Spellsinger Tree

From DDO Compendium


Tree For: Bard
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Spellsinger Tree.png
Overview
Spellsingers are rare practitioners of an ancient elven bardic tradition. Spellsingers work magic with song and poetics, and spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Spellsinger Icon.png
Spellsinger
  • Each action point spent in Spellsinger grants +1 Universal Spell Power.
  • Each Spellsinger Core ability including this one allows you to sing your Bardic Inspiration as if you had 1 additional Bard level.
110
  • Bard 1
Enhancement Music of the Sewers Icon.png
Music of the Sewers
  • Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
115
  • Spellsinger
  • Bard 3
Enhancement Music of the Dead Icon.png
Music of the Dead
  • Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
  • Your Sustaining Song melody now works on Undead Allies, providing them with a Negative heal over time.
  • Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1110
  • Music of the Sewers
  • Bard 6
Enhancement Music of the Makers Icon.png
Music of the Makers
  • Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
  • Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time.
  • Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1120
  • Music of the Dead
  • Bard 12
Enhancement Virtuoso Icon.png
Virtuoso
  • You regenerate 1 Song every 5 minutes.
  • +2 Songs per rest.
  • You sing your Bardic Inspiration as if you had two more Bard Levels (for a total of 3 for this enhancement).
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1130
  • Music of the Makers
  • Bard 18
Enhancement Maestro of Life and Death Icon.png
Maestro of Life and Death

Your songs can fill allies with healing energy or strike down those that oppose you.

  • Spell Heal Icon.png The spell Heal is added to the Bard spellbook as a level 6 spell.
  • Spell Wail of the Banshee Icon.png The spell Wail of the Banshee is added to the Bard spellbook as a level 6 spell.
  • +4 Charisma.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1140
  • Virtuoso
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Haunting Melody Icon.png
Haunting Melody
You rework Fascinate with haunting notes, intoxicating yet unnerving.
Rank 1:
  • Fascinated creatures are Haunted for 20 seconds.
    • Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
Rank 2:
  • Fascinated creatures are Haunted for 40 seconds.
    • Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
Rank 3:
  • Fascinated creatures are Haunted for 60 seconds.
    • Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
311
  • Bard 1
Magical Studies Icon.png
Studies

Multiple Selection

+30/60/100 Spell Points or +1/2/3 Bard Songs
311
  • Bard 1
Antirequisite
You cannot take the third tier of Magical Studies if you already possess the Magical Training feat.
Enhancement Lingering Songs Icon.png
Lingering Songs
You sing your Bardic Inspiration as if you had:
Rank 1:
  • 2 More levels of Bard
Rank 2:
  • 4 More levels of Bard
Rank 3:
  • 6 More levels of Bard
311
  • Bard 1
Spell Sonic Blast Icon.png
Spell Like Ability I

Multiple Selection

Gain Cure Light Wounds or Sonic Blast as an SLA
311
  • Bard 1
Enhancement Charlatan Icon.png
Charlatan
Rank 1:
  • +1 Concentration
  • +1 Perform
  • +1 Haggle
Rank 2:
  • +2 Concentration
  • +2 Perform
  • +2 Haggle
Rank 3:
  • +3 Concentration
  • +3 Perform
  • +3 Haggle
311
  • Bard 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Sharp Note Icon.png
Sharp Note
Your Fascinate ability now grants nearby allies:
Rank 1:
  • +1 bonus to damage
Rank 2:
  • +2 bonus to damage
Rank 3:
  • +3 bonus to damage
Lasts 60 Seconds
315
  • Bard 2
Enhancement Flicker Icon.png
Flicker/Willful

Multiple Selection

Invisiblity Chance or Will Saves
315
  • Bard 2
Spell Suggestion Icon.png
Spell Like Ability II

Multiple Selection

Choose a Spell-Like Ability
315
  • Bard 2
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
315
  • Bard 2
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Enhancement Yellow Marigold Crown Icon.png
Marigold Crown

