Mechanic Tree

From DDO Compendium
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New Multiselectors
Tree For: Rogue
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Mechanic Tree.png
Overview
As a master of anything mechanical and stealth the mechanic is a useful supporter inside and outside of the battlefield. They can use their knowledge and powers to more efficiently fight or strengthen constructs.
Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arbalester Icon.png
Arbalester
  • You ranged sneak attack and point blank shot range increases by 5 meters per trained Mechanic Core Enhancement
  • You gain proficiency with great crossbows
110
  • Rogue 1
Enhancement Tanglefoot Icon.png
Tanglefoot

Cooldown: 30 Seconds

Alchemical Trap Activate: Throws a flask of caustic liquid at your enemy, which explodes into a sticky mess. Enemies caught within by the goo puddle take:

  • 4d6 acid damage every 2 seconds
    • Damage scales with 200% Ranged Power
    • Half Damage: Reflex DC: 10 + Rogue Level + Intelligence Modifier
  • Enemies are also slowed
    • Save Negates: Reflex DC: 10 + Rogue Level + Intelligence Modifier
115
  • Arbalester
  • Rogue 3
Antirequisite
  • Tanglefoot in the Half-Elf tree
Enhancement Targeting Sights Icon.png
Targeting Sights
  • You can use your Intelligence modifier for damage to all crossbows and thrown weapons
  • You gain proficiency with light repeating crossbows
1110
  • Tanglefoot
  • Rogue 6
Enhancement Improved Detection Icon.png
Improved Detection
  • You can detect traps and search from 50% further away
  • You gain proficiency with heavy repeating crossbows
  • When using bows, crossbows and thrown weapons
    • +1 to hit
    • +1 damage
    • 1 extra sneak attack die
1120
  • Targeting Sights
  • Rogue 12
Enhancement Expert Builder Icon.png
Expert Builder
  • When using a bow, crossbow or thrown weapon
    • +1 Competence Bonus to Critical Multiplier
  • When using a great crossbow
    • +2 Competence Bonus to Critical Multiplier
  • Cooldowns of Alchemical Trap attacks are reduced by 20%
1130
  • Improved Detection
  • Rogue 18
Enhancement Hip Flask Icon.png
Hip Flask

Cooldown: 3 Minutes

Action Boost: You drink a potion that you've been saving for a special occasion. This potion:

