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Nature's Warrior Tree

From DDO Compendium
Tree For: Druid
Unlock
Free
Nature's Warrior Tree.png
Overview

Nature's warriors are defenders of the wild, protectors of the natural world ... and often druids who have spent "too much time" in wild shape form.

Many people consider nature's warriors to be loners or fanatics, even less a part of the world than the most solitary druid or ranger. Nature's warriors, however, tend to be very communal. They often communicate with each other - sometimes through animal messengers, or even face to face, when they can bring themselves to leave their territories - and they keep a careful watch on "civilization." Nature's warriors develop their animalistic instincts more strongly than the behavior associated with societal learning, and do have a tendency to come off as gruff or impatient with those who are not as "in tune" with nature as themselves. It is not uncommon for a nature's warrior to spend days or even weeks in a single animal or elemental form, or to shift from form to form regularly, without returning to whatever humanoid form she started with.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Natural Adept Icon.png
Natural Adept
  • In Wolf and Bear Forms:
    • +8 hit points
    • +1 to hit and damage
  • In Wolf Form:
    • +1 sneak attack die
For this and every other core taken
110
  • Druid 1
Nature's Warrior Core Icon.png
Nature's Senses
  • Your attacks penetrate 10% of your target's fortification
  • +3 Spot
  • +3 Listen
  • +3 Search
115
  • Natural Adept
  • Druid 3
Nature's Warrior Core Icon.png
Nature's Bounty
  • You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form:
    • The cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 2.0.
1110
  • Nature's Senses
  • Druid 6
Nature's Warrior Core Icon.png
A True Hunter
  • While if Wolf or Bear form you gain a +1 competence critical damage bonus to your attacks. You must have a weapon equipped to gain this benefit.
1120
  • Nature's Bounty
  • Druid 12
Nature's Warrior Core Icon.png
Howl of Winter
  • Casting Howl of Terror now grants you the effect Winter Hunt for 10 seconds, which grants:
    • +10 exception bonus to Double Strike
    • 25% bonus to spell crit
    • 50% to spell crit damage to all cold damage spells
  • This will only occur once every 30 seconds.
1130
  • A True Hunter
  • Druid 18
Enhancement Beast Form Mastery Icon.png
Beast Form Mastery

You have mastered the art of wielding divine magic in animal form and using it to empower your body in physical combat.

