Drow Elf Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Drow Elf Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Spell Resistance Icon.png
Spell Resistance
  • +2 Racial Spell Resistance
110
  • Character Level 1
Increase Ability (Dexterity-Intelligence-Charisma) Icon.png
Drow Dexterity / Intelligence / Charisma

Multiple Selection

+1 Dexterity, Intelligence, or Charisma
120
  • Character Level 7
  • Spell Resistance
Enhancement Spell Resistance Icon.png
Spell Resistance
  • +2 Racial Spell Resistance
110
  • Character Level 7
  • Drow Dexterity / Intelligence / Charisma
Increase Ability (Dexterity-Intelligence-Charisma) Icon.png
Drow Dexterity / Intelligence / Charisma

Multiple Selection

+1 Dexterity, Intelligence, or Charisma
120
  • Character Level 11
  • Spell Resistance
Enhancement Spell Resistance Icon.png
Spell Resistance
  • +2 Racial Spell Resistance
110
  • Character Level 16
  • Drow Dexterity / Intelligence / Charisma
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Faerie Fire Icon.png
Faerie Fire

Activation Cost: 1 Spell Point
Cooldown: 3 Seconds

Spell Faerie Fire Icon.pngSpell-Like Ability:
Faerie Fire
Metamagic: Enlarge, Heighten, Quicken

Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
121 None
Enhancement Vermin Lore I Icon.png
Vermin Lore

When fighting Vermin and vermin-like creatures, including:

  • Arachnids
  • Driders
  • Scorpions
  • Scorrow
  • Spiders
Rank 1:
  • +3 To Hit
  • +3 Damage
  • +3 Saving Throws
Rank 2:
  • +6 To Hit
  • +6 Damage
  • +6 Saving Throws
Rank 3:
  • +9 To Hit
  • +9 Damage
  • +9 Saving Throws
311 None
Enhancement Keen Senses Icon.png
Keen Senses
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311 None
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training

When wielding Rapiers, Shortswords, and Shuriken:

  • +1 To Hit
  • +1 Damage
121 None
Enhancement Arcane Fluidity Icon.png
Arcane Fluidity
Arcane spell failure chance while wearing armor is decreased by:
Rank 1:
  • 5%
Rank 2:
  • 10%
Rank 3:
  • 15%
This has no effect on arcane spell failure from shields
311 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Enchantment Lore Icon.png
Enchantment Lore
Rank 1:
  • +2 Save vs. Enchantments
Rank 2:
  • +4 Save vs. Enchantments
Rank 3:
  • +6 Save vs. Enchantments
  • +1 Enchantment DC
315 None
Enhancement Vermin Lore II Icon.png
Vermin Lore
Rank 1:
  • +1 Heal
  • +1 Saves against Poison
  • +2 Poison Resistance against poisons that deal hit point damage
Rank 2:
  • +2 Heal
  • +2 Saves against Poison
  • +4 Poison Resistance against poisons that deal hit point damage
Rank 3:
  • +3 Heal
  • +3 Saves against Poison
  • +6 Poison Resistance against poisons that deal hit point damage
315 None
Enhancement Nothing is Hidden Icon.png
Nothing is Hidden
Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with:
Rank 1:
  • -12 Search
Rank 2:
  • -8 Search
Rank 3:
  • -4 Search
315
  • Keen Senses
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training

When wielding Rapiers, Shortswords, and Shuriken:

  • +1 To Hit
  • +1 Damage
125
  • Xen'drik Weapon Training (Tier 1)
Enhancement Ambidexterity Icon.png
Ambidexterity
When dual-wielding or fighting unarmed:
Rank 1:
  • +1 To Hit
Rank 2:
  • +1 To Hit
  • +1% Dodge
Rank 3:
  • +1 To Hit
  • +1% Dodge
  • +1 Damage
315 None
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Darkfire Icon.png
Darkfire
Spell Darkfire Icon.pngSpell-Like Ability:
Darkfire
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points

Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1210 None
Enhancement Improved Dodge Icon.png
Improved Dodge
When wearing Light or No Armor:
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
3110
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training

When wielding Rapiers, Shortswords, and Shuriken:

  • +1 To Hit
  • +1 Damage
1210
  • Xen'drik Weapon Training (Tier 2)
Enhancement Venomous Imbue Icon.png
Venomous Imbue
  • +1 Imbue Dice
1110 None
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Venomed Blades Icon.png
Venomed Blades
Cooldown: 3 Seconds
Imbue Toggle:
Rank 1:
  • +1d4 Poison Damage
Rank 2:
  • +1d6 Poison Damage
Rank 3:
  • +1d8 Poison Damage
Scales with 200% of Melee or Ranged Power, whichever is higher
3115
  • Venom Lore (Tier 2)
Antirequisite
Enhancement Xen'drik Weapon Training Icon.png
Xen'drik Weapon Training

When wielding Rapiers, Shortswords, and Shuriken:

  • +1 To Hit
  • +1 Damage
1215
  • Xen'drik Weapon Training (Tier 3)
Enhancement Venomous Imbue Icon.png
Venomous Imbue
  • +1 Imbue Dice
1115
  • Venomous Imbue (Tier 3)