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Eldritch Knight (Sorcerer) Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Eldritch Knight (Sorcerer) Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Eldritch Strike Icon.png
Eldritch Strike

Activation Cost: 10 Spell Points
Cooldown: 12 Seconds

Melee Cleave Attack:

  • Sheathe your weapon in eldritch energies, striking foes in front of you for +1[W] damage
  • If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1d2 Force Damage per character level to all nearby foes.
    • This additional Force damage is affected by your Force Spell Power
  • Passive:
    • You gain proficiency with Simple Weapons
    • Every Core Ability in the Eldritch Knight tree, including this one, grants you +10 Maximum Hit Points.
110
  • Sorcerer 1
Enhancement Spell Sword Icon.png
Spellsword

Activation Cost: 5 Spell Points

  • You gain four elemental toggles that each imbue your weapon with elemental power.
    • One may be activated at a time, causing them to deal and additional 1d6 damage based on the element per hit.
  • You gain an additional Spellsword Die every 3 Sorcerer or Wizard levels (at 6, 9, 12, 15 and 18).
    • This damage scales with Spell Power
  • While active, your Eldritch Strike deals 1d2 additional element damage per Character Level
    • Scales with Spell Power
  • Passive:
    • 2% Doublestrike
    • +10 Universal Spell Power
    • You gain proficiency in Light Armor and Martial Weapons.
115
  • Eldritch Strike
  • Sorcerer 3
Enhancement Imbue the Blade Icon.png
Imbue the Blade
  • Melee weapons are considered Spellcasting Implements in your hands
  • You gain the Quick Draw feat, reducing the time between spellcasting and weapon use
  • -15% Arcane Spell Failure from equipped Armor, Sheilds, and Warforged Body feats
  • 2% Doublestrike
  • +10 Universal Spell Power
1110
  • Spellsword
  • Sorcerer 6
Enhancement Subtle Force I Icon.png
Subtle Force I
  • You gain benefits of the Deflect Arrows feat, knocking aside incoming projectiles that would have struck you every 6 seconds.
  • Your Spellsword Dice are how d8s (instead of their original d6d)
  • -20% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats
  • +6 Resistance to Acid, Cold, Electric, Fire, and Sonic damage.
  • +2% Doublestrike
  • +10 Universal Spell Power
1120
  • Imbue the Blade
  • Sorcerer 12
Enhancement Subtle Force II Icon.png
Subtle Force II
  • +5% Stacking Incorporeality
  • Your Deflect Arrows now triggers every 2 seconds
  • Your Spellsword Dice are how d10s (replacing the previous d8s)
  • +2% Doublestrike
  • +10 Universal Spell Power
1130
  • Subtle Force I
  • Sorcerer 18
Enhancement Eldritch Blade Icon.png
Eldritch Blade
  • Your Eldritch Strike now grants you a Power Charge
    • When you have 5 Power Charges, they are removed and you gain Eldritch Power
  • Eldritch Power:
    • +10% to your damage with weapon attacks
    • +4 Spellsword Dice
    • +25 Universal Spell Power
    • Lasts for 30 seconds
  • Passive:
    • Your Spellsword Dice are now d12s (replacing the previous d10s)
    • +1 Spellsword Die
    • +2 Charisma
    • +2 Constitution
    • +2% Doublestrike
    • +10 Universal Spell Power
1140
  • Subtle Force II
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Improved Mage Armor Icon.png
Improved Mage Armor
Spell Mage Armor Icon.png Spell-Like Ability: Mage Armor
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +3% exception bonus to your total Armor Class
Rank 2:
  • Activation Cost: 6 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +6% exception bonus to your total Armor Class
Rank 3:
  • Activation Cost: 4 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +10% exception bonus to your total Armor Class
311
  • Sorcerer 1
Enhancement Arcane Siphon Icon.png
Arcane Siphon
Cooldown: 12 Seconds
Rank 1:

Melee Attack:

