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Spellsinger Tree

From DDO Compendium
Tree For: Bard
Unlock
Free
Spellsinger Tree.png
Overview
Spellsingers are rare practitioners of an ancient elven bardic tradition. Spellsingers work magic with song and poetics, and spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Spellsinger Icon.png
Spellsinger
  • Each action point spent in Spellsinger grants +1 Universal Spell Power.
  • Each Spellsinger Core ability including this one allows you to sing your Bardic Inspiration as if you had 1 additional Bard level,
110
  • Bard 1
Enhancement Music of the Sewers Icon.png
Music of the Sewers
  • Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device
  • +2% critical chance with sonic and positive spells.
115
  • Spellsinger
  • Bard 3
Enhancement Music of the Dead Icon.png
Music of the Dead
  • Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinating creatures, however, they are not susceptible to suggestion.
  • Your Sustaining Song melody ow works on Undead Allies, providing them with a Negative heal over time.
  • Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • + 1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1110
  • Music of the Sewers
  • Bard 6
Enhancement Music of the Makers Icon.png
Music of the Makers
  • Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinating creatures, however, they are not susceptible to suggestion.
  • Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time.
  • Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • + 1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1120
  • Music of the Dead
  • Bard 12
Enhancement Virtuoso Icon.png
Virtuoso
  • You regenerate 1 Song every 5 minutes.
  • +2 Songs per rest.
  • You sing your Bardic Inspiration as if you had two more Bard Levels (for a total of 3 for this enhancement).
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • + 1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1130
  • Music of the Makers
  • Bard 18
Enhancement Maestro of Life and Death Icon.png
Maestro of Life and Death

Your songs can fill allies with healing energy or strike down those that oppose you.

  • Spell Heal Icon.png The spell Heal is added to the Bard spellbook as a level 6 spell.
  • Spell Wail of the Banshee Icon.png The spell Wail of the Banshee is added to the Bard spellbook as a level 6 spell.
  • +4 Charisma.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1140
  • Virtuoso
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Haunting Melody Icon.png
Haunting Melody
You rework Fascinate with hanting notes, intoxicating yet unnerving.
Rank 1:
  • Fascinated creatures are Haunted for 20 seconds.
    • Haunted: -2 on all Saving Throws, Kill checks and attack rolls.
Rank 2:
  • Fascinated creatures are Haunted for 40 seconds.
    • Haunted: -2 on all Saving Throws, Kill checks and attack rolls.
Rank 3:
  • Fascinated creatures are Haunted for 60 seconds.
    • Haunted: -2 on all Saving Throws, Kill checks and attack rolls.
311
  • Bard 1
Magical Studies Icon.png
Studies
Choose either Magical or Musical Studies to advance your training
Rank 1:
  • Magical Studies Icon.png Magical Studies: +30 Spell Points
  • Musical Studies Icon.png Musical Studies: +1 Bard Song per rest
Rank 2:
  • Magical Studies Icon.png Magical Studies: +60 Spell Points
  • Musical Studies Icon.png Musical Studies: +2 Bard Song per rest
Rank 3:
  • Magical Studies Icon.png Magical Studies: +100 Spell Points
    • You gain the Magical Training feat and Echos of Power
  • Musical Studies Icon.png Musical Studies: +3 Bard Song per rest
311
  • Bard 1
Antirequisite
You cannot take the third tier of Magical Studies if you already posess the Magical Training feat.
Enhancement Lingering Songs Icon.png
Lingering Songs
You sing your Bardic Inspiration as if you had:
Rank 1:
  • 2 More levels of Bard
Rank 2:
  • 4 More levels of Bard
Rank 3:
  • 6 More levels of Bard
311
  • Bard 1
Spell Sonic Blast Icon.png
Sonic Blast
Spell Sonic Blast Icon.pngSpell-Like Ability:
Sonic Blast
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 8 seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 4 seconds
311
  • Bard 1
Enhancement Charlatan Icon.png
Charlatan
Rank 1:
  • +1 Concentration
  • +1 Perform
  • +1 Haggle
Rank 2:
  • +2 Concentration
  • +2 Perform
  • +2 Haggle
Rank 3:
  • +3 Concentration
  • +3 Perform
  • +3 Haggle
311
  • Bard 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Sharp Note Icon.png
Sharp Note
Your Fascinate ability now grants nearby allies:
Rank 1:
  • +1 bonus to damage for 60 seconds
Rank 2:
  • +2 bonus to damage for 60 seconds
Rank 3:
  • +3 bonus to damage for 60 seconds
315
  • Bard 2
Enhancement Flicker Icon.png
Flicker/Willful
Choose either Flicker or Willful to protect you:
Rank 1:
  • Enhancement Flicker Icon.png Flicker: When you are damaged you have a 5% chance of turning invisible for 2 seconds.
  • Enhancement Willful Icon.png Willful: +1 Will Saving Throw
Rank 2:
  • Enhancement Flicker Icon.png Flicker: When you are damaged you have a 5% chance of turning invisible for 4 seconds.
  • Enhancement Willful Icon.png Willful: +2 Will Saving Throw
Rank 3:
  • Enhancement Flicker Icon.png Flicker: When you are damaged you have a 5% chance of turning invisible for 6 seconds.
  • Enhancement Willful Icon.png Willful: +3 Will Saving Throw
315
  • Bard 2
Spell Suggestion Icon.png
Reverberate/Suggestion
Choose a Spell-Like Ability:
Spell Reverberate Icon.png Spell-Like Ability: Reverberate
Spell Suggestion Icon.png Spell-Like Ability: Suggestion
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Reverberate: 20 spell points/9 second cooldown
  • Suggestion: 13 spell points/20 second cooldown
Rank 2:
  • Reverberate: 15 spell points/9 second cooldown
  • Suggestion: 11 spell points/15 second cooldown
Rank 3:
  • Reverberate: 10 spell points/9 second cooldown
  • Suggestion: 9 spell points/10 second cooldown
315
  • Bard 2
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
315
  • Bard 2
Antirequisite
  • Wand and Scroll Mastery taken in any other tree.
Enhancement Yellow Marigold Crown Icon.png
Marigold Crown
  • Enhancement Blue Marigold Crown Icon.png Blue Marigold Crown: Gain +1 to the DCs of your Illusion spells.
  • Enhancement Violent Marigold Crown Icon.png Violent Marigold Crown: Gain +1 to the DCs of your Evocation spells.
  • Enhancement Yellow Marigold Crown Icon.png Yellow Marigold Crown: Gain +1 to the DCs of your Enchantment spells.
125
  • Bard 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Enthrallment Icon.png
Enthrallment