Multiple Selection

+1 Enchantment DC, +1 Illusion DC, or +1 Evocation DC
125
  • Bard 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Enthrallment Icon.png
Enthrallment

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Sing to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged.
  • Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds + 6 seconds per Bard level, even after being disrupted from their reverie.
  • This ability uses a Perform check as the Will save DC.
1210
  • Bard 3
Enhancement Reviving Verse Icon.png
Reviving Verse

Multiple Selection

Choose permanent bonuses for yourself, or improvements to Bardic Inspiration.
3110
  • Bard 3
Spell Shout Icon.png
Spell Like Ability III

Multiple Selection

Choose a Spell-Like Ability
3110
  • Bard 3
Enhancement Spell Song Trance Icon.png
Spell Song Trance

Inspiration Melody:

  • When you use your Bardic Inspiration, you grant:
    • +1 morale bonus to spell DC's
    • 10% more discount on spell points costs to your target for the duration of the song
  • Passive:
    • You sing your Bardic Inspiration as if you had 1 more level of Bard
1210
  • Bard 3
Enhancement Charisma Icon.png
Charisma
+1 Charisma
1210
  • Bard 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Sustaining Song Icon.png
Sustaining Song

Inspiration Melody:

  • When you use your Bardic Inspiration, you apply a temporary fast-healing effect to you target for the duration of your song
  • Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
1220
  • Bard 4
Feat Spell Penetration Icon.png
Spell Penetration

Multiple Selection

Choose Spell Penetration for yourself or others
3120
  • Bard 4
Enhancement Frolic Icon.png
Frolic

Inspiration Melody:

  • When you use your Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
    • This is a musical effect and cannot be dispelled.
  • Passive: You sing your Bard Inspiration as if you had 1 more level of Bard.
1220
  • Bard 4
Enhancement Song of Arcane Might Icon.png
Song of Arcane Might

Inspiration Melody:

  • When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for spells for the duration of your song
  • Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
1220
  • Spell Song Trance
  • Bard 4
Enhancement Charisma Icon.png
Charisma
+1 Charisma
1220
  • Charisma (Tier 3)
  • Bard 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Song of Capering Icon.png
Song of Capering

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per Bard level.
  • A successful Will save negates this effect.
1230
  • Character Level 12
  • Bard 5
Advanced Musical Studies Icon.png
Advanced Musical Studies
  • +200% Spell Points
  • +3 Bard Songs
  • Spell Hold Monster, Mass Icon.png The spell Hold Monster, Mass is added to the Bard spellbook as a level 5 spell.
1230
  • Character Level 12
  • Bard 5
Enhancement Prodigy Icon.png
Prodigy
Rank 1:
  • +1 Concentration
  • +1 Perform
  • +1 Spell Penetration
  • +1 to the DCs of your Enchantment spells
Rank 2:
  • +2 Concentration
  • +2 Perform
  • +2 Spell Penetration
  • +2 to the DCs of your Enchantment spells
Rank 3:
  • +3 Concentration
  • +3 Perform
  • +3 Spell Penetration
  • +3 to the DCs of your Enchantment spells
  • When you finish singing a Bard Song, you grant temporary spell points to nearby allies, including yourself.
3130
  • Character Level 12
  • Bard 5
Enhancement Tune of the Weave Icon.png
Spell Song Vigor

Inspiration Melody:

  • When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song.
  • Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
1230
  • Song of Arcane Might
  • Character Level 12
  • Bard 5
Spell Horn of Thunder Icon.png
Horn of Thunder
Enhancement Fear my Vengeance Icon.pngSpell-Like Ability:
Horn of Thunder
Metamagic: Embolden, Heighten, Intensify, Maximize, Quicken

Horn of Thunder blasts your foes with 1d6+3 Sonic and 1d6+3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupt there amorphous structure. Creatures making a reflex save take half damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 30 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 25 Spell Points
  • Cooldown: 16 Seconds
Rank 3:
  • Activation Cost: 20 Spell Points
  • Cooldown: 12 Seconds
3130
  • Character Level 12
  • Bard 5