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Assassin Tree

From DDO Compendium
Tree For: Rogue
Unlock
Free
Assassin Tree.png
Overview
The avenging crusader of the dark. The skulking fiend. The black-clad horror striking fear into the hearts of those who prey on the weak. Assassins appear to be cold-blooded killers at first glance. However, when examined under close scrutiny, the assassin turns acts of murder into works of art. Rather than relying on brute force, the assassin applies precision and skill to all of their work. They are the surgeon's scalpel, not the smith's hammer. Assassins do indeed pride themselves on their skills, claiming high profits in the trade of taking lives. To an assassin, there is no greater challenge than pulling off the perfect mission, slipping in unseen, slitting their target's throat or dropping poison into a wine goblet, then getting away completely undetected. In the larger world, some assassins are cold, clinical, professionals, accepting missions that offer high profits to fulfill a high-class lifestyle. However, some believe that a balance needs to be maintained, striking at good or evil when either one grows too powerful. Of course, some people just deserve death.
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Knife in the Darkness Icon.png
Knife in the Darkness
  • You gain proficiency with Kukris
  • You can use your Dexterity modifier to hit with Daggers and Kukris
110
  • Rogue 1
Enhancement Dagger in the Back Icon.png
Dagger in the Back
  • You can now use your Dexterity modifier for damage with Daggers and Kukris.
  • If you possess the Weapon Finesse feat, this also applies to melee weapons with which you can use your Dexterity modifier to hit.
    • This does not function with handwraps. Handwraps are considered Unarmed Combat, not Melee Weapons.
115
  • Knife in the Darkness
  • Rogue 3
Enhancement Assassin's Trick Icon.png
Assassin's Trick

Cooldown: 6 Seconds

  • Activate: Target opponent loses
    • Immunity to sneak attack
    • 25% of their fortification
    • Lasts 15 Seconds
1110
  • Dagger in the Back
  • Rogue 6
Enhancement Nimbleness Icon.png
Nimbleness
  • On Hit:
    • Up to once every second, you gain 1% dodge for 6 seconds.
    • This effect can stack up to 10 times.
  • Passive:
    • +5 Melee Power
1120
  • Assassin's Trick
  • Rogue 12
Enhancement Lethality Icon.png
Lethality
  • While in light or cloth armor you gain +1 Insight bonus to critical damage multiplier to any one handed weapon you are wielding
1130
  • Nimbleness
  • Rogue 18
Enhancement Deadly Shadow Icon.png
Deadly Shadow
  • +2 Dexterity
  • +2 Intelligence
  • +10 Melee Power
  • +4 Sneak Attack dice
  • +2 to the DC of Assassinate
  • +4 Reflex saving throws
1140
  • Lethality
  • Rogue 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Heartseeker Poison Icon.png
Poison Strikes

Cooldown: 6 Seconds

Poison Strikes: Select one of three poisonous attacks. These attacks apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikesto affect that opponent.

  • Enhancement Heartseeker Poison Icon.png Heartseeker Poison:
  • Melee Poison Attack: On Damage:
    • -1 Fortitude Save (stacks 5 times)
    • On Critical Hit: 1d6 Constitution damage
    • On Vorpal Hit: Heartseeker (-5% hit points)
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
  • Enhancement Ice Chill Poison Icon.png Ice Chill Poison:
  • Melee Poison Attack: On Damage:
    • -1 Reflex Save (stacks 5 times)
    • On Critical Hit: 1d6 Dexterity damage
    • On Vorpal Hit: Paralysis
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
    • 25% chance for an additional save when the affected creature is damage.
  • Enhancement Soulshatter Poison Icon.png Soulshatter Poison:
  • Melee Poison Attack: On Damage:
    • -1 Will Save (stacks 5 times)
    • On Critical Hit: 1d6 Wisdom damage
    • On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds)
      • Will DC: 10 + Half Rogue Level + Intelligence Modifier
121
  • Rogue 1
Enhancement Toxin Affinity Icon.png
Toxin Affinity
Rank 1:
  • +1 to Fortitude Saves vs. Poisons
  • +1 to Save DCs of your own Poison attacks
Rank 2:
  • +2 to Fortitude Saves vs. Poisons
  • +2 to Save DCs of your own Poison attacks
Rank 3:
  • +3 to Fortitude Saves vs. Poisons
  • +3 to Save DCs of your own Poison attacks
311
  • Rogue 1
Enhancement Shiv Icon.png
Shiv
Cooldown: 12 Seconds
Melee Attack:
Rank 1:
  • Deals +1[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Rank 2:
  • Deals +2[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Rank 3:
  • Deals +3[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Bluff duration is 1 second plus 1 second per for Rogue levels
311
  • Rogue 1
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
121
  • Rogue 1
Enhancement Stealthy Icon.png
Stealthy
Rank 1:
  • +1 Hide
  • +1 Move Silently
  • +25% movement speed while sneaking
Rank 2:
  • +2 Hide
  • +2 Move Silently
  • +50% movement speed while sneaking
Rank 3:
  • +3 Hide
  • +3 Move Silently
  • +75% movement speed while sneaking
311
  • Rogue 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Heartseeker Poison Icon.png
Poison Strikes

Cooldown: 6 Seconds

Poison Strikes: Select one of three poisonous attacks. These attacks apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikesto affect that opponent.

