Nature's Warrior Tree

From DDO Compendium


Tree For: Druid
Unlock
Free
Nature's Warrior Tree.png
Overview

Nature's warriors are defenders of the wild, protectors of the natural world ... and often druids who have spent "too much time" in wild shape form.

Many people consider nature's warriors to be loners or fanatics, even less a part of the world than the most solitary druid or ranger. Nature's warriors, however, tend to be very communal. They often communicate with each other - sometimes through animal messengers, or even face to face, when they can bring themselves to leave their territories - and they keep a careful watch on "civilization." Nature's warriors develop their animalistic instincts more strongly than the behavior associated with societal learning, and do have a tendency to come off as gruff or impatient with those who are not as "in tune" with nature as themselves. It is not uncommon for a nature's warrior to spend days or even weeks in a single animal or elemental form, or to shift from form to form regularly, without returning to whatever humanoid form she started with.

Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Natural Adept Icon.png
Natural Adept
  • While in Wolf and Bear Forms:
    • +8 hit points
    • +1 to hit and damage
  • While in Wolf Form:
    • +1 sneak attack die
110
  • Druid 1
Nature's Warrior Core Icon.png
Nature's Senses
  • +10% fortification bypass
  • +3 Spot
  • +3 Listen
  • +3 Search
  • While in Wolf and Bear Forms:
    • +8 hit points
    • +1 to hit and damage
  • While in Wolf Form:
    • +1 sneak attack die
115
  • Natural Adept
  • Druid 3
Nature's Warrior Core Icon.png
Nature's Bounty
  • While in animal form:
    • The cooldown penalty for non-animal form spells is reduced from 2.5 times to 2.0
  • While in Wolf and Bear Forms:
    • +8 hit points
    • +1 to hit and damage
  • While in Wolf Form:
    • +1 sneak attack die
1110
  • Nature's Senses
  • Druid 6
Nature's Warrior Core Icon.png
A True Hunter
  • While in Wolf or Bear form with a weapon equipped:
    • +1 Competence bonus to Critical Multiplier
  • While in Wolf and Bear Forms:
    • +8 hit points
    • +1 to hit and damage
  • While in Wolf Form:
    • +1 sneak attack die
1120
  • Nature's Bounty
  • Druid 12
Nature's Warrior Core Icon.png
Howl of Winter
  • Casting Howl of Terror now grants you:
    • +10 exception bonus to Double Strike
    • When casting Cold Damage Spells:
      • +25% Spell Critical Chance
      • +50% Spell Critical Damage
    • This will only occur once every 30 seconds.
  • While in Wolf and Bear Forms:
    • +8 hit points
    • +1 to hit and damage
  • While in Wolf Form:
    • +1 sneak attack die
1130
  • A True Hunter
  • Druid 18
Enhancement Beast Form Mastery Icon.png
Beast Form Mastery
  • While in animal form:
    • The cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5
    • Does not stack with Nature's Protector cores
  • +2 Strength
  • +2 Wisdom
  • +10 Double Strike
  • +10 Physical Resistance
  • While in Wolf and Bear Forms:
    • +8 hit points
    • +1 to hit and damage
  • While in Wolf Form:
    • +1 sneak attack die
1140
  • Howl of Winter
  • Druid 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Extra Wild Empathy Icon.png
Extra Wild Empathy
Rank 1:
  • +1 Wild Empathy Use
  • +1 Improved Wild Empathy Use
  • +5 Positive Spell Power
Rank 2:
  • +2 Wild Empathy Use
  • +3 Improved Wild Empathy Use