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Sing to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged.
  • Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds + 6 seconds per Bard level, even after being disrupted from their reverie.
  • This ability uses a Perform check as the Will save DC.
1210
  • Bard 3
Enhancement Reviving Verse Icon.png
Reviving Verse
Choose permanent bonuses for yourself, or improvements to Inspire Courage.
Rank 1:
  • Enhancement Raucous Refrain Icon.png Raucous Refrain: When you Inspire Courage, allies gain +1 Moral bonus to save v. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
    • You sing your Bardic Inspiration as if you had 1 more level of Bard
  • Enhancement Reviving Verse Icon.png Reviving Verse: +1 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
Rank 2:
  • Enhancement Raucous Refrain Icon.png Raucous Refrain: When you Inspire Courage, allies gain +2 Moral bonus to save v. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
    • You sing your Bardic Inspiration as if you had 2 more levels of Bard
  • Enhancement Reviving Verse Icon.png Reviving Verse: +2 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
Rank 3:
  • Enhancement Raucous Refrain Icon.png Raucous Refrain: When you Inspire Courage, allies gain +3 Moral bonus to save v. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
    • You sing your Bardic Inspiration as if you had 3 more levels of Bard
  • Enhancement Reviving Verse Icon.png Reviving Verse: +3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
3110
  • Bard 3
Spell Shout Icon.png
Shout
Spell Shout Icon.pngSpell-Like Ability:
Shout
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 15 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 12 Spell Points
  • Cooldown: 9 seconds
Rank 3:
  • Activation Cost: 9 Spell Points
  • Cooldown: 6 seconds
3110
  • Bard 3
Enhancement Spell Song Trance Icon.png
Spell Song Trance

Inspiration Melody:

  • When you use your Bardic Inspiration, you grant:
    • +1 morale bonus to spell DC's
    • 10% more discount on spell points costs to your target for the duration of the song
  • Passive:
    • You sing your Bardic Inspiration as if you had 1 more level of Bard
1210
  • Bard 3
Enhancement Charisma Icon.png
Charisma
+1 Charisma
1210
  • Bard 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Sustaining Song Icon.png
Sustaining Song

Inspiration Melody:

