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Shintao Tree

From DDO Compendium
Tree For: Monk
Unlock
Free
Shintao Tree.png
Overview

Shinsei is a figure in the history of Rokugan whose nature and true identity are shrouded in mystery and legend. He spoke for many days with the first emperor Hantei, and his words are recorded in the Tao of Shinsei, a text that guides emperors and samurai as well as humble monks. Shinsei also led the Seven Thunders - the greatest heroes of the seven Great Clans - into the Shadowlands to combat the evil of Fu Leng, creating the Twelve Black Scrolls that bound the Evil One's power for a thousand years. Shintao monks are dedicated to following his teachings, both to further their own quest for enlightenment and to continue his crusade against the evil in the Shadowlands.

Monks of Shinsei come from a wide variety of backgrounds, however many are retired samurai who become multiclass samurai/monks and then adopt the Shintao monk prestige class. Virtually all Shintao monks are human, and they come from all seven Great Clans as well as the common caste.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Bastion of Purity Icon.png
Bastion of Purity
  • Each Core Enhancement in the Shintao tree, including this one, grants you the following passive effects:
    • +10 Positive Energy Spell Power
    • +10 Positive Healing Amplification
110
  • Monk 1
Antirequisite
This enhancement cannot be taken at the same time as Improved Recover I or II in the Half-Elf tree.
Enhancement Protection from Tainted Creatures Icon.png
Protection from Tainted Creatures
  • You gain a +1 bonus to Armor Class and a +1 bonus to saving throws.
    • These bonuses stack with all other bonuses to armor class and saving throws.
  • Your unarmed attacks and attacks with Handwraps gain the Byeshk damage trait.
115
  • Bastion of Purity
  • Monk 3
Enhancement Iron Hand Icon.png
Iron Hand
  • Your unarmed attacks and attacks with Handwraps gain the Cold Iron damage trait.
1110
  • Protection from Tainted Creatures
  • Monk 6
Enhancement Argent Fist Icon.png
Argent Fist
  • You gain an additional +1 bonus to Armor Class and a+1 bonus to saving throws.
  • Your unarmed attacks and attacks with Handwraps gain the Silver damage trait.
1120
  • Iron Hand
  • Monk 12
Enhancement Touch of the Void Dragon Icon.png
Touch of the Void Dragon

Activation Cost: 30 Ki
Cooldown: 3 Minutes

  • Ki Activate: Gain 1d4+1 bonus to all ability scores for one minute
  • Passive:
    • +5 Melee Power
    • +1[W] while using handwraps or fighting Unarmed
1130
  • Argent Fist
  • Monk 18
Enhancement To Seek Perfection Icon.png
To Seek Perfection

You continually seek physical and spiritual betterment, reaping many benefits. You gain:

  • +4 Wisdom
  • +15 Melee Power
  • An additional +1 bonus to Armor Class
  • An additional +1 bonus to saving throws
  • +2[W] while using Handwraps or fighting Unarmed.
  • You no longer suffer penalties from Meditation of War
1140
  • Touch the Void Dragon
  • Monk 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Elemental Curatives Icon.png
Elemental Curatives

Select one of four toggles that modify your Healing Ki finisher. Each tier taken can select a different toggle.
Enhancement Difficulty at the Beginning Icon.png Difficulty at the Beginning:

  • Your Healing Ki finishing move also applies a Lessor Restoration effect.
  • Restores 1d4 points of ability damage, eliminates fatigue, and removes most magical effects that reduce ability scores.


Enhancement Lifting the Veil Icon.png Lifting the Veil:

  • Your Healing Ki finishing move also removes blindness.


Enhancement Restoring the Balance Icon.png Restoring the Balance:

  • Your Healing Ki finishing move also removes curses.


Enhancement The Receptive Earth Icon.png The Receptive Earth:

  • Your Healing Ki finishing move also removes disease.
  • Passive:
    • +1 to Hit and Damage while with Handwraps while centered.
111
Enhancement Reed in the Wind Icon.png
Reed in the Wind
Cooldown: 15 Seconds
Ki Melee Attack:
Rank 1:
  • Deals +1[W] Damage
  • If you successfully damage your target you gain a +3% Insight bonus to Dodge for 6 seconds.
Rank 2:
  • Deals +2[W] Damage
  • If you successfully damage your target you gain a +6% Insight bonus to Dodge for 6 seconds.
Rank 3:
  • Deals +3[W] Damage
  • If you successfully damage your target you gain a +9% Insight bonus to Dodge for 6 seconds.
311
  • Dodge Feat
  • Monk 1
Enhancement Deft Strikes Icon.png
Deft Strikes
Rank 1:
  • You gain +3% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
Rank 2:
  • You gain +6% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
Rank 3:
  • You gain +10% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
311
  • Monk 1
Enhancement Ki Shout Icon.png
Ki Shout

