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Angel of Vengeance Tree

From DDO Compendium
Tree For: Favored Soul
Unlock
Free
Angel of Vengeance Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Font of Power Icon.png
Font of Power
110
  • Favored Soul 1
Enhancement Shield of Condemnation Icon.png
Shield of Condemnation
  • Toggle: Enemies that strike you have a chance of suffering divine condemnation for 20 seconds
    • Increasing their vulnerability to light and alignment-based damage by 10%
    • Decreasing their fortification by 10%
    • This debuff stacks up to 5 times
    • Dispelled by Bless
  • Passive: +1 Caster Level and +2 Max Caster Level with the following spells:
115
  • Font of Power
  • Favored Soul 3
Enhancement Aura of Menace Icon.png
Aura of Menace

Cooldown: 1 Second

1110
  • Shield of Condemnation
  • Favored Soul 6
Enhancement Summon Archon Icon.png
Summon Archon

Activation Cost: 20 Spell Points
Cooldown: 6 Seconds

  • Spell Like Ability: A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals:
    • 1d3 + caster level light damage every 2 seconds
    • Uses your Light Spell power and Spell Critical effects for its light beam attacks.
  • The archon will only attack enemies that have already been damaged
    • Will not attack fascinated or mesmerized foes
    • always attacks the enemy with the fewest hit points in range.
  • All threat generated by the archon is applied to you.
  • Passive: +1 Caster Level and +2 Max Caster Level with the following spells:
1120
  • Aura of Menace
  • Favored Soul 12
Enhancement Vengeful Magic Icon.png
Vengeful Magic
  • Passive:
    • +1 to Spell DCs
    • +20 Light and Alignment Spell Power
  • When you fall below 80% health
    • +1% Sacred bonus to Spell Critical chance for 20 seconds
  • When you fall below 60% health
    • +1% Sacred bonus to Spell DCs for 20 seconds
  • When you fall below 40% health
    • +50% Sacred bonus to Spell Critical Damage Multiplier with Fire, Force, Light and Physical damage spells for 20 seconds
  • Each of these effects persists even if you are then healed above their health thresholds, but each can only trigger once ever two minutes.
  • Passive: +1 Caster Level and +2 Max Caster Level with the following spells:
1130
  • Summon Archon
  • Favored Soul 18
Enhancement Ascendancy- Shine Bright (Wisdom) Icon.png
Ascendancy: Shine Bright

Cooldown: 6 Seconds

Choose between Wisdom and Charisma variants:
Passive:

  • Enhancement Ascendancy- Shine Bright (Charisma) Icon.png Ascendancy: Shine Bright (Charisma): +4 Charisma
  • Enhancement Ascendancy- Shine Bright (Wisdom) Icon.png Ascendancy: Shine Bright (Wisdom): +4 Wisdom
Spell Searing Light Icon.png Spell-Like Ability: Searing Light
1140
  • Vengeful Magic
  • Favored Soul 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Nimbus of Light Icon.png
Nimbus of Light
Spell Nimbus of Light Icon.pngSpell-Like Ability:
Nimbus of Light
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Favored Soul 1
Pain Touch Icon.png
Scourge
Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain +3 to your Fire, Force, Light, or Physical Spell Power for 6 seconds.
Rank 1:
  • Stacks up to 3 times
  • When you take damage you have a 20% changes to gain one stack of Scourge
Rank 2:
  • Stacks up to 6 times
  • When you take damage you have a 50% changes to gain one stack of Scourge
Rank 3:
  • Stacks up to 10 times
  • When you take damage you gain one stack of Scourge
311
  • Favored Soul 1
Enhancement Smiting Icon.png
Smiting
  • Your Fire, Force, Light and Physical Damage spells have an additional 2% chance to critically hit.
121
  • Favored Soul 1
Enhancement Angelic Resistance Icon.png
Angelic Resistance
Rank 1:
  • You gain +1 to all saving throws against Magic
Rank 2:
  • You gain +2 to all saving throws against Magic
Rank 3:
  • You gain +3 to all saving throws against Magic
311
  • Favored Soul 1
Enhancement Inquisition Icon.png
Inquisition
Rank 1:
  • +1 Concentration
  • +1 Intimidate
  • +1 Will Saves vs. Fear
Rank 2:
  • +2 Concentration
  • +2 Intimidate
  • +2 Will Saves vs. Fear
Rank 3:
  • +3 Concentration
  • +3 Intimidate
  • +3 Will Saves vs. Fear
311
  • Favored Soul 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
315
  • Favored Soul 2
Enhancement Efficient Metamagic Icon.png
Efficient Empower
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Favored Soul 2
Enhancement Smiting Icon.png
Smiting
  • Your Fire, Force, Light and Physical Damage spells have an additional 2% chance to critically hit.
125
  • Smiting (Tier 1)
  • Favored Soul 2
Enhancement Just Reward Icon.png
Just Reward
When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain:
Rank 1:
  • 3 Sacred temporary spell points
Rank 2:
  • 6 Sacred temporary spell points
Rank 3:
  • 10 Sacred temporary spell points
Passive: Your deity's favored weapon is considered an Implement in your hands.
315
  • Favored Soul 2
Action Boost- Spell Power Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Rank 1:
  • Action Boost- Spell Power Icon.png Action Boost: Spell Power: Activate to gain a +10 Action Boost bonus to Spell Power for 20 seconds.
Rank 2:
  • Action Boost- Spell Power Icon.png Action Boost: Spell Power: Activate to gain a +20 Action Boost bonus to Spell Power for 20 seconds.
Rank 3:
  • Action Boost- Spell Power Icon.png Action Boost: Spell Power: Activate to gain a +30 Action Boost bonus to Spell Power for 20 seconds.
315
  • Favored Soul 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Sun Bolt Icon.png
Sun Bolt
Spell Sun Bolt Icon.pngSpell-Like Ability:
Sun Bolt
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 9 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 6 Seconds
3110
  • Favored Soul 3
Enhancement Efficient Metamagic Icon.png
Efficient Empower
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
3210
  • Efficient Metamagic (Tier 2)
  • Favored Soul 3
Enhancement Smiting Icon.png
Smiting
  • Your Fire, Force, Light and Physical Damage spells have an additional 2% chance to critically hit.
1210
  • Smiting (Tier 2)
  • Favored Soul 3
Feat Spell Penetration Icon.png
Spell Penetration
Rank 1:
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
Rank 2:
  • +2 to your Caster Level check to overcome enemy Spell Resistance.
Rank 3:
  • +3 to your Caster Level check to overcome enemy Spell Resistance.
3110
  • Favored Soul 3
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Favored Soul 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Crown of Retribution Icon.png
Crown of Retribution

