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Eldritch Knight (Sorcerer) Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Eldritch Knight (Sorcerer) Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Eldritch Strike Icon.png
Eldritch Strike

Activation Cost: 10 Spell Points
Cooldown: 12 Seconds

Melee Cleave Attack:

  • Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage
  • If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1d3+-1 Force Damage per character level to all nearby foes.
    • This additional Force damage is affected by your Force Spell Power
  • Passive:
    • Every point spent in the Eldritch Knight tree grants you +0.5 Universal Spell Power
    • +1% Doublestrike
110
  • Sorcerer 1
Enhancement Spell Sword Icon.png
Spellsword

Activation Cost: 5 Spell Points

  • Choose an element for extra damage:
    • Enhancement Spellsword Acid Icon.png Spellsword: Acid
    • Enhancement Spellsword Flame Icon.png Spellsword: Flame
    • Enhancement Spellsword Frost Icon.png Spellsword: Frost
    • Enhancement Spellsword Shock Icon.png Spellsword: Shock
  • Spellsword: Charge your equipped weapons with magical energy, causing them to deal:
    • 1d6 damage on hit
    • Increases to 2d4 at Wizard Level 6
    • Increases to 3d4 at Wizard Level 12
    • Increases to 4d4 at Wizard Level 18
  • Up to once every six seconds whill a Spellsword toggle is active, an attack you make that hits an enemy will cost you 1 spell point:
    • Deals and additional 1d3+-1 damage per character level
  • Passive:
    • -5% Arcane Spell Failure from equipped Armor and Shields
    • +10 Force Spell Power
115
  • Eldritch Strike
  • Sorcerer 3
Enhancement Spell Sword Icon.png
Spellsword II

Activation Cost: 5 Spell Points

  • Choose an additional element for extra damage:
    • Enhancement Spellsword Acid Icon.png Spellsword: Acid
    • Enhancement Spellsword Flame Icon.png Spellsword: Flame
    • Enhancement Spellsword Frost Icon.png Spellsword: Frost
    • Enhancement Spellsword Shock Icon.png Spellsword: Shock
  • Spellsword: Charge your equipped weapons with magical energy, causing them to deal:
    • 2d4 damage on hit
    • Increases to 3d4 at Wizard Level 12
    • Increases to 4d4 at Wizard Level 18
  • Up to once every six seconds while a Spellsword toggle is active, an attack you make that hits an enemy will cost you 1 spell point:
    • Deals and additional 1d3+-1 damage per character level
  • Passive:
    • +1% Doublestrike
    • +10 Force Spell Power
1110
  • Spellsword
  • Sorcerer 6
Enhancement Spell Sword Icon.png
Spellsword III

Activation Cost: 5 Spell Points

  • Choose an additional element for extra damage:
    • Enhancement Spellsword Acid Icon.png Spellsword: Acid
    • Enhancement Spellsword Flame Icon.png Spellsword: Flame
    • Enhancement Spellsword Frost Icon.png Spellsword: Frost
    • Enhancement Spellsword Shock Icon.png Spellsword: Shock
  • Spellsword: Charge your equipped weapons with magical energy, causing them to deal:
    • 3d4 damage on hit
    • Increases to 4d4 at Wizard Level 18
  • Up to once every six seconds while a Spellsword toggle is active, an attack you make that hits an enemy will cost you 1 spell point:
    • Deals and additional 1d3+-1 damage per character level
  • Passive:
    • +1% Doublestrike
    • +10 Force Spell Power
1120
  • Spellsword II
  • Sorcerer 12
Enhancement Spell Sword Icon.png
Spellsword IV

Activation Cost: 5 Spell Points

  • Choose an additional element for extra damage:
    • Enhancement Spellsword Acid Icon.png Spellsword: Acid
    • Enhancement Spellsword Flame Icon.png Spellsword: Flame
    • Enhancement Spellsword Frost Icon.png Spellsword: Frost
    • Enhancement Spellsword Shock Icon.png Spellsword: Shock
  • Spellsword: Charge your equipped weapons with magical energy, causing them to deal:
    • 4d4 damage on hit
  • Up to once every six seconds while a Spellsword toggle is active, an attack you make that hits an enemy will cost you 1 spell point:
    • Deals and additional 1d3+-1 damage per character level
  • Passive:
    • +1% Doublestrike
    • +10 Force Spell Power
1130
  • Spellsword III
  • Sorcerer 18
Enhancement Eldritch Blade Icon.png
Eldritch Blade
  • Your Eldritch Strike now grants you a Power Charge
    • When you have 10 Power Charges, they are removed and you gain Eldritch Power
  • Eldritch Power:
    • +10% attack damage
    • +3d4 Force Damage on hit
    • +25 Universal Spell Power
    • Lasts for 30 seconds
  • Passive:
    • +2 Intelligence
    • +10 Force Spell Power
1140
  • Spellsword IV
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Improved Mage Armor Icon.png
Improved Mage Armor
Spell Mage Armor Icon.png Spell-Like Ability: Mage Armor
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +3% increase to Armor Class
Rank 2:
  • Activation Cost: 6 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +6% increase to Armor Class
Rank 3:
  • Activation Cost: 4 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +10% increase to Armor Class
311
  • Sorcerer 1
Enhancement Toughness Icon.png
Toughness
Rank 1:
  • +5 Maximum Hit Points
Rank 2:
  • +10 Maximum Hit Points
Rank 3:
  • +15 Maximum Hit Points
311
  • Sorcerer 1
Enhancement Item Defense Icon.png
Item Defense
Rank 1:
  • You have a 25% chance to negate potential item wear.
Rank 2:
  • You have a 50% chance to negate potential item wear.
Rank 3:
  • You have a 75% chance to negate potential item wear.
311
  • Sorcerer 1
Enhancement Battlemage Icon.png
Battlemage
Rank 1:
  • +1 Spellcraft
  • +1 Concentration
  • +1 Intimidate
Rank 2:
  • +2 Spellcraft
  • +2 Concentration
  • +2 Intimidate
Rank 3:
  • +3 Spellcraft
  • +3 Concentration
  • +3 Intimidate
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Shield SLA Icon.png
Improved Shield
Spell Shield Icon.pngSpell-Like Ability:
Shield
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +3 Physical Resistance Rating
Rank 2:
  • Activation Cost: 6 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +6 Physical Resistance Rating
Rank 3:
  • Activation Cost: 4 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +10 Physical Resistance Rating
315
  • Improved Mage Armor
  • Sorcerer 2
Enhancement Shield Training Icon.png
Shield Training

