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Season's Herald Tree

From DDO Compendium
Tree For: Druid
Unlock
Free
Season's Herald Tree.png
Overview

Any druid lovers?

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Child of Summer Icon.png
Child of Summer

You gain the ability Child of Summer:

  • Activate: Grants +5 Spellpower when casting Fire, Light, Sonic, Force and Positive spells.
    • This seasonal Spellpower is multiplied by one for every Core enhancement possessed in Season's Herald (starting with this one).
    • Up to +30 when you have all six Enhancements.
    • Lasts until death or the player changes season.
    • Fire Elemental form changes you to this season automatically.
  • Passive:
    • +1 Universal Spellpower per AP spent in this tree.
110
  • Druid 1
Enhancement Elder of Winter Icon.png
Elder of Winter
  • Activate: Grants +5 Spellpower when casting Water, Acid, Earth and Electric Spells.
    • This seasonal Spellpower is multiplied by one for every Core enhancement possessed in Season's Herald (starting with this one).
    • Up to +30 when you have all six Enhancements.
    • Lasts until death or the player changes season.
    • Water Elemental form changes you to this season automatically.
  • Passive:
    • Your caster level is increased by 1 in your season.
115
  • Child of Summer
  • Druid 3
Enhancement Wellspring Icon.png
Wellspring
  • +1 Universal Spellpower per AP spent in this tree.
  • The effects of your Shillelagh spell are doubled.
1110
  • Elder of Winter
  • Druid 6
Enhancement Sunburst Icon.png
Sunburst

Activation Cost: 4 Spell Points
Cooldown: 20 Seconds

Spell Sunburst Icon.png Spell-Like Ability: Sunburst
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1120
  • Wellspring
  • Druid 12
Spell Storm of Vengeance Icon.png
Storm of Vengeance

Activation Cost: 20 Spell Points
Cooldown: 2 Minutes

Spell Storm of Vengeance Icon.png Spell-Like Ability: Storm of Vengeance
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Sunburst
  • Druid 18
Enhancement Hierophant Icon.png
Hierophant

You are wise and skilled in the art of wielding divine magic to summon aid and change the world around you.

  • +2 Wisdom
  • +2 Constitution
  • +1 DC to Transmutation and Evocation spells
  • +1 bonus caster level and max caster level in both seasons.
1140
  • Storm of Vengeance
  • Druid 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Beguile Icon.png
Beguile
Whenever you successfully attack an enemy or cast a spell on one there is a 50% chance to Beguile that enemy:
Rank 1:
  • For 3 seconds.
  • 1 stack
Rank 2:
  • For 0-6 seconds.
  • 0-2 stacks
Rank 3:
  • For 0-9 seconds.
  • 0-3 stacks
Beguile: -2% attack speed, -2 Spellpower. Beguile stacks up to 25 times, and one stack fades every few seconds. Up to one enemy can be affected each second.
311
  • Druid 1
Enhancement Brother Wolf Icon.png
Shared Spirit
Rank 1:
  • Your wolf companion gains 3% to its max health.
  • You gain 1 Universal Spell Power.
Rank 2:
  • Your wolf companion gains 6% to its max health.
  • You gain 2 Universal Spell Power.
Rank 3:
  • Your wolf companion gains 10% to its max health.
  • You gain 3 Universal Spell Power.
311
  • Druid 1
Spell Produce Flame Icon.png
Produce Flame
Spell Produce Flame Icon.png Spell-Like Ability: Produce Flame
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 6 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 4 Seconds
311
  • Druid 1
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
121
  • Druid 1
Enhancement Negotiator Icon.png
Druidic Wisdom
Rank 1:
  • +1 Diplomacy
  • +1 Heal
  • +1 Spellcraft
Rank 2:
  • +2 Diplomacy
  • +2 Heal
  • +2 Spellcraft
Rank 3:
  • +3 Diplomacy
  • +3 Heal
  • +3 Spellcraft
311
  • Druid 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Improved Metamagics
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Druid2
Enhancement Efficient Metamagic Icon.png
Improved Metamagics
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Druid2
Spell Creeping Cold Icon.png
Creeping Cold
Spell Creeping Cold Icon.png Spell-Like Ability: Creeping Cold
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
315
  • Produce Flame
  • Druid 2
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
125
  • Wax and Wane (Tier 1)
  • Druid 2
Action Boost- Spellpower Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Rank 1:
  • Action Boost- Spellpower Icon.png Action Boost: Spellpower: Activate to gain a +10 Action Boost bonus to Universal Spell Power for 20 seconds.
Rank 2:
  • Action Boost- Spellpower Icon.png Action Boost: Spellpower: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
Rank 3:
  • Action Boost- Spellpower Icon.png Action Boost: Spellpower: Activate to gain a +30 Action Boost bonus to Universal Spell Power for 20 seconds.
315
  • Druid 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Autumn Winds Icon.png
Autumn Winds

