Mechanic Tree

From DDO Compendium


Tree For: Rogue
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Mechanic Tree.png
Overview
As a master of anything mechanical and stealth the mechanic is a useful supporter inside and outside of the battlefield. They can use their knowledge and powers to more efficiently fight or strengthen constructs.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arbalester Icon.png
Arbalester
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
  • Great Crossbow Proficiency
110
  • Rogue 1
Enhancement Tanglefoot Icon.png
Tanglefoot

Cooldown: 30 Seconds

Alchemical Trap Activate: Enemies caught by the goo puddle:

  • Take:
    • +4d6 Acid Damage
    • Ticks every 2 Seconds
    • Scales with 200% Ranged Power
    • Reflex DC: 10 + Rogue Level + Intelligence Modifier save for 1/2 Damage
  • Are Slowed:
    • Reflex DC: 10 + Rogue Level + Intelligence Modifier Save negates


Passive:

  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
115
  • Arbalester
  • Rogue 3
Antirequisite
  • Tanglefoot in the Half-Elf tree
Enhancement Targeting Sights Icon.png
Targeting Sights
  • When using a Crossbow or a Thrown Weapon:
    • Use your Intelligence modifier for Damage
  • Gain Light Repeating Crossbow Proficiency
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1110
  • Tanglefoot
  • Rogue 6
Enhancement Improved Detection Icon.png
Improved Detection
  • While searching for a trap:
    • +50% Distance
  • Heavy Repeating Crossbows Proficiency
  • When using Bows, Crossbows and Thrown Weapons:
    • +1 To Hit
    • +1 Damage
    • +1 Sneak Attack Die
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1120
  • Targeting Sights
  • Rogue 12
Enhancement Expert Builder Icon.png
Expert Builder
  • When using a Bow, Crossbow or Thrown weapon:
    • +1 Competence Bonus to Critical Multiplier
  • When using a Great Crossbow:
    • +2 Competence Bonus to Critical Multiplier
  • -20% Cooldown for Alchemical Trap attacks
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1130
  • Improved Detection
  • Rogue 18
Enhancement Hip Flask Icon.png
Hip Flask

Cooldown: 3 Minutes

Action Boost:

  • +10d3+30 Positive Energy Healing
    • Scales with 200% ranged power
  • Gain:
    • +1d6 to all ability scores
    • +2d6 to Attack
    • +2d6 to Damage
    • Lasts 60 Seconds
  • Gain:
    • +10 Dodge that ignores Dodge Cap
    • Lasts 10 Seconds


Passive:

  • +2 Dexterity
  • +2 Intelligence
  • +1 To Hit with Crossbows
  • +1 Damage with Repeating Crossbows
  • +2 Damage with Non-Repeating Crossbows
  • +2 Sneak Attack dice
  • +2 To Jit during a Sneak Attack
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1140
  • Expert Builder
  • Rogue 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
    • +1 To Hit
    • +2 Damage
    • +1 Sneak Attack Die
121
  • Rogue 1
Enhancement Lacerating Shots Icon.png
Lacerating Shots
Great Crossbow Attacks add Bleed:
Rank 1:
  • 33% Chance
Rank 2:
  • 66% Chance
Rank 3:
  • 100% Chance
311
  • Rogue 1
Enhancement Thunderstone Icon.png
Thunderstone
Cooldown: 12 Seconds
Alchemical Trap Attack: To nearby enemies:
Rank 1:
  • +4d6 Sonic Damage
  • Dazes
    • Fortitude DC: 12 + Rogue Level + Intelligence Modifier save negates
Rank 2:
  • +6d6 Sonic Damage
  • Dazes
    • Fortitude DC: 14 + Rogue Level + Intelligence Modifier save negates
Rank 3:
  • +8d6 Sonic Damage
  • Dazes
    • Fortitude DC: 16 + Rogue Level + Intelligence Modifier save negates
Scales with 200% of Ranged Power
311
  • Rogue 1
Enhancement Mechanics Icon.png
Mechanics
Rank 1:
  • +1 Disable Device
  • +1 Open Locks
  • +1 Repair
  • +1 to Saving Throws you make against traps
Rank 2:
  • +2 Disable Device
  • +2 Open Locks
  • +2 Repair
  • +2 to Saving Throws you make against traps
Rank 3:
  • +3 Disable Device
  • +3 Open Locks
  • +3 Repair
  • +3 to Saving Throws you make against traps
311
  • Rogue 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311
  • Rogue 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
    • +1 To Hit
    • +2 Damage
    • +1 Sneak Attack Die
125
  • Sharpshooter (Tier 1)
  • Rogue 2
Enhancement Improved Traps Icon.png
Improved Traps
Rank 1:
  • +1 Save DCs of Alchemical Trap Attacks
  • +1 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 65% of your Disable Device Skill instead of 50%
Rank 2:
  • +2 Save DCs of Alchemical Trap Attacks
  • +2 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 80% of your Disable Device Skill instead of 50%
Rank 3:
  • +3 Save DCs of Alchemical Trap Attacks
  • +3 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 100% of your Disable Device Skill instead of 50%
315
  • Rogue 2
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
315
  • Rogue 2
Action Boost- Skill Icon.png
Skill Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Skill Boost: Activate to gain:
Rank 1:
  • +2 Action Boost bonus to all Skills
Rank 2:
  • +4 Action Boost bonus to all Skills
Rank 3:
  • +6 Action Boost bonus to all Skills
Lasts 20 Seconds
315
  • Rogue 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
    • +1 To Hit
    • +2 Damage
    • +1 Sneak Attack Die
1210
  • Sharpshooter (Tier 2)
  • Rogue 3
Enhancement Wrack Construct Icon.png
Wracking Strike

