Feydark Illusionist Tree

From DDO Compendium


Universal Tree
Unlock
Not Free to VIP
DDOPointsIcon.png DDO Points: 495
Favor: The Summer Court - 135 Favor
Expansion: Fables of the Feywild
Feydark Illusionist Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Feydark Illusionist-White Cat Icon.png
Find Familiar

Cooldown: 5 Seconds

Familiar Toggle: Summons your chose familiar to your side. Familiars will follow you and can assist in your magical endeavors. For each Core ability spent in this tree, including this one, your Familiar grants you:

  • +5 Force Spellpower
  • +5 Universal Spellpower


Select one of the following Familiars:

  • Enhancement Find Familiar-Fox Icon.png Fox: A fox is your familiar
  • Enhancement Find Familiar-Illusory Sprite Icon.png Sprite: A sprite is your familiar
  • Enhancement Find Familiar-Pseudodragon Icon.png Pseudodragon: A pseudodragon is your familiar
  • Enhancement Feydark Illusionist-White Cat Icon.png White Cat: A white cat is your familiar
  • Enhancement Find Familiar-White Tressym Icon.png White Tressym: A white tressym is your familiar
110
  • Character Level 1
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Feydark Ability I

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
115
  • Character Level 3
  • Find Familiar
Enhancement Color Spray SLA Icon.png
Greater Color Spray

Activation Cost: 10 Spell Points
Cooldown: 8 Seconds

Spell Prismatic Spray Icon.pngSpell-Like Ability:
Greater Color Spray
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1110
  • Character Level 6
  • Feydark Ability I
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Feydark Ability II

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1120
  • Character Level 12
  • Illusory Weaponry
Enhancement Familiar's Reach Icon.png
Familiar's Reach
Your familiar carries spells further than you would normally be able to cast them. Your spells benefit from the Enlarge Metamagic at no additional cost.
1230
  • Character Level 18
  • Feydark Ability II
Enhancement Master Illusionist Icon.png
Master Illusionist

Cooldown: 3 Minutes

Active: Shroud you and your party members, regardless of location, in illusory magic that disguises their location. They gain:

  • 95% Concealment
  • Lasts 10 seconds


Passive:

  • +2 Intelligence
  • +2 Wisdom
  • +2 Charisma
  • +2 Illusion DCs
1140
  • Character Level 20
  • Familiar's Reach
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Feydark Explorer Icon.png
Feydark Explorer
Rank 1:
  • +1 Spellcraft
  • +1 Diplomacy
  • +1 Concentration
Rank 2:
  • +2 Spellcraft
  • +2 Diplomacy
  • +2 Concentration
Rank 3:
  • +3 Spellcraft
  • +3 Diplomacy
  • +3 Concentration
  • +1 Use Magic Device
311
  • Character Level 1
Enhancement Familiar's Flourish I Icon.png
Familiar's Flourish I
  • While your Familiar is by your side, you may use Charisma as your weapon's to-hit modifier.
121
  • Character Level 1
Enhancement Twist Reality Icon.png
Twist Reality
  • Offensive Illusion spells reduce enemies' Will saves by 1 for 10 seconds. This stacks 3 times.
121
  • Character Level 1
Enhancement Study the Arcane Icon.png
Study the Arcane
Rank 1:
  • +30 Maximum Spell Points
Rank 2:
  • +60 Maximum Spell Points
Rank 3:
  • +100 Maximum Spell Points
311
  • Character Level 1
Enhancement Illusory Weaponry Icon.png
Illusory Weaponry

Cooldown: 5 Seconds

You have studied Illusion to the point where you can craft more permanent manifestations of Shadow. This grants both the ability to conjure physical Shadowblades to wield as weapons as well as the ability to enchant your current weapons to be more powerful.

Shadowblades are Shortswords made of Force and may use your Charisma modifier for their attack and damage. As you level up, they will become more powerful. If you unequip your Shadowblades, they will dissipate into nothingness and must be summoned again.