  • Heals 10d3+30 positive energy
    • Scales with 200% ranged power
  • For 60 seconds, you gain:
    • +1d6 to all ability scores
    • +2d6 to attack
    • +2d6 to damage
  • For 10 seconds you gain:
    • +10 Dodge (this ignores Dodge caps)
  • Passive: As a Master Mechanic, you also gain these benefits:
    • +2 Dexterity
    • +2 Intelligence
    • +1 to hit with crossbows
    • +1 damage with repeating crossbows
    • +2 damage with non-repeating crossbows
    • +2 Sneak Attack dice
    • +2 to hit when performing Sneak Attacks
1140
  • Expert Builder
  • Rogue 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow and not dual shooting:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
121
  • Rogue 1
Enhancement Lacerating Shots Icon.png
Lacerating Shots
You have upgraded your Great Crossbow to shoot more forcefully than its construction would normally allow. Your Great Crossbow attacks have a chance of putting a stack of Bleed on enemies:
Rank 1:
  • 33% Chance
Rank 2:
  • 66% Chance
Rank 3:
  • Always put a stack of Bleed on enemies
311
  • Rogue 1
Enhancement Thunderstone Icon.png
Thunderstone
Cooldown: 12 Seconds
Alchemical Trap Attack: Throws an alchemical charge at your enemy.
Rank 1:
  • Deals 4d6 sonic damage
  • Dazes in an area
    • Save Negates: Fortitude DC: 12 + Rogue Level + Intelligence Modifier
Rank 2:
  • Deals 6d6 sonic damage
  • Dazes in an area
    • Save Negates: Fortitude DC: 14 + Rogue Level + Intelligence Modifier
Rank 3:
  • Deals 8d6 sonic damage
  • Dazes in an area
    • Save Negates: Fortitude DC: 16 + Rogue Level + Intelligence Modifier
Damage scales with 200% of Ranged Power
311
  • Rogue 1
Enhancement Mechanics Icon.png
Mechanics
Rank 1:
  • +1 Disable Device
  • +1 Open Locks
  • +1 Repair
  • +1 to Saving Throws you make against traps
Rank 2:
  • +2 Disable Device
  • +2 Open Locks
  • +2 Repair
  • +2 to Saving Throws you make against traps
Rank 3:
  • +3 Disable Device
  • +3 Open Locks
  • +3 Repair
  • +3 to Saving Throws you make against traps
311
  • Rogue 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311
  • Rogue 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow and not dual shooting:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
125
  • Sharpshooter (Tier 1)
  • Rogue 2
Enhancement Improved Traps Icon.png
Improved Traps
Rank 1:
  • +1 Save DCs of Alchemical Trap Attacks
  • +1 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 65% of your Disable Device Skill instead of 50%
Rank 2:
  • +2 Save DCs of Alchemical Trap Attacks
  • +2 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 80% of your Disable Device Skill instead of 50%
Rank 3:
  • +3 Save DCs of Alchemical Trap Attacks
  • +3 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 100% of your Disable Device Skill instead of 50%
315
  • Rogue 2
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
Increases the effectiveness of your wands, scrolls, and other items that cast spells.
Rank 1:
  • +25% healing and damage
  • +1 Save DC to offensive Wands
Rank 2:
  • +50% healing and damage
  • +3 Save DC to offensive Wands
Rank 3:
  • +75% healing and damage
  • +6 Save DC to offensive Wands
315
  • Rogue 2
Action Boost- Skill Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Rank 1:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +2 Action Boost bonus to all skills for 20 seconds.
Rank 2:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Rank 3:
  • Action Boost- Skill Icon.png Action Boost: Skill: Activate to gain a +6 Action Boost bonus to all skills for 20 seconds.
315
  • Rogue 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow and not dual shooting:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
1210
  • Sharpshooter (Tier 2)
  • Rogue 3
Enhancement Wrack Construct Icon.png
Wracking Strike

Multiple Selection

Select melee or ranged attack
3110
  • Rogue 3
Enhancement Ooze Flask Icon.png
Ooze Flask
Cooldown: 12 Seconds
Alchemical Trap Attack: You throw a flask at your enemy that contains concentrated grey ooze secretions.
Rank 1:
  • Deals 4d8 acid damage
  • Reduces Physical Resistance and Armor Class of your opponent by 2 for 30 seconds
    • Save Negates Sunder: Fortitude DC: 10 + Rogue Level + Intelligence Modifier
Rank 2:
  • Deals 8d8 acid damage
  • Reduces Physical Resistance and Armor Class of your opponent by 4 for 30 seconds
    • Save Negates Sunder: Fortitude DC: 10 + Rogue Level + Intelligence Modifier
Rank 3:
  • Deals 12d8 acid damage
  • Reduces Physical Resistance and Armor Class of your opponent by 8 for 30 seconds
    • Save Negates Sunder: Fortitude DC: 10 + Rogue Level + Intelligence Modifier
Damage scales with 200% of Ranged Power
3110
  • Tunderstone
  • Rogue 3
Enhancement Use Magical Device Icon.png
Use Magical Device
Rank 1:
  • +1 Use Magic Device
Rank 2:
  • +2 Use Magic Device
Rank 3:
  • +3 Use Magic Device
3110
  • Rogue 3
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1210
  • Rogue 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +1 to hit
    • +1 damage
  • In addition, when using a non-repeating crossbow and not dual shooting:
    • +1 damage (for a total of +2)
    • +1 Sneak Attack Die
1220
  • Sharpshooter (Tier 3)
  • Rogue 4
Enhancement Disable Construct Icon.png
Disable Construct
Cooldown: 25 seconds
Activate: Target construct or living construct is dazed for a time.
Rank 1:
  • 10 second daze
Rank 2:
  • 20 second daze
Rank 3:
  • 30 second daze
This effect is removed on damage. Using this ability on a target already affected by it will extend the duration.
3120
  • Wracking Strike
  • Rogue 4
Enhancement Fletching Icon.png
Fletching
You are skilled at enhancing, salvaging, and repurposing your arrows, bolts, and thrown weapons
Rank 1:
  • +3 Ranged Power
  • 50% change for your ammunition to return
Rank 2:
  • +6 Ranged Power
  • 65% change for your ammunition to return
Rank 3:
  • +10 Ranged Power
  • 80% change for your ammunition to return
3120
  • Rogue 4
Enhancement Leg Shot Icon.png
Leg Shot