  • When you use your Bardic Inspiration, you apply a temporary fast-healing effect to you target for the duration of your song
  • Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
1220
  • Bard 4
Feat Spell Penetration Icon.png
Spell Penetration
Choose Spell Penetration for yourself or others.
Rank 1:
  • Feat Greater Spell Penetration Icon.png Arcane Aid: Inspiration Melody: When you use your Bardic Inspiration, you target gains a +1 Music Bonus to Spell Penetration for the duration of your song.
    • Passive: You sing your Bardic inspiration as if you had 1 more level of Bard.
  • Feat Spell Penetration Icon.png Spell Penetration: +1 to your level when attempting to overcome an enemy's Spell Resistance.
Rank 2:
  • Feat Greater Spell Penetration Icon.png Arcane Aid: Inspiration Melody: When you use your Bardic Inspiration, you target gains a +2 Music Bonus to Spell Penetration for the duration of your song.
    • Passive: You sing your Bardic inspiration as if you had 2 more levels of Bard.
  • Feat Spell Penetration Icon.png Spell Penetration: +2 to your level when attempting to overcome an enemy's Spell Resistance.
Rank 3:
  • Feat Greater Spell Penetration Icon.png Arcane Aid: Inspiration Melody: When you use your Bardic Inspiration, you target gains a +3 Music Bonus to Spell Penetration for the duration of your song.
    • Passive: You sing your Bardic inspiration as if you had 3 more levels of Bard.
  • Feat Spell Penetration Icon.png Spell Penetration: +3 to your level when attempting to overcome an enemy's Spell Resistance.
3120
  • Bard 4
Enhancement Frolic Icon.png
Frolic

Inspiration Melody:

  • When you use your Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
    • This is a musical effect and cannot be dispelled.
  • Passive: You sing your Bard Inspiration as if you had 1 more level of Bard.
1220
  • Bard 4
Enhancement Song of Arcane Might Icon.png
Song of Arcane Might

Inspiration Melody:

  • When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for spells for the duration of your song
  • Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard
1220
  • Spell Song Trance
  • Bard 4
Enhancement Charisma Icon.png
Charisma
+1 Charisma
1220
  • Charisma (Tier 3)
  • Bard 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Song of Capering Icon.png
Song of Capering

Activation Cost: 1 Bardic Music
Cooldown: 10 seconds

  • Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per Bard level.
  • A successful Will save negates this effect.
1230
  • Character Level 12
  • Bard 5
Advanced Magical Studies Icon.png
Advanced Studies
Increase your Magical or Musical training
Rank 1:
  • Advanced Magical Studies Icon.png Advanced Magical Studies: +65 maximum Spell Points
  • Advanced Musical Studies Icon.png Advanced Musical Studies: +1 Bard Song per rest
Rank 2:
  • Advanced Magical Studies Icon.png Advanced Magical Studies: +130 maximum Spell Points
  • Advanced Musical Studies Icon.png Advanced Musical Studies: +2 Bard Song per rest
Rank 3:
  • Advanced Magical Studies Icon.png Advanced Magical Studies: +200 maximum Spell Points
  • Advanced Musical Studies Icon.png Advanced Musical Studies: +3 Bard Song per rest
3130
  • Character Level 12
  • Bard 5
Enhancement Prodigy Icon.png
Prodigy
Rank 1:
  • +1 Concentration
  • +1 Perform
  • +1 Spell Penetration
  • +1 to the DCs of your Enchantment spells
Rank 2:
  • +2 Concentration
  • +2 Perform
  • +2 Spell Penetration
  • +2 to the DCs of your Enchantment spells
Rank 3:
  • +3 Concentration
  • +3 Perform
  • +3 Spell Penetration
  • +3 to the DCs of your Enchantment spells
  • When you finish singing a Bard Song, you grant temporary spell points to nearby allies, including yourself.
3130
  • Character Level 12
  • Bard 5
Enhancement Spell Song Vigor Icon.png
Spell Song Vigor

Inspiration Melody:

  • When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song.
  • Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
1230
  • Song of Arcane Might
  • Character Level 12
  • Bard 5
Spell Hold Monster, Mass Icon.png
Mass Hold/Horn of Thunder
Choose a Spell-Like Ability:
Spell Hold Monster, Mass Icon.pngSpell-Like Ability:
Hold Monster, Mass
Spell Horn of Thunder Icon.png Spell-Like Ability: Horn of Thunder
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Hold Monster, Mass: 50 spell points/1 minute cooldown
  • Horn of Thunder: 30 spell points/20 second cooldown
Rank 2:
  • Hold Monster, Mass: 50 spell points/40 second cooldown
  • Horn of Thunder: 25 spell points/16 second cooldown
Rank 3:
  • Hold Monster, Mass: 50 spell points/20 second cooldown
  • Horn of Thunder: 20 spell points/12 second cooldown
3130
  • Character Level 12
  • Bard 5