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Assassin Tree

From DDO Compendium
Tree For: Rogue
Unlock
Free
Assassin Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Knife in the Darkness Icon.png
Knife in the Darkness
  • You gain proficiency with Kukris
  • You can use your Dexterity modifier to hit with Daggers and Kukris
110
  • Rogue 1
Enhancement Dagger in the Back Icon.png
Dagger in the Back
  • You can now use your Dexterity modifier for damage with Daggers and Kukris.
  • If you possess the Weapon Finesse feat, this also applies to melee weapons with which you can use your Dexterity modifier to hit.
    • This does not function with handwraps. Handwraps are considered Unarmed Combat, not Melee Weapons.
115
  • Knife in the Darkness
  • Rogue 3
Enhancement Assassin's Trick Icon.png
Assassin's Trick

Cooldown: 6 Seconds

  • Activate: Target opponent loses
    • Immunity to sneak attack
    • 25% of their fortification
    • Lasts 15 Seconds
1110
  • Dagger in the Back
  • Rogue 6
Enhancement Nimbleness Icon.png
Nimbleness
  • On Hit:
    • Up to once every second, you gain 1% dodge for 6 seconds.
    • This effect can stack up to 10 times.
  • Passive:
    • +5 Melee Power
1120
  • Assassin's Trick
  • Rogue 12
Enhancement Lethality Icon.png
Lethality
  • While in light or cloth armor you gain +1 Insight bonus to critical damage multiplier to any one handed weapon you are wielding
1130
  • Nimbleness
  • Rogue 18
Enhancement Deadly Shadow Icon.png
Deadly Shadow
  • +2 Dexterity
  • +2 Intelligence
  • +10 Melee Power
  • +4 Sneak Attack dice
  • +2 to the DC of Assassinate
  • +4 Reflex saving throws
1140
  • Lethality
  • Rogue 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Heartseeker Poison Icon.png
Poison Strikes

Cooldown: 6 Seconds

Poison Strikes: Select one of three poisonous attacks. These attacks apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikesto affect that opponent.

  • Enhancement Heartseeker Poison Icon.png Heartseeker Poison:
  • Melee Poison Attack: On Damage:
    • -1 Fortitude Save (stacks 5 times)
    • On Critical Hit: 1d6 Constitution damage
    • On Vorpal Hit: Heartseeker (-5% hit points)
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
  • Enhancement Ice Chill Poison Icon.png Ice Chill Poison:
  • Melee Poison Attack: On Damage:
    • -1 Reflex Save (stacks 5 times)
    • On Critical Hit: 1d6 Dexterity damage
    • On Vorpal Hit: Paralysis
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
    • 25% chance for an additional save when the affected creature is damage.
  • Enhancement Soulshatter Poison Icon.png Soulshatter Poison:
  • Melee Poison Attack: On Damage:
    • -1 Will Save (stacks 5 times)
    • On Critical Hit: 1d6 Wisdom damage
    • On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds)
      • Will DC: 10 + Half Rogue Level + Intelligence Modifier
121
  • Rogue 1
Enhancement Toxin Affinity Icon.png
Toxin Affinity
Rank 1:
  • +1 to Fortitude Saves vs. Poisons
  • +1 to Save DCs of your own Poison attacks
Rank 2:
  • +2 to Fortitude Saves vs. Poisons
  • +2 to Save DCs of your own Poison attacks
Rank 3:
  • +3 to Fortitude Saves vs. Poisons
  • +3 to Save DCs of your own Poison attacks
311
  • Rogue 1
Enhancement Shiv Icon.png
Shiv
Cooldown: 12 Seconds
Melee Attack:
Rank 1:
  • Deals +1[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Rank 2:
  • Deals +2[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Rank 3:
  • Deals +3[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Bluff duration is 1 second plus 1 second per for Rogue levels
311
  • Rogue 1
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
121
  • Rogue 1
Enhancement Stealthy Icon.png
Stealthy
Rank 1:
  • +1 Hide
  • +1 Move Silently
  • +25% movement speed while sneaking
Rank 2:
  • +2 Hide
  • +2 Move Silently
  • +50% movement speed while sneaking
Rank 3:
  • +3 Hide
  • +3 Move Silently
  • +75% movement speed while sneaking
311
  • Rogue 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Heartseeker Poison Icon.png
Poison Strikes

Cooldown: 6 Seconds

Poison Strikes: Select one of three poisonous attacks. These attacks apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikesto affect that opponent.

