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Morninglord Tree

From DDO Compendium
Tree For: Morninglord
Unlock
Free
Morninglord Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Elven Accuracy Icon.png
Elven Accuracy I
  • +2% to hit with all attacks
  • +2 Meters to the range of Point Blank Shot and Ranged Attack for every Elven Core Ability you possess from this tree.
110
Enhancement Intelligence Icon.png
Sun Elf Intelligence I
  • +1 Intelligence
120
  • Elven Accuracy I
Enhancement Elven Accuracy Icon.png
Elven Accuracy II
  • +2% to hit with all attacks
110
  • Character Level 7
  • Sun Elf Intelligence I
Enhancement Intelligence Icon.png
Sun Elf Intelligence II
  • +1 Intelligence
120
  • Elven Accuracy II
Enhancement Elven Accuracy Icon.png
Elven Accuracy III
  • +2% to hit with all attacks
110
  • Character Level 16
  • Sun Elf Intelligence II
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Rejuvenation of Dawn Icon.png
Rejuvenation of Dawn
Cooldown: 3 Minutes
Activate: Heals 10,000 hit point damage, and removes all ability damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned
Rank 1:
  • 1 Use per rest
Rank 2:
  • 2 Uses per rest
221 None
Enhancement Bane of the Restless Icon.png
Bane of the Restless
Rank 1:
  • Your Turn Undead ability now also deals 6d6 light damage to nearby undead (no save)
  • You count as 2 levels higher when turning undead
    • Increases the maximum level of creature your can turn
    • Increases the total number of hit dice you can turn
  • Adds an additional 2 to the number of hit dice you can turn
Rank 2:
  • Your Turn Undead ability now also deals 12d6 light damage to nearby undead (no save)
  • You count as 4 levels higher when turning undead
    • Increases the maximum level of creature your can turn
    • Increases the total number of hit dice you can turn
  • Adds an additional 4 to the number of hit dice you can turn
Rank 3:
  • Your Turn Undead ability now also deals 18d6 light damage to nearby undead (no save)
  • You count as 6 levels higher when turning undead
    • Increases the maximum level of creature your can turn
    • Increases the total number of hit dice you can turn
  • Adds an additional 6 to the number of hit dice you can turn
311 None
Enhancement Keen Senses Icon.png
Keen Senses
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311 None
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • When wielding Morningstars, Maces, and one-handed Hammers
    • +1 to Hit
    • +1 to Damage
  • When wielding Mauls
    • +1 to Hit
    • +2 to Damage
121 None
Enhancement Arcane Fluidity Icon.png
Arcane Fluidity
Your arcane spell failure chance while wearing armor is decreased by:
Rank 1:
  • 5%
Rank 2:
  • 10%
Rank 3:
  • 15%
This has no effect on arcane spell failure from shields
311 None
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Blessing of Amaunator Icon.png
Blessing of Amaunator
Activation Cost: 1 Usage
Amaunator blesses those in the area of effect with all of the following Spells for 1 minute per caster level:
Rank 1:
  • Spell Aid Icon.png Spell-Like Ability: Aid
Rank 2:
Rank 3:
This can be used 3 times per rest
325 None
Enhancement Enchantment Lore Icon.png
Enchantment Lore
Rank 1:
  • +2 to saves vs. Enchantments
Rank 2:
  • +4 to saves vs. Enchantments
Rank 3:
  • +6 to saves vs. Enchantments
  • +1 Enchantment spell DC
315 None
Enhancement Nothing is Hidden Icon.png
Nothing is Hidden
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although the Search check occurs at:
Rank 1:
  • A -12 penalty
Rank 2:
  • A -8 penalty
Rank 3:
  • A -4 penalty
315
  • Keen Senses
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • When wielding Morningstars, Maces, and one-handed Hammers
    • +1 to Hit
    • +1 to Damage
  • When wielding Mauls
    • +1 to Hit
    • +2 to Damage
125
  • Morninglord Weapon Training (Tier 1)
Enhancement Runebow Icon.png
Arcanum
Rank 1:
  • +25 Spell Points
  • +1 Spell Penetration
Rank 2:
  • +50 Spell Points
  • +2 Spell Penetration
Rank 3:
  • +100 Spell Points
  • +3 Spell Penetration
325 None
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Light of the Sun God Icon.png
Light of the Sun God
Rank 1:
  • +10 Light Spell Power
Rank 2:
  • +20 Light Spell Power
Rank 3:
  • +30 Light Spell Power
3210 None
Enhancement Fey Energy Tap Icon.png
Fey Energy Tap
Activation Cost: 1 Hit Point
Cooldown: 2 Minutes
Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last.
Rank 1:
  • 1 use per rest
Rank 2:
  • 3 uses per rest
Rank 3:
  • 5 uses per rest
3110
  • Enchantment Lore
Favored Enemy (Elf) Icon.png
Fey Sight
  • While you have 100 or more spell points, you can see things as they truly are
    • You are able to see invisible creatures and pierce illusions
1210
  • Fey Energy Tap
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • When wielding Morningstars, Maces, and one-handed Hammers
    • +1 to Hit
    • +1 to Damage
  • When wielding Mauls
    • +1 to Hit
    • +2 to Damage
1210
  • Morninglord Weapon Training (Tier 2)
Enhancement Arcane Archer Icon.png
Arcane Archer
  • You can access to the Arcane Archer enhancement tree.
    • The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances the Core Abilities at a slower rate
    • You cannot spend action points in both the Ranger Arcane Archer and Elf Arcane Archer trees
1410
  • Arcanum
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Sunburst Icon.png
Amaunator's Brilliance
Activation Cost: 25 Spell Points
Spell Sunburst Icon.png Spell-Like Ability: Sunburst
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Cooldown: 1 Minute
Rank 2:
  • Cooldown: 45 Seconds
Rank 3:
  • Cooldown: 30 Seconds
3115
  • Light of the Sun God
Enhancement Aura of Radiance Icon.png
Aura of Radiance
The light of Amaunator shines perpetually upon you, protecting you and damaging those who would do you harm. You gain a light shield effect that:
Rank 1:
  • Deals 2d6 Light damage to enemies each time they attack you in melee
    • Both hits and misses
  • +3 Sacred bonus to Armor Class against attacks from shadows and other undead creatures
Rank 2:
  • Deals 2d8 Light damage to enemies each time they attack you in melee
    • Both hits and misses
  • +6 Sacred bonus to Armor Class against attacks from shadows and other undead creatures
Rank 3:
  • Deals 2d10 Light damage to enemies each time they attack you in melee
    • Both hits and misses
  • +9 Sacred bonus to Armor Class against attacks from shadows and other undead creatures
3115
  • Amaunator's Brilliance
Enhancement Morninglord Grace Icon.png
Grace
  • You may use your Dexterity modifier to determine the damage you deal with Morningstars, Maces, and Hammers
1115
  • Morninglord Weapon Draining (Tier 4)
Enhancement Morninglord Weapon Training Icon.png
Morninglord Weapon Training
  • When wielding Morningstars, Maces, and one-handed Hammers
    • +1 to Hit
    • +1 to Damage
  • When wielding Mauls
    • +1 to Hit
    • +2 to Damage
1215
  • Morninglord Weapon Training (Tier 3)
Enhancement Skill Icon.png
Skill
  • +3% Doublestrike
  • +3% Doubleshot
  • +3% Dodge
  • +3% Dodge Bypass
1115
  • Morninglord Weapon Training (Tier 4)