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Season's Herald Tree

From DDO Compendium
Tree For: Druid
Unlock
Free
Season's Herald Tree.png
Overview

Druids in this circle are devoted to their season, and herald its coming. They hold ceremonies for the changing of all seasons, but one in particular holds great importance to them.

Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Child of Summer Icon.png
Child of Summer

You gain the ability Child of Summer:

  • Activate: Grants +5 Spellpower when casting Fire, Light, Sonic, Force and Positive spells.
    • This seasonal Spellpower is multiplied by one for every Core enhancement possessed in Season's Herald (starting with this one).
    • Up to +30 when you have all six Enhancements.
    • Lasts until death or the player changes season.
    • Fire Elemental form changes you to this season automatically.
  • Passive:
    • +1 Universal Spellpower per AP spent in this tree.
110
  • Druid 1
Enhancement Elder of Winter Icon.png
Elder of Winter
  • Activate: Grants +5 Spellpower when casting Water, Acid, Earth and Electric Spells.
    • This seasonal Spellpower is multiplied by one for every Core enhancement possessed in Season's Herald (starting with this one).
    • Up to +30 when you have all six Enhancements.
    • Lasts until death or the player changes season.
    • Water Elemental form changes you to this season automatically.
  • Passive:
    • Your caster level is increased by 1 in your season.
115
  • Child of Summer
  • Druid 3
Enhancement Wellspring Icon.png
Wellspring
  • +1 Universal Spellpower per AP spent in this tree.
  • The effects of your Shillelagh spell are doubled.
1110
  • Elder of Winter
  • Druid 6
Enhancement Sunburst Icon.png
Sunburst

Activation Cost: 4 Spell Points
Cooldown: 20 Seconds

Spell Sunburst Icon.png Spell-Like Ability: Sunburst
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1120
  • Wellspring
  • Druid 12
Spell Storm of Vengeance Icon.png
Storm of Vengeance

Activation Cost: 20 Spell Points
Cooldown: 2 Minutes

Spell Storm of Vengeance Icon.png Spell-Like Ability: Storm of Vengeance
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1130
  • Sunburst
  • Druid 18
Enhancement Hierophant Icon.png
Hierophant

You are wise and skilled in the art of wielding divine magic to summon aid and change the world around you.

  • +2 Wisdom
  • +2 Constitution
  • +1 DC to Transmutation and Evocation spells
  • +1 bonus caster level and max caster level in both seasons.
1140
  • Storm of Vengeance
  • Druid 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Beguile Icon.png
Beguile
Whenever you successfully attack an enemy or cast a spell on one there is a 50% chance to Beguile that enemy:
Rank 1:
  • For 3 seconds.
  • 1 stack
Rank 2:
  • For 0-6 seconds.
  • 0-2 stacks
Rank 3:
  • For 0-9 seconds.
  • 0-3 stacks
Beguile: -2% attack speed, -2 Spellpower. Beguile stacks up to 25 times, and one stack fades every few seconds. Up to one enemy can be affected each second.
311
  • Druid 1
Enhancement Brother Wolf Icon.png
Shared Spirit
Rank 1:
  • Your wolf companion gains 3% to its max health.
  • You gain 1 Universal Spell Power.
Rank 2:
  • Your wolf companion gains 6% to its max health.
  • You gain 2 Universal Spell Power.
Rank 3:
  • Your wolf companion gains 10% to its max health.
  • You gain 3 Universal Spell Power.
311
  • Druid 1
Spell Produce Flame Icon.png
Produce Flame
Spell Produce Flame Icon.png Spell-Like Ability: Produce Flame
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 6 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 4 Seconds
311
  • Druid 1
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
121
  • Druid 1
Enhancement Negotiator Icon.png
Druidic Wisdom
Rank 1:
  • +1 Diplomacy
  • +1 Heal
  • +1 Spellcraft
Rank 2:
  • +2 Diplomacy
  • +2 Heal
  • +2 Spellcraft
Rank 3:
  • +3 Diplomacy
  • +3 Heal
  • +3 Spellcraft
311
  • Druid 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Efficient Metamagic Icon.png
Improved Metamagics
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Druid2
Enhancement Efficient Metamagic Icon.png
Improved Metamagics
Rank 1:
  • Efficient Empower Icon.png Efficient Empower: -2 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -1 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -3 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -1 Spell Point cost
Rank 2:
  • Efficient Empower Icon.png Efficient Empower: -4 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -2 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -6 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -2 Spell Point cost
Rank 3:
  • Efficient Empower Icon.png Efficient Empower: -6 Spell Point cost
  • Efficient Enlarge Icon.png Efficient Enlarge: -4 Spell Point cost
  • Efficient Maximize Icon.png Efficient Maximize: -9 Spell Point cost
  • Efficient Quicken Icon.png Efficient Quicken: -4 Spell Point cost
325
  • Druid2
Spell Creeping Cold Icon.png
Creeping Cold
Spell Creeping Cold Icon.png Spell-Like Ability: Creeping Cold
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
315
  • Produce Flame
  • Druid 2
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
125
  • Wax and Wane (Tier 1)
  • Druid 2
Action Boost- Spellpower Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Rank 1:
  • Action Boost: Spell Power: Activate to gain a +10 Action Boost bonus to Spell Power for 20 seconds.
Rank 2:
  • Action Boost: Spell Power: Activate to gain a +20 Action Boost bonus to Spell Power for 20 seconds.
Rank 3:
  • Action Boost: Spell Power: Activate to gain a +30 Action Boost bonus to Spell Power for 20 seconds.
315
  • Druid 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Autumn Winds Icon.png
Autumn Winds