  • Enhancement Heartseeker Poison Icon.png Heartseeker Poison:
  • Melee Poison Attack: On Damage:
    • -1 Fortitude Save (stacks 5 times)
    • On Critical Hit: 1d6 Constitution damage
    • On Vorpal Hit: Heartseeker (-5% hit points)
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
  • Enhancement Ice Chill Poison Icon.png Ice Chill Poison:
  • Melee Poison Attack: On Damage:
    • -1 Reflex Save (stacks 5 times)
    • On Critical Hit: 1d6 Dexterity damage
    • On Vorpal Hit: Paralysis
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
    • 25% chance for an additional save when the affected creature is damage.
  • Enhancement Soulshatter Poison Icon.png Soulshatter Poison:
  • Melee Poison Attack: On Damage:
    • -1 Will Save (stacks 5 times)
    • On Critical Hit: 1d6 Wisdom damage
    • On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds)
      • Will DC: 10 + Half Rogue Level + Intelligence Modifier
125
  • Rogue 2
Enhancement Venomed Blades Icon.png
Venomed Blades
Cooldown: 3 Seconds
Poison Stance:
Rank 1:
  • On Hit:
    • 1d4 Poison damage with weapons attacks
Rank 2:
  • On Hit:
    • 1d6 Poison damage with weapons attacks
Rank 3:
  • On Hit:
    • 1d8 Poison damage with weapons attacks
315
  • Rogue 2
Antirequisite
  • Venomed Blades in the Drow Elf Enhancement Tree
Enhancement Bleed Them Out Icon.png
Bleed Them Out
Cooldown: 6 seconds
Melee Attack:
Rank 1:
  • Deals +1[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Rank 2:
  • Deals +2[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Rank 3:
  • Deals +3[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Bleed deals 1d6 damage every 2 seconds for 14 seconds
315
  • Rogue 2
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
125
  • Sneak Attack Training (Tier 1)
  • Rogue 2
Action Boost- Power Icon.png
Action Boost: Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Rank 1:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +10 Action Boost bonus to Melee and Ranged power for 20 seconds.
Rank 2:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +20 Action Boost bonus to Melee and Ranged power for 20 seconds.
Rank 3:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +30 Action Boost bonus to Melee and Ranged power for 20 seconds.
315
  • Rogue 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Heartseeker Poison Icon.png
Poison Strikes

Cooldown: 6 Seconds

Poison Strikes: Select one of three poisonous attacks. These attacks apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikesto affect that opponent.

  • Enhancement Heartseeker Poison Icon.png Heartseeker Poison:
  • Melee Poison Attack: On Damage:
    • -1 Fortitude Save (stacks 5 times)
    • On Critical Hit: 1d6 Constitution damage
    • On Vorpal Hit: Heartseeker (-5% hit points)
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
  • Enhancement Ice Chill Poison Icon.png Ice Chill Poison:
  • Melee Poison Attack: On Damage:
    • -1 Reflex Save (stacks 5 times)
    • On Critical Hit: 1d6 Dexterity damage
    • On Vorpal Hit: Paralysis
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
    • 25% chance for an additional save when the affected creature is damage.
  • Enhancement Soulshatter Poison Icon.png Soulshatter Poison:
  • Melee Poison Attack: On Damage:
    • -1 Will Save (stacks 5 times)
    • On Critical Hit: 1d6 Wisdom damage
    • On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds)
      • Will DC: 10 + Half Rogue Level + Intelligence Modifier
1210
  • Monk 3
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • Passive:
    • +1 to attack rolls to confirm critical hits
    • +1 damage on critical hits (before weapon multipliers).
Rank 2:
  • Passive:
    • +2 to attack rolls to confirm critical hits
    • +2 damage on critical hits (before weapon multipliers).
Rank 3:
  • Passive:
    • +3 to attack rolls to confirm critical hits
    • +3 damage on critical hits (before weapon multipliers).
310
  • Rogue 3
Enhancement Shadow Dagger Icon.png
Shadow Dagger
Throw a dagger of solidified shadows at your enemy
Rank 1:
  • Cooldown: 30 Seconds
  • Deals 4d8 unloly damage
  • Blinds the target.
  • Save negates:
    • Fortitude DC: 10 + Rogue Level + Higher of Dexterity of Intelligence Modifier
Rank 2:
  • Cooldown: 20 Seconds
  • Deals 6d8 unloly damage
  • Blinds the target.
  • Save negates:
    • Fortitude DC: 14 + Rogue Level + Higher of Dexterity of Intelligence Modifier
Rank 3:
  • Cooldown: 10 Seconds
  • Deals 8d8 unloly damage
  • Blinds the target.
  • Save negates:
    • Fortitude DC: 18 + Rogue Level + Higher of Dexterity of Intelligence Modifier
Damage scales with 400% Melee Power
3110
  • Rogue 3
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
1210
  • Sneak Attack Training (Tier 2)
  • Rogue 3
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1210
  • Rogue 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Execute Icon.png
Execute

