Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Beacon of Hope Tree

From DDO Compendium
Tree For: Favored Soul
Unlock
Free
Beacon of Hope Tree.png
Overview
Beacon of Hope is a tree released in Update 39, focused on giving Favored Souls a healing and party buffing focused tree
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Pleasant Disposition Icon.png
Pleasant Disposition
  • For each Core ability you gain:
    • +1% Positive Spell Critical Chance
    • +10 Healing Amplification
    • +5 Positive Spell Power
110
  • Favored Soul 1
Enhancement Beacon of Grace Icon.png
Beacon of Grace

Activation Cost: 6 Spell Points
Cooldown: 6 Seconds

  • Activate: You and allies ahead of you:
    • Heal for 1 point of Positive Energy per Favored Soul level
    • Undead enemies ahead of you take the same amount of damage (Will save for half).
    • Scales with your Positive Spell Power
  • This ability is considered a 1st Level Favored Soul Spell of the Conjuration school.
115
  • Pleasant Disposition
  • Favored Soul 3
Enhancement Shining Light Icon.png
Shining Light
  • Whenever you cast one of your Beacons or use Flight of Glory, you and affected allies gain:
    • Sacred Bonus to Healing Amplification equal to your Favored Soul level for 12 seconds
  • Enemies in the zone of effect are dazzled and take a -1 penalty to attack, spot, and search
  • Targets are illuminated by Shining Light, dispelling:
    • Stealth, invisibility, blur, and displacement, for 10 seconds
    • Given a -40 penalty to hide.
  • Sightless enemies are immune to the dazzle effect.
1110
  • Beacon of Grace
  • Favored Soul 6
Enhancement Beacon of Hope Icon.png
Beacon of Hope

Activation Cost: 30 Spell Points
Cooldown: 30 Seconds

  • Activate: You and allies ahead of you:
    • Take the dispelling effects of a Panacea, Restoration, and Dispel Paralysis spell
    • Heal for 5 points of Positive Energy per Favored Soul level
    • Undead enemies ahead of you take the same amount of damage (Will save for half).
  • Scales with your Positive Spell Power
  • This ability is considered a 5th Level Favored Soul Spell of the Conjuration school.
1120
  • Shining Light
  • Favored Soul 12
Enhancement Flight of Glory Icon.png
Flight of Glory
  • When you use your Leap of Faith, nearby allies gain a Determination Bonus to Temporary Hit Points equal to triple your character level, plus an additional 50.
1130
  • Beacon of Hope
  • Favored Soul 18
Enhancement True Resurrection (Wisdom) Icon.png
True Resurrection

Activation Cost: 25 Spell Points
Cooldown: 10 Seconds

Spell True Resurrection Icon.pngSpell-Like Ability:
True Resurrection
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Enhancement True Resurrection (Wisdom) Icon.png +4 Wisdom
  • Enhancement True Resurrection (Charisma) Icon.png +4 Charisma
  • You gain +3 Maximum Caster Level with all Positive spells.
  • Your Hope and Beacon abilities that scale with Favored Soul level now add Epic Levels as well.
1140
  • Flight of Glory
  • Favored Soul 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Good Hope Icon.png
Good Hope
Cooldown: 3 Seconds
Spell Good Hope Icon.pngSpell-Like Ability:
Good Hope
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
Rank 2:
  • Activation Cost: 5 Spell Points
Rank 3:
  • Activation Cost: 2 Spell Points
311
  • Favored Soul 1
Enhancement Altruism (Confidence) Icon.png
Confidence
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
311
  • Favored Soul 1
Enhancement Divine Durability Icon.png
Divine Durability
Rank 1:
  • +2 Competence Bonus to Physical Resistance Rating
Rank 2:
  • +4 Competence Bonus to Physical Resistance Rating
Rank 3:
  • +6 Competence Bonus to Physical Resistance Rating
311
  • Favored Soul 1
Spell Critical- Positive Icon.png
Spell Critical: Positive
  • Your Positive Healing spells have an additional 2% chance to critically hit.
121
  • Favored Soul 1
Enhancment Spell Points (Beacon of Hope) Icon.png
Spell Points
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
311
  • Favored Soul 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Close Wounds Icon.png
Close Wounds
Spell Close Wounds Icon.png Spell-Like Ability: Close Wounds
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 3 Seconds
Rank 2:
  • Activation Cost: 4 Spell Points
  • Cooldown: 2 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 1 Seconds
315
  • Favored Soul 2
Enhancement Hope for Inspiration Icon.png
Hope for Inspiration

