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Spellsinger Tree

From DDO Compendium
Tree For: Bard
Unlock
Free
Spellsinger Tree.png
Overview
Spellsingers are rare practitioners of an ancient elven bardic tradition. Like bards, spellsingers work magic with song and poetics, but, whereas bards draw on the Weave through singing and poetry, spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Spellsinger Icon.png
Spellsinger
  • Each action point spent in Spellsinger grants +1 Universal Spell Power.
110
  • Bard 1
Enhancement Music of the Sewers Icon.png
Music of the Sewers
  • Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device
  • +2% critical chance with sonic and positive spells.
115
  • Spellsinger
  • Bard 3
Enhancement Music of the Dead Icon.png
Music of the Dead
  • Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinating creatures, however, they are not susceptible to suggestion.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • + 1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1110
  • Music of the Sewers
  • Bard 6
Enhancement Music of the Makers Icon.png
Music of the Makers
  • Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinating creatures, however, they are not susceptible to suggestion.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • + 1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1120
  • Music of the Dead
  • Bard 12
Enhancement Virtuoso Icon.png
Virtuoso
  • You regenerate 1 Song every 5 minutes.
  • +2 Songs per rest.
  • +20% bard song duration.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • + 1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1130
  • Music of the Makers
  • Bard 18
Enhancement Maestro of Life and Death Icon.png
Maestro of Life and Death

Your songs can fill allies with healing energy or strike down those that oppose you.

  • You gain the Heal and Wail of the Banshee spells as level 6 Bard spells.
  • +4 Charisma.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1140
  • Virtuoso
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Haunting Melody Icon.png
Haunting Melody
You rework Fascinate with hanting notes, intoxicating yet unnerving.
Rank 1:
  • Fascinated creatures are Haunted for 20 seconds.
    • Haunted: -2 on all Saving Throws, Kill checks and attack rolls.
Rank 2:
  • Fascinated creatures are Haunted for 40 seconds.
    • Haunted: -2 on all Saving Throws, Kill checks and attack rolls.
Rank 3:
  • Fascinated creatures are Haunted for 60 seconds.
    • Haunted: -2 on all Saving Throws, Kill checks and attack rolls.
311
  • Bard 1
Magical Studies Icon.png
Studies
Choose either Magical or Musical Studies to advance your training
Rank 1:
  • Magical Studies Icon.png Magical Studies: +30 Spell Points
  • Musical Studies Icon.png Musical Studies: +1 Bard Song per rest
Rank 2:
  • Magical Studies Icon.png Magical Studies: +60 Spell Points
  • Musical Studies Icon.png Musical Studies: +2 Bard Song per rest
Rank 3:
  • Magical Studies Icon.png Magical Studies: +100 Spell Points
    • You gain the Magical Training feat and Echos of Power
  • Musical Studies Icon.png Musical Studies: +3 Bard Song per rest
311
  • Bard 1
Antirequisite
You cannot take the third tier of Magical Studies if you already posess the Magical Training feat.
Enhancement Lingering Songs Icon.png
Lingering Songs
Rank 1:
  • Your bard songs last 20% longer.
Rank 2:
  • Your bard songs last 40% longer.
Rank 3:
  • Your bard songs last 60% longer.
311
  • Bard 1
Spell Sonic Blast Icon.png
Sonic Blast
Spell Sonic Blast Icon.png Spell-Like Ability: Sonic Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 8 seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 4 seconds
311
  • Bard 1
Enhancement Charlatan Icon.png
Charlatan
Rank 1:
  • +1 Concentration
  • +1 Perform
  • +1 Haggle
Rank 2:
  • +2 Concentration
  • +2 Perform
  • +2 Haggle
Rank 3:
  • +3 Concentration
  • +3 Perform
  • +3 Haggle
311
  • Bard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Sharp Note Icon.png
Sharp Note
Your Fascinate ability now grants nearby allies:
Rank 1:
  • +1 bonus to damage for 60 seconds
Rank 2:
  • +2 bonus to damage for 60 seconds
Rank 3:
  • +3 bonus to damage for 60 seconds
315
  • Bard 2
Enhancement Flicker Icon.png
Flicker/Willful
Choose either Flicker or Willful to protect you:
Rank 1:
  • Enhancement Flicker Icon.png Flicker: When you are damaged you have a 5% chance of turning invisible for 2 seconds.
  • Enhancement Willful Icon.png Willful: +1 Will Saving Throw
Rank 2:
  • Enhancement Flicker Icon.png Flicker: When you are damaged you have a 5% chance of turning invisible for 4 seconds.
  • Enhancement Willful Icon.png Willful: +2 Will Saving Throw
Rank 3:
  • Enhancement Flicker Icon.png Flicker: When you are damaged you have a 5% chance of turning invisible for 6 seconds.
  • Enhancement Willful Icon.png Willful: +3 Will Saving Throw
315
  • Bard 2
Spell Suggestion Icon.png
Reverberate/Suggestion
Choose a Spell-Like Ability:
Spell Reverberate Icon.png Spell-Like Ability: Reverberate
Spell Suggestion Icon.png Spell-Like Ability: Suggestion
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Reverberate: 20 spell points/9 second cooldown
  • Suggestion: 13 spell points/20 second cooldown
Rank 2:
  • Reverberate: 15 spell points/9 second cooldown
  • Suggestion: 11 spell points/15 second cooldown
Rank 3:
  • Reverberate: 10 spell points/9 second cooldown
  • Suggestion: 9 spell points/10 second cooldown
315
  • Bard 2
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
315
  • Bard 2
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Enhancement Yellow Marigold Crown Icon.png
Marigold Crown
  • Enhancement Blue Marigold Crown Icon.png Blue Marigold Crown: Gain +1 to the DCs of your Illusion spells.
  • Enhancement Violent Marigold Crown Icon.png Violent Marigold Crown: Gain +1 to the DCs of your Evocation spells.
  • Enhancement Yellow Marigold Crown Icon.png Yellow Marigold Crown: Gain +1 to the DCs of your Enchantment spells.
125
  • Bard 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Enthrallment Icon.png
Enthrallment