Passive:

  • You gain proficiency with all shields except Tower Shields
  • Your Arcane Spell Failure chance from equipped shields is reduced by 5%
  • This enhancement does not count as a prerequisite for Feats which require Shield Proficiency
125
  • Sorcerer 2
Enhancement Light Armor Proficiency Icon.png
Light Armor Proficiency

Passive:

  • You gain proficiency in Light Armor
  • Your Arcane Spell Failure chance from equipped armor or Warforged body feats is reduced by 5%
125
  • Sorcerer 2
Enhancement Martial Training Icon.png
Martial Training

Passive:

  • +2% Doublestrike
  • Proficiency with all martial weapons
125
  • Sorcerer 2
Enhancement Wand and Scroll Mastery 3 Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
315
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Arcane Barrier Icon.png
Arcane Barrier
Passive: When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25%
Rank 1:
  • Lasts 10 seconds
  • May only trigger once every 150 seconds
Rank 2:
  • Lasts 15 seconds
  • May only trigger once every 120 seconds
Rank 3:
  • Lasts 20 seconds
  • May only trigger once every 90 seconds
3110
  • Sorcerer 3
Enhancement Elemental Resistance Icon.png
Elemental Resistance
Passive:
Rank 1:
  • +2 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
Rank 2:
  • +4 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
Rank 3:
  • +6 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
3110
  • Sorcerer 3
Enhancement Critical Mastery Icon.png
Critical Accuracy
Passive:
Rank 1:
  • +1 to attack rolls to confirm critical hits
Rank 2:
  • +2 to attack rolls to confirm critical hits
Rank 3:
  • +3 to attack rolls to confirm critical hits
3110
  • Sorcerer 3
Increase Ability (Charisma-Dexterity-Strength) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Shield Striking Icon.png
Shield Striking
On Hit:
Rank 1:
  • +5% chance to proc an immediate Shield Bash attack with an equipped shield
Rank 2:
  • +10% chance to proc an immediate Shield Bash attack with an equipped shield
Rank 3:
  • +15% chance to proc an immediate Shield Bash attack with an equipped shield
3120
  • Sorcerer 4
Enhancement Medium Armor Proficiency (Eldritch Knight) Icon.png
Medium Armor Proficiency
  • You gain proficiency in Medium Armor
1220
  • Light Armor Proficiency (Tier 2)
  • Sorcerer 4
Enhancement Critical Damage Icon.png
Critical Damage
Rank 1:
  • +1 to damage con critical hits (before weapon multipliers)
Rank 2:
  • +2 to damage con critical hits (before weapon multipliers)
Rank 3:
  • +3 to damage con critical hits (before weapon multipliers)
3120
  • Critical Accuracy
  • Sorcerer 4
Increase Ability (Charisma-Dexterity-Strength) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Tenser's Transformation Icon.png
Tenser's Transformation

Activation Cost: 25 Spell Points

Toggle:

Spell Tenser's Transformation Icon.pngSpell-Like Ability:
Tenser's Transformation
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Arcane Barrier
  • Character Level 12
  • Sorcerer 5
Enhancement Eldritch Shield Icon.png
Eldritch Shield

Passive: While you have a shield equipped, every six seconds you gain Temporary Hit Points equal to the Enhancement Bonus of your equipped shield.

  • These Temporary Hit Points stack up to three times, for a total of three times your shield's Enhancement Bonus
  • If you take damage that is less than the total value of the temporary hit points, they will recharge back to the highest stack they had last reached
  • If you take damage that exceeds the total value of the temporary hits points, then your stacks of this effect will begin again from zero.
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Still Spell Icon.png
Still Spell
Passive: Your Arcane Spell Failure from equipped armor, shields, and Warforged body feats is:
Rank 1:
  • Reduced by 5%
Rank 2:
  • Reduced by 10%
Rank 3:
  • Reduced by 15%
3130
  • Character Level 12
  • Sorcerer 5
Enhancement Doublestrike Icon.png
Doublestrike
Rank 1:
  • +1% Doublestrike
Rank 2:
  • +2% Doublestrike
Rank 3:
  • +3% Doublestrike
3130
  • Character Level 12
  • Sorcerer 5
Enhancement Eldritch Tempest Icon.png
Eldritch Tempest
Activate: Perform a spinning melee attack, dealing weapon damage +2[W] to all nearby enemies and knocking them prone.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force Damage per character level to all nearby enemies.
Rank 1:
  • Activation Cost: 50 Spell Points
  • Cooldown: 1 Minute
Rank 2:
  • Activation Cost: 40 Spell Points
  • Cooldown: 45 Seconds
Rank 3:
  • Activation Cost: 30 Spell Points
  • Cooldown: 30 Seconds
This additional Force damage is affected by your Spell Power
3230
  • Character Level 12
  • Sorcerer 5