Multiple Selection

Select melee or ranged attack
3110
  • Rogue 3
Enhancement Ooze Flask Icon.png
Ooze Flask
Cooldown: 12 Seconds
Alchemical Trap Attack:
Rank 1:
  • +4d8 Acid Damage
  • Target Effect:
    • -2 Physical Resistance Rating
    • -2 Armor Class
    • Lasts 30 Seconds
    • Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
Rank 2:
  • +8d8 Acid Damage
  • Target Effect:
    • -4 Physical Resistance Rating
    • -4 Armor Class
    • Lasts 30 Seconds
    • Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
Rank 3:
  • +12d8 Acid Damage
  • Target Effect:
    • -8 Physical Resistance Rating
    • -8 Armor Class
    • Lasts 30 Seconds
    • Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
Scales with 200% of Ranged Power
3110
  • Tunderstone
  • Rogue 3
Enhancement Use Magical Device Icon.png
Use Magical Device
Rank 1:
  • +1 Use Magic Device
Rank 2:
  • +2 Use Magic Device
Rank 3:
  • +3 Use Magic Device
3110
  • Rogue 3
Increase Ability (Dexterity-Intelligence) Icon.png
Dexterity or Intelligence

Multiple Selection

+1 Dexterity or Intelligence
1210
  • Rogue 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
    • +1 To Hit
    • +2 Damage
    • +1 Sneak Attack Die
1220
  • Sharpshooter (Tier 3)
  • Rogue 4
Enhancement Disable Construct Icon.png
Disable Construct
Cooldown: 25 seconds
Activate: Target construct or living construct is dazed:
Rank 1:
  • Lasts 10 Seconds
Rank 2:
  • Lasts 20 Seconds
Rank 3:
  • Lasts 30 Seconds
Removed on damage.
3120
  • Wracking Strike
  • Rogue 4
Enhancement Fletching Icon.png
Fletching
Rank 1:
  • +3 Ranged Power
  • 50% Chance for ammunition to return
Rank 2:
  • +6 Ranged Power
  • 65% Chance for ammunition to return
Rank 3:
  • +10 Ranged Power
  • 80% Chance for ammunition to return
3120
  • Rogue 4
Enhancement Leg Shot Icon.png
Leg Shot

Cooldown: 10 seconds

Ranged Attack:

  • +2[W]
  • On Damage:
    • -50% Enemy Movement Speed
    • Lasts 10 Seconds
1220
  • Rogue 4
Increase Ability (Dexterity-Intelligence) Icon.png
Dexterity or Intelligence

Multiple Selection

+1 Dexterity or Intelligence
1220
  • Dexterity or Intelligence (Tier 3)
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +3 to hit
    • +3 damage
  • In addition, when using a non-repeating crossbow:
    • +3 damage (for a total of +6)
    • +1 Sneak Attack Die
1230
  • Sharpshooter (Tier 4)
  • Character Level 12
  • Rogue 5
Enhancement Rapid Fire Icon.png
Rapid Fire
Rank 1:
  • +3% Doubleshot
Rank 2:
  • +6% Doubleshot
Rank 3:
  • +10% Doubleshot
3130
  • Character Level 12
  • Rogue 5
Enhancement Time Bomb Icon.png
Time Bomb
Cooldown: 20 Seconds

Alchemical Trap Attack: To nearby enemies:

  • Knocks them down
    • Balance DC: 10 + Rogue Level + Intelligence Modifier save negates
Rank 1:
  • +10 Sonic Damage per Rogue level
  • +10 Fire Damage per Rogue level
    • Reflex DC: 10 + Rogue Level + Intelligence Modifier save for half damage
Rank 2:
  • +25 Sonic Damage per Rogue level
  • +25 Fire Damage per Rogue level
    • Reflex DC: 14 + Rogue Level + Intelligence Modifier save for half damage
Rank 3:
  • +50 Sonic Damage per Rogue level
  • +50 Fire Damage per Rogue level
    • Reflex DC: 18 + Rogue Level + Intelligence Modifier save for half damage
Effect occurs 2 seconds after casting
3130
  • Character Level 12
  • Rogue 5
Enhancement Sniper Icon.png
Sniper
  • When using Bows, repeating Crossbows, and Thrown weapons:
    • +1d6 Sneak Attack Die
  • When using Non-Repeating Crossbows:
    • +3d6 Sneak Attack Dice
    • +2[W]
  • When using a Great Crossbow:
    • Vorpal now on 19-20
1230
  • Character Level 12
  • Rogue 5
Enhancement Mechanical Reloader Icon.png
Mechanical Reloader
  • +10 Ranged Power
  • When using Repeating Crossbows and Thrown Weapons
    • +10% Ranged Alacrity
  • When using Non-Repeating Crossbows
    • +30% Ranged Alacrity
1230
  • Character Level 12
  • Rogue 5