Tiefling Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Tiefling Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Bloodhunt I Icon.png
Bloodhunt

Imbue Toggle:

  • While target is under 75% Hit Points:
    • +1d4 Fire Damage with weapons
    • Scales with 100% Spell Power

Passive:

  • +5 Fire Spell Power
110
Enhancement Charisma Icon.png
Charisma
  • +1 Charisma
121
  • Character Level 4
  • Bloodhunt
Enhancement Bloodhunt II Icon.png
Bloodhunt

The Bloodhunt Imbue Toggle damage is increased:

  • While target is under 50% Hit Points:
    • +1d6 Fire Damage with weapons
    • Scales with 100% Spell Power

Passive:

  • +10 Fire Spell Power
113
  • Character Level 7
  • Charisma
Enhancement Charisma Icon.png
Charisma
  • +1 Charisma
124
  • Character Level 11
  • Bloodhunt
Enhancement Bloodhunt III Icon.png
Bloodhunt III

The Bloodhunt Imbue Toggle damage is increased:

  • While target is under 25% Hit Points:
    • +1d8 Fire Damage with weapons
    • Scales with 100% Spell Power

Passive:

  • +20 Fire Spell Power
116
  • Character Level 16
  • Charisma II
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Hellish Rebuke Icon.png
Hellish Rebuke

Cooldown: 12 Seconds

Spell Hellish Rebuke Icon.pngSpell-Like Ability:
Hellish Rebuke
Cooldown: 12 Seconds

Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
111 None
Enhancement Infernal Nature Icon.png
Infernal Nature
Rank 1:
  • +1 Bluff
  • +1 Diplomacy
  • +1 Balance
Rank 2:
  • +2 Bluff
  • +2 Diplomacy
  • +2 Balance
Rank 3:
  • +3 Bluff
  • +3 Diplomacy
  • +3 Balance
311 None
Enhancement Innate Protection Icon.png
Innate Protection
Rank 1:
  • +1 to Saves vs Spells
Rank 2:
  • +2 to Saves vs Spells
Rank 3:
  • +3 to Saves vs Spells
311 None
Enhancement Wand and Scroll Mastery 5 Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
311 None
Enhancement Obscuring Darkness Icon.png
Obscuring Darkness

Activation Cost: 10 Spell Points
Cooldown: 30 Seconds

Create circle of Obscuring Darkness:

  • Foes inside have a 20% chance of missing on any attack
  • Miss due to concealment
  • Lasts 30 Seconds
121 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ferocious Rebuke Icon.png
Ferocious Rebuke

While Hellish Rebuke is active and damaged by an enemy:

  • Enemies has a chance to be Tripped
  • No save
115
  • Hellish Rebuke
Enhancement Infernal Resistance (Cold) Icon.png
Infernal Resistance

Multiple Selection

Acid or Cold Resistance
125 None
Enhancement Arcane Defense Icon.png
Arcane Defense
Rank 1:
  • +2 Magical Resistance Rating
Rank 2:
  • +4 Magical Resistance Rating
Rank 3:
  • +6 Magical Resistance Rating
315 None
Enhancement Traditionalist Caster 2 Icon.png
Traditionalist Caster
While wielding an Orb or Staff:
Rank 1:
  • +3 Universal Spell Power
Rank 2:
  • +6 Universal Spell Power
Rank 3:
  • +10 Universal Spell Power
315 None
Enhancement Lasting Darkness Icon.png
Lasting Darkness

While Obscuring Darkness is active:

  • Enemies that enter have a chance to be Blinded
  • No save
115
  • Obscuring Darkness
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ash Icon.png
Ash
Spell Scorch Icon.pngSpell-Like Ability:
Scorch
Metamagic: Embolden, Empower, Heighten, Intensify, Quicken

A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 20 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 15 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 10 Seconds
3110 None
Enhancement Infernal Resistance (Acid) Icon.png
Infernal Resistance

Multiple Selection

Acid or Cold Resistance
1210
  • Infernal Resistance (Tier 2)
Enhancement Incineration I Icon.png
Incineration
  • +2% Spell Fire Critical Damage
1110 None
Enhancement Student of Darkness Icon.png
Student of Darkness

While in the Obscuring Darkness:

  • +3 Saving Throws
  • +3 Magical Resistance Rating
  • +15 Magical Resistance Cap
1210
  • Lasting Darkness
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Improved Scorch Icon.png
Improved Scorch

When an enemy is affected by Ash:

  • +5% Fire Damage


When an affected target is immune to Fire:

  • They become vulnerable to Fire
  • Lasts a short period of time
1115
  • Ash
Enhancement Infernal Sovereign (Cold) Icon.png
Infernal Sovereign

Multiple Selection

Use Fire spell power instead of selected element, and vice versa.
1215
  • Infernal Resistance (Tier 3)
Enhancement Incineration II Icon.png
Incineration
  • +3% Fire Critical Damage
1215
  • Incineration (Tier 3)
Enhancement Servant of Darkness Icon.png
Servant of Darkness
While in the Obscuring Darkness, gain:
Rank 1:
  • +10 Universal Spell Power
  • +1 Evocation DCs
  • +1 Conjuration DCs
Rank 2:
  • +20 Universal Spell Power
  • +2 Evocation DCs
  • +2 Conjuration DCs
Rank 3:
  • +30 Universal Spell Power
  • +2 Evocation DCs
  • +2 Conjuration DCs
3115 None