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Inquisitive Tree

From DDO Compendium
Universal Tree
Unlock
Free
Inquisitive Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Inquisitive Icon.png
Inquisitive
  • +1 to Attack with all weapons
  • +1 to Diplomacy
  • +1 to Intimidate
  • +1 to Bluff
110
  • Character Level 1
Enhancement Hit the Streets Icon.png
Hit the Streets

Cooldown: 1 Minute

  • You gain an additional copy of Diplomacy on a separate cooldown timer
    • This timer is shared with Half-Elven Social Grace's Diplomacy
    • Diplomacy allows you to attempt to encourage enemies to find targets other than yourself
  • Passive:
    • +2% Dodge
    • +3 Diplomacy Skill
      • +10 If you are a Half-Elf
115
  • Character Level 3
  • Inquisitive
Enhancement Mind Like Iron Icon.png
Mind Like Iron
  • +3 Will Saving Throws
  • You no longer automatically fail Saving Throws for Fear, Enchantment, or Illusion effects on a Natural 1
  • You automatically performa a Search check to locate traps and secret doors when you are in a range to Spot them
    • The Search check occurs at a -4 penalty
  • +2 Damage dice with Law on your Side
1110
  • Character Level 6
  • Hit the Streets
Enhancement True Seeing Icon.png
True Seeing
  • You permanently gain the effects of the True Seeing spell
  • While wielding either a Light or Heavy non-reaping Crossbow
    • +1 Competence Bonus to Critical Threat Range
    • +1 Competence Bonus to Critical Multiplier
  • +2 Damage Dice with Law on your Side
1120
  • Character Level 12
  • Mind Like Iron
Undaunted (Inquisitive) Icon.png
Undaunted
  • +10 Ranged Power
  • +3 to all Saving Throws
  • +4 to the Max Dex Bonus of equipped armor
  • Gain the Slippery Mind feat
    • You can wriggle free from magical effects that would otherwise control or compel you.
    • You gain a second saving throw versus enchantments
  • +2 Damage Dice with Law on your Side
1130
  • Character Level 18
  • True Seeing
Enhancement Master Inquisitive Icon.png
Master Inquisitive
  • +2 to all Ability Scores
  • +10 Ranged Power
  • While wielding a Light or Heavy non-repeating Crossbow
    • Vorpal hits will knock down targets hit on a natural 20
    • +1 Competence Bonus to Critical Multiplier + confirmation
    • Lasts for 6 seconds without a saving throw
    • Same as a Great Crossbow
  • +3 Damage Dice with Law on your Side
1140
  • Character Level 20
  • Undaunted
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Dual Shooter Icon.png
Dual Shooter
  • While wielding a Light or Heavy non-repeating Crossbow:
    • You instead fight with a Hand Crossbow in each hand
    • Each Hand Crossbow mimics the damage and effects of your equipped Crossbow
    • +1 to Attack
    • +1 to Damage
111
  • Character Level 1
Enhancement Eye for Accuracy Icon.png
Eye for Accuracy
Rank 1:
  • +1 to Attack with weapons
Rank 2:
  • +2 to Attack with weapons
Rank 3:
  • +3 to Attack with weapons
311
  • Character Level 1
Enhancement Conjure Bolts Icon.png
Conjure Bolts
Spell Conjure Bolts Icon.png Spell-Like Ability: Conjure Bolts
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 30 Spell Points
Rank 2:
  • Activation Cost: 20 Spell Points
Rank 3:
  • Activation Cost: 10 Spell Points
These bolts dissolve into nothingness after logout.
311
  • Character Level 1
Enhancement Law on your Side Icon.png
Law on your Side

Cooldown: 2 Seconds

Toggle: Your Light and Heavy (non-repeating) Crossbow attacks deal:

  • 1d8 Law damage on hit to non-Lawful creatures
  • Lawful creatures take 1d4 damage
  • Scales with 200% Ranged Power
121
  • Character Level 1
Enhancement Inquisitive Skills Icon.png
Inquisitive Skills
Rank 1:
  • +1 Diplomacy
  • +1 Intimidate
  • +1 Bluff
Rank 2:
  • +2 Diplomacy
  • +2 Intimidate
  • +2 Bluff
Rank 3:
  • +3 Diplomacy
  • +3 Intimidate
  • +3 Bluff
  • +1 Will Saving Throws
311
  • Character Level 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Adept I Icon.png
Crossbow Adept
  • While wielding a Light or Heavy non-repeating Crossbow:
    • +1 to Attack
    • +2 to Damage
125
  • Character Level 2
Enhancement Wand and Scroll Mastery 4 Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
315
  • Character Level 2
Enhancement Observation Icon.png
Observation
  • When you use Diplomacy on an enemy, you gain one stack of Observation
    • +2 to Armor Class
    • +2 to PRR
    • +2 to MRR
    • Each stack lasts 20 seconds before being removed
    • Stack up to 5 times
125
  • Character Level 2
Enhancement Improved Law Icon.png
Improved Law
  • +2 Damage dice with Law on your Side
125
  • Character Level 2
  • Law on your Side
Action Boost- Skill Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Rank 1:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +2 Action Boost bonus to all skills for 20 seconds.
Rank 2:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Rank 3:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +6 Action Boost bonus to all skills for 20 seconds.
315
  • Character Level 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Adept II Icon.png
Crossbow Adept
  • While wielding a Light or Heavy non-repeating Crossbow:
    • +1 to Attack
    • +1 to Damage
1210
  • Character Level 3
  • Crossbow Adept
Enhancement Shoot First Icon.png
What First

Cooldown: 2 Minutes

Pick a skill that you'd use to enter a room:

  • Enhancement Ask Questions First Icon.png Ask Questions First: Activate this skill to gain:
    • +20 Diplomacy
    • +10% Reduction in the cooldown time for Social Skills for 60 seconds
    • When using Diplomacy while active:
      • Gain a stack of Preparation: +2% Dodge that ignores Dodge Cap
      • Each stack lasts 12 seconds, acquiring a new stack resets the duration
      • Stacks up to 5 times
  • Enhancement Shoot First Icon.png Shoot First: Bow or Crossbow Attack:
    • +3[W] damage
    • On successful damage your opponent takes a stack of Shot Wound
    • 6 Second Cooldown
    • Shot Wound deals 1d6 damage per Character Level every 2 seconds for 12 seconds
    • Scales with 200% Ranged Power
1210
  • Character Level 3
Enhancement Improved Observation Icon.png
Improved Observation
  • Each stack of Observation now also grants:
    • 5% Fortification bypass
1110
  • Character Level 3
  • Observation
Stop in the Name Icon.png
Stop in the Name

Cooldown: 18 Seconds

Activate:

  • Targeted enemy must make a Will DC: vs Diplomacy + 1d20.
  • On a failure:
    • Enemy is Dazed for 10 second
    • Daze is removed on hit
    • Bosses are immune to Daze
1210
  • Character Level 3
Increased Ability (All) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Character Level 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Adept III Icon.png
Crossbow Adept
  • While wielding a Light or Heavy non-repeating Crossbow:
    • +1 to Attack
    • +2 to Damage
1220
  • Character Level 4
  • Crossbow Adept
Enhancement Ask Questions Later Icon.png
What Later

Cooldown: 2 Minutes

Take the followup skill to handle the situation:

  • Enhancement Ask Questions Later Icon.png Ask Questions Later: When you use Diplomacy on enemies who have at least one stack of Shot Wound:
    • They take a Crushing Despair for 30 seconds
    • Requires Shoot First.
  • Enhancement Shoot Later Icon.png Shoot Later: Bow or Crossbow Attack:
    • +5[W]
    • Gain:
      • +2 Critical Threat Range
      • +2 Critical Multiplier
    • 15 Second Cooldown
    • Requires Ask Questions First
1220
  • Character Level 4
  • What First
Enhancement Divine Inquisition Icon.png
Inquisition Style