  • +10 Positive Spell Power
Rank 3:
  • +3 Wild Empathy Use
  • +3 Improved Wild Empathy Use
  • +15 Positive Spell Power
311
  • Druid 1
Enhancement Snapping Jaws Icon.png
Snapping Jaws
Whenever you Bluff or use an ability that triggers a Bluff check, such as Baiting Bite:
Rank 1:
  • Your target is debuffed losing -2 AC
  • You gain a stack of Snapping Jaw for +2 AC for 15 seconds
Rank 2:
  • Your target is debuffed losing -4 AC
  • You gain a stack of Snapping Jaw for +4 AC for 15 seconds
Rank 3:
  • Your target is debuffed losing -6 AC
  • You gain a stack of Snapping Jaw for +6 AC for 15 seconds
311
  • Druid 1
Enhancement Take Down Icon.png
Take Down
Rank 1:
  • +1 to the save DC's of Trip Attacks
Rank 2:
  • +2 to the save DC's of Trip Attacks
Rank 3:
  • +3 to the save DC's of Trip Attacks
311
  • Druid 1
Enhancement Bestial Nature Icon.png
Bestial Nature
Rank 1:
  • +1 Reflex Save
  • +1 Fortitude Save
Rank 2:
  • +2 Reflex Save
  • +2 Fortitude Save
211
  • Druid 1
Enhancement Athletics Icon.png
Athletic Hunter
Rank 1:
  • +1 Balance
  • +1 Jump
  • +1 Move Silently
  • +1 Hide
Rank 2:
  • +2 Balance
  • +2 Jump
  • +2 Move Silently
  • +2 Hide
Rank 3:
  • +3 Balance
  • +3 Jump
  • +3 Move Silently
  • +3 Hide
  • +1 Wild Empathy Use
  • +1 Improved Wild Empathy Use
311
  • Druid 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Flight Icon.png
Flight
Activation Cost: 1 Wild Empathy
Cooldown: 1 Minute 30 Seconds
Activate: Gain an uncapped +20% Dodge bonus for:
Rank 1:
  • 10 seconds
Rank 2:
  • 20 seconds
Rank 3:
  • 30 seconds
315
  • Druid 2
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing light or no armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
315
Enhancement Ghost Wolf Icon.png
Ghost Wolf
  • While in Wolf Form and performing a Melee Attack:
    • Gain Ghost Touch
125
  • Druid 2
Enhancement Brother Wolf Icon.png
Brother Wolf
While your wolf pet is alive and within 40 meters:
Rank 1:
  • Your wolf gains:
    • +15 Hit Points
      • Refreshes every 12 seconds
    • +10 Magical Resistance Rating
    • +10 Physical Resistance Rating
  • You gain:
    • +1 to Hit
    • +1 to Damage
Rank 2:
  • Your wolf gains:
    • +15 Hit Points
      • Refreshes every 9 seconds
    • +15 Magical Resistance Rating
    • +15 Physical Resistance Rating
  • You gain:
    • +2 to Hit
    • +2 to Damage
Rank 3:
  • Your wolf gains:
    • +15 Hit Points
      • Refreshes every 6 seconds
    • +20 Magical Resistance Rating
    • +20 Physical Resistance Rating
  • You gain:
    • +3 to Hit
    • +3 to Damage
315
  • Druid 2
Action Boost- Doublestrike Icon.png
Action Boost: Doublestrike
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Activate: Gain:
Rank 1:
  • +10% Action Boost bonus doublestrike
Rank 2:
  • +20% Action Boost bonus doublestrike
Rank 3:
  • +30% Action Boost bonus doublestrike
Lasts 20 seconds
315
  • Druid 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Fight Icon.png
Fight
While in any Bear or Wolf form:
Rank 1:
  • +1[W] Melee Damage
  • +1 AC
Rank 2:
  • +2[W] Melee Damage
  • +2 AC
Rank 3:
  • +3[W] Melee Damage
  • +3 AC
3110
  • Flight
  • Druid 3
Enhancement Prey on the weak Icon.png
Prey on the weak
When attacking helpless targets, you gain:
Rank 1:
  • +8% damage bonus
Rank 2:
  • +15% damage bonus
2110
  • Druid 3
Enhancement Ghost Wolf Pack Icon.png
Ghost Wolf Pack

Activation Cost: 15 SP

Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you.