Cooldown: 15 Seconds

Melee Assassinate Attack:

  • Deals +3[W]
  • If the target is below 30% health
    • Deal 500 damage
Scales with 400% Melee Power
1220
  • Rogue 4
Enhancement Killer Icon.png
Killer
When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Doubleshot chance for 15 seconds. Weak enemies will not always produce this effect.
Rank 1:
  • Stacks up to 2 times
Rank 2:
  • Stacks up to 3 times
Rank 3:
  • Stacks up to 4 times
Repeating Crossbows have a reduced change to produce doubleshot
3120
  • Rogue 4
Enhancement Weakening Strikes Icon.png
Weakening Strikes
  • Your attacks agains enemies with an Assassin's Mark (from Poisoned Strikes) reduce the Melee Power and Ranged Power of the target by 10 + 1/2 Rogue Level for 10 seconds
1220
  • Rogue 4
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
1220
  • Sneak Attack Training (Tier 3)
  • Rogue 4
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1220
  • Increased Ability (Tier 3)
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Assassinate Icon.png
Assassinate

Cooldown: 12 Seconds

Stealth Melee Assassinate Attack:

  • On Sneak Attack:
    • Kills a living target instantly if the target fails a save Fortitude DC: 10 + Rogue Level + Higher of Dexterity or Intelligence Modifier
  • On a successful save:
    • 10d6 additional sneak attack damage
1130
  • Character Level 12
  • Rogue 5
Enhancement Measure the Foe Icon.png
Measure the Foe
Rank 1:
  • Gain every 4 seconds while remaining stealthed:
    • +6 Melee Power
    • +2 Dodge
    • +2 Maximum Dodge
    • +1 to hit
    • +1 to the DCs of your Assassinate abilities
  • Stacks up to 5 times
  • Lasts up to 10 seconds are you leave stealth
Rank 2:
  • Gain every 2 seconds while remaining stealthed:
    • +6 Melee Power
    • +2 Dodge
    • +2 Maximum Dodge
    • +1 to hit
    • +1 to the DCs of your Assassinate abilities
  • Stacks up to 5 times
  • Lasts up to 10 seconds are you leave stealth
Rank 3:
  • Gain every 1 second while remaining stealthed:
    • +6 Melee Power
    • +2 Dodge
    • +2 Maximum Dodge
    • +1 to hit
    • +1 to the DCs of your Assassinate abilities
  • Stacks up to 5 times
  • Lasts up to 10 seconds are you leave stealth
3130
  • Character Level 12
  • Rogue 5
Enhancement Deadly Strikes Icon.png
Deadly Strikes
  • On your attacks against enemies with an Assassin's Mark (from Poisoned Strikes
    • +10 damage
1230
  • Character Level 12
  • Rogue 5
Enhancement Knife Specialization Icon.png
Knife Specialization
  • Kukris:
    • +1 Competence bonus to Critical Damage Multiplier
  • Daggers:
    • +1 Competence bonus to Critical Damage Multiplier
    • +1 Competence bonus to Critical Threat Range
1230
  • Character Level 12
  • Rogue 5
Enhancement Light Armor Mastery Icon.png
Light Armor Mastery
When wearing Light Armor:
Rank 1:
  • +2 Maximum Dexterity
  • +2 Physical Resistance Rating
Rank 2:
  • +4 Maximum Dexterity
  • +4 Physical Resistance Rating
Rank 3:
  • +6 Maximum Dexterity
  • +6 Physical Resistance Rating
3130
  • Character Level 12
  • Rogue 5