Pick a type of Inquisition:

  • Enhancement Arcane Inquisition Icon.png Arcane Inquisition:
    • While wielding a Light or Heavy non-repeating Crossbow:
      • +15 Universal Spell Power
  • Enhancement Dashing Inquisition Icon.png Dashing Inquisition:
    • While wielding a Light non-repeating Crossbow:
      • You can Swashbuckle
  • Enhancement Divine Inquisition Icon.png Divine Inquisition:
    • Light or Heavy non-repeating Crossbows
      • Are Favored Weapons, regardless of your Deity
  • Enhancement Martial Inquisition Icon.png Martial Inquisition:
    • While wielding a Light or Heavy non-repeating Crossbow:
      • +5% Doubleshot
1220
  • Character Level 4
Enhancement Greater Law Icon.png
Greater Law
  • +2 Damage dice with Law on your Side
1220
  • Character Level 4
  • Law on Your Side
Increased Ability (All) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Constitution Icon.png Constitution: +1 Constitution
  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Strength Icon.png Strength: +1 Strength
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Character Level 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement No Holds Barred Icon.png
No Holds Barred

Cooldown: 30 Seconds

Action Boost:

  • While wielding a Light or Heavy non-repeating Crossbow:
    • Activate this ability to instantly reload your crossbow for 18 seconds.
  • This shares charges and a cooldown with Endless Fusillade.
  • If you also have Endless Fusillade:
    • +10 Ranged Power while this is active
  • Passive:
    • +5 Ranged Power
    • +10% Doubleshot
1230
  • Character Level 12
Enhancement Arresting Assault Icon.png
Arresting Assault

Cooldown: 1 Minute

Activated Ability:

  • All nearby enemies take:
    • -10 Melee Power
    • -10 Ranged Power
    • -10 Spell Power
    • 5 Stacks of Vulerability
    • Lasts 20 seconds
  • Nearby enemies must make a Will DC: vs Diplomacy +1d20
    • On fail: They will be dazed for 10 Seconds
    • Daze is removed on hit
  • Bosses are immune to Daze but not to the power reduction or Vulnerability
1130
  • Character Level 12
Enhancement Improved Uncanny Dodge Icon.png
Improved Uncanny Dodge

Cooldown: 2 Minutes

  • Grants the Improved Uncanny Dodge feat
  • Activate that ability to gain a temporary:
    • 50% Dodge bonus
    • +6 reflex save bonus
  • That feat also grants you:
    • +1% passive bonus to Dodge at levels 4,6,8,12,16, and 20
1130
  • Character Level 12
Enhancement Optimistic Icon.png
Inquisitor's Path

Which path will you follow?

  • Enhancement Jaded Icon.png Jaded:
    • Your damage dice with Law on your Side are now d8s for all enemies, regardless of alignment
  • Enhancement Optimistic Icon.png Optimistic:
    • +2 Damage Dice with Law on your Side
  • Enhancement Vigilante Icon.png Vigilante:
    • +1 Damage Dice with Law on your Side
    • Damage from Law on your Side is now Chaos damage
      • Non-Chaotic Creatures will take d8s of damage
      • Chaotic Creatures will take d4s of damage
  • Passive:
    • +10 Ranged Power
    • +30% Alacrity with non-Repeating Crossbows
1130
  • Character Level 12
  • Greater Law
Enhancement Diplomatic Immunity (Inquisitive) Icon.png
Diplomatic Immunity

Cooldown: 30 Seconds

Toggle:

  • While active, your attacks with Light and Heavy (non-repeating) Crossbows have a chance to automatically trigger Diplomacy around you.
1130
  • Character Level 12