Angel of Vengeance Tree

From DDO Compendium


Tree For: Favored Soul
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Free
Angel of Vengeance Tree.png
Overview
An angel of vengeance was an angel sent to punish those who defied or angered the gods, or to test a mortal who was in danger of falling from the path a deity set for them.
Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Font of Power Icon.png
Font of Power
110
  • Favored Soul 1
Enhancement Shield of Condemnation Icon.png
Shield of Condemnation
115
  • Font of Power
  • Favored Soul 3
Enhancement Aura of Menace Icon.png
Aura of Menace

Cooldown: 1 Second

1110
  • Shield of Condemnation
  • Favored Soul 6
Enhancement Summon Archon Icon.png
Summon Archon

Activation Cost: 20 Spell Points
Cooldown: 6 Seconds

  • Spell Like Ability: Conjure a small small lantern archon that hovers over your shoulder
    • Deals 1d3 + caster level light damage
      • Triggers every 2 seconds
      • Uses your Light Spell power and Spell Critical effects for its damage
    • The archon will only attack enemies that have already been damaged
    • Will not attack fascinated or mesmerized foes
    • always attacks the enemy with the fewest hit points in range.
    • All threat generated by the archon is applied to you.
  • When casting Nimbus of Light, Searing Light, Sun Bolt, Cometfall, Divine Punishment, Flame Strike, or Fire Storm:
    • +1 Caster Level
    • +2 Max Caster Level
1120
  • Aura of Menace
  • Favored Soul 12
Enhancement Vengeful Magic Icon.png
Vengeful Magic
  • +1 to Spell DCs
  • +20 Light and Alignment Spell Power
  • When casting Nimbus of Light, Searing Light, Sun Bolt, Cometfall, Divine Punishment, Flame Strike, or Fire Storm:
    • +1 Caster Level
    • +2 Max Caster Level
  • When you fall below 80% health:
    • +1% Sacred bonus to Spell Critical
  • When you fall below 60% health:
    • +1% Sacred bonus to Spell DCs
  • When you fall below 40% health:
    • +50% Sacred bonus to Spell Critical Damage Multiplier to:
      • Fire spells
      • Force spells
      • Light spells
      • Physical damage spells
1130
  • Summon Archon
  • Favored Soul 18
Enhancement Ascendancy- Shine Bright (Wisdom) Icon.png
Ascendancy: Shine Bright

Multiple Selection

Choose between Wisdom and Charisma variants
1140
  • Vengeful Magic
  • Favored Soul 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Nimbus of Light Icon.png
Nimbus of Light
Spell Nimbus of Light Icon.pngSpell-Like Ability:
Nimbus of Light
Metamagic: Empower, Intensify, Maximize, Quicken

A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range.
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Favored Soul 1
Pain Touch Icon.png
Scourge
Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain one stack of Scourge.
Rank 1:
  • Stacks up to 3 times
  • When you take damage:
    • 20% chance to gain one stack of Scourge
Rank 2:
  • Stacks up to 6 times
  • When you take damage:
    • 50% chance to gain one stack of Scourge
Rank 3:
  • Stacks up to 10 times
  • When you take damage gain:
    • One stack of Scourge

Scourge:

  • +3 to your Fire Spell Power
  • +3 to your Force Spell Power
  • +3 to your Light Spell Power
  • +3 to your Physical Spell Power
  • Each stack lasts 6 Seconds
311
  • Favored Soul 1
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
121
  • Favored Soul 1
Enhancement Angelic Resistance Icon.png
Angelic Resistance
Rank 1:
  • +1 to all saving throws against Magic
Rank 2:
  • +2 to all saving throws against Magic
Rank 3:
  • +3 to all saving throws against Magic
311
  • Favored Soul 1
Enhancement Inquisition Icon.png
Inquisition
Rank 1:
  • +1 Concentration
  • +1 Intimidate
  • +1 Will Saves vs. Fear
Rank 2:
  • +2 Concentration
  • +2 Intimidate
  • +2 Will Saves vs. Fear
Rank 3:
  • +3 Concentration
  • +3 Intimidate
  • +3 Will Saves vs. Fear
311
  • Favored Soul 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +3 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +6 Save DC to offensive Wands
315
  • Favored Soul 2
Enhancement Efficient Metamagic Icon.png
Efficient Empower