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Sing to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged.
  • Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds + 6 seconds per Bard level, even after being disrupted from their reverie.
  • This ability uses a Perform check as the Will save DC.
1210
  • Bard 3
Enhancement Reviving Verse Icon.png
Reviving Verse
Choose permanent bonuses for yourself, or improvements to Inspire Courage.
Rank 1:
  • Enhancement Raucous Refrain Icon.png Raucous Refrain: When you Inspire Courage, allies gain +1 Moral bonus to save v. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
  • Enhancement Reviving Verse Icon.png Reviving Verse: +1 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
Rank 2:
  • Enhancement Raucous Refrain Icon.png Raucous Refrain: When you Inspire Courage, allies gain +2 Moral bonus to save v. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
  • Enhancement Reviving Verse Icon.png Reviving Verse: +2 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
Rank 3:
  • Enhancement Raucous Refrain Icon.png Raucous Refrain: When you Inspire Courage, allies gain +3 Moral bonus to save v. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
  • Enhancement Reviving Verse Icon.png Reviving Verse: +3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
3110
  • Bard 3
Spell Shout Icon.png
Shout
Spell Shout Icon.png Spell-Like Ability: Shout
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 15 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 12 Spell Points
  • Cooldown: 9 seconds
Rank 3:
  • Activation Cost: 9 Spell Points
  • Cooldown: 6 seconds
3110
  • Bard 3
Enhancement Spell Song Trance Icon.png
Spell Song Trance

Activation Cost: 1 Bardic Music

  • Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you an all nearby allies for 24 seconds plus 6 seconds per Bard level.
1210
  • Bard 3
Enhancement Charisma Icon.png
Charisma
+1 Charisma
1210
  • Bard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Sustaining Song Icon.png
Sustaining Song

