Horizon Walker Tree

From DDO Compendium


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Favor: The Gatekeepers - 400 Favor
Horizon Walker Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Mark Target Icon.png
Mark Target

Cooldown: 4 Seconds

  • +1 to Spot
  • +1 to Listen
  • You gain the ability to Mark a Target
    • Marked targets have -2 AC
    • Debuffs to Marked Targets from these Core abilities do not stack with other players' Marks - Only the highest set of debuffs will apply.
110
  • Character Level 1
Enhancement Improved Marking Icon.png
Improved Marking
  • Marked targets:
    • -10% Fortification
    • -4 AC
  • While Wearing Light Armor, you gain:
    • +3 Maximum Dexterity Bonus
115
  • Character Level 3
  • Marked Target
Spell Haste Icon.png
Haste

Cooldown: 2 Minutes

Spell Haste Icon.pngSpell-Like Ability:
Haste
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
  • Marked Targets get:
    • -2 to Saving throws
    • -20% Fortification
    • - 6 AC
1110
  • Character Level 6
  • Improved Marking
Enhancement Dauntless Marking Icon.png
Dauntless Marking
  • Marked targets have
    • -4 Saving Throws
    • -25% Fortification
    • -10 AC
  • You gain
    • +3 Maximum Dodge
1120
  • Character Level 12
  • Haste
Enhancement Dimension Door Icon.png
Dimension Door

Cooldown: 4 Seconds

Spell Dimension Door Icon.pngSpell-Like Ability:
Dimension Door
  • Once per rest, you can cast dimension door
  • Marked targets get:
    • -20% to movement speed
1130
  • Character Level 18
  • Dauntless Marking
Enhancement Horizon Icon.png
Horizon
  • +2 to all Ability Scores
  • +2 to Maximum Manyshot charges
  • Gain Favored Enemy: Marked Target
    • Consider all Marked Targets to be Favored Enemies
      • If your Marked Target is also a Favored Enemy type you have from another Feat, you get Favored Enemy bonuses twice.
1140
  • Character Level 20
  • Dimension Door
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Eye for Accuracy (Horizon Walker) Icon.png
Eye for Accuracy
Rank 1:
  • +1 to Attack with weapons
Rank 2:
  • +2 to Attack with weapons
Rank 3:
  • +3 to Attack with weapons
311
  • Character Level 1
Enhancement Opening Shot Icon.png
Opening Shot
Cooldown: 6 Seconds
Rank 1:
  • +1[W] Bow Attack
  • +1d6 Force damage on Hit
    • Scales with Ranged Power
Rank 2:
  • +2[W] Bow Attack
  • +2d6 Force damage on Hit
    • Scales with Ranged Power
Rank 3:
  • +3[W] Bow Attack
  • + 3d6 Force damage on Hit
    • Scales with Ranged Power
311
  • Character Level 1
Enhancement Planar Dodge Icon.png
Planar Dodge
Rank 1:
  • +1% Dodge
Rank 2:
  • +2% Dodge
Rank 3:
  • +3% Dodge
311
  • Character Level 1
Enhancement Skills Icon.png
Skills
Cooldown: 6 Seconds
Rank 1:
  • +1 Tumble
  • +1 Spot
  • +1 Listen
Rank 2:
  • +2 Tumble
  • +2 Spot
  • +2 Listen
Rank 3:
  • +3 Tumble
  • +3 Spot
  • +3 Listen
  • +1 Reflex Saving Throw
311
  • Character Level 1
Enhancement Conjure Arrows Icon.png
Conjure Arrows