  • While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5.
    • Does not stack with Nature's Protector cores.
  • Passive: You gain +2 Strength and Wisdom and +10 Double Strike and Physical Resistance.
1140
  • Howl of Winter
  • Druid 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Extra Wild Empathy Icon.png
Extra Wild Empathy
Rank 1:
  • +1 Wild Empathy use per rest
  • +1 Improved Wild Empathy use per rest (if you have this ability)
  • +5 Positive Spell Power
Rank 2:
  • +2 Wild Empathy use per rest
  • +3 Improved Wild Empathy use per rest (if you have this ability)
  • +10 Positive Spell Power
Rank 3:
  • +3 Wild Empathy use per rest
  • +3 Improved Wild Empathy use per rest (if you have this ability)
  • +15 Positive Spell Power
311
  • Druid 1
Enhancement Snapping Jaws Icon.png
Snapping Jaws
Whenever you Bluff or use an ability that triggers a Bluff check, such as Baiting Bite:
Rank 1:
  • Your target is debuffed losing -2 AC
  • You gain a stack of Snapping Jaw for +2 AC for 15 seconds
Rank 2:
  • Your target is debuffed losing -4 AC
  • You gain a stack of Snapping Jaw for +4 AC for 15 seconds
Rank 3:
  • Your target is debuffed losing -6 AC
  • You gain a stack of Snapping Jaw for +6 AC for 15 seconds
Bug:
  • The target doesn't lose a different amount of AC per rank, it is always -2
  • The only real difference per rank is the max stacks of Snapping Jaw, instead of an automatic update of your AC, it is always +2 AC per stack, with a max based on the rank number
311
  • Druid 1
Enhancement Take Down Icon.png
Take Down
Rank 1:
  • +1 to the save DC's of Trip Attacks
Rank 2:
  • +2 to the save DC's of Trip Attacks
Rank 3:
  • +3 to the save DC's of Trip Attacks
311
  • Druid 1
Enhancement Bestial Nature Icon.png
Bestial Nature
Rank 1:
  • +1 Reflex Save
  • +1 Fortitude Save
Rank 2:
  • +2 Reflex Save
  • +2 Fortitude Save
211
  • Druid 1
Enhancement Athletics Icon.png
Athletic Hunter
Rank 1:
  • +1 Balance
  • +1 Jump
  • +1 Move Silently
  • +1 Hide
Rank 2:
  • +2 Balance
  • +2 Jump
  • +2 Move Silently
  • +2 Hide
Rank 3:
  • +3 Balance
  • +3 Jump
  • +3 Move Silently
  • +3 Hide
  • +1 Wild Empathy use per rest
  • +1 Improved Wild Empathy use per rest (if you have this ability)
311
  • Druid 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Flight Icon.png
Flight
Activation Cost: 1 Wild Empathy
Cooldown: 1 Minute 30 Seconds
Rank 1:
  • Activate:
    • Gain an uncapped +20% Dodge bonus for 10 seconds.
Rank 2:
  • Activate:
    • Gain an uncapped +20% Dodge bonus for 20 seconds.
Rank 3:
  • Activate:
    • Gain an uncapped +20% Dodge bonus for 30 seconds.
315
  • Druid 2
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing light or no armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
315
Enhancement Ghost Wolf Icon.png
Ghost Wolf
  • Passive:
    • Gain Ghost Touch while in Wolf forms on your melee attacks.
125
  • Druid 2
Enhancement Brother Wolf Icon.png
Brother Wolf
While your wolf pet is alive and within 40 meters:
Rank 1:
  • Your wolf gains:
    • 15 Hit Points every 12 seconds
    • 10 Magical and Physical Resistance Rating
  • You gain:
    • +1 to hit and damage
Rank 2:
  • Your wolf gains:
    • 15 Hit Points every 9 seconds
    • 15 Magical and Physical Resistance Rating
  • You gain:
    • +2 to hit and damage
Rank 3:
  • Your wolf gains:
    • 15 Hit Points every 6 seconds
    • 20 Magical and Physical Resistance Rating
  • You gain:
    • +3 to hit and damage
315
  • Druid 2
Action Boost- Doublestrike Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Rank 1:
  • Action Boost- Doublestrike Icon.png Action Boost: Doublestrike: Activate to gain a +10% Action Boost bonus doublestrike for 20 seconds.
Rank 2:
  • Action Boost- Doublestrike Icon.png Action Boost: Doublestrike: Activate to gain a +20% Action Boost bonus doublestrike for 20 seconds.
Rank 3:
  • Action Boost- Doublestrike Icon.png Action Boost: Doublestrike: Activate to gain a +30% Action Boost bonus doublestrike for 20 seconds.
315
  • Druid 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Fight Icon.png
Fight
Rank 1:
  • +1 Base Melee Damage
  • +1 AC while in any Bear or Wolf form
Rank 2:
  • +2 Base Melee Damage
  • +2 AC while in any Bear or Wolf form
Rank 3:
  • +3 Base Melee Damage
  • +3 AC while in any Bear or Wolf form
3110
  • Flight
  • Druid 3
Enhancement Prey on the weak Icon.png
Prey on the weak
Rank 1:
  • You gain an 8% damage bonus on helpless targets
Rank 2:
  • You gain an 15% damage bonus on helpless targets
2110
  • Druid 3
Enhancement Ghost Wolf Pack Icon.png
Ghost Wolf Pack
  • Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you.
  • On Hit:
    • +2[W] damage
    • +2 Bonus to Critical Threat Range
    • Applies a 5 second confusion effect with no save.
    • You gain 35% Incorporeal defense for 10 seconds.
    • Bosses are immune to the confusion effect
1110
  • Ghost Wolf
  • Druid 3
Enhancement Essence of the Shrike Icon.png
Essence of the Shrike
Rank 1:

Striking a blow focuses your mind and body.

