Ninja Spy Tree

From DDO Compendium


Tree For: Monk
Unlock
Free
Ninja Spy Tree.png
Overview

Ninja spies are perhaps the most enigmatic and mysterious class. While some ninja are little more than assassins , true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor.

Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.

Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Basic Ninja Training Icon.png
Basic Ninja Training
  • While you are centered, gain:
    • Dexterity to hit
  • Gain:
    • Short Sword Proficiency
    • They become Ki Weapons
110
  • Monk 1
Enhancement Advanced Ninja Training Icon.png
Advanced Ninja Training
  • While you are centered, gain:
    • Dexterity to damage
  • While wielding a Shuriken, gain:
    • A chance based on your Dexterity score to throw an extra shuriken per attack
115
  • Basic Ninja Training
  • Monk 3
Enhancement Shadow Veil Icon.png
Shadow Veil

Activation Cost: 15 Ki
Cooldown: 6 Seconds

Ki Activate: Gain:

  • Invisibility
  • 25% incorporeality
  • Actions that break invisibility do not remove incorporeality
1110
  • Advanced Ninja Training
  • Monk 3
Enhancement Poisoned Darts Icon.png
Poisoned Darts
Enhancement Poisoned Darts Icon.pngSpell-Like Ability:
Poisoned Darts
Cooldown: 15 Seconds
Activation Cost: 15 Ki

Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.)
1120
  • Shadow Veil
  • Monk 12
Enhancement Diversion Icon.png
Diversion

Activation Cost: 50 Ki
Cooldown: 3 Minutes

Ki Activate: Gain:

  • Invisibility
  • A dummy is created that gains agro
  • +5 Sneak Attack Dice
    • Lasts for 20 Seconds
1130
  • Poisoned Darts
  • Monk 18
Enhancement Ninja Master Icon.png
Ninja Master
  • +2 Dexterity
  • +2 Wisdom
  • +5 Sneak Attack Dice
  • While centered:
    • +1 Competence bonus to Critical Multiplier
    • Any weapon you wield gains Vorpal
1140
  • Diversion
  • Monk 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Poison Exploit Icon.png
Ninjutsu

Multiple Selection


Passive:

  • While centered, and not wielding a Handwrap or Quarterstaff:
    • +1 to Hit
    • +1 Damage
Select one of four toggles that modify your Touch of Despair finisher.
111
Enhancement Stealthy Icon.png
Stealthy
Rank 1:
  • +1 Hide
  • +1 Move Silently
  • While Sneaking:
    • +20% movement speed
Rank 2:
  • +2 Hide
  • +2 Move Silently
  • While Sneaking:
    • +35% movement speed
Rank 3:
  • +3 Hide
  • +3 Move Silently
  • While Sneaking:
    • +50% movement speed
  • While Centered and Sneaking:
    • Passive Ki regeneration is increased by 1
311
  • Monk 1
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • When Sneak Attacking:
    • +1 to hit
121
  • Monk 1
Enhancement Subtlety Icon.png
Subtlety
Rank 1:
  • -20% threat generation with melee attacks
Rank 2:
  • -30% threat generation with melee attacks
Rank 3:
  • -40% threat generation with melee attacks
311
  • Monk 1
Antirequisite
  • Subtlety enhancements in other trees
Enhancement Acrobatic Icon.png
Acrobatic
Rank 1:
  • +1 Balance
  • +1 Jump
  • +1 Tumble
  • +1% Dodge
Rank 2:
  • +2 Balance
  • +2 Jump
  • +2 Tumble
  • +2% Dodge
Rank 3:
  • +3 Balance
  • +3 Jump
  • +3 Tumble
  • +3% Dodge
311
  • Monk 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Poison Exploit Icon.png
Ninjutsu

Multiple Selection


Passive:

  • While centered, and not wielding a Handwrap or Quarterstaff:
    • +1 to Hit
    • +1 Damage
Select one of four toggles that modify your Touch of Despair finisher.
115
Enhancement Agility Icon.png
Agility
Rank 1:
  • +1 Concentration
  • +1 Reflex Saves
  • +1 Maximum Doge Bonus
Rank 2:
  • +2 Concentration
  • +2 Reflex Saves
  • +2 Maximum Doge Bonus
Rank 3:
  • +3 Concentration
  • +3 Reflex Saves
  • +3 Maximum Doge Bonus
315
  • Monk 2
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • When Sneak Attacking:
    • +1 to hit
125
  • Sneak Attack Training (Tier 1)
  • Monk 2
Enhancement Elemental Ki Strikes Icon.png
Elemental Ki Strikes

Multiple Selection

Select one of four attacks that increase elemental damage taken by your opponent.
125
  • Monk 2
Action Boost- Power Icon.png
Action Boost: Melee/Ranged Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Monk 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Poison Exploit Icon.png
Ninjutsu

Multiple Selection


Passive:

  • While centered, and not wielding a Handwrap or Quarterstaff:
    • +1 to Hit
    • +1 Damage
Select one of four toggles that modify your Touch of Despair finisher.
1110
Enhancement Flash Bang Icon.png
Flash Bang
Activation Cost: 20 Ki
Cooldown: 30 Seconds

Enhancement Flash Bang Dazing Icon.png Ki Bomb Spell-Like Ability: Throws a fragile eggshell that:

  • Blinds opponents
    • Lasts 6 Seconds
  • Dazes opponents
Rank 1:
  • Reflex DC: 10 + Monk Level + Wisdom Modifier save
    • Negates Blindness
  • Fortitude DC: 10 + Monk Level + Wisdom Modifier save
    • Negates Daze
Rank 2:
  • Reflex DC: 14 + Monk Level + Wisdom Modifier save
    • Negates Blindness
  • Fortitude DC: 14 + Monk Level + Wisdom Modifier save
    • Negates Daze
Rank 3:
  • Reflex DC: 18 + Monk Level + Wisdom Modifier save
    • Negates Blindness
  • Fortitude DC: 18 + Monk Level + Wisdom Modifier save
    • Negates Daze
3110
  • Monk 3
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • When Sneak Attacking:
    • +1 to hit
1210
  • Sneak Attack Training (Tier 2)
  • Monk 3
Enhancement Sting of the Ninja Icon.png
Sting of the Ninja

Cooldown: 3 Seconds

Weapon Stance:

  • While you are centered and wielding a shortsword, kama, or shuriken you wield, on a critical hit:
    • Foes gains a stack of Ninja Poison


  • Magical Poison: Target:
    • +1d4 Poison damage
      • Ticks every 3 seconds
      • Lasts 15 seconds
    • Vulnerability to poison is increased by 5%
    • Stacks up to 20 times
    • On timer expiration:
      • 5 stacks are removed
1210
  • Monk 3
Increased Ability (Dexterity-Wisdom) Icon.png
Dexterity or Wisdom

Multiple Selection

+1 Dexterity or Wisdom
1210
  • Monk 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Poison Exploit Icon.png
Ninjutsu

Multiple Selection


Passive:

  • While centered, and not wielding a Handwrap or Quarterstaff