Season's Herald Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Season's Herald Tree.png
Overview

Druids in this circle are devoted to their season, and herald its coming. They hold ceremonies for the changing of all seasons, but one in particular holds great importance to them.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Child of Summer Icon.png
Child of Summer

Activate: For every Core Enhancemen you have:

  • +5 Fire Spellpower
  • +5 Light Spellpower
  • +5 Sonic Spellpower
  • +5 Force Spellpower
  • +5 Positive Spellpower
  • Lasts until death or the player changes season
  • Fire Elemental form changes you to this season automatically


Passive:

  • +1 Universal Spell Power per AP spent in this tree
110
  • Druid 1
Enhancement Elder of Winter Icon.png
Elder of Winter

Activate: For every Core enhancement you have in this tree:

  • +5 Cold Spell Power
  • +5 Acid Spell Power
  • +5 Force Spell Power
  • +5 Physical Spell Power
  • +5 Electric Spell Power
  • Lasts until death or the player changes season
  • Water Elemental form changes you to this season automatically


Passive:

  • Your caster level is increased by 1 in your season
115
  • Child of Summer
  • Druid 3
Enhancement Wellspring Icon.png
Wellspring
1110
  • Elder of Winter
  • Druid 6
Enhancement Sunburst Icon.png
Sunburst
Spell Sunburst Icon.pngSpell-Like Ability:
Sunburst
Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Cooldown: 20 Seconds
Activation Cost: 4 Spell Points

A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1120
  • Wellspring
  • Druid 12
Spell Storm of Vengeance Icon.png
Storm of Vengeance

Activation Cost: 20 Spell Points
Cooldown: 2 Minutes

Spell Storm of Vengeance Icon.pngSpell-Like Ability:
Storm of Vengeance
Metamagic: Embolden, Empower, Enlarge, Intensify, Maximize, Quicken
Cooldown: 2 Minutes
Activation Cost: 20 Spell Points

Conjures a storm with a massive thunderclap, deafening enemies, dousing them in acid rain, and lancing them with lightning bolts. Enemies within the cloud when it is first conjured are deafening for 3 seconds per caster level. Enemies within thestorm date 1d3 acid damage per caster level every two seconds. Every 4 seconds, a random enemy within the storm takes 1d6 electricity damage for every caster level (a successful reflex save halves).
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Sunburst
  • Druid 18
Enhancement Hierophant Icon.png
Hierophant
  • +2 Wisdom
  • +2 Constitution
  • +1 DC to Transmutation spells
  • +1 DC to Evocation spells
  • While in either season:
    • +1 caster level
    • +1 max caster level
1140
  • Storm of Vengeance
  • Druid 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Beguile Icon.png
Beguile

Whenever you successfully attack an enemy or cast a spell on one:

  • 50% chance to Beguile that enemy:
Rank 1:
  • 1 stack
  • Lasts 3 seconds
Rank 2:
  • 1d2 stacks
  • Lasts 1d6 seconds
Rank 3:
  • 1d3 stacks
  • Lasts 1d9 seconds

Beguile:

  • -2% attack speed
  • -2 Spellpower
  • Beguile stacks up to 25 times
  • One stack fades every few seconds.
  • Only one enemy can be affected each second.
311
  • Druid 1
Enhancement Brother Wolf Icon.png
Shared Spirit
Rank 1:
  • +1 Universal Spell Power
  • Your wolf companion gains:
    • +3% max health.
Rank 2:
  • +2 Universal Spell Power
  • Your wolf companion gains:
    • +6% max health
Rank 3:
  • +3 Universal Spell Power
  • Your wolf companion gains:
    • +10% max health
311
  • Druid 1
Spell Produce Flame Icon.png
Produce Flame
Spell Produce Flame Icon.pngSpell-Like Ability:
Produce Flame
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken

Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 6 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 4 Seconds
311
  • Druid 1
Enhancement Wax and Wane Icon.png
Wax and Wane
  • When casting spells for current season:
    • +2% additional critical chance
  • Winter:
    • Acid, Cold, Electric, Earth, Force and Physical
  • Summer:
    • Fire, Light, Positive, Sonic, Force and Physical
121
  • Druid 1
Enhancement Negotiator Icon.png
Druidic Wisdom
Rank 1:
  • +1 Diplomacy
  • +1 Heal
  • +1 Spellcraft
Rank 2:
  • +2 Diplomacy
  • +2 Heal
  • +2 Spellcraft
Rank 3:
  • +3 Diplomacy
  • +3 Heal
  • +3 Spellcraft
311
  • Druid 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Efficient Metamagic Icon.png
Improved Metamagics

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Druid 2
Enhancement Efficient Metamagic Icon.png
Improved Metamagics

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Druid 2
Spell Creeping Cold Icon.png
Creeping Cold
Spell Creeping Cold Icon.pngSpell-Like Ability:
Creeping Cold
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken

Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds.