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Favored Soul 2
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
125
  • Smiting (Tier 1)
  • Favored Soul 2
Enhancement Bastion of Purity Icon.png
Just Reward
When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain:
Rank 1:
  • 3 Sacred temporary spell points
Rank 2:
  • 6 Sacred temporary spell points
Rank 3:
  • 10 Sacred temporary spell points
Passive: Your deity's favored weapon is considered an Implement in your hands.
315
  • Favored Soul 2
Action Boost- Spell Power Icon.png
Spell Power Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Action Boost: Spell Power: Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Spell Power
Rank 2:
  • +20 Action Boost bonus to Spell Power
Rank 3:
  • +30 Action Boost bonus to Spell Power
Lasts 20 seconds
315
  • Favored Soul 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Sun Bolt Icon.png
Sun Bolt
Spell Sun Bolt Icon.pngSpell-Like Ability:
Sun Bolt
Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken

A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half.
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 9 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 6 Seconds
3110
  • Favored Soul 3
Enhancement Efficient Metamagic Icon.png
Efficient Empower

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
3210
  • Favored Soul 3
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
1210
  • Smiting (Tier 2)
  • Favored Soul 3
Feat Spell Penetration Icon.png
Spell Penetration
Rank 1:
  • +1 to your Caster Level check to overcome enemy Spell Resistance
Rank 2:
  • +2 to your Caster Level check to overcome enemy Spell Resistance
Rank 3:
  • +3 to your Caster Level check to overcome enemy Spell Resistance
3110
  • Favored Soul 3
Increase Ability (Charisma-Wisdom) Icon.png
Ability Score

Multiple Selection

+1 Charisma or Wisdom
1210
  • Favored Soul 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Crown of Retribution Icon.png
Crown of Retribution

Cooldown: 15 Seconds

  • Toggle: Transfer you Shield of Condemnation ally:
    • Ends if they leave your Aura of Menace
    • Enemies that strike your ally while this is active take
      • Additional 1d8+1 points of light damage
  • Can only be used once per rest
  • Can only target another player or a hireling
  • Lasts 10 Minutes
1220
  • Favored Soul 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
1220
  • Smiting (Tier 3)
  • Favored Soul 4
Enhancement Intense Faith Icon.png
Intense Faith
Your Fire, Force, Light, Alignment, and Physical damage spells are cast at:
Rank 1:
  • +1 caster level
Rank 2:
  • +2 caster level
Rank 3:
  • 3 caster level
3220
  • Favored Soul 4
Increase Ability (Charisma-Wisdom) Icon.png
Ability Score

Multiple Selection

+1 Charisma or Wisdom
1220
  • Favored Soul 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Cometfall Icon.png
Cometfall
Spell Cometfall Icon.pngSpell-Like Ability:
Cometfall
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone.
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 35 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 30 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 25 Spell Points
  • Cooldown: 12 Seconds
3130
  • Character Level 12
  • Favored Soul 5
Enhancement Unstoppable Magic Icon.png
Unstoppable Magic
Enemies within your Aura of Menace suffer:
Rank 1:
  • -1 Spell Resistance
Rank 2:
  • -2 Spell Resistance
Rank 3:
  • -3 Spell Resistance
3130
  • Favored Soul 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • +1 Evocation DCs
1230
  • Class Level 12
  • Favored Soul 5
Enhancement Zealous Faith Icon.png
Zealous Faith
When casting Fire, Force, Light, or Physical damage spells:
Rank 1:
  • +1 maximum caster level
Rank 2:
  • +2 maximum caster level
Rank 3:
  • +3 maximum caster level
3130
  • Intense Faith
  • Favored Soul 5
Enhancement Summon Archon Icon.png
Archon's Fury

Toggle:

  • Your Lantern Archon's Attacks will add a stack of Archon's Fury
  • Costs 12 Spell Points per shot


Archon's Fury:

  • 1d6+1 Fire Damage
  • Triggers every 2 seconds
  • Lasts 10 seconds
  • Stacks up to 20 times
1130