Activation Cost: 5 Ki
Cooldown: 6 Seconds

  • Ki Activate: Intimidate nearby enemies, encouraging them to attack you.
    • This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill.
121
  • Monk 1
Feat Self Sufficient Icon.png
Exemplar
Rank 1:
  • +1 Heal
  • +1 Intimidate
Rank 2:
  • +2 Heal
  • +2 Intimidate
Rank 3:
  • +3 Heal
  • +3 Intimidate
  • +10% threat generation
311
  • Monk 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Elemental Curatives Icon.png
Elemental Curatives

Select one of four toggles that modify your Healing Ki finisher. Each tier taken can select a different toggle.
Enhancement Difficulty at the Beginning Icon.png Difficulty at the Beginning:

  • Your Healing Ki finishing move also applies a Lessor Restoration effect.
  • Restores 1d4 points of ability damage, eliminates fatigue, and removes most magical effects that reduce ability scores.


Enhancement Lifting the Veil Icon.png Lifting the Veil:

  • Your Healing Ki finishing move also removes blindness.


Enhancement Restoring the Balance Icon.png Restoring the Balance:

  • Your Healing Ki finishing move also removes curses.


Enhancement The Receptive Earth Icon.png The Receptive Earth:

  • Your Healing Ki finishing move also removes disease.
  • Passive:
    • +1 to Hit and Damage while with Handwraps while centered.
115
Enhancement Smite Tainted Creature Icon.png
Smite Tainted Creature

Activation Cost: 15 Ki
Cooldown: 15 Seconds

Ki Melee Attack: You have the ability to expend ki to deal devastating blows in melee. You gain:

  • Twice your Wisdom modifier to your attack roll
  • damage bonus based on your mon kevel
  • Targets will be locked in a tomb of jade on vorpal attacks on a failed save: Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus
  • Extraplaner creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate.
125
  • Monk 2
Enhancement Iron Skin Icon.png
Iron Skin
Rank 1:
  • While Centered, you gain an additional 5 Physical Resistance.
Rank 2:
  • While Centered, you gain an additional 10 Physical Resistance.
Rank 3:
  • While Centered, you gain an additional 20 Physical Resistance.
315
  • Monk 2
Enhancement Elemental Ki Strikes Icon.png
Elemental Ki Strikes

Activation Cost: 5 Ki
Cooldown: 3 Seconds

Select one of four attacks that have secondary after effects:
Enhancement Eagle Claw Attack Icon.png Eagle Claw Attack:

  • Fire Ki Melee Attack: Your attacks can shatter objects. You strike weak points in your opponent's armor or hide:
    • dealing +2[W] damage
    • You apply four stacks of Armor Destruction (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.

Enhancement Fists of Iron Icon.png Fists of Iron:

  • Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with:
    • +2[W] damage
    • +1 critical threat range
    • +1 Critical Damage Multiplier

Enhancement Knock on the Sky Icon.png Knock on the Sky:

  • Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with:
    • +1[W] damage
    • Your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.

Enhancement Unbalancing Strike Icon.png Unbalancing Strike:

  • Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing:
    • +3[W] damage
    • Throwing your opponent off balance for a short period of time.
      • This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks.
      • A successful save negates this effect: Reflex DC: 10 + Half Monk Level + Wisdom Modifier + Trip Bonus
      • The target receives periodic saves to attempt to break free of this effect.
125
  • Monk 2
Feat Diehard Icon.png
Conditioning
Rank 1:
  • +1 Concentration
  • +1 Fortitude Saves
  • +5 Hit Points
Rank 2:
  • +2 Concentration
  • +2 Fortitude Saves
  • +10 Hit Points
Rank 3:
  • +3 Concentration
  • +3 Fortitude Saves
  • +15 Hit Points
315
  • Monk 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Elemental Curatives Icon.png
Elemental Curatives

Select one of four toggles that modify your Healing Ki finisher. Each tier taken can select a different toggle.
Enhancement Difficulty at the Beginning Icon.png Difficulty at the Beginning:

  • Your Healing Ki finishing move also applies a Lessor Restoration effect.
  • Restores 1d4 points of ability damage, eliminates fatigue, and removes most magical effects that reduce ability scores.


Enhancement Lifting the Veil Icon.png Lifting the Veil:

  • Your Healing Ki finishing move also removes blindness.


Enhancement Restoring the Balance Icon.png Restoring the Balance:

  • Your Healing Ki finishing move also removes curses.