  • Gain +1[W]
  • On Hit: Gain +10 Universal Spell Power for 20 seconds
Rank 2:
  • Gain +2[W]
  • On Hit: Gain +20 Universal Spell Power for 20 seconds
Rank 3:
  • Gain +3[W]
  • On Hit: Gain +30 Universal Spell Power for 20 seconds
311
  • Sorcerer 1
Enhancement Item Defense Icon.png
Item Defense
Rank 1:
  • You have a 25% chance to negate potential item wear.
Rank 2:
  • You have a 50% chance to negate potential item wear.
Rank 3:
  • You have a 75% chance to negate potential item wear.
311
  • Sorcerer 1
Enhancement Toughness Icon.png
Toughness
Rank 1:
  • +5 Maximum Hit Points
Rank 2:
  • +10 Maximum Hit Points
Rank 3:
  • +15 Maximum Hit Points
311
  • Sorcerer 1
Enhancement Battlemage Icon.png
Battlemage
Rank 1:
  • +1 Spellcraft
  • +1 Concentration
  • +1 Intimidate
Rank 2:
  • +2 Spellcraft
  • +2 Concentration
  • +2 Intimidate
Rank 3:
  • +3 Spellcraft
  • +3 Concentration
  • +3 Intimidate
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Shield SLA Icon.png
Improved Shield
Spell Shield Icon.pngSpell-Like Ability:
Shield
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +3 Physical Resistance Rating
Rank 2:
  • Activation Cost: 6 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +6 Physical Resistance Rating
Rank 3:
  • Activation Cost: 4 Spell Points
  • In addition to the normal Spell effects, while under the effect of the spell you gain:
    • +10 Physical Resistance Rating
315
  • Improved Mage Armor
  • Sorcerer 2
Enhancement Elemental Resistance Icon.png
Mystic Wards
Rank 1:
  • +3 Magical Resistance Rating
Rank 2:
  • +6 Magical Resistance Rating
Rank 3:
  • +10 Magical Resistance Rating
315
  • Sorcerer 2
Action Boost- Spellpower Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Rank 1:
  • Action Boost: Spell Power: Activate to gain a +10 Action Boost bonus to Spell Power for 20 seconds.
Rank 2:
  • Action Boost: Spell Power: Activate to gain a +20 Action Boost bonus to Spell Power for 20 seconds.
Rank 3:
  • Action Boost: Spell Power: Activate to gain a +30 Action Boost bonus to Spell Power for 20 seconds.
315
  • Sorcerer 2
Enhancement Shield Training Icon.png
Shield Training

Passive:

  • You gain proficiency with all shields except Tower Shields
  • Your Arcane Spell Failure chance from equipped shields is reduced by 5%
  • This enhancement does not count as a prerequisite for Feats which require Shield Proficiency
125
  • Sorcerer 2
Enhancement Wand and Scroll Mastery 3 Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
315
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Arcane Barrier Icon.png
Arcane Barrier

Passive:

  • When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 90 seconds
  • This effect may only trigger once every 90 seconds
1210
  • Sorcerer 3
Enhancement Eldritch Accuracy Icon.png
Eldritch Accuracy
  • You get Charisma to hit with weapons and shield bashes
Possible Bug: Wizard Tree requires 4 levels of Wizard
1210
  • Sorcerer 3
Enhancement Synergetic Magic Icon.png
Synergetic Magic
  • When you activate Action Boost: Spell Power, you also gain an equal:
    • Action Boost bonus to Melee Power
    • Action Boost bonus to Ranged Power
1210
  • Action Boost (Spell Power)
  • Sorcerer 3
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • Passive:
    • +1 to attack rolls to confirm critical hits
    • +1 damage on critical hits (before weapon multipliers).
Rank 2:
  • Passive:
    • +2 to attack rolls to confirm critical hits
    • +2 damage on critical hits (before weapon multipliers).
Rank 3:
  • Passive:
    • +3 to attack rolls to confirm critical hits
    • +3 damage on critical hits (before weapon multipliers).
310
  • Sorcerer 3
Increase Ability (Charisma-Dexterity-Strength) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Knight's Transformation Icon.png
Knight's Transformation
  • Toggle: While this is turned on, all your spells and SLAs that can be affected by Metamagics have their rage reduced to touch range. You gain:
    • +30 Universal Spell Power
    • +3% Spell Critical Damage
    • Base Attack Bonus equals your Character Level
    • +5 to hit with weapons
    • +3% Doubliestrike
  • Exclusive from Enlarge Metamagic, and any Eldritch Blast shape stance.
  • This stance works with other offensive and defensive stances, as well as Rages.
1220
  • Sorcerer 4
Enhancement Shield Striking Icon.png
Offhand Defenses
Pick between Shield and Orb Bonuses
Rank 1:
  • Enhancement Orb Saves Icon.png Orb Saves: While holding an orb
    • +1 to saving throws
    • +3 to Universal Spell Power
  • Enhancement Shield Striking Icon.png Shield Striking: With an equipped shield:
    • On Hit: +5% chance to proc an immediate Shield Bash
Rank 2:
  • Enhancement Orb Saves Icon.png Orb Saves: While holding an orb
    • +2 to saving throws
    • +6 to Universal Spell Power
  • Enhancement Shield Striking Icon.png Shield Striking: With an equipped shield:
    • On Hit: +10% chance to proc an immediate Shield Bash
Rank 3:
  • Enhancement Orb Saves Icon.png Orb Saves: While holding an orb
    • +3 to saving throws
    • +10 to Universal Spell Power
  • Enhancement Shield Striking Icon.png Shield Striking: With an equipped shield:
    • On Hit: +15% chance to proc an immediate Shield Bash
3120
  • Sorcerer 4
Enhancement Force's Point Icon.png
Force's Point
  • When you cast an offensive spell, you gain:
    • A stack of Force's Point: Martial (+1 to Hit and Damage)
    • This stacks up to 5 times
  • When you hit with a melee weapon, you gain:
    • A stack of Force's Point: Magical (+2 Universal Spell Power)
    • This stacks up to 10 times
  • Stacks last for 12 second each
  • You may only gain each effect once per seconds
1220
  • Sorcerer 4
Enhancement Medium Armor Proficiency (Eldritch Knight) Icon.png
Armored Arcana

Passive:

  • You gain proficiency in Medium Armor
  • No longer suffer from Arcane Spell Failure from
    • Light Armor
    • Medium Armor
    • Mithral Body
1220
  • Sorcerer 4
Increase Ability (Charisma-Dexterity-Strength) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Improved Knight's Transformation Icon.png
Improved Knight's Transformation

If you have Knight's Transformation active you also gain:

  • +1 Competence Bonus to Critical Multiplier with Melee Weapons
  • +3 Damage
  • Mobile Spellcasting feat, allowing you to cast while moving at faster speed.
1230
  • Character Level 12
  • Sorcerer 5
  • Knight's Transformation
Enhancement Knight's Arcanum Icon.png
Knight's Arcanum

Pick a focus for your spells while in Knight's Transformation

  • Knight Controller - Gain:
    • +2 to Enchantment DCs
    • +2 to Illusion DCs
    • +4 Spell Penetration
    • +20 Melee Power
  • Knight Striker - Gain:
    • +2 to Evocation DCs
    • +2 to Conjuration DCs
    • +20 Melee Power
1230
  • Character Level 12
  • Sorcerer 5
  • Improved Knight's Transformation
Enhancement Force's Point Icon.png
Force's Edge
  • When you cast an offensive spell, you gain:
    • +1 Competence Bonus to Critical Threat Range for 12 Seconds
  • When you make a melee attack, you gain:
    • +5% Spell Critical Chance for 12 Seconds
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Radiant Forcefield Icon.png
Radiant Forcefield

Activation Cost: 30 Spell Points
Cooldown: 3 minutes

  • Spell Radiant Forcefield Icon.png Spell-Like Ability: Radiant Forcefield
    You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Sorcerer 5
Enhancement Eldritch Tempest Icon.png
Eldritch Tempest
Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies.
This attack has a +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1d6 Force Damage per character level to all nearby enemies.
Rank 1:
  • Activation Cost: 25 Spell Points
  • Cooldown: 1 Minute
Rank 2:
  • Activation Cost: 20 Spell Points
  • Cooldown: 45 Seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Cooldown: 30 Seconds
This additional Force damage is affected by your Spell Power
3230
  • Character Level 12
  • Sorcerer 5