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Expend a use of Bardic Music to apply a temporary fast-healing effect to nearby allies. It lasts for 24 seconds plus 6 seconds per Bard level.
1220
  • Bard 4
Feat Spell Penetration Icon.png
Spell Penetration
Choose Spell Penetration for yourself or others.
Rank 1:
  • Feat Greater Spell Penetration Icon.png Arcane Aid: When you Inspire Competence on an ally, they gain +1 Music Bonus to Spell Penetration for four minutes.
  • Feat Spell Penetration Icon.png Spell Penetration: +1 to your level when attempting to overcome an enemy's Spell Resistance.
Rank 2:
  • Feat Greater Spell Penetration Icon.png Arcane Aid: When you Inspire Competence on an ally, they gain +2 Music Bonus to Spell Penetration for four minutes.
  • Feat Spell Penetration Icon.png Spell Penetration: +2 to your level when attempting to overcome an enemy's Spell Resistance.
Rank 3:
  • Feat Greater Spell Penetration Icon.png Arcane Aid: When you Inspire Competence on an ally, they gain +3 Music Bonus to Spell Penetration for four minutes.
  • Feat Spell Penetration Icon.png Spell Penetration: +3 to your level when attempting to overcome an enemy's Spell Resistance.
3120
  • Bard 4
Enhancement Frolic Icon.png
Frolic
  • When you sing the Song of Freedom on an ally, they gain Freedom of Movement three minutes.
    • This is a musical effect and cannot be dispelled.
1220
  • Bard 4
Enhancement Song of Arcane Might Icon.png
Song of Arcane Might

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Expend a use of Bardic Music to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 60 seconds plus 30 second per Bard level.
1220
  • Spell Song Trance
  • Bard 4
Enhancement Charisma Icon.png
Charisma
+1 Charisma
1220
  • Charisma (Tier 3)
  • Bard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Song of Capering Icon.png
Song of Capering

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per Bard level.
  • A successful Will save negates this effect.
1230
  • Character Level 12
  • Bard 5
Advanced Magical Studies Icon.png
Advanced Studies
Increase your Magical or Musical training
Rank 1:
  • Advanced Magical Studies Icon.png Advanced Magical Studies: +65 maximum Spell Points
  • Advanced Musical Studies Icon.png Advanced Musical Studies: +1 Bard Song per rest
Rank 2:
  • Advanced Magical Studies Icon.png Advanced Magical Studies: +130 maximum Spell Points
  • Advanced Musical Studies Icon.png Advanced Musical Studies: +2 Bard Song per rest
Rank 3:
  • Advanced Magical Studies Icon.png Advanced Magical Studies: +200 maximum Spell Points
  • Advanced Musical Studies Icon.png Advanced Musical Studies: +3 Bard Song per rest
3130
  • Character Level 12
  • Bard 5
Enhancement Prodigy Icon.png
Prodigy
Rank 1:
  • +1 Concentration
  • +1 Perform
  • +1 Spell Penetration
  • +1 to the DCs of your Enchantment spells
Rank 2:
  • +2 Concentration
  • +2 Perform
  • +2 Spell Penetration
  • +2 to the DCs of your Enchantment spells
Rank 3:
  • +3 Concentration
  • +3 Perform
  • +3 Spell Penetration
  • +3 to the DCs of your Enchantment spells
  • When you finish singing a Bard Song, you grant temporary spell points to nearby allies, including yourself.
3130
  • Character Level 12
  • Bard 5
Enhancement Spell Song Vigor Icon.png
Spell Song Vigor

Activation Cost: 1 Bardic Music
Cooldown: 5 seconds

  • Expend a use of Bardic Music to apply an effect to one target that restores spell points over time for 24 seconds plus 6 seconds per Bard level.
1230
  • Song of Arcane Might
  • Character Level 12
  • Bard 5
Spell Hold Monster, Mass Icon.png
Mass Hold/Horn of Thunder
Choose a Spell-Like Ability:
Spell Hold Monster, Mass Icon.png Spell-Like Ability: Hold Monster, Mass
Spell Horn of Thunder Icon.png Spell-Like Ability: Horn of Thunder
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Hold Monster, Mass: 50 spell points/1 minute cooldown
  • Horn of Thunder: 30 spell points/20 second cooldown
Rank 2:
  • Hold Monster, Mass: 50 spell points/40 second cooldown
  • Horn of Thunder: 25 spell points/16 second cooldown
Rank 3:
  • Hold Monster, Mass: 50 spell points/20 second cooldown
  • Horn of Thunder: 20 spell points/12 second cooldown
3130
  • Character Level 12
  • Bard 5