Pale Master Tree

From DDO Compendium


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Overview

Necromancy is usually a poor choice for arcane spellcasters - those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of "pale lore" and clerical abilities to sway, create, command, and destroy undead can be a potent one.

Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dark Reaping Icon.png
Dark Reaping
  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
  • +3 Negative Healing Amplification
110
  • Wizard 1
Enhancement Shroud of the Zombie Icon.png
Pale Shroud

Multiple Selection


Passive:

  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
  • +3 Negative Healing Amplification
Choose an Undead Shroud.
115
  • Dark Reaping
  • Wizard 3
Enhancement Undead Augmentation Icon.png
Undead Augmentation I

Multiple Selection


Passive:

  • +1 Spell Penetration
  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
  • +3 Negative Healing Amplification
Enhance your Undead Forms
1110
  • Pale Shroud
  • Wizard 6
Enhancement Undead Augmentation Icon.png
Undead Augmentation II

Multiple Selection


Passive:

  • +1 Spell Penetration
  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
  • +3 Negative Healing Amplification
Enhance your Undead Forms
1120
  • Undead Augmentation I
  • Wizard 12
Enhancement Undead Augmentation Icon.png
Undead Augmentation III

Multiple Selection


Passive:

  • +50 Spell Points
  • +1 Spell Penetration
  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
  • +3 Negative Healing Amplification
Enhance your Undead Forms
1130
  • Undead Augmentation II
  • Wizard 18
Spell Death Aura Icon.png
Embraced the Void
Spell Death Aura Icon.pngSpell-Like Ability:
Greater Death Aura
Metamagic: Embolden, Extend, Heighten, Quicken
Cooldown: 30 Seconds
Activation Cost: 100 Spell Points

Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:

  • +4 Intelligence
  • +13 Negative Healing Amplification
  • +2 Spell Penetration
  • Gain Deathblock
  • +5 Universal Spell Power
  • +5 Negative Energy Spell Power
1140
  • Undead Augmentation III
  • Wizard 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Necrotic Touch Icon.png
Necrotic Touch
Spell Necrotic Touch Icon.pngSpell-Like Ability:
Necrotic Touch
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken

You sheath your hand in cracking black flames, dealing 2 t0 7 points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 4 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Wizard 1
Enhancement Negative Energy Conduit Icon.png
Negative Energy Conduit
Rank 1:
  • +6 Negative Healing Amplification
Rank 2:
  • +12 Negative Healing Amplification
Rank 3:
  • +20 Negative Healing Amplification
This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active
311
  • Wizard 1
Enhancement Spell Critical- Negative Energy I Icon.png
Spell Critical: Negative Energy I

When casting a Negative Energy Damage Spell:

  • +2% Critically Hit Chance
121
  • Wizard 1
Enhancement Skeletal Knight Icon.png
Skeletal Knight
Cooldown: 20 seconds
Summon the reanimated body of an ancient knight to do your bidding
Rank 1:
  • Fighter Class
  • Level is Wizard Level + Epic Level
  • One Summons per Rest
Rank 2:

Increase Skeletal Knights:

Rank 3:

Increase Skeletal Knights:

311
  • Wizard 1
Enhancement Deathless Vigor Icon.png
Deathless Vigor
Rank 1:
  • +10 Hit Points
Rank 2:
  • +20 Hit Points
Rank 3:
  • +30 Hit Points
321
  • Wizard 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Cloak of Night Icon.png
Cloak of Night

While blocking in an Undead Shroud, you gain:

  • Invisibility
  • Displacement
  • Immunity to Light damage


Passive:

  • +5 Hide
115
  • Wizard 3
Enhancement Spell Critical- Negative Energy II Icon.png
Spell Critical: Negative Energy II
  • While casting a Negative Energy Damage Spell:
    • +2% Critical Hit chance
125
  • Spell Critical: Negative Energy I
  • Wizard 2
Enhancement Corpsecrafter Icon.png
Corpsecrafter
Rank 1:
  • Summoned Skeletal Knight gains:
    • +2 Profane Bonus to Strength
    • +2 Profane Bonus to Dexterity
    • +2 Profane Bonus to Constitution
Rank 2:
  • Summoned Skeletal Knight gains:
    • +4 Profane Bonus to Strength
    • +4 Profane Bonus to Dexterity
    • +4 Profane Bonus to Constitution
Rank 3:
  • Summoned Skeletal Knight gains:
    • +5 Profane Bonus to Strength
    • +5 Profane Bonus to Dexterity
    • +5 Profane Bonus to Constitution
  • Gain:
    • +1 Strength
    • +1 Dexterity
    • +1 Constitution
315
  • Wizard 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Wizard 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Necrotic Bolt Icon.png
Necrotic Bolt
Spell Necrotic Bolt Icon.pngSpell-Like Ability:
Necrotic Bolt
Metamagic: Empower, Enlarge, Maximize, Quicken

