Critical- Negative Energy IV Icon.png
Spell Critical: Negative Energy IV
  • Your Negative Energy damage spells have an additional 2% chance to critically hit
1220
  • Spell Critical: Negative Energy III
  • Wizard 4
Enhancement Shroud of the Zombie Icon.png
Pale Shroud

Choose an Undead Shroud:

1120
  • Wizard 4
Increase Ability (Constitution-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1220
  • Increased Ability (Tier 3)
  • Wizard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Necrotic Blast Icon.png
Necrotic Blast
Spell Necrotic Blast Icon.pngSpell-Like Ability:
Necrotic Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 18 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 16 Spell Points
  • Cooldown: 6 Seconds
3130
  • Necrotic Bolt
  • Character Level 12
  • Wizard 5
Enhancement Animate Ally Icon.png
Animate Ally

Cooldown: 5 Minutes

  • Activate to animate a dead ally, restoring 100% of the target's hit points
  • Your ally is considered an Undead Zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will remain Undead indefinitely until they rest or die.
1230
  • Character Level 12
  • Wizard 5
Enhancement Necromantic Focus Icon.png
Necromantic Focus
  • You benefit from dark knowledge, granting you:
    • +1 DC to spells from the Necromancy School
1230
  • Character Level 12
  • Wizard 5
Enhancement Reactive Discorporation Icon.png
Swarm of Bats

Choose your Bat form:

Spell Dark Discorporation Icon.pngSpell-Like Ability:
Dark Discorporation
Cooldown: 1 Minute
Activation Cost: 50 Spell Points
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.


Enhancement Reactive Discorporation Icon.png Reactive Discoproration: When your hit points drop below 50% of your maximum, you automatically cast Dark Discorporation. This can only trigger once every 60 seconds.
1130
  • Character Level 12
  • Wizard 5
Enhancement Ascendant Shroud Icon.png
Ascendant Shroud

Cooldown: 5 Minutes

Your Undead Shrouds gain the following additional benefits:

  • While in Shroud of the Zombie:
    • +20 Melee Power
    • +10 Physical Resistance Rating
    • 10% Racial Bonus to Maximum Hit Points
  • While in Shroud of the Vampire:
    • +1 Enchantment DC
    • Your melee attacks have a chance of Dominating your adversaries
      • On Hit: Chance for Paralysis still inflicts -10% Movement and Attack speed
  • While in Shroud of the Wraith:
    • +2 Sneak Attack Dice
    • +5% Incorporeality
    • +3% Dodge
    • +3% Dodge Cap
    • +10 Hide
    • +10 Move Silently
  • While in Shroud of the Lich:
    • +15 Magical Resistance Rating Cap
    • +10 Negative Energy Spell Power
    • +10 Cold Resistance
    • +10 Electric Resistance
    • -5% Spell Point Cost
1230
  • Character Level 12
  • Wizard 5