Enchanting your weapons to become Shadowblades will change their material type to Force and grant them additional bonuses. This is considered an Item Enchantment.
121
  • Character Level 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Don't Count Me Out Icon.png
Reality Bulwark
Rank 1:
  • +1 to all Saving Throws
Rank 2:
  • +2 to all Saving Throws
Rank 3:
  • +3 to all Saving Throws
  • Immunity to Fear
315
  • Character Level 2
Enhancement Familiar's Flourish II Icon.png
Familiar's Flourish II
While your Familiar is by your side, you may use Charisma as your weapon's damage modifier.
125
  • Character Level 2
  • Familiar's Flourish I
Enhancement Bend Light Icon.png
Bend Light
Your studies of the Illusion school have manifested to protect you, making you slightly harder to see. You gain the benefits of the Blur spell.
125
  • Character Level 2
Enhancement You've Got My Back Icon.png
You've Got My Back
Your familiar draws ambient and offensive magicks to it, protecting you from Magic Missiles as if you had the benefits of the Shield spell.
125
  • Character Level 2
Spell Shadowblade (Spell) Icon.png
Shadowblade
Spell Shadowblade (Spell) Icon.pngSpell-Like Ability:
Shadowblade
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10
  • Cooldown: 8 Seconds
Rank 2:
  • Activation Cost: 8
  • Cooldown: 6 Seconds
Rank 3:
  • Activation Cost: 6
  • Cooldown: 4 Seconds
315
  • Character Level 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Epic Spell Penetration Icon.png
Spell Penetration
Rank 1:
  • +1 to your Caster Level check to overcome enemy Spell Resistance.
Rank 2:
  • +2 to your Caster Level check to overcome enemy Spell Resistance.
Rank 3:
  • +3 to your Caster Level check to overcome enemy Spell Resistance.
310
  • Character Level 3
Enhancement Distract Icon.png
Distract

Cooldown: 30 Seconds

Spell Obscuring Mist Icon.pngSpell-Like Ability:
Distract
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
1210
  • Character Level 3
Enhancement Magical Attunement Icon.png
Magical Attunement
  • +2% Force Spell Critical Chance
  • +1% Universal Spell Critical Chance
1210
  • Character Level 3
Enhancement Refraction Icon.png
Refraction
  • When hit or missed in combat:
    • There is a small chance you will reactively turn Invisible for a short duration.
  • When invisible for any reason
    • +15% Missile Deflection
1210
  • Character Level 3
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1210
  • Character Level 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Be My Eyes Icon.png
Be My Eyes
Your familiar grants you the benefits of the True Seeing spell, and will automatically find Spell Wards for you.
1220
  • Character Level 4
Enhancement Fan of Shadowblades Icon.png
Fan of Shadowblades
Enhancement Fan of Shadowblades Icon.pngSpell-Like Ability:
Fan of Shadowblades
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 18 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 15 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 12 Spell Points
  • Cooldown: 8 Seconds
3120
  • Character Level 4
Enhancement Magical Attunement II Icon.png
Magical Attunement II
  • +2% Force Spell Critical Chance
  • +1% Universal Spell Critical Chance
1220
  • Character Level 4
  • Magical Attunement
Enhancement Improved Shadowblades Icon.png
Improved Shadowblades
All of your Shadowblades spells, attacks with weapons that have been imbued by Shadow, and attacks with conjured Shadowblades apply:
Rank 1:
  • 1 stack of Shattermantle
Rank 2:
  • 2 stack of Shattermantle
Rank 3:
  • 3 stack of Shattermantle
This is applied when enemies are damaged.
3120
  • Character Level 4
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Charisma Icon.png Charisma: +1 Charisma
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
  • Enhancement Wisdom Icon.png Wisdom: +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Character Level 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Illusory Augmentation Icon.png
Illusory Augmentation
1230
  • Character Level 12
Enhancement Displacement Icon.png
Permanent Displacement
You are Displaced, as if you had cast the spell Displacement.
1230
  • Character Level 12
Enhancement Magical Attunement III Icon.png
Magical Attunement III
  • +2% Force Spell Critical Chance
  • +2% Universal Spell Critical Chance
1230
  • Character Level 12
  • Magical Attunement II
Spell Ring of Shadowblades (Spell) Icon.png
Ring of Shadowblades
Spell Ring of Shadowblades (Spell) Icon.pngSpell-Like Ability:
Ring of Shadowblades
You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 50 Spell Points
  • Cooldown: 40 Seconds
Rank 2:
  • Activation Cost: 40 Spell Points
  • Cooldown: 35 Seconds
Rank 3:
  • Activation Cost: 25 Spell Points
  • Cooldown: 30 Seconds
3130
  • Character Level 12
Enhancement Force in Tandem Icon.png
Force in Tandem

Your familiar grants you:

  • +10 Force spellpower
  • +10 Universal spellpower
  • +5% Force absorption
  • These are temporarily doubled if you cross the barrier of a ring of Shadowblades
1230
  • Character Level 12