Activation Cost: 8 Spell Points

Toggle: Become shielded by the autumn winds. Under this effect gain:

  • Feather Fall
  • +3 Dodge
  • +10% chance to knock down any enemy who strikes you in melee.
1110
  • Druid 3
Enhancement Efficient Heighten Icon.png
Efficient Metamagic: Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2210
  • Heighten Spell Feat
  • Druid 3
Spell Call Lightning Icon.png
Call Lightning
Spell Call Lightning Icon.png Spell-Like Ability: Call Lightning
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3110
  • Creeping Cold
  • Druid 3
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
1210
  • Wax and Wane (Tier 2)
  • Druid 3
Enhancement Wisdom Icon.png
Increase Ability
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Druid 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Spring's Resurgence Icon.png
Spring's Resurgence
Fill an ally with the energy of spring. When that ally falls below 50% hit points, they and any other allies near them are healed by 20d6 positive energy and receive a +2 primal bonus to attack rolls.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 4 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 2 Seconds
Lasts 5 minutes or until triggered.
3120
  • Druid 4
Enhancement Strength of the Solstice Icon.png
Strength of the Solstice
  • +1 to the save DCs of your Evocation and Transmutation spells.
1220
  • Druid 4
Spell Salt Ray Icon.png
Salt Ray
Spell Salt Ray Icon.png Spell-Like Ability: Salt Ray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
3120
  • Call Lightning
  • Druid 4
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
1220
  • Wax and Wane (Tier 3)
  • Druid 4
Enhancement Wisdom Icon.png
Increase Ability
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Druid 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Crown of Summer Icon.png
Crown of Summer

Activation Cost: 1 Spell Point
Cooldown: 6 Seconds

A target of your choice is filled with the light and vitality of summer. That target gains:

  • 15% enhancement bonus to Healing Amplification
  • 10 Melee Power
  • 5 Ranged Power
Note: Only one target can have the crown at a time.
1230
  • Character Level 12
  • Druid 5
Enhancement Elemental Mastery Icon.png
Elemental Mastery
Elemental Master.
Rank 1:
  • Gain 5 additional spell power in your season.
Rank 2:
  • Gain 10 additional spell power in your season.
Rank 3:
  • Gain 15 additional spell power in your season.
  • If you are Druid level 17 or above:
    • Changing into Fire Elemental form now grants you a brief version of the Anger of the Noon Day Sun effect.
    • Changing into Water Elemental form now grants you a similar version of the Icy Mantle.
    • This is not effected by meta magics.
3230
  • Character Level 12
  • Druid 5
Spell Word of Balance Icon.png
Word of Balance
Spell Word of Balance Icon.pngSpell-Like Ability:
Word of Balance
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 9 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
3130
  • Salt Ray
  • Character Level 12
  • Druid 5
Enhancement Time and Tide Icon.png
Time and Tide
  • +1 caster level and +1 max caster level for spells in both seasons.
1230
  • Character Level 12
  • Druid 5
Enhancement Winter's Heart Icon.png
Winter's Heart

Activation Cost: 12 Spell Points
Cooldown: 1 Minute

Activate:

  • Gain 8 times your Wisdom in temporary hit points for 30 seconds.
1230
  • Character Level 12
  • Druid 5