  • Enhancement Heartseeker Poison Icon.png Heartseeker Poison:
  • Melee Poison Attack: On Damage:
    • -1 Fortitude Save (stacks 5 times)
    • On Critical Hit: 1d6 Constitution damage
    • On Vorpal Hit: Heartseeker (-5% hit points)
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
  • Enhancement Ice Chill Poison Icon.png Ice Chill Poison:
  • Melee Poison Attack: On Damage:
    • -1 Reflex Save (stacks 5 times)
    • On Critical Hit: 1d6 Dexterity damage
    • On Vorpal Hit: Paralysis
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
    • 25% chance for an additional save when the affected creature is damage.
  • Enhancement Soulshatter Poison Icon.png Soulshatter Poison:
  • Melee Poison Attack: On Damage:
    • -1 Will Save (stacks 5 times)
    • On Critical Hit: 1d6 Wisdom damage
    • On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds)
      • Will DC: 10 + Half Rogue Level + Intelligence Modifier
125
  • Rogue 2
Enhancement Venomed Blades Icon.png
Venomed Blades
Cooldown: 3 Seconds
Poison Stance:
Rank 1:
  • On Hit:
    • 1d4 Poison damage with weapons attacks
Rank 2:
  • On Hit:
    • 1d6 Poison damage with weapons attacks
Rank 3:
  • On Hit:
    • 1d8 Poison damage with weapons attacks
315
  • Rogue 2
Antirequisite
  • Venomed Blades in the Drow Elf Enhancement Tree
Enhancement Bleed Them Out Icon.png
Bleed Them Out
Cooldown: 6 seconds
Melee Attack:
Rank 1:
  • Deals +1[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Rank 2:
  • Deals +2[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Rank 3:
  • Deals +3[W]
  • On successful damage causes your opponent to bleed.
    • Bleed effect can stack up to 5 times.
Bleed deals 1d6 damage every 2 seconds for 14 seconds
315
  • Rogue 2
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
125
  • Sneak Attack Training (Tier 1)
  • Rogue 2
Action Boost- Power Icon.png
Action Boost: Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Rank 1:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +10 Action Boost bonus to Melee and Ranged power for 20 seconds.
Rank 2:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +20 Action Boost bonus to Melee and Ranged power for 20 seconds.
Rank 3:
  • Action Boost- Power Icon.png Action Boost: Power: Activate to gain a +30 Action Boost bonus to Melee and Ranged power for 20 seconds.
315
  • Rogue 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Heartseeker Poison Icon.png
Poison Strikes

Cooldown: 6 Seconds

Poison Strikes: Select one of three poisonous attacks. These attacks apply an "Assassin's Mark" to an opponent for 10 seconds on hit, enabling Weakening Strikes and Deadly Strikesto affect that opponent.

  • Enhancement Heartseeker Poison Icon.png Heartseeker Poison:
  • Melee Poison Attack: On Damage:
    • -1 Fortitude Save (stacks 5 times)
    • On Critical Hit: 1d6 Constitution damage
    • On Vorpal Hit: Heartseeker (-5% hit points)
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
  • Enhancement Ice Chill Poison Icon.png Ice Chill Poison:
  • Melee Poison Attack: On Damage:
    • -1 Reflex Save (stacks 5 times)
    • On Critical Hit: 1d6 Dexterity damage
    • On Vorpal Hit: Paralysis
      • Fortitude DC: 10 + Half Rogue Level + Intelligence Modifier
    • 25% chance for an additional save when the affected creature is damage.
  • Enhancement Soulshatter Poison Icon.png Soulshatter Poison:
  • Melee Poison Attack: On Damage:
    • -1 Will Save (stacks 5 times)
    • On Critical Hit: 1d6 Wisdom damage
    • On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds)
      • Will DC: 10 + Half Rogue Level + Intelligence Modifier
1210
  • Monk 3
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • Passive:
    • +1 to attack rolls to confirm critical hits
    • +1 damage on critical hits (before weapon multipliers).
Rank 2:
  • Passive:
    • +2 to attack rolls to confirm critical hits
    • +2 damage on critical hits (before weapon multipliers).
Rank 3:
  • Passive:
    • +3 to attack rolls to confirm critical hits
    • +3 damage on critical hits (before weapon multipliers).
310
  • Rogue 3
Enhancement Shadow Dagger Icon.png
Shadow Dagger
Throw a dagger of solidified shadows at your enemy
Rank 1:
  • Cooldown: 30 Seconds
  • Deals 4d8 unloly damage
  • Blinds the target.
  • Save negates:
    • Fortitude DC: 10 + Rogue Level + Higher of Dexterity of Intelligence Modifier
Rank 2:
  • Cooldown: 20 Seconds
  • Deals 6d8 unloly damage
  • Blinds the target.
  • Save negates:
    • Fortitude DC: 14 + Rogue Level + Higher of Dexterity of Intelligence Modifier
Rank 3:
  • Cooldown: 10 Seconds
  • Deals 8d8 unloly damage
  • Blinds the target.
  • Save negates:
    • Fortitude DC: 18 + Rogue Level + Higher of Dexterity of Intelligence Modifier
Damage scales with 400% Melee Power
3110
  • Rogue 3
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
1210
  • Sneak Attack Training (Tier 2)
  • Rogue 3
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1210
  • Rogue 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Execute Icon.png
Execute

