Tiefling Scoundrel Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Scoundrel Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Bloodsong I Icon.png
Bloodsong

Imbue Toggle: While target is under 75% Hit Points:

  • +1d4 Sonic
  • Scales with 100% Spell Power

Passive:

  • +5 Fire Spell Power
  • +5 Sonic Spell Power
110
  • Character Level 1
Enhancement Charisma Icon.png
Charisma
  • +1 Charisma
121
  • Character Level 4
  • Bloodsong
Enhancement Bloodsong II Icon.png
Bloodsong

Bloodsong Imbue Toggle attacks increase to:

  • 1d6 Sonic damage to enemies under 50% HP.
  • This scales with 100% Spell Power


Passive:

  • +10 Fire Spell Power
  • +10 Sonic Spell Power
113
  • Character Level 7
  • Charisma
Enhancement Charisma Icon.png
Charisma
  • +1 Charisma
124
  • Character Level 11
  • Bloodsong
Enhancement Bloodsong III Icon.png
Bloodsong

Bloodsong Imbue Toggle increases to:

  • 1d8 Sonic damage to enemies under 25% HP.
  • This scales with 100% Spell Power


Passive:

  • +20 Fire Spell Power
  • +20 Sonic Spell Power
116
  • Character Level 16
  • Charisma
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Hellish Rebuke Icon.png
Hellish Rebuke

Cooldown: 12 Seconds

Spell Hellish Rebuke Icon.pngSpell-Like Ability:
Hellish Rebuke
Cooldown: 12 Seconds

Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
111 None
Enhancement Scoundrel's Skills Icon.png
Scoundrel's Skills
Rank 1:
  • +1 Balance
  • +1 Bluff
  • +1 Diplomacy
Rank 2:
  • +2 Balance
  • +2 Bluff
  • +2 Diplomacy
Rank 3:
  • +3 Balance
  • +3 Bluff
  • +3 Diplomacy
311 None
Enhancement Dashing Weapons Icon.png
Dashing Weapons

While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:

  • +1 To Hit
  • +1 Damage
121 None
Enhancement Innate Protection Icon.png
Innate Protection
Rank 1:
  • +1 to Saves vs Spells
Rank 2:
  • +2 to Saves vs Spells
Rank 3:
  • +3 to Saves vs Spells
311 None
Enhancement Obscuring Darkness Icon.png
Obscuring Darkness

Activation Cost: 10 Spell Points
Cooldown: 30 Seconds

Create circle of Obscuring Darkness:

  • Foes inside have a 20% chance of missing on any attack
  • Miss due to concealment
  • Lasts 30 Seconds
121 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ferocious Rebuke Icon.png
Hellish Reverberation

While Hellish Rebuke is active and damaged by an enemy:

  • Enemy has a chance to be dazed
  • No save
115
  • Hellish Rebuke
Enhancement Infernal Resistance (Cold) Icon.png
Infernal Resistance

Multiple Selection

Acid or Cold Resistance
125 None
Enhancement Improved Dashing Weapons Icon.png
Improved Dashing Weapons

While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:

  • +1 To Hit
  • +1 Damage
115
  • Dashing Weapons
Enhancement Traditionalist Caster 2 Icon.png
Traditionalist Caster
While wielding an Orb or Staff:
Rank 1:
  • +3 Universal Spell Power
Rank 2:
  • +6 Universal Spell Power
Rank 3:
  • +10 Universal Spell Power
315 None
Enhancement Lasting Darkness Icon.png
Lasting Darkness

While Obscuring Darkness is active:

  • Enemies that enter have a chance to be Blinded
  • No save
115
  • Obscuring Darkness
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ash Imprisonment Icon.png
Ash Imprisonment

Upon using Fiendish Arpeggio

  • Chance to turn Target to burning ash
  • Acts like Flesh to Stone spell
  • Affects targets that can be Fascinated
  • Bosses are Immune, but take:
    • -4 Armor Class
    • -25% Fortification for the duration
    • Will DC: 1d20 + Perform Modifier negates
  • Lasts 20 seconds
1110 None
Enhancement Infernal Resistance (Acid) Icon.png
Infernal Resistance

Multiple Selection

Acid or Cold Resistance
1210
  • Infernal Resistance (Tier 2)
Enhancement Greater Dashing Weapons Icon.png
Greater Dashing Weapons

While wielding a Shortsword, Rapier, Hand Axe, Light hammer or Light Crossbow:

  • +1 To Hit
  • +1 Damage
1110
  • Improved Dashing Weapons
Enhancement Scoundrel's Inspiration Icon.png
Scoundrel's Inspiration
Your Bardic Ballad grants an additional:
Rank 1:
  • +1 To Hit
  • +3 Universal Spell Power
Rank 2:
  • +2 To Hit
  • +6 Universal Spell Power
Rank 3:
  • +3 To Hit
  • +9 Universal Spell Power
3110 None
Enhancement Dance in the Darkness Icon.png
Dance in the Darkness

While in the Obscuring Darkness, gain:

  • +3 Saving Throws
  • +3 Magical Resistance Rating
  • +15 Magical Resistance Cap
1210
  • Lasting Darkness
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Staccato Sovereign Icon.png
Staccato Sovereign

When casting an Sonic Spell:

  • Use Fire Spell Power if it is higher


When casting a Fire Spell:

  • Use Sonic Spell Power if it is higher
1215 None
Enhancement Charm Hearts Icon.png
Charm Hearts

Upon being attacked, enemies will:

  • Be Fascinated
  • 10% Chance to occur
  • Will DC: 1d20 + Perform Modifier Save negates
1215 None
Enhancement Enthralling Weapons Icon.png
Enthralling Weapons

While using a Dashing Weapon:

  • +2 To Hit
  • +2 Damage
  • +1 Sneak Attack Die
  • +1 Enchantement DC
1115
  • Greater Dashing Weapons
Enhancement Magic of Melodies Icon.png
Magic of Melodies
  • +1 Enchantment DC
  • +1 Caster Level
  • +1 Max Caster Level with Enchantment Spells
1215 None
Enhancement Sonata of Darkness Icon.png
Sonata of Darkness

While in the Obscuring Darkness, gain:

1215
  • Dance in the Darkness