Feydark Illusionist Tree

From DDO Compendium


Universal Tree
Unlock
Feydark Illusionist Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Feydark Illusionist-White Cat Icon.png
Find Familiar

Multiple Selection


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
Select an Familiar
110
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Intelligence, Wisdom or Charisma

Multiple Selection


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
+1 to Charisma, Intelligence or Wisdom
125
  • Character Level 3
  • Find Familiar
Enhancement Color Spray SLA Icon.png
Greater Color Spray

Activation Cost: 10 Spell Points
Cooldown: 8 Seconds

Spell Prismatic Spray Icon.pngSpell-Like Ability:
Greater Color Spray
Metamagic: Heighten, Quicken, Enlarge, Embolden
Cooldown: 8 Seconds
Activation Cost: 10 Spell Points

Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced and causes Helplessness. The target must make a saving throw for each effect.
  • DC: Character Level + Intelligence Modifier + Illusion Bonus
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
1110
  • Character Level 6
  • Feydark Ability I
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Intelligence, Wisdom or Charisma

Multiple Selection


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
+1 to Charisma, Intelligence or Wisdom
1220
  • Character Level 12
  • Illusory Weaponry
Enhancement Familiar's Reach Icon.png
Familiar's Reach

While the familiar is active:


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
1230
  • Character Level 18
  • Feydark Ability II
Enhancement Master Illusionist Icon.png
Master Illusionist

Activation Cost: 15 Spell Points
Cooldown: 3 Minutes

Active: Everyone in the party gains:

  • 95% Concealment
  • Lasts 15 seconds


Passive:

  • +2 Intelligence
  • +2 Wisdom
  • +2 Charisma
  • +2 Illusion DCs
  • +5 Force Spell Power
  • +5 Universal Spell Power
1140
  • Character Level 20
  • Familiar's Reach
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Feydark Explorer Icon.png
Feydark Explorer
Rank 1:
  • +1 Spellcraft
  • +1 Diplomacy
  • +1 Concentration
Rank 2:
  • +2 Spellcraft
  • +2 Diplomacy
  • +2 Concentration
Rank 3:
  • +3 Spellcraft
  • +3 Diplomacy
  • +3 Concentration
  • +1 Use Magic Device
311
  • Character Level 1
Enhancement Familiar's Flourish I Icon.png
Familiar's Flourish I

While the Familiar is active:

  • Use Charisma modifier To Hit
121
  • Character Level 1
Enhancement Twist Reality Icon.png
Twist Reality

When casting an Offensive Illusion Spell, target takes:

  • -1 Illusion DC
  • Lasts 10 Seconds
  • Stacks 3 times
121
  • Character Level 1
Enhancement Study the Arcane Icon.png
Study the Arcane
Rank 1:
  • +30 Maximum Spell Points
Rank 2:
  • +60 Maximum Spell Points
Rank 3:
  • +100 Maximum Spell Points
311
  • Character Level 1
Enhancement Illusory Weaponry Icon.png
Illusory Weaponry

Enhancements Granted

Gain ability to manipulate shadows
121
  • Character Level 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Don't Count Me Out Icon.png
Reality Bulwark
Rank 1:
  • +1 to all Saves
Rank 2:
  • +2 to all Saves
Rank 3:
  • +3 to all Saves
  • Immunity to Fear
315
  • Character Level 2
Enhancement Familiar's Flourish II Icon.png
Familiar's Flourish II

While the familiar is active:

  • Use Charisma modifier for Damage
125
  • Character Level 2
  • Familiar's Flourish I
Enhancement Bend Light Icon.png
Bend Light
  • Gain the benefits of Blur
125
  • Character Level 2
Enhancement You've Got My Back Icon.png
You've Got My Back

While the familiar is active:

  • Gain the benefits of the Shield Spell
  • Casting the Shield Spell
    • Add +10 Physical Resistance Rating
  • Casting the Nightshield Spell
    • Add +10 Magical Resistance Rating
125
  • Character Level 2
Spell Shadowblade (Spell) Icon.png
Shadowblade
Spell Shadowblade (Spell) Icon.pngSpell-Like Ability:
Shadowblade
Metamagic:

Conjure an illusory blade of shadow that flies forward at a single target. The enemy struck takes 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10
  • Cooldown: 8 Seconds
Rank 2:
  • Activation Cost: 8
  • Cooldown: 6 Seconds
Rank 3:
  • Activation Cost: 6
  • Cooldown: 4 Seconds
315
  • Character Level 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Epic Spell Penetration Icon.png
Spell Penetration
While casting a spell:
Rank 1:
  • +1 Caster Level Check
Rank 2:
  • +2 Caster Level Check
Rank 3:
  • +3 Caster Level Check
3110
  • Character Level 3
Enhancement Distract Icon.png
Distract

Cooldown: 30 Seconds

Spell Obscuring Mist Icon.pngSpell-Like Ability:
Distract
Metamagic: Quicken
Cooldown: 30 Seconds

Your familiar appears at a targeted location, acting as a distraction and attracting the attention of monsters who may be searching for you in the area. This will only successfully distract monsters who are not actively attacking. This ability may be used without breaking Stealth or Invisibility.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1210
  • Character Level 3
Enhancement Magical Attunement Icon.png
Magical Attunement
  • +2% Force Spell Critical Chance
  • +1% Universal Spell Critical Chance
1210
  • Character Level 3
Enhancement Refraction Icon.png
Refraction

When hit or missed in combat:

  • There is a small chance to turn Invisible for a short duration.
  • When already invisible for any reason:
    • +15% Missile Deflection
1210
  • Character Level 3
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Intelligence, Wisdom or Charisma

Multiple Selection

+1 to Charisma, Intelligence or Wisdom
1210
  • Character Level 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Be My Eyes Icon.png
Be My Eyes

While the familiar is active:

  • Gain the benefits of True Seeing
  • Automatically finds Spell Wards
1220
  • Character Level 4
Enhancement Fan of Shadowblades Icon.png
Fan of Shadowblades
Enhancement Fan of Shadowblades Icon.pngSpell-Like Ability:
Fan of Shadowblades
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 18 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 15 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 12 Spell Points
  • Cooldown: 8 Seconds
3120
  • Character Level 4
Enhancement Magical Attunement II Icon.png
Magical Attunement II
  • +2% Force Spell Critical Chance
  • +1% Universal Spell Critical Chance
1220
  • Character Level 4
  • Magical Attunement
Enhancement Improved Shadowblades Icon.png
Improved Shadowblades
All uses of Shadowblades: Spell, Conjured Short Swords and Imbued weapons, when damaging an enemy apply:
Rank 1:
  • 1 Stack of Shattermantle
Rank 2:
  • 2 Stacks of Shattermantle
Rank 3:
  • 3 Stacks of Shattermantle
3120
  • Character Level 4
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Intelligence, Wisdom or Charisma

Multiple Selection

+1 to Charisma, Intelligence or Wisdom
1220
  • Character Level 4
  • Intelligence, Wisdom or Charisma (Tier 3)
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Illusory Augmentation Icon.png
Illusory Augmentation
  • +1 Illusion DC


While the familiar is active:

1230
  • Character Level 12
Enhancement Displacement Icon.png
Permanent Displacement
1230
  • Character Level 12
Enhancement Magical Attunement III Icon.png
Magical Attunement III
  • +2% Force Spell Critical Chance
  • +2% Universal Spell Critical Chance
1230
  • Character Level 12
  • Magical Attunement II
Spell Ring of Shadowblades (Spell) Icon.png
Ring of Shadowblades
Spell Ring of Shadowblades (Spell) Icon.pngSpell-Like Ability:
Ring of Shadowblades
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken

Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 50 Spell Points
  • Cooldown: 40 Seconds
Rank 2:
  • Activation Cost: 40 Spell Points
  • Cooldown: 35 Seconds
Rank 3:
  • Activation Cost: 25 Spell Points
  • Cooldown: 30 Seconds
3130
  • Character Level 12
Enhancement Force in Tandem Icon.png
Force in Tandem

While the familiar is active:

  • +10 Force Spell Power
  • +10 Universal Spell Power
  • +5% Force Absorption
  • When crossing a Ring of Shadowblades barrier, they temporarily become:
    • +10 Force Spell Power
    • +10 Universal Spell Power
    • +5% Force Absorption
1230
  • Character Level 12