  • Every hit foe:
    • +2[W] damage
    • +2 Bonus to Critical Threat Range
    • Applies confusion effect
      • No Save
      • Lasts 5 second
      • Bosses are immune
  • You gain:
    • +35% Incorporeal
    • Lasts 10 seconds
1110
  • Ghost Wolf
  • Druid 3
Enhancement Essence of the Shrike Icon.png
Essence of the Shrike
Rank 1:
  • While in any Wolf or Bear form, and critically hit an enemy:
    • +10 Temporary Spell Points
  • +5 Positive Spellpower
Rank 2:
  • While in any Wolf or Bear form, and critically hit an enemy:
    • +20 Temporary Spell Points
  • +10 Positive Spellpower
Temporary Spell Points last 8 Seconds
2110
  • Flight
  • Druid 3
Increase Ability (Strength-Wisdom) Icon.png
Strength or Wisdom

Multiple Selection

+1 to Strength or Wisdom
1210
  • Druid 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Fatal Harrier Icon.png
Fatal Harrier

Killing an enemy grants you:

  • +5% enhancement bonus to attack speed
  • +1 bonus to reflex saves
    • Lasts 20 seconds
Rank 1:
  • Max 1 Stack
Rank 2:
  • Max 3 Stacks
Rank 3:
  • Max 5 Stacks
Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect.
3120
  • Fight
  • Druid 4
Enhancement Four Legs Good Icon.png
Four Legs Good

While in Wolf, Bear or Tree form:

  • Ignore Knock Down
1120
  • Druid 4
Enhancement Ferocity Icon.png
Ferocity
While in Wolf or Bear form:
Rank 1:
  • +2 Melee Power
Rank 2:
  • +4 Melee Power
Rank 3:
  • +6 Melee Power
Double this bonus if using Barbarian Rage or Rage of the Beast
3120
  • Druid 4
Enhancement Great White Wolf Icon.png
Great White Wolf
Rank 1:
  • +10 Cold Spell Power
  • While in Winter Wolf Form:
    • +10% cold absorption
Rank 2:
  • +20 Cold Spell Power
  • While in Winter Wolf Form:
    • +20% cold absorption
Rank 3:
  • +30 Cold Spell Power
  • While in Winter Wolf Form:
    • +30% cold absorption
3120
  • Druid 4
Increase Ability (Strength-Wisdom) Icon.png
Strength or Wisdom

Multiple Selection

+1 to Strength or Wisdom
1220
  • Strength or Wisdom (Tier 3)
  • Druid 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Alpha Strike Icon.png
Alpha Strike
While in Wolf, Bear or Tree form. Area Melee Attack:
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
  • +2[W]
Rank 2:
  • Activation Cost: 9 Spell Points
  • Cooldown: 15 Seconds
  • +3[W]
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
  • +5[W]

On targets above 85% health:

  • Reduced attack, range, and spellpower by 25
  • Lasts 15 seconds
3130
  • Fatal Harrier
  • Character Level 12
  • Druid 5
Enhancement Swift Hunter Icon.png
Swift Hunter
  • While in Wolf form:
    • Gain the Evasion feat
      • Armor restrictions apply as normal
    • +15% Combat Speed Bonus to Attack Speed
  • While in Winter Wolf Form:
    • +30% Combat Speed Bonus to Attack Speed
1230
  • Character Level 12
  • Druid 5
Enhancement Throat Rip Icon.png
Throat Rip

Cooldown: 15 Seconds

While in Wolf Form: Melee attack that strikes 3 times:

  • +6 sneak attack dice
  • On a living target adds a bleed effect:
    • +1d6
    • Hits every 3 seconds
    • Lasts 18 seconds
    • Stacks up to 10 times
    • Scales with 200% Melee Power
  • Targets will be silenced
    • Lasts 15 seconds
    • Fortitude DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Stun Bonus negates silence
    • Bosses are immune to Silence but gain:
    • -25 point spell power
1130
  • Character Level 12
  • Druid 5
Enhancement Jaws of Ice Icon.png
Jaws of Ice

After using Jaws of Winter:

  • Gain temporary hit points
    • 10 per character level
  • Lasts 30 seconds
1230
  • Character Level 12
  • Druid 5
Enhancement Go for the Kill Icon.png
Go for the Kill

Requires Wolf Form.

  • You charge your target for:
    • +4[W] damage
    • +5 to critical threat range
    • +1 to critical damage multiplier
    • Knock them down - Successful Balance check negates the knockdown
      • Balance DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Trip Bonus
    • Grant yourself a +15 Melee Power boost for 30 seconds.
  • When charging from a distance of over 10 meters the Melee Power bonus is doubled.
  • Deals and additional 50 points of damage to helpless target.
  • Scales with melee power
1130
  • Character Level 12
  • Druid 5