Cooldown: 3 Seconds

  • Activate: Create a stack of returning +1 arrows.
    • These arrows are destroyed when you log out for an extended period of time.
121
  • Character Level 1
Antirequisite
  • Conjure Arrows in other trees
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Walker Training I Icon.png
Walker Training I
  • While wielding a Longbow or Shortbow
  • +1 Attack
  • +1 Damage
115
  • Character Level 2
Enhancement Take the Opening Icon.png
Take the Opening
  • If Opening Shot hits a creature that is at 100% of their hitpoints:
    • +1d10 Extra Force Damage per Character level
    • Scales with 200% Ranged Power
  • Opening Shot force damage is now applied twice against Marked Targets
125
  • Character Level 2
  • Opening Shot
Enhancement Protection from Evil Icon.png
Protection from Evil
Rank 1:
  • When attacked by Evil creatures
    • +2 Deflection bonus to Armor Class
    • +2 Resistance bonus to saves versus
Rank 2:
  • When attacked by Evil or Good creatures
    • +2 Deflection bonus to Armor Class
    • +2 Resistance bonus to saves
Rank 3:
  • When attacked by Evil or Good creatures
    • +2 Deflection bonus to Armor Class
    • +2 Resistance bonus to saves versus attacks from Evil creatures
  • You are now warded from magical mental control and compulsions
315
  • Character Level 2
Enhancement Skilled Navigator Icon.png
Skilled Navigator
Rank 1:
  • +2 Saving Throws vs. Traps
Rank 2:
  • +4 Saving Throws vs. Traps
Rank 3:
  • +6 Saving Throws vs. Traps
315
  • Character Level 2
Favored Enemy- Evil Outsider Icon.png
Favored Enemy: Evil Outsider
115
  • Character Level 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement No Step Missed Icon.png
No Step Missed
Activation Cost: 1 Charge
Cooldown: 20 Seconds
Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Dexterity Modifier:
Rank 1:
  • Lasts for 30 Seconds
Rank 2:
  • Lasts for 60 Seconds
Rank 3:
  • Lasts for 120 Seconds
On a Vorpal Weapon hit, you have a chanc to restore 1 charge.
3110
  • Character Level 3
Antirequisite
  • Any other trance
Enhancement Two Places at Once Icon.png
Two Places at Once
  • When using Manyshot or Scattershot gain:
    • Displacement
    • Lasts 12 seconds
1210
  • Character Level 3
Enhancement Hunter's Focus Icon.png
Hunter's Focus
  • When using Archer's Focus, and you remain stationary for 6 seconds, gain:
    • 1d4+4 stacks of Archer's Focus
    • Only triggers once per time you remain stationary
1110
  • Character Level 3
Enhancement Tenacious Hunter Icon.png
Tenacious Hunter
Against Extraplaner creatures and Marked Targets, while wielding a Longbow or Shortbow
Rank 1:
  • +2 Damage
Rank 2:
  • +4 Damage
Rank 3:
  • +6 Damage
3110
  • Character Level 3
Increased Ability (Dexterity-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Character Level 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Walker Training II Icon.png
Walker Training II
  • While wielding a Longbow or Shortbow
    • +2 Attack
    • +2 Damage
1120
  • Character Level 4
Enhancement Corner the Quarry Icon.png
Corner the Quarry
Cooldown: 20 Seconds

When used against marked Targets:

  • They must make a Reflex DC: 20 + Listen Bonus or be immobilized
    • Lasts 12 seconds
  • On Vorpal
    • Target is Stunned with no save
  • On Bosses:
    • Does not immobilize or stun
Rank 1:
  • +2[W] Bow Attack
Rank 2:
  • +3[W] Bow Attack
Rank 3:
  • +4[W] Bow Attack
3120
  • Character Level 4
Enhancement Walker's Guidance Icon.png
Walker's Guidance

Cooldown: 1 Minute

Feat Wholeness of Body Icon.pngSpell-Like Ability:
Walker's Guidance
  • You and targeted ally gain Evasion, Improved Evasion, and +5 to Saving Throws vs. Traps for 12 seconds.
1120
  • Character Level 4
Enhancement Scattershot Icon.png
Scattershot

Activation Cost: 1 Charge
Cooldown: 2 Seconds

  • Ranged Bow Attack: Expend one charge to randomly select put to three different enemies at close range and shoot one arrow at each of them. Each of these shots gets:
    • +1 Critical Threat Range
    • +1 Critical Multiplier
    • Can doubleshot
  • Starts with 4 charges
    • Regain 1 every 12 seconds you don't use Scattershot or Manyshot
  • Requires you are wielding a Longbow or Shortbow
  • Shares Charges and a Cooldown with Manyshot
1220
  • Character Level 4
Increased Ability (Dexterity-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increase Ability (Tier 3)
  • Character Level 3
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Feywild Attunement Icon.png
Feywild Attunement
  • While wielding a Longbow or Shortbow
    • +1 Competence Bonus to Critical Threat Range
    • +1 Competence Bonus to Critical Multiplier
    • Base Attack Bonus equal to your Character Level
1130
  • Character Level 12
Enhancement Banish the Quarry Icon.png
Banish the Quarry
  • If Corner the Quarry is used against a Marked Target:
    • +1d10 Extra Force Damage per Character level
    • Scales with 200% Ranged Power
  • If the creature is Extraplaner, it must make a Will DC: 20 + Listen Bonus save, or be Banished
    • Bosses cannot be banished
1130
  • Character Level 12
  • Corner the QUarry
Enhancement Misty Step Icon.png
Misty Step

Cooldown: 12 Seconds

  • Rush Forward, while Stepping gain:
    • +5 to Reflex Saves
    • +20% stacking incorporeality
  • Shares a cooldown iwht other abundant stps.
  • Additionally, when you Tumble or use Misty Step, gain:
    • Ranged Power equal to your Character Level
    • Lasts 12 seconds
1130
  • Character Level 12
Enhancement Powershot Icon.png
Powershot
  • Whenever you Critically Hit an enemy with Manyshot or Scattershot:
    • Deal 1d10 additional Force Damage per Character level
    • Scales with 200% Ranged Power
1130
  • Character Level 12
Improved Archer's Focus (Horizon Walker) Icon.png
Improved Archer's Focus
  • Your Archer's Focus Stance can now stack up to 25 times instead of 15
  • +10% Doubleshot
1230
  • Character Level 12