Cooldown: 15 Seconds

Melee Assassinate Attack:

  • Deals +3[W]
  • If the target is below 30% health
    • Deal 500 damage
Scales with 400% Melee Power
1220
  • Rogue 4
Enhancement Killer Icon.png
Killer
When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Doubleshot chance for 15 seconds. Weak enemies will not always produce this effect.
Rank 1:
  • Stacks up to 2 times
Rank 2:
  • Stacks up to 3 times
Rank 3:
  • Stacks up to 4 times
Repeating Crossbows have a reduced change to produce doubleshot
3120
  • Rogue 4
Enhancement Weakening Strikes Icon.png
Weakening Strikes
  • Your attacks agains enemies with an Assassin's Mark (from Poisoned Strikes) reduce the Melee Power and Ranged Power of the target by 10 + 1/2 Rogue Level for 10 seconds
1220
  • Rogue 4
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • +1 to hit when performing Sneak Attacks
1220
  • Sneak Attack Training (Tier 3)
  • Rogue 4
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1220
  • Increased Ability (Tier 3)
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Assassinate Icon.png
Assassinate

Cooldown: 12 Seconds

Stealth Melee Assassinate Attack:

  • On Sneak Attack:
    • Kills a living target instantly if the target fails a save Fortitude DC: 10 + Rogue Level + Higher of Dexterity or Intelligence Modifier
  • On a successful save:
    • 10d6 additional sneak attack damage
1130
  • Character Level 12
  • Rogue 5
Enhancement Measure the Foe Icon.png
Measure the Foe
Rank 1:
  • Gain every 4 seconds while remaining stealthed:
    • +6 Melee Power
    • +2 Dodge
    • +2 Maximum Dodge
    • +1 to hit
    • +1 to the DCs of your Assassinate abilities
  • Stacks up to 5 times
  • Lasts up to 10 seconds are you leave stealth
Rank 2:
  • Gain every 2 seconds while remaining stealthed:
    • +6 Melee Power
    • +2 Dodge
    • +2 Maximum Dodge
    • +1 to hit
    • +1 to the DCs of your Assassinate abilities
  • Stacks up to 5 times
  • Lasts up to 10 seconds are you leave stealth
Rank 3:
  • Gain every 1 second while remaining stealthed:
    • +6 Melee Power
    • +2 Dodge
    • +2 Maximum Dodge
    • +1 to hit
    • +1 to the DCs of your Assassinate abilities
  • Stacks up to 5 times
  • Lasts up to 10 seconds are you leave stealth
3130
  • Character Level 12
  • Rogue 5
Enhancement Deadly Strikes Icon.png
Deadly Strikes
  • On your attacks against enemies with an Assassin's Mark (from Poisoned Strikes
    • +10 damage
1230
  • Character Level 12
  • Rogue 5
Enhancement Knife Specialization Icon.png
Knife Specialization
  • Kukris:
    • +1 Competence bonus to Critical Damage Multiplier
  • Daggers:
    • +1 Competence bonus to Critical Damage Multiplier
    • +1 Competence bonus to Critical Threat Range
1230
  • Character Level 12
  • Rogue 5
Enhancement Light Armor Mastery Icon.png
Light Armor Mastery
When wearing Light Armor:
Rank 1:
  • +2 Maximum Dexterity
  • +2 Physical Resistance Rating
Rank 2:
  • +4 Maximum Dexterity
  • +4 Physical Resistance Rating
Rank 3:
  • +6 Maximum Dexterity
  • +6 Physical Resistance Rating
3130
  • Character Level 12
  • Rogue 5