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Drow Elf Tree

From DDO Compendium
Tree For: Drow Elf
Unlock
Free
Drow Elf Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Spell Resistance Icon.png
Spell Resistance
  • +2 Racial Spell Resistance
    • This stacks with other sources of Spell Resistance
110
  • Character Level 1
Increase Ability (Dexterity-Intelligence-Charisma) Icon.png
Drow Dexterity / Intelligence / Charisma

Select from one of the following:

  • Enhancement Charisma Icon.png Drow Charisma: +1 Charisma
  • Enhancement Dexterity Icon.png Drow Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Drow Intelligence: +1 Intelligence
120
  • Character Level 7
  • Spell Resistance
Enhancement Spell Resistance Icon.png
Spell Resistance
  • +2 Racial Spell Resistance
    • This stacks with other sources of Spell Resistance
110
  • Character Level 7
  • Drow Dexterity / Intelligence / Charisma
Increase Ability (Dexterity-Intelligence-Charisma) Icon.png
Drow Dexterity / Intelligence / Charisma

Select from one of the following:

  • Enhancement Charisma Icon.png Drow Charisma: +1 Charisma
  • Enhancement Dexterity Icon.png Drow Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Drow Intelligence: +1 Intelligence
120
  • Character Level 11
  • Spell Resistance
Enhancement Spell Resistance Icon.png
Spell Resistance
  • +2 Racial Spell Resistance
    • This stacks with other sources of Spell Resistance
110
  • Character Level 16
  • Drow Dexterity / Intelligence / Charisma
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Faerie Fire Icon.png
Faerie Fire

Activation Cost: 1 Spell Point
Cooldown: 3 Seconds

Spell Faerie Fire Icon.png Spell-Like Ability: Faerie Fire
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
121 None
Enhancement Vermin Lore I Icon.png
Vermin Lore
When fighting Vermin and vermin-like creatures, including Arachnids, Driders, Scorpions, Scorrow, and Spiders:
Rank 1:
  • +3 to Hit
  • +3 Damage
  • +3 Saving Throws
Rank 2:
  • +6 to Hit
  • +6 Damage
  • +6 Saving Throws
Rank 3:
  • +9 to Hit
  • +9 Damage
  • +9 Saving Throws
311 None
Enhancement Keen Senses Icon.png
Keen Senses
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311 None
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training
  • When wielding Rapiers, Shortswords, and Shuriken:
    • +1 to Hit
    • +1 to Damage
121 None
Enhancement Arcane Fluidity Icon.png
Arcane Fluidity
Your arcane spell failure chance while wearing armor is decreased by:
Rank 1:
  • 5%
Rank 2:
  • 10%
Rank 3:
  • 15%
This has no effect on arcane spell failure from shields
311 None
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Enchantment Lore Icon.png
Enchantment Lore
Rank 1:
  • +2 to saves vs. Enchantments
Rank 2:
  • +4 to saves vs. Enchantments
Rank 3:
  • +6 to saves vs. Enchantments
  • +1 Enchantment spell DC
315 None
Enhancement Vermin Lore II Icon.png
Vermin Lore
Rank 1:
  • +1 Heal
  • +1 Saves against Poison
  • +2 Poison Resistance against poisons that deal hit point damage
Rank 2:
  • +2 Heal
  • +2 Saves against Poison
  • +4 Poison Resistance against poisons that deal hit point damage
Rank 3:
  • +3 Heal
  • +3 Saves against Poison
  • +6 Poison Resistance against poisons that deal hit point damage
315 None
Enhancement Nothing is Hidden Icon.png
Nothing is Hidden
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although the Search check occurs at:
Rank 1:
  • A -12 penalty
Rank 2:
  • A -8 penalty
Rank 3:
  • A -4 penalty
315
  • Keen Senses
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training
  • When wielding Rapiers, Shortswords, and Shuriken:
    • +1 to Hit
    • +1 to Damage
125
  • Xen'drik Weapon Training (Tier 1)
Enhancement Ambidexterity Icon.png
Ambidexterity
When dual-wielding or fighting unarmed
Rank 1:
  • +1 to Hit
Rank 2:
  • +1 to Hit
  • +1% Dodge
Rank 3:
  • +1 to Hit
  • +1% Dodge
  • +1 Damage
315 None
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Spell Darkfire Icon.png
Darkfire

Activation Cost: 4 Spell Points
Cooldown: 6 seconds

Spell Darkfire Icon.pngSpell-Like Ability:
Darkfire
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1210 None
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing light or no armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
3110
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training
  • When wielding Rapiers, Shortswords, and Shuriken:
    • +1 to Hit
    • +1 to Damage
1210
  • Xen'drik Weapon Training (Tier 2)
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Venomed Blades Icon.png
Venomed Blades
Cooldown: 3 Seconds
Poison Stance:
Rank 1:
  • On Hit:
    • 1d4 Poison damage with weapons attacks
Rank 2:
  • On Hit:
    • 1d6 Poison damage with weapons attacks
Rank 3:
  • On Hit:
    • 1d8 Poison damage with weapons attacks
3115
  • Venom Lore (Tier 2)
Antirequisite
  • Venomed Blades in the Rogue Assassin Enhancement Tree
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training
  • When wielding Rapiers, Shortswords, and Shuriken:
    • +1 to Hit
    • +1 to Damage
1215
  • Xen'drik Weapon Training (Tier 3)