Enhancement The Receptive Earth Icon.png The Receptive Earth:

  • Your Healing Ki finishing move also removes disease.
  • Passive:
    • +1 to Hit and Damage while with Handwraps while centered.
1110
Enhancement Jade Strike Icon.png
Jade Strike

Activation Cost: 10 Ki
Cooldown: 15 Seconds

Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target:

  • This attack increases their physical damage vulnerability by 10%
  • Reduces their fortification by 25%
  • A successful save negates this effect:
    • Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus
  • Aberrations, extraplaner creatures that are not classified as 'Lawful Outsiders', and Undead receive double this effect.
  • On critical hits, a target will be locked in a tomb of jade on a failed save:
    • Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus
    • Extraplaner creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate.
1210
  • Smite Tainted Creature
  • Monk 3
Enhancement Dismissing Strike Icon.png
Dismissing Strike

Activation Cost: 25 Ki
Cooldown: 15 Seconds

Ki Melee Attack:

  • You perform a melee attack that attempts to force an extra planar enemy back to its proper plane.
  • A successful save negates this effect:
    • Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus
1210
  • Monk 3
Increase Ability (Constitution-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Monk 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Elemental Curatives Icon.png
Elemental Curatives

Select one of four toggles that modify your Healing Ki finisher. Each tier taken can select a different toggle.
Enhancement Difficulty at the Beginning Icon.png Difficulty at the Beginning:

  • Your Healing Ki finishing move also applies a Lessor Restoration effect.
  • Restores 1d4 points of ability damage, eliminates fatigue, and removes most magical effects that reduce ability scores.


Enhancement Lifting the Veil Icon.png Lifting the Veil:

  • Your Healing Ki finishing move also removes blindness.


Enhancement Restoring the Balance Icon.png Restoring the Balance:

  • Your Healing Ki finishing move also removes curses.


Enhancement The Receptive Earth Icon.png The Receptive Earth:

  • Your Healing Ki finishing move also removes disease.
  • Passive:
    • +1 to Hit and Damage while with Handwraps while centered.
1120
Enhancement Tomb of Jade Icon.png
Tomb of Jade

Activation Cost: 25 Ki
Cooldown: 1 Minute

Ki Melee Attack:

  • You perform a melee attack that encases a target in a tomb of jade on a failed save:
    • Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus
    • Extraplaner creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate.
1220
  • Jade Strike
  • Monk 4
Enhancement Instinctive Defense Icon.png
Instinctive Defense
Rank 1:
  • You take +5% less damage when struck while helpless.
Rank 2:
  • You take +10% less damage when struck while helpless.
Rank 3:
  • You take +15% less damage when struck while helpless.
3120
  • Iron Skin
  • Monk 4
Increase Ability (Constitution-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Monk 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Empty Handed Mastery Icon.png
Empty Handed Mastery
  • While you are centered and wielding Handwraps, you gain a +1 Competence bonus to Critical Threat Range and Multiplier
1230
  • Character Level 12
  • Monk 5
Enhancement Kukan-Do Icon.png
Kukan-Do

Activation Cost: 25 Ki
Cooldown: 15 Seconds

Ki Activate:

  • Your lock gazes with an enemy, stunning them for a short period of time on a failed Save:
    • Will DC: 10 + Monk Level + Wisdom Modifier
    • Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability.
    • Sightless creatures are unaffected by this ability.
1230
  • Tomb of Jade
  • Character Level 12
  • Monk 5
Enhancement Violence Begets Violence Icon.png
Violence Begets Violence
  • While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds.
  • This stacks up to 5 times and is reset if you critically hit.
1230
  • Instinctive Defense
  • Character Level 12
  • Monk 5
Enhancement Meditation of War Icon.png
Meditation of War

Toggle: You gain additional benefits in different stances:

  • Air Stance:
    • +1 to hit
    • 10% bonus to off-hand attack chance
    • You take 10% more physical and elemental damage.
  • Fire Stance:
    • +2 to damage
    • +2 to the DC's of your Stun, Sunder, and Trip abilities
    • -5 Armor Class
  • Earth Stance:
    • +10 to Physical Resistance Raging
    • +3% to maximum Hit Points
    • -5% Dodge Cap
  • Water Stance:
    • +5 Maximum Dodge Bonus
    • You deal 10% less damage with attacks
1230
  • Character Level 12
  • Monk 5
Enhancement Rise of the Phoenix Icon.png
Rise of the Phoenix

Cooldown: 15 Minutes

Activate While Dead: The spirit of a phoenix burns within you.

  • You may bring yourself back from death's door, as if affected by the Resurrection spell.
  • This ability may only be used once per rest.
1230
  • Character Level 12
  • Monk 5