First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18).

Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18).
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
315
  • Produce Flame
  • Druid 2
Enhancement Wax and Wane Icon.png
Wax and Wane
  • When casting spells for current season:
    • +2% additional critical chance
  • Winter:
    • Acid, Cold, Electric, Earth, Force and Physical
  • Summer:
    • Fire, Light, Positive, Sonic, Force and Physical
125
  • Wax and Wane (Tier 1)
  • Druid 2
Action Boost- Spellpower Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Action Boost: Spell Power: Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Spell Power
Rank 2:
  • +20 Action Boost bonus to Spell Power
Rank 3:
  • +30 Action Boost bonus to Spell Power
Lasts 20 seconds
315
  • Druid 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Autumn Winds Icon.png
Autumn Winds

Activation Cost: 8 Spell Points

Toggle: Gain:

  • Feather Fall
  • +3 Dodge
  • +10% chance to knock down any enemy who strikes you in melee
1110
  • Druid 3
Enhancement Efficient Heighten Icon.png
Efficient Metamagic: Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2210
Spell Call Lightning Icon.png
Call Lightning
Spell Call Lightning Icon.pngSpell-Like Ability:
Call Lightning
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3110
  • Creeping Cold
  • Druid 3
Enhancement Wax and Wane Icon.png
Wax and Wane
  • When casting spells for current season:
    • +2% additional critical chance
  • Winter:
    • Acid, Cold, Electric, Earth, Force and Physical
  • Summer:
    • Fire, Light, Positive, Sonic, Force and Physical
1210
  • Wax and Wane (Tier 2)
  • Druid 3
Enhancement Wisdom Icon.png
Increase Ability
  • +1 Wisdom
1210
  • Druid 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Spring's Resurgence Icon.png
Spring's Resurgence

Fill an ally with the energy of spring. When that ally falls below 50% hit points, they and any other allies near them gain:

  • +20d6 positive energy healing
  • +2 primal bonus to attack rolls
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 4 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 2 Seconds
Lasts 5 minutes or until triggered
3120
  • Druid 4
Enhancement Strength of the Solstice Icon.png
Strength of the Solstice
  • +1 Evocation DC
  • +1 Transmutation DC
1220
  • Druid 4
Spell Salt Ray Icon.png
Salt Ray
Spell Salt Ray Icon.pngSpell-Like Ability:
Salt Ray
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets are also stunned. Fortitude save negates the stun.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
3120
  • Call Lightning
  • Druid 4
Enhancement Wax and Wane Icon.png
Wax and Wane
  • When casting spells for current season:
    • +2% additional critical chance
  • Winter:
    • Acid, Cold, Electric, Earth, Force and Physical
  • Summer:
    • Fire, Light, Positive, Sonic, Force and Physical
1220
  • Wax and Wane (Tier 3)
  • Druid 4
Enhancement Wisdom Icon.png
Increase Ability
  • +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Druid 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Crown of Summer Icon.png
Crown of Summer

Activation Cost: 1 Spell Point
Cooldown: 6 Seconds

A target of your choice is filled with the light and vitality of summer. That target gains:

  • +15 enhancement bonus to Positive Healing Amplification
  • +10 Enhancement bonus to Melee Power
  • +5 Enhancement bonus to Ranged Power


Note: Only one target can have the crown at a time.
1230
  • Character Level 12
  • Druid 5
Enhancement Elemental Mastery Icon.png
Elemental Mastery
Rank 1:
  • +5 additional spell power in your season
Rank 2:
  • +10 additional spell power in your season
Rank 3:
  • +15 additional spell power in your season
  • If you are Druid level 17 or above:
  • Winter:
    • Acid, Cold Electric, Earth and Water
  • Summer:
    • Fire, light, Positive, Force and Sonic
3230
  • Character Level 12
  • Druid 5
Spell Word of Balance Icon.png
Word of Balance
Spell Word of Balance Icon.pngSpell-Like Ability:
Word of Balance
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 8-13 bane damage for every caster level up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 9 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
3130
  • Salt Ray
  • Character Level 12
  • Druid 5
Enhancement Time and Tide Icon.png
Time and Tide
  • When casting a spell in both season:
    • +1 caster level
    • +1 max caster level
1230
  • Character Level 12
  • Druid 5
Enhancement Winter's Heart Icon.png
Winter's Heart

Activation Cost: 12 Spell Points
Cooldown: 1 Minute

Activate:

  • Gain temporary hit points:
    • 8 times your Wisdom
    • Lasts 30 seconds
1230
  • Character Level 12
  • Druid 5