Cooldown: 6 Seconds

  • Activate: Target ally gains:
    • A Sacred bonus to all Skills equal to 1 + 1/4 of your Favored Soul level
    • Lasts 20 seconds
125
  • Favored Soul 2
Enhancement Divine Durability II Icon.png
Divine Durability II
Rank 1:
  • +2 Competence Bonus to Magical Resistance Rating
Rank 2:
  • +4 Competence Bonus to Magical Resistance Rating
Rank 3:
  • +6 Competence Bonus to Magical Resistance Rating
315
  • Favored Soul 2
Spell Critical- Positive Icon.png
Spell Critical: Positive
  • Your Positive Healing spells have an additional 2% chance to critically hit.
125
  • Spell Critical: Positive (Tier 1)
  • Favored Soul 2
Enhancement Might's Reward - Strength Icon.png
Might's Reward
Cooldown: 20 Seconds
Select Charisma, Strength or Wisdom version:

Enhancement Might's Reward - Charisma Icon.png Activate: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Charisma modifier
Enhancement Might's Reward - Strength Icon.png Activate: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Strength modifier

Enhancement Might's Reward - Wisdom Icon.png Activate: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Wisdom modifier
Rank 1:
  • Activation Cost: 21 Spell Points
  • Lasts 30 seconds
Rank 2:
  • Activation Cost: 18 Spell Points
  • Lasts 60 seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Lasts 120 seconds
315
  • Favored Soul 2
Antirequisite
  • Divine Might
  • Know the Angles
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Hope for Protection Icon.png
Hope for Protection

Cooldown: 6 Seconds

  • Activate: Target ally gains:
    • A Sacred bonus to PRR and MRR equal to 3 + your Favored Soul level
    • Lasts 20 seconds
1210
  • Favored Soul 3
Enhancement Efficient Empower Healing (Single Rank) Icon.png
Efficient Empower Healing
  • Using the Empower Healing Spell Metamagic costs you 4 fewer Spell Points.
1210
  • Favored Soul 3
Spell Critical- Positive Icon.png
Spell Critical: Positive
  • Your Positive Healing spells have an additional 2% chance to critically hit.
1210
  • Spell Critical: Positive (Tier 2)
  • Favored Soul 3
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Favored Soul 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Death Ward Icon.png
Death Ward
Cooldown: 4 Seconds
Spell Death Ward Icon.pngSpell-Like Ability:
Death Ward
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
Rank 2:
  • Activation Cost: 8 Spell Points
Rank 3:
  • Activation Cost: 5 Spell Points
3120
  • Favored Soul 4
Enhancement Hope for Victory Icon.png
Hope for Victory

Cooldown: 6 Seconds

  • Activate: Target ally gains:
    • A Sacred bonus to Melee Power and Ranged Power equal to 3 + half your Favored Soul level
    • A Sacred bonus to Universal Spell Power equal to 6 + your Favored Soul level
    • Lasts for 20 seconds
1220
  • Favored Soul 4
Enhancement Optimism Icon.png
Optimism
  • Every time you cast one of your Hope abilities, you gain a stack of Rising Beacon, giving yourself:
    • +2 Physical Resistance Rating
    • +2 Magical Resistance Rating
    • +1 Armor Class
  • Stacks up to 10 times
  • Stacks fade once every 12 seconds
  • Hope for Success grants 3 stacks
1120
  • Favored Soul 4
Spell Critical- Positive Icon.png
Spell Critical: Positive
  • Your Positive Healing spells have an additional 2% chance to critically hit.
1220
  • Spell Critical: Positive (Tier 3)
  • Favored Soul 4
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Favored Soul 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Raise Dead Icon.png
Raise Dead

Activation Cost: 15 Spell Points
Cooldown: 9 Seconds

Spell Raise Dead Icon.pngSpell-Like Ability:
Raise Dead
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Favored Soul 5
Enhancement Hope for Success Icon.png
Hope for Success

Cooldown: 1 Minute

  • Activate: Target ally main hand weapon (at the time of casting) gains:
    • +1 Critical Threat Range
    • +1 Critical Threat Multiplier
    • Lasts 20 seconds
1230
  • Character Level 12
  • Favored Soul 5
Enhancement Heal Icon.png
Heal

Activation Cost: 40 Spell Points
Cooldown: 6 Seconds

Spell Heal Icon.pngSpell-Like Ability:
Heal
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Favored Soul 5
Enhancement Undying Beacon Icon.png
Undying Beacon
  • Allies affected by your Beacons gain Unconsciousness Range equal to 10x your Favored Soul level.
  • Lasts 12 seconds
1130
  • Character Level 12
  • Favored Soul 5
Enhancement Wall of Healing Icon.png
Wall of Healing

Activation Cost: 40 Spell Points
Cooldown: 30 Seconds

  • Activate: Create a wall that persists for 30 seconds
    • Allies in the wall aura are healed 1 hit point per 3 Favored Soul levels as long as they remain within it
    • Undead enemies are damaged for the same amount.
    • No spell resistance
    • Effected at no cost by Empower Heal, Quicken and Enlarge
1130
  • Character Level 12
  • Favored Soul 5