Cooldown: 15 Seconds

  • Toggle: You remove your Shield of Condemnation from yourself and transfer it to an ally
    • The Shield of Condemnation manifests itself on them while they remain with in the are of your Aura of Menace.
    • Enemies that strike your ally while this is active take and additional 1d8+1 points of light damage from your divine wrath.
  • This ability can only be used once per rest, and can only target another player or a hireling.
  • Lasts 10 Minutes
1220
  • Favored Soul 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2220
  • Heighten Spell Feat
  • Efficient Empower (Tier 3)
  • Favored Soul 4
Enhancement Smiting Icon.png
Smiting
  • Your Fire, Force, Light and Physical Damage spells have an additional 2% chance to critically hit.
1220
  • Smiting (Tier 3)
  • Favored Soul 4
Enhancement Intense Faith Icon.png
Intense Faith
Rank 1:
  • Your Fire, Force, Light, and Physical damage spells are cast at +1 caster level.
Rank 2:
  • Your Fire, Force, Light, and Physical damage spells are cast at +2 caster level.
Rank 3:
  • Your Fire, Force, Light, and Physical damage spells are cast at +3 caster level.
3220
  • Favored Soul 4
Increase Ability (Charisma-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Favored Soul 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Cometfall Icon.png
Cometfall
Spell Cometfall Icon.pngSpell-Like Ability:
Cometfall
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 35 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 30 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 25 Spell Points
  • Cooldown: 12 Seconds
3130
  • Character Level 12
  • Favored Soul 5
Enhancement Unstoppable Magic Icon.png
Unstoppable Magic
Rank 1:
  • Enemies within your Aura of Menace suffer a -1 penalty to Spell Resistance.
Rank 2:
  • Enemies within your Aura of Menace suffer a -2 penalty to Spell Resistance.
Rank 3:
  • Enemies within your Aura of Menace suffer a -3 penalty to Spell Resistance.
3130
  • Favored Soul 5
Enhancement Evocation Focus Icon.png
Evocation Focus
  • You have trained extensively in Evocation magic, granting a +1 bonuses to your spell DCs of that school.
1230
  • Class Level 12
  • Favpred Soul 5
Enhancement Zealous Faith Icon.png
Zealous Faith
Rank 1:
  • The maximum caster level of your Fire, Force, Light, and Physical damage spells are increased by 1.
Rank 2:
  • The maximum caster level of your Fire, Force, Light, and Physical damage spells are increased by 2.
Rank 3:
  • The maximum caster level of your Fire, Force, Light, and Physical damage spells are increased by 3.
3130
  • Intense Faith
  • Favored Soul 5
Enhancement Archon's Fury Icon.png
Archon's Fury
  • Toggle: Your Lantern Archon's Attacks will add a stack of Archon's Fury.
  • When toggled on, every shot from your Archon costs 12 Spell Points.
    • Archon's Fury: 1d6+1 Fire damage every 2 seconds for 10 seconds
    • Stacks up to 20 times
1130