The avenging crusader of the dark. The skulking fiend. The black-clad horror striking fear into the hearts of those who prey on the weak. Assassins appear to be cold-blooded killers at first glance. However, when examined under close scrutiny, the assassin turns acts of murder into works of art. Rather than relying on brute force, the assassin applies precision and skill to all of their work. They are the surgeon's scalpel, not the smith's hammer. Assassins do indeed pride themselves on their skills, claiming high profits in the trade of taking lives. To an assassin, there is no greater challenge than pulling off the perfect mission, slipping in unseen, slitting their target's throat or dropping poison into a wine goblet, then getting away completely undetected. In the larger world, some assassins are cold, clinical, professionals, accepting missions that offer high profits to fulfill a high-class lifestyle. However, some believe that a balance needs to be maintained, striking at good or evil when either one grows too powerful. Of course, some people just deserve death.
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Gain:
- Proficiency with Kukris
- Dexterity to hit with:
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| 1 | 1 | 0 |
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- Gain Dexterity modifier for damage with:
- If Weapon Finesse was taken:
- Also applies to Finessable Melee weapons
- Handwraps are not Melee Weapons
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| 1 | 1 | 5 |
- Knife in the Darkness
- Rogue 3
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| | 1 | 1 | 10 |
- Dagger in the Back
- Rogue 6
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On Hit: Gain:
- Max once per second
- +1% Dodge
- Lasts 6 seconds
- Stacks 10 times
Passive:
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| 1 | 1 | 20 |
- Assassin's Trick
- Rogue 12
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While in light or cloth armor and wielding a one-handed weapon:
- +1 Insight bonus to Critical Damage Multiplier
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| 1 | 1 | 30 |
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- +2 Dexterity
- +2 Intelligence
- +10 Melee Power
- +4 Sneak Attack dice
- +2 to the DC of Assassinate
- +4 Reflex saving throws
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| 1 | 1 | 40 |
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| Multiple Selection |
| Select one of three poisonous attacks |
| 1 | 2 | 1 |
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| Cooldown: 3 Seconds |
Imbue Toggle: | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with 200% of Melee or Ranged Power, whichever is higher |
| 3 | 1 | 1 |
- Antirequisite
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| Cooldown: 12 Seconds |
Melee Attack: | Rank 1:
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- +10% Damage
- Target to becomes Bluffed
- On Sneak Attack:
- Target gains a -2 Fortitude Save against Poisons for 20 seconds
- Stacks 5 times
| Rank 2:
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- +20% Damage
- Target becomes Bluffed
- On Sneak Attack:
- Target gains a -2 Fortitude Save against Poisons for 20 seconds
- Stacks 5 times
| Rank 3:
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- +30% Damage
- Target to becomes Bluffed
- On Sneak Attack:
- Target gains a -2 Fortitude Save against Poisons for 20 seconds
- Stacks 5 times
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Bluff duration is 1 second plus 1 second per for Rogue levels |
| 3 | 1 | 1 |
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| | 1 | 2 | 1 |
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| Rank 1:
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- +1 Hide
- +1 Move Silently
- While Sneaking:
| Rank 2:
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- +2 Hide
- +2 Move Silently
- While Sneaking:
| Rank 3:
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| 3 | 1 | 1 |
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| Multiple Selection |
| Select one of three poisonous attacks |
| 1 | 2 | 5 |
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| Rank 1:
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- +1 Imbue Dice
- +1 to Fortitude Saves vs. Poisons
- +1 to Poison DC
| Rank 2:
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- +2 Imbue Dice
- +2 to Fortitude Saves vs. Poisons
- +2 to Poison DCs
| Rank 3:
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- +3 Imbue Dice
- +3 to Fortitude Saves vs. Poisons
- +3 to Poison DCs
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| 3 | 1 | 5 |
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| Cooldown: 6 seconds |
Melee Attack: | Rank 1:
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| Rank 2:
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| Rank 3:
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- On Damage, causes Bleed:
- +1d6 Damage
- Ticks every 2 Seconds
- Lasts 14 Seconds
- Stacks up to 5 times
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| 3 | 1 | 5 |
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| | 1 | 2 | 5 |
