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Mechanic Tree

From DDO Compendium
Tree For: Rogue
Unlock
Free
Mechanic Tree.png
Overview
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Arbalester Icon.png
Arbalester
  • You ranged sneak attack and point blank shot range increases by 5 meters per trained Mechanic Core Enhancement
  • You gain proficiency with great crossbows
110
  • Rogue 1
Enhancement Tanglefoot Icon.png
Tanglefoot

Cooldown: 30 Seconds

Alchemical Trap Activate: Throws a flask of caustic liquid at your enemy, which explodes into a sticky mess. Enemies caught within by the goo puddle take:

  • 4d6 acid damage every 2 seconds
    • Damage scales with 200% Ranged Power
    • Half Damage: Reflex DC: 10 + Rogue Level + Intelligence Modifier
  • Enemies are also slowed
    • Save Negates: Reflex DC: 10 + Rogue Level + Intelligence Modifier
115
  • Arbalester
  • Rogue 3
Antirequisite
  • Tanglefoot in the Half-Elf tree
Enhancement Targeting Sights Icon.png
Targeting Sights
  • You can use your Intelligence modifier for damage to all crossbows and thrown weapons
  • You gain proficiency with light repeating crossbows
1110
  • Tanglefoot
  • Rogue 6
Enhancement Improved Detection Icon.png
Improved Detection
  • You can detect traps and search from 50% further away
  • You gain proficiency with heavy repeating crossbows
  • When using bows, crossbows and thrown weapons
    • +1 to hit
    • +1 damage
    • 1 extra sneak attack die
1120
  • Targeting Sights
  • Rogue 12
Enhancement Expert Builder Icon.png
Expert Builder
  • When using a bow, crossbow or thrown weapon
    • +1 Competence Bonus to Critical Multiplier
  • When using a great crossbow
    • +2 Competence Bonus to Critical Multiplier
  • Cooldowns of Alchemical Trap attacks are reduced by 20%
1130
  • Improved Detection
  • Rogue 18
Enhancement Hip Flask Icon.png
Hip Flask

Cooldown: 3 Minutes

Action Boost: You drink a potion that you've been saving for a special occasion. This potion:

  • Heals 10d3+30 positive energy
    • Scales with 200% ranged power
  • For 60 seconds, you gain:
    • +1d6 to all ability scores
    • +2d6 to attack
    • +2d6 to damage
  • For 10 seconds you gain:
    • +10 Dodge (this ignores Dodge caps)
  • Passive: As a Master Mechanic, you also gain these benefits:
    • +2 Dexterity
    • +2 Intelligence
    • +1 to hit with crossbows
    • +1 damage with repeating crossbows
    • +2 damage with non-repeating crossbows
    • +2 Sneak Attack dice
    • +2 to hit when performing Sneak Attacks
1140
  • Expert Builder
  • Rogue 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
121
  • Rogue 1
Enhancement Lacerating Shots Icon.png
Lacerating Shots
You have upgraded your Great Crossbow to shoot more forcefully than its construction would normally allow. Your Great Crossbow attacks have a chance of putting a stack of Bleed on enemies:
Rank 1:
  • 33% Chance
Rank 2:
  • 66% Chance
Rank 3:
  • Always put a stack of Bleed on enemies
311
  • Rogue 1
Enhancement Thunderstone Icon.png
Thunderstone
Cooldown: 12 Seconds
Alchemical Trap Attack: Throws an alchemical charge at your enemy.
Rank 1:
  • Deals 4d6 sonic damage
  • Dazes in an area
    • Save Negates: Fortitude DC: 12 + Rogue Level + Intelligence Modifier
Rank 2:
  • Deals 6d6 sonic damage
  • Dazes in an area
    • Save Negates: Fortitude DC: 14 + Rogue Level + Intelligence Modifier
Rank 3:
  • Deals 8d6 sonic damage
  • Dazes in an area
    • Save Negates: Fortitude DC: 16 + Rogue Level + Intelligence Modifier
Damage scales with 200% of Ranged Power
311
  • Rogue 1
Enhancement Mechanics Icon.png
Mechanics
Rank 1:
  • +1 Disable Device
  • +1 Open Locks
  • +1 Repair
  • +1 to Saving Throws you make against traps
Rank 2:
  • +2 Disable Device
  • +2 Open Locks
  • +2 Repair
  • +2 to Saving Throws you make against traps
Rank 3:
  • +3 Disable Device
  • +3 Open Locks
  • +3 Repair
  • +3 to Saving Throws you make against traps
311
  • Rogue 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311
  • Rogue 1
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
125
  • Sharpshooter (Tier 1)
  • Rogue 2
Enhancement Improved Traps Icon.png
Improved Traps
Rank 1:
  • +1 Save DCs of Alchemical Trap Attacks
  • +1 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 65% of your Disable Device Skill instead of 50%
Rank 2:
  • +2 Save DCs of Alchemical Trap Attacks
  • +2 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 80% of your Disable Device Skill instead of 50%
Rank 3:
  • +3 Save DCs of Alchemical Trap Attacks
  • +3 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 100% of your Disable Device Skill instead of 50%
315
  • Rogue 2
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +2 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +3 Save DC to offensive Wands
315
  • Rogue 2
Action Boost- Skill Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Rank 1:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +2 Action Boost bonus to all skills for 20 seconds.
Rank 2:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Rank 3:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +6 Action Boost bonus to all skills for 20 seconds.
315
  • Rogue 2
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
1210
  • Sharpshooter (Tier 2)
  • Rogue 3
Enhancement Wrack Construct Icon.png
Wracking Strike
Rank 1:
  • Cooldown: 12 Second Cooldown
  • Melee Wrack Construct Icon.png Melee Wrack Construct: Melee Attack +1[W], Damage Scales with 200% Melee Power
  • Ranged Wrack Construct Icon.png Ranged Wrack Construct: Ranged Attack +1[W}, ** Damage Scales with 200% Ranged Power
  • Both
    • On Damage: Deals 3d6 extra damage to constructs and living constructs
    • Wracked reduces fortification by -25% and stack up to 5 times.
Rank 2:
  • Cooldown: 8 Second Cooldown
  • Melee Wrack Construct Icon.png Melee Wrack Construct: Melee Attack +1[W], Damage Scales with 200% Melee Power
  • Ranged Wrack Construct Icon.png Ranged Wrack Construct: Ranged Attack +1[W}, ** Damage Scales with 200% Ranged Power
  • Both
    • On Damage: Deals 6d6 extra damage to constructs and living constructs
    • Wracked reduces fortification by -25% and stack up to 5 times.
Rank 3:
  • Cooldown: 4 Second Cooldown
  • Melee Wrack Construct Icon.png Melee Wrack Construct: Melee Attack +1[W], Damage Scales with 200% Melee Power
  • Ranged Wrack Construct Icon.png Ranged Wrack Construct: Ranged Attack +1[W}, ** Damage Scales with 200% Ranged Power
  • Both
    • On Damage: Deals 9d6 extra damage to constructs and living constructs
    • Wracked reduces fortification by -25% and stack up to 5 times.
3110
  • Rogue 3
Enhancement Ooze Flask Icon.png
Ooze Flask
Cooldown: 12 Seconds
Alchemical Trap Attack: You throw a flask at your enemy that contains concentrated grey ooze secretions.
Rank 1:
  • Deals 4d8 acid damage
  • Reduces Physical Resistance and Armor Class of your opponent by 2 for 30 seconds
    • Save Negates Sunder: Fortitude DC: 10 + Rogue Level + Intelligence Modifier
Rank 2:
  • Deals 8d8 acid damage
  • Reduces Physical Resistance and Armor Class of your opponent by 4 for 30 seconds
    • Save Negates Sunder: Fortitude DC: 10 + Rogue Level + Intelligence Modifier
Rank 3:
  • Deals 12d8 acid damage
  • Reduces Physical Resistance and Armor Class of your opponent by 8 for 30 seconds
    • Save Negates Sunder: Fortitude DC: 10 + Rogue Level + Intelligence Modifier
Damage scales with 200% of Ranged Power
3110
  • Tunderstone
  • Rogue 3
Enhancement Use Magical Device Icon.png
Use Magical Device
Rank 1:
  • +1 Use Magic Device
Rank 2:
  • +2 Use Magic Device
Rank 3:
  • +3 Use Magic Device
3110
  • Rogue 3
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1210
  • Rogue 3
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
1220
  • Sharpshooter (Tier 3)
  • Rogue 4
Enhancement Disable Construct Icon.png
Disable Construct
Cooldown: 25 seconds
Activate: Target construct or living construct is dazed for a time.
Rank 1:
  • 10 second daze
Rank 2:
  • 20 second daze
Rank 3:
  • 30 second daze
This effect is removed on damage. Using this ability on a target already affected by it will extend the duration.
3120
  • Wracking Strike
  • Rogue 4
Enhancement Fletching Icon.png
Fletching
You are skilled at enhancing, salvaging, and repurposing your arrows, bolts, and thrown weapons
Rank 1:
  • +3 Ranged Power
  • 50% change for your ammunition to return
Rank 2:
  • +6 Ranged Power
  • 65% change for your ammunition to return
Rank 3:
  • +10 Ranged Power
  • 80% change for your ammunition to return
3120
  • Rogue 4
Enhancement Leg Shot Icon.png
Leg Shot

