Beacon of Hope Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Beacon of Hope Tree.png
Overview
Beacon of Hope is a tree that focuses on healing and party buffing.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Pleasant Disposition Icon.png
Pleasant Disposition
  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
110
  • Favored Soul 1
Enhancement Beacon of Grace Icon.png
Beacon of Grace

Activation Cost: 6 Spell Points
Cooldown: 6 Seconds

Activate: In a forward line:

  • Party Members and Pets:
    • Heal for 1 point of Positive Energy per Favored Soul level
  • Undead Enemies
    • Take the same amount of damage (Will save for half)
    • Will save for 1/2 damage
  • Scales with Positive Spell Power
  • This is considered a 1st Level Favored Soul Spell of the Conjuration school


Passive:

  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
115
  • Pleasant Disposition
  • Favored Soul 3
Enhancement Shining Light Icon.png
Shining Light

Whenever cast a Beacon or using Flight of Glory, all effected party members and pets gain:

  • Sacred Bonus to Healing Amplification equal to Favored Soul level
  • Lasts 12 seconds
  • Enemies in the zone of effect:
    • Are dazzled
      • Sightless enemies are immune to the dazzle effect.
    • -1 Attack
    • -1 Spot
    • -1 Search
  • Targets are illuminated by Shining Light, dispelling:
    • Stealth, Invisibility, Blur, and Displacement
    • Lasts 10 seconds
    • Given a -40 penalty to hide.


Passive:

  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
1110
  • Beacon of Grace
  • Favored Soul 6
Enhancement Beacon of Hope Icon.png
Beacon of Hope

Activation Cost: 30 Spell Points
Cooldown: 30 Seconds

Activate: In a forward line:

  • Party Members and Pets
  • Take the dispelling effects of a Panacea, Restoration, and Dispel Paralysis spell
  • Heal for 5 points of Positive Energy per Favored Soul level
  • Undead Enemies
    • Take the same amount of damage (Will save for half).
  • Scales with Positive Spell Power
  • This ability is considered a 5th Level Favored Soul Spell of the Conjuration school


Passive:

  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
1120
  • Shining Light
  • Favored Soul 12
Enhancement Flight of Glory Icon.png
Flight of Glory

Upon using Leap of Faith:

  • Nearby Party Members and Pets gain
    • Determination Bonus to Temporary Hit Points equal to 3x character level + 50


Passive:

  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
1130
  • Beacon of Hope
  • Favored Soul 18
Enhancement True Resurrection (Wisdom) Icon.png
True Resurrection

Multiple Selection

Choose between a Charisma and Wisdom Variants
1140
  • Flight of Glory
  • Favored Soul 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Good Hope Icon.png
Good Hope
Cooldown: 3 Seconds
Spell Good Hope Icon.pngSpell-Like Ability:
Good Hope
Metamagic: Enlarge, Extend, Quicken

Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
Rank 2:
  • Activation Cost: 5 Spell Points
Rank 3:
  • Activation Cost: 2 Spell Points
311
  • Favored Soul 1
Enhancement Altruism (Confidence) Icon.png
Confidence
Rank 1:
  • +1 Concentration
  • +1 Diplomacy
  • +1 Heal
Rank 2:
  • +2 Concentration
  • +2 Diplomacy
  • +2 Heal
Rank 3:
  • +3 Concentration
  • +3 Diplomacy
  • +3 Heal
  • +10 Spell Power
311
  • Favored Soul 1
Enhancement Divine Durability Icon.png
Divine Durability
Rank 1:
  • +2 Competence Bonus to Physical Resistance Rating
Rank 2:
  • +4 Competence Bonus to Physical Resistance Rating
Rank 3:
  • +6 Competence Bonus to Physical Resistance Rating
311
  • Favored Soul 1
Spell Critical- Positive (Tier 1) Icon.png
Spell Critical: Positive
  • When casting Positive Healing Spells:
    • +2% Chance to Critically hit
121
  • Favored Soul 1
Enhancment Spell Points (Beacon of Hope) Icon.png
Spell Points
Rank 1:
Rank 2:
Rank 3:
321
  • Favored Soul 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Close Wounds Icon.png
Close Wounds
Spell Close Wounds Icon.pngSpell-Like Ability:
Close Wounds
Metamagic: Embolden, Empower, Empower Healing, Enlarge, Heighten, Intensify, Maximize

Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 3 Seconds
Rank 2:
  • Activation Cost: 4 Spell Points
  • Cooldown: 2 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 1 Seconds
315
  • Favored Soul 2
Enhancement Hope for Inspiration Icon.png
Hope for Inspiration

