| | 1 | 1 | 1 |
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- +5 Positive Spell Power
- +5 Negative Spell Power
- While in Cloth armor or Composite Body, any equipped armor or docent grants:
- A +4 Alchemical bonus to Armor Class
- Immunity to Magic Missiles.
- While the Reaction is Verdanite gain:
- +2% Positive Spell Critical Damage
- +2% Negative Spell Critical Damage
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| 1 | 1 | 5 |
- Determination
- Alchemist 3
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| Spell-Like Ability: Curative Admixture: Cure Serious Wounds Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize Cooldown: 8 Seconds Activation Cost: 4 Spell Points Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive:
- +5 Positive Spell Power
- +5 Negative Spell Power
- While the Reaction is Verdanite gain:
- +2% Positive Spell Critical Damage
- +2% Negative Spell Critical Damage
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| 1 | 1 | 10 |
- Alchemical Shield
- Alchemist 6
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| Spell-Like Ability: Spill the Bad Stuff Metamagic: Empower, Maximize, Quicken, Heighten, Intensify Cooldown: 12 Seconds Activation Cost: 15 Spell Points
Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates). | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive:
- +5 Positive Spell Power
- +5 Negative Spell Power
- While the Reaction is Verdanite gain:
- +2% Positive Spell Critical Damage
- +2% Negative Spell Critical Damage
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| 1 | 1 | 20 |
- Curative Admixture: Cure Serious Wounds
- Alchemist 12
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| Activation Cost: 45 Spell Points Cooldown: 12 seconds
| Spell-Like Ability: Curative Admixture: Heal Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize Cooldown: 12 Seconds Activation Cost: 45 Spell Points Primer Element: Gildleaf
Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive:
- +5 Positive Spell Power
- +5 Negative Spell Power
- While the Reaction is Verdanite gain:
- +2% Positive Spell Critical Damage
- +2% Negative Spell Critical Damage
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| 1 | 1 | 30 |
- Spill the Bad Stuff
- Alchemist 18
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- +4 Intelligence
- +20 Concentration
- +5 Positive Spell Power
- +5 Negative Spell Power
- +1,000 Unconsciousness Range
- Diehard Feat
- +1 Spell Penetration
- +2 Transmutation DCs
- While the Reaction is Verdanite
- +2% Positive Spell Critical Damage
- +2% Negative Spell Critical Damage
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| 1 | 1 | 40 |
- Curative Admixture: Heal
- Alchemist 20
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