Cooldown: 10 seconds

  • Ranged Attack:
    • +2[W]
  • On Damage:
    • Slow your enemy's movement by 50% for 10 seconds
1220
  • Rogue 4
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1220
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +3 to hit
    • +3 damage
  • In addition, when using a non-repeating crossbow:
    • +3 damage (for a total of +6)
    • +1 Sneak Attack Die
1230
  • Sharpshooter (Tier 4)
  • Character Level 12
  • Rogue 5
Enhancement Rapid Fire Icon.png
Rapid Fire
Rank 1:
  • +3% Doubleshot
Rank 2:
  • +6% Doubleshot
Rank 3:
  • +10% Doubleshot
3130
  • Character Level 12
  • Rogue 5
Enhancement Time Bomb Icon.png
Time Bomb
Cooldown: 20 Seconds
Alchemical Trap Attack: Creates an alchemical charge at your feet
Rank 1:
  • Deals 10 Sonic and 10 Fire damage per Rogue level to all nearby enemies after 2 seconds
    • Save for half Damage: Reflex DC: 10 + Rogue Level + Intelligence Modifier
  • Knocks them to the ground
    • Save Negates Knockdown: Balance DC: 10 + Rogue Level + Intelligence Modifier
Rank 2:
  • Deals 25 Sonic and 25 Fire damage per Rogue level to all nearby enemies after 2 seconds
    • Save for half Damage: Reflex DC: 14 + Rogue Level + Intelligence Modifier
  • Knocks them to the ground
    • Save Negates Knockdown: Balance DC: 10 + Rogue Level + Intelligence Modifier
Rank 3:
  • Deals 50 Sonic and 50 Fire damage per Rogue level to all nearby enemies after 2 seconds
    • Save for half Damage: Reflex DC: 18 + Rogue Level + Intelligence Modifier
  • Knocks them to the ground
    • Save Negates Knockdown: Balance DC: 10 + Rogue Level + Intelligence Modifier
3130
  • Character Level 12
  • Rogue 5
Enhancement Sniper Icon.png
Sniper
  • When using bows, repeating crossbows, and thrown weapons:
    • +1d6 Sneak Attack die
  • When using non-repeating crossbows:
    • +3d6 Sneak Attack dice
    • +2[W]
  • When using a Great Crossbow:
    • Vorpal is not on a 19-20
1230
  • Character Level 12
  • Rogue 5
Enhancement Mechanical Reloader Icon.png
Mechanical Reloader
  • +10 Ranged Power
  • When using repeating crossbows and thrown weapons
    • +10% Ranged Alacrity
  • When using non-repeating crossbows
    • +30% Ranged Alacrity
1230
  • Character Level 12
  • Rogue 5