- Sneak Attack Training (Tier 1)
- Rogue 2
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| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Melee Power
- +10 Action Boost bonus to Ranged Power
| Rank 2:
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- +20 Action Boost bonus to Melee Power
- +20 Action Boost bonus to Ranged Power
| Rank 3:
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- +30 Action Boost bonus to Melee Power
- +30 Action Boost bonus to Ranged Power
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Lasts 20 Seconds |
| 3 | 1 | 5 |
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| Multiple Selection |
| Select one of three poisonous attacks |
| 1 | 2 | 10 |
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| Rank 1:
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- +1 to Confirm Critical Hits
- +1 Damage on Critical Hits
| Rank 2:
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- +2 to Confirm Critical Hits
- +2 Damage on Critical Hits
| Rank 3:
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- +3 to Confirm Critical Hits
- +3 Damage on Critical Hits
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| 3 | 1 | 10 |
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| Rank 1:
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- +4d8 Unholy Damage
- Blindness
- Fortitude DC: 10 + Rogue Level + Higher of Dexterity of Intelligence Modifier Save Negates
| Rank 2:
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- +6d8 Unholy Damage
- Blindness
- Fortitude DC: 14 + Rogue Level + Higher of Dexterity of Intelligence Modifier Save Negates
| Rank 3:
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- +8d8 Unholy Damage
- Blindness
- Fortitude DC: 18 + Rogue Level + Higher of Dexterity of Intelligence Modifier Save Negates
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Scales with 400% Melee Power |
| 3 | 1 | 10 |
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| | 1 | 2 | 10 |
- Sneak Attack Training (Tier 2)
- Rogue 3
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| Multiple Selection |
| +1 Dexterity or Intelligence |
| 1 | 2 | 10 |
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| Cooldown: 15 Seconds
Melee Assassinate Attack:
- +30% Damage
- When target is below 30% health:
- +500 Damage
- Scales with 400% Melee Power
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| 1 | 2 | 20 |
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Upon killing an enemy:
- +5% Morale bonus to Melee Doublestrike
- +5% Morale bonus to Melee Doubleshot
- Weak enemies will not always produce this effect
| Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts 15 Seconds |
| 3 | 1 | 20 |
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Target attacked that have an Assassin's Mark:
- -(10 + Rogue Level/2) Melee Power
- -(10 + Rogue Level/2) Ranged Power
- Lasts 10 Seconds
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| 1 | 2 | 20 |
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| | 1 | 2 | 20 |
- Sneak Attack Training (Tier 3)
- Rogue 4
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| Multiple Selection |
| +1 Dexterity or Intelligence |
| 1 | 2 | 20 |
- Dexterity or Intelligence (Tier 3)
- Rogue 4
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| Cooldown: 12 Seconds
Stealth Melee Assassinate Attack: When Sneak Attacking:
- Kill a living target
- Fortitude DC: 10 + Rogue Level + Higher of Dexterity or Intelligence Modifier Save Negates
- On a successful save:
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| 1 | 1 | 30 |
- Character Level 12
- Rogue 5
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While using stealth, every tick gain:
- +6 Melee Power
- +2 Dodge
- +2 Maximum Dodge
- +1 To Hit
- +1 to the Assassinate DC
- Stacks 5 times
| Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts 10 Seconds after leaving stealth |
| 3 | 1 | 30 |
- Character Level 12
- Rogue 5
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Target attacked that have an Assassin's Mark:
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| 1 | 2 | 30 |
- Character Level 12
- Rogue 5
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- While wielding a Kukri:
- +1 Competence bonus to Critical Damage Multiplier
- While wielding a Dagger:
- +1 Competence bonus to Critical Damage Multiplier
- +1 Competence bonus to Critical Threat Range
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| 1 | 2 | 30 |
- Character Level 12
- Rogue 5
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When wearing Light Armor: | Rank 1:
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- +2 Maximum Dexterity
- +2 Physical Resistance Rating
| Rank 2:
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- +4 Maximum Dexterity
- +4 Physical Resistance Rating
| Rank 3:
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- +6 Maximum Dexterity
- +6 Physical Resistance Rating
- +25% Competence bonus to Maximum Hit Points
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| 3 | 1 | 30 |
- Character Level 12
- Rogue 5
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