Cooldown: 10 seconds

  • Ranged Attack:
    • +2[W]
  • On Damage:
    • Slow your enemy's movement by 50% for 10 seconds
1220
  • Rogue 4
Increase Ability (Dexterity-Intelligence) Icon.png
Increase Ability

Select from one of the following:

  • Enhancement Dexterity Icon.png Dexterity: +1 Dexterity
  • Enhancement Intelligence Icon.png Intelligence: +1 Intelligence
1220
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +3 to hit
    • +3 damage
  • In addition, when using a non-repeating crossbow:
    • +3 damage (for a total of +6)
    • +1 Sneak Attack Die
1230
  • Sharpshooter (Tier 4)
  • Character Level 12
  • Rogue 5
Enhancement Rapid Fire Icon.png
Rapid Fire
Rank 1:
  • +3% Doubleshot
Rank 2:
  • +6% Doubleshot
Rank 3:
  • +10% Doubleshot
3130
  • Character Level 12
  • Rogue 5
Enhancement Time Bomb Icon.png
Time Bomb
Cooldown: 20 Seconds
Alchemical Trap Attack: Creates an alchemical charge at your feet
Rank 1:
  • Deals 10 Sonic and 10 Fire damage per Rogue level to all nearby enemies after 2 seconds
    • Save for half Damage: Reflex DC: 10 + Rogue Level + Intelligence Modifier
  • Knocks them to the ground
    • Save Negates Knockdown: Balance DC: 10 + Rogue Level + Intelligence Modifier
Rank 2:
  • Deals 25 Sonic and 25 Fire damage per Rogue level to all nearby enemies after 2 seconds
    • Save for half Damage: Reflex DC: 14 + Rogue Level + Intelligence Modifier
  • Knocks them to the ground
    • Save Negates Knockdown: Balance DC: 10 + Rogue Level + Intelligence Modifier
Rank 3:
  • Deals 50 Sonic and 50 Fire damage per Rogue level to all nearby enemies after 2 seconds
    • Save for half Damage: Reflex DC: 18 + Rogue Level + Intelligence Modifier
  • Knocks them to the ground
    • Save Negates Knockdown: Balance DC: 10 + Rogue Level + Intelligence Modifier
3130
  • Character Level 12
  • Rogue 5
Enhancement Sniper Icon.png
Sniper
  • When using bows, repeating crossbows, and thrown weapons:
    • +1d6 Sneak Attack die
  • When using non-repeating crossbows:
    • +3d6 Sneak Attack dice
    • +2[W]
  • When using a Great Crossbow:
    • Vorpal is not on a 19-20
1230
  • Character Level 12
  • Rogue 5
Enhancement Mechanical Reloader Icon.png
Mechanical Reloader
  • +10 Ranged Power
  • When using repeating crossbows and thrown weapons
    • +10% Ranged Alacrity
  • When using non-repeating crossbows
    • +30% Ranged Alacrity
1230
  • Character Level 12
  • Rogue 5