  • When you critically hit an enemy while in any Wolf or Bear form, you gain 10 temporary spell points for 8 seconds
  • Passive:
    • +5 Positive Spellpower
Rank 2:

Striking a blow focuses your mind and body.

  • When you critically hit an enemy while in any Wolf or Bear form, you gain 20 temporary spell points for 8 seconds
  • Passive:
    • +10 Positive Spellpower
2110
  • Flight
  • Druid 3
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Druid 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Fatal Harrier Icon.png
Fatal Harrier
Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves.
Rank 1:
  • This stacks once.
Rank 2:
  • This stacks up to 3 times.
Rank 3:
  • This stacks up to 5 times.
Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20 %. A monster two levels below you only has a 60% chance of creating this effect.
3120
  • Fight
  • Druid 4
Enhancement Four Legs Good Icon.png
Four Legs Good

While in Wolf, Bear or Tree form:

  • You ignore most effects that would knock you down.
1120
  • Druid 4
Enhancement Ferocity Icon.png
Ferocity
While in Wolf or Bear form:
Rank 1:
  • +2 Melee Power
Rank 2:
  • +4 Melee Power
Rank 3:
  • +6 Melee Power
Double this bonus if using Barbarian Rage or Rage of the Beast
3120
  • Druid 4
Enhancement Great White Wolf Icon.png
Great White Wolf
Rank 1:
  • Gain 10 cold spell power.
  • In Winter Wolf Form gain 10% cold absorption.
Rank 2:
  • Gain 20 cold spell power.
  • In Winter Wolf Form gain 20% cold absorption.
Rank 3:
  • Gain 30 cold spell power.
  • In Winter Wolf Form gain 30% cold absorption.
3120
  • Druid 4
Increase Ability (Strength-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Druid 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Alpha Strike Icon.png
Alpha Strike
You fight for leadership. While in Wolf, Bear or Tree form.
Area Melee Attack:
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
  • Deals +2[W] to all targets
Rank 2:
  • Activation Cost: 9 Spell Points
  • Cooldown: 15 Seconds
  • Deals +3[W] to all targets
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
  • Deals +5[W] to all targets
On targets above 85% health it reduces their attack, range,and spellpower by 25 for 15 seconds.
3130
  • Fatal Harrier
  • Character Level 12
  • Druid 5
Enhancement Swift Hunter Icon.png
Swift Hunter
  • While in Wolf form you gain Evasion.
    • Armor restrictions apply as normal
1230
  • Character Level 12
  • Druid 5
Enhancement Throat Rip Icon.png
Throat Rip

Cooldown: 15 Seconds

While in Wolf Form:

  • Melee attack that strikes 3 times
    • Adds 6 sneak attack dice on each attack.
    • Each hit on a living target inflicts a Bleed which deals 1d6 damage every 3 seconds for 18 seconds.
    • Bleed stacks up to 10 times and scales with 200% Melee Power.
  • Target must also make a Fortitude save or will be silenced for 15 seconds.
    • Fortitude DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Stun Bonus
    • Bosses are immune to Silence by take a 25 point spell power debuff.
1130
  • Character Level 12
  • Druid 5
Enhancement Jaws of Ice Icon.png
Jaws of Ice
  • Gain 10 times your character level in temporary hit points for 30 seconds after using Jaws of Winter.
1230
  • Character Level 12
  • Druid 5
Enhancement Go for the Kill Icon.png
Go for the Kill

Requires Wolf Form.

  • You charge your target for:
    • +4[W] damage
    • +5 to critical threat range
    • +1 to critical damage multiplier
    • Knock them down - Successful Balance check negates the knockdown
      • Balance DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Trip Bonus
    • Grant yourself a +15 Melee Power boost for 30 seconds.
  • Charging from a distance of over 10 meters the Melee Power bonus is doubled.
  • Deals and additional 50 points of damage to helpless target.
  • Scales with melee power
1130
  • Character Level 12
  • Druid 5