Cooldown: 6 Seconds

  • Activate: Target Party Member or Pet gains:
    • A Sacred bonus to all Skills equal to 1 + 1/4 Favored Soul level
    • Lasts 20 seconds
125
  • Favored Soul 2
Enhancement Divine Durability II Icon.png
Divine Durability II
Rank 1:
  • +2 Competence Bonus to Magical Resistance Rating
Rank 2:
  • +4 Competence Bonus to Magical Resistance Rating
Rank 3:
  • +6 Competence Bonus to Magical Resistance Rating
315
  • Favored Soul 2
Spell Critical- Positive (Tier 2) Icon.png
Spell Critical: Positive
  • When casting Positive Healing Spells:
    • +2% Chance to Critically hit
125
  • Spell Critical: Positive (Tier 1)
  • Favored Soul 2
Enhancement Might's Reward - Strength Icon.png
Might's Reward

Multiple Selection

Select Charisma, Strength or Wisdom version
115
  • Favored Soul 2
Antirequisite
  • Divine Might
  • Know the Angles
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Hope for Protection Icon.png
Hope for Protection

Cooldown: 6 Seconds

  • Activate: Targeted Party Member or Pet gains:
  • 3 + Favored Soul level Sacred Bonus to Physical Resistance Rating
  • 3 + Favored Soul level Sacred Bonus to Magical Resistance Rating
  • Lasts 20 seconds
1210
  • Favored Soul 3
Enhancement Efficient Empower Healing (Single Rank) Icon.png
Efficient Empower Healing
  • Using the Empower Healing Spell Metamagic costs:
1210
  • Favored Soul 3
Spell Critical- Positive (Tier 3) Icon.png
Spell Critical: Positive
  • When casting Positive Healing Spells:
    • +2% Chance to Critically hit
1210
  • Spell Critical: Positive (Tier 2)
  • Favored Soul 3
Increase Ability (Charisma-Wisdom) Icon.png
Ability Score

Multiple Selection

+1 Charisma or Wisdom
1210
  • Favored Soul 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Death Ward Icon.png
Death Ward
Cooldown: 4 Seconds
Spell Death Ward Icon.pngSpell-Like Ability:
Death Ward
Metamagic: Enlarge, Extend, Quicken

Grants an ally immunity to death spells and effects, energy drain, and negative energy effects.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
Rank 2:
  • Activation Cost: 8 Spell Points
Rank 3:
  • Activation Cost: 5 Spell Points
3120
  • Favored Soul 4
Enhancement Hope for Victory Icon.png
Hope for Victory

Cooldown: 6 Seconds

Activate: Targeted Party Member or Pet gains:

  • 3 + half Favored Soul Level Sacred Bonus to Melee Power
  • 3 + half Favored Soul Level Sacred Bonus to Ranged Power
  • 6 + Favored Soul level Sacred bonus to Universal Spell Power
  • Lasts for 20 seconds
1220
  • Favored Soul 4
Enhancement Optimism Icon.png
Optimism

When casting a Hope ability, gain a stack of Rising Beacon:

  • +2 Physical Resistance Rating
  • +2 Magical Resistance Rating
  • +1 Armor Class
  • Stacks up to 10 times
  • Stacks fade once every 12 seconds
  • Hope for Success grants 3 stacks
1120
  • Favored Soul 4
Spell Critical- Positive (Tier 4) Icon.png
Spell Critical: Positive
  • When casting Positive Healing Spells:
    • +2% Chance to Critically hit
1220
  • Spell Critical: Positive (Tier 3)
  • Favored Soul 4
Increase Ability (Charisma-Wisdom) Icon.png
Ability Score

Multiple Selection

+1 Charisma or Wisdom
1220
  • Ability Score (Tier 3)
  • Favored Soul 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Raise Dead Icon.png
Raise Dead

Activation Cost: 15 Spell Points
Cooldown: 9 Seconds

Spell Raise Dead Icon.pngSpell-Like Ability:
Raise Dead
Metamagic: Enlarge, Eschew Materials, Quicken

Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Favored Soul 5
Enhancement Hope for Success Icon.png
Hope for Success

Cooldown: 1 Minute

  • Activate: Target ally main hand weapon (at the time of casting) gains:
    • +1 Critical Threat Range
    • +1 Critical Threat Multiplier
    • Lasts 20 seconds
1230
  • Character Level 12
  • Favored Soul 5
Enhancement Heal Icon.png
Heal

Activation Cost: 40 Spell Points
Cooldown: 6 Seconds

Spell Heal Icon.pngSpell-Like Ability:
Heal
Metamagic: Enlarge, Empower, Quicken

Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Favored Soul 5
Enhancement Undying Beacon Icon.png
Undying Beacon
  • Party Members and Pets effected by any Beacon gain:
    • 10x Favored Soul level Unconsciousness Range
  • Lasts 12 seconds
1130
  • Character Level 12
  • Favored Soul 5
Enhancement Wall of Healing Icon.png
Wall of Healing

Activation Cost: 40 Spell Points
Cooldown: 30 Seconds

  • Activate: Create a wall that persists for 30 seconds
    • Allies in the wall aura are healed 1 hit point per 3 Favored Soul levels as long as they remain within it
    • Undead enemies are damaged for the same amount.
    • No spell resistance
    • Effected at no cost by Empower Heal, Quicken and Enlarge
1130
  • Character Level 12
  • Favored Soul 5