You fire a black bolt of energy from your finger that deals 4 to 10 hit points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. This ability counts as a level 3 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 5 Spell Points
  • Cooldown: 5 Seconds
3110
  • Necrotic Touch
  • Wizard 3
Enhancement Negative Energy Conduit Icon.png
Negative Energy Adept
Rank 1:
  • +10 Negative Healing Amplification
Rank 2:
  • +20 Negative Healing Amplification
Rank 3:
  • +30 Negative Healing Amplification
3110
  • Wizard 4
Enhancement Spell Critical- Negative Energy III Icon.png
Spell Critical: Negative Energy III
  • While Casting a Negative Energy Damage Spell:
    • +2% Critically Hit Chance
1210
  • Spell Critical: Negative Energy II
  • Wizard 3
Enhancement Eternal Furor Icon.png
Eternal Furor
Rank 1:
  • Summoned Skeletal Knight Gains:
    • +5 Profane Bonus to Physical Resistance
    • +3 To Hit
    • +3 Damage
    • +2 Profane Bonus to Armor Class
    • +10% Fortification Bypass
  • Gain:
    • +5 Profane Bonus to Physical Resistance
Rank 2:
  • Summoned Skeletal Knight Gains:
    • +10 Profane Bonus to Physical Resistance
    • +6 To Hit
    • +6 Damage
    • +4 Profane Bonus to Armor Class
    • +20% Fortification Bypass
  • Gain:
    • +10 Profane Bonus to Physical Resistance
Rank 3:
  • Summoned Skeletal Knight Gains:
    • +15 Profane Bonus to Physical Resistance
    • +9 To Hit
    • +9 Damage
    • +6 Profane Bonus to Armor Class
    • +50% Fortification Bypass
  • Gain:
    • +15 Profane Bonus to Physical Resistance
This only applies if you are in a Undead Shroud
3110
  • Corpsecrafter
  • Wizard 3
Increase Ability (Constitution-Intelligence) Icon.png
Constitution or Intelligence

Multiple Selection

+1 Constitution or Intelligence
1210
  • Wizard 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Unholy Avatar Icon.png
Unholy Avatar
  • When a Negative Energy Spell Damages an Undead:
    • They become weak to Negative Energy
1120
  • Wizard 4
Enhancement Spell Critical- Negative Energy IV Icon.png
Spell Critical: Negative Energy IV
  • When Casting a Negative Energy Damage Spell:
    • +2% Critical Hit Chance
1220
  • Spell Critical: Negative Energy III
  • Wizard 4
Enhancement Shroud of the Zombie Icon.png
Pale Shroud

Multiple Selection

Choose an Undead Shroud.
1120
  • Wizard 4
Increase Ability (Constitution-Intelligence) Icon.png
Constitution or Intelligence

Multiple Selection

+1 Constitution or Intelligence
1220
  • Constitution or Intelligence (Tier 3)
  • Wizard 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Necrotic Blast Icon.png
Necrotic Blast
Spell Necrotic Blast Icon.pngSpell-Like Ability:
Necrotic Blast
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken

Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 18 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 16 Spell Points
  • Cooldown: 6 Seconds
3130
  • Necrotic Bolt
  • Character Level 12
  • Wizard 5
Enhancement Animate Ally Icon.png
Animate Ally

Cooldown: 5 Minutes

Activate:

  • Revive an ally to 100% Hit Points
  • Ally is considered an Undead Zombie
    • Same as the Shroud of the Zombie
  • Remain Undead until Resting or dieing
1230
  • Character Level 12
  • Wizard 5
Enhancement Necromantic Focus Icon.png
Necromantic Focus
  • +1 Necromancy DC
1230
  • Character Level 12
  • Wizard 5
Enhancement Reactive Discorporation Icon.png
Swarm of Bats

Multiple Selection

Active or Passive Dark Discorporation
1130
  • Character Level 12
  • Wizard 5
Enhancement Ascendant Shroud Icon.png
Ascendant Shroud

While in Shroud of the Zombie:

  • +30 Melee Power
  • +10 Physical Resistance Rating
  • +10% More Attack Damage
  • 10% Profane Bonus to Maximum Hit Points


While in Shroud of the Vampire:

  • +1 Enchantment DC
  • On Hit: Chance for Paralysis
    • 20 DC: Will + Intelligence Level + Enchantment Spell Bonus save negates Paralysis
    • On Save:
      • -10% Movement Speed
      • -10% Attack Speed


While in Shroud of the Wraith:

  • +2 Sneak Attack Dice
  • +5% Incorporeality
  • +3% Dodge
  • +3% Dodge Cap
  • +10 Hide
  • +10 Move Silently


While in Shroud of the Lich:

  • +15 Magical Resistance Rating Cap
  • +10 Negative Energy Spell Power
  • +10 Cold Resistance
  • +10 Electric Resistance
  • -5% Spell Point Cost
1230
  • Character Level 12
  • Wizard 5