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Air Savant Tree

From DDO Compendium
Tree For: Sorcerer
Unlock
Free
Air Savant Tree.png
Overview

Elemental savants study the basic building blocks of existence - air, earth, fire, and water - learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings.

Elemental savants often begin their careers as individuals intrigued by one or all of the classic elements. Before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to spells of a particular energy type. These spellcasters find satisfaction in the unleashed purity of the elemental energy forms, and they become elemental savants to grow closer to the element that becomes their favorite.

Air Savants study the air and electricity, and can wield it through spells as it it was a part of their being.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Air Savant Icon.png
Air Savant
  • Every point you spend in the Air Savant enhancement tree provides +0.75 Universal Spell Power
  • Passive:
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells


Selecting this enhancement will prevent you from spending points in the Earth Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Air Affinity Icon.png
Air Affinity
  • Passive:
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells
115
  • Air Savant
  • Sorcerer 3
Enhancement Greater Air Affinity Icon.png
Greater Air Affinity
  • Passive:
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • +1 Maximum Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells
1110
  • Air Affinity
  • Sorcerer 6
Enhancement Conduction Icon.png
Conduction
  • Passive:
    • On Electric or Sonic Spell Cast: Your target randomly gains zero, one, or two stacks of Vulnerable.
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • +1 Maximum Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells


Vulnerable: Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
1120
  • Greater Air Affinity
  • Sorcerer 12
Enhancement Light on Your Feet Icon.png
Light on Your Feet
  • Passive:
    • Immunity to most knockdown effects
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • +1 Maximum Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells
1130
  • Conduction
  • Sorcerer 18
Elemental Apotheosis- Air Icon.png
Elemental Apotheosis: Air

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate this ability to transform into an Air Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Electric, and Sonic Spell Power
    • +2% Electric and Sonic Spell Critical Chance
    • +1 bonus to Caster Level for Air, Electrical, and Sonic Spells
    • +1 bonus to Maximum Caster Level for Air, Electrical, and Sonic Spells
    • -3 penalty to Caster Level for Water, Earth and Fire Spells
    • -3 penalty to Maximum Caster Level for Water, Earth and Fire Spells
    • +10 Racial bonus to Electrical Resistance
    • +20 Physical Resistance Rating
    • +3% Dodge chance
    • -10 penalty to Acid Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • +1 Maximum Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells


When your Electric Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
1140
  • Light on Your Feet
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Shocking Grasp Icon.png
Shocking Grasp
Spell Shocking Grasp Icon.pngSpell-Like Ability:
Shocking Grasp
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Acrobatic Icon.png
Acrobatic
Rank 1:
  • +2 Balance
  • +2 Jump
  • +2 Tumble
Rank 2:
  • +4 Balance
  • +4 Jump
  • +4 Tumble
Rank 3:
  • +6 Balance
  • +6 Jump
  • +6 Tumble
  • +1% Dodge
311
  • Sorcerer 1
Enhancement One with the Storm Icon.png
One with the Storm
Rank 1:
  • +3 bonus to Electricity Resistance
Rank 2:
  • +6 bonus to Electricity Resistance
Rank 3:
  • +10 bonus to Electricity Resistance
311
  • Sorcerer 1
Spell Critical- Electric Icon.png
Spell Critical: Electric I
  • +2% chance to critically hit for Electric and Sonic damage spells
121
  • Sorcerer 1
Enhancement Electrocution Icon.png
Electrocution
Whenever you cast an Electric or Sonic damage spell, you gain +5 to your Electric and Sonic Spell Power for 6 seconds.
Rank 1:
  • This stacks up to 1 times
Rank 2:
  • This stacks up to 3 times
Rank 3:
  • This stacks up to 5 times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Sorcerer 2
Enhancement Pierce Electric Resistance Icon.png
Pierce Electric Resistance
Rank 1:
  • Your Electric and Sonic damage spells now bypass 5 points of your target's resistance to those damage types, if any.
Rank 2:
  • Your Electric and Sonic damage spells now bypass 10 points of your target's resistance to those damage types, if any.
Rank 3:
  • Your Electric and Sonic damage spells now bypass 15 points of your target's resistance to those damage types, if any.
325
  • One with the Storm
  • Sorcerer 2
Spell Critical- Electric Icon.png
Spell Critical: Electric II
  • +2% chance to critically hit for Electric and Sonic damage spells
125
  • Spell Critical: Electric I
  • Sorcerer 2
Enhancement Alternating Current Icon.png
Alternating Current
Whenever you cast an Electric or Sonic damage spell, you have a chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% chance
Rank 2:
  • 20% chance
Rank 3:
  • 30% chance
315
  • Electrocution
  • Sorcerer 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic
Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Sorcerer 3
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
1210
  • Sorcerer 3
Spell Critical- Electric Icon.png
Spell Critical: Electric III
  • +2% chance to critically hit for Electric and Sonic damage spells
1210
  • Spell Critical: Electric II
  • Sorcerer 3
Increase Ability (Dexterity-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1210
  • Sorcerer 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Electric Loop Icon.png
Electric Loop
Spell Electric Loop Icon.pngSpell-Like Ability:
Electric Loop
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Shocking Grasp
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Metamagic (Tier 3)
  • Sorcerer 4
Enhancement Feather Falling Icon.png
Feather Falling
  • You gain Feather Falling, and may toggle it on or off at will.
1220
  • Sorcerer 4
Spell Critical- Electric Icon.png
Spell Critical: Electric IV
  • +2% chance to critically hit for Electric and Sonic damage spells
1220
  • Spell Critical: Electric III
  • Sorcerer 4
Increase Ability (Dexterity-Charisma) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Charisma Icon.png Charisma: +1 Charisma
1220
  • Increased Ability (Tier 3)
  • Sorcerer 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Lightning Bolt Icon.png
Lightning Bolt
Spell Lightning Bolt Icon.pngSpell-Like Ability:
Lightning Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3130
  • Electric Loop
  • Character Level 12
  • Sorcerer 5
Awaken Elemental Weakness- Electric Icon.png
Awaken Elemental Weakness: Electric

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

  • You are able to curse an enemy, increasing Electric damage they take by 15%.
  • If this target is resistant or immune to electric attacks it negates that protection instead
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Wind Dance Icon.png
Wind Dance

Activation Cost: 10 Spell Points
Cooldown: 3 Seconds

  • You leap through the air, propelled by a gust of wind.
  • Uses of this ability recharge at a rate of one every:
    • 15 seconds in private areas
    • 3 seconds in town
1230
  • Feather Falling
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • You have trained extensively in Evocation magic
    • +1 bonus to your DCs of spells from the Evocation school
1230
  • Character Level 12
  • Sorcerer 5
Enhancement Spellpower- Universal Icon.png
Elemental Diversification

Select an opposing Spell Power

  • Feat Epic Spell Power- Fire Icon.png Power of Flame: +15 Fire Spell Power
  • Feat Epic Spell Power Force Icon.png Power of Force: +10 Force Spell Power
  • Feat Epic Spell Power- Cold Icon.png Power of Frost: +15 Cold Spell Power
1230
  • Character Level 12
  • Sorcerer 5