Activation Cost: 8 Spell Points

Toggle: Become shielded by the autumn winds. Under this effect gain:

  • Feather Fall
  • +3 Dodge
  • +10% chance to knock down any enemy who strikes you in melee.
1110
  • Druid 3
Enhancement Efficient Heighten Icon.png
Efficient Metamagic: Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
  • -1 Spell Point cost
Rank 2:
  • -2 Spell Point cost
2210
  • Heighten Spell Feat
  • Druid 3
Spell Call Lightning Icon.png
Call Lightning
Spell Call Lightning Icon.png Spell-Like Ability: Call Lightning
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3110
  • Creeping Cold
  • Druid 3
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
1210
  • Wax and Wane (Tier 2)
  • Druid 3
Enhancement Wisdom Icon.png
Increase Ability
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Druid 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Spring's Resurgence Icon.png
Spring's Resurgence
Fill an ally with the energy of spring. When that ally falls below 50% hit points, they and any other allies near them are healed by 20d6 positive energy and receive a +2 primal bonus to attack rolls.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 4 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 2 Seconds
Lasts 5 minutes or until triggered.
3120
  • Druid 4
Enhancement Strength of the Solstice Icon.png
Strength of the Solstice
  • +1 to the save DCs of your Evocation and Transmutation spells.
1220
  • Druid 4
Spell Salt Ray Icon.png
Salt Ray
Spell Salt Ray Icon.png Spell-Like Ability: Salt Ray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 8 Seconds
3120
  • Call Lightning
  • Druid 4
Enhancement Wax and Wane Icon.png
Wax and Wane
  • +2 additional critical chance with spells associated with your current season. This is cumulative with Season's Herald.
  • Winter: Acid, Cold Electric, Earth and Water
  • Summer: Fire, light, Positive, Force and Sonic
1220
  • Wax and Wane (Tier 3)
  • Druid 4
Enhancement Wisdom Icon.png
Increase Ability
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Druid 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Crown of Summer Icon.png
Crown of Summer

Activation Cost: 1 Spell Point
Cooldown: 6 Seconds

A target of your choice is filled with the light and vitality of summer. That target gains:

  • 15% enhancement bonus to Healing Amplification
  • 10 Melee Power
  • 5 Ranged Power
Note: Only one target can have the crown at a time.
1230
  • Character Level 12
  • Druid 5
Enhancement Elemental Mastery Icon.png
Elemental Mastery
Elemental Master.
Rank 1:
  • Gain 5 additional spell power in your season.
Rank 2:
  • Gain 10 additional spell power in your season.
Rank 3:
  • Gain 15 additional spell power in your season.
  • If you are Druid level 17 or above:
    • Changing into Fire Elemental form now grants you a brief version of the Anger of the Noon Day Sun effect.
    • Changing into Water Elemental form now grants you a similar version of the Icy Mantle.
    • This is not effected by meta magics.
3230
  • Character Level 12
  • Druid 5
Spell Word of Balance Icon.png
Word of Balance
Spell Word of Balance Icon.pngSpell-Like Ability:
Word of Balance
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 9 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
3130
  • Salt Ray
  • Character Level 12
  • Druid 5
Enhancement Time and Tide Icon.png
Time and Tide
  • +1 caster level and +1 max caster level for spells in both seasons.
1230
  • Character Level 12
  • Druid 5
Enhancement Winter's Heart Icon.png
Winter's Heart

Activation Cost: 12 Spell Points
Cooldown: 1 Minute

Activate:

  • Gain 8 times your Wisdom in temporary hit points for 30 seconds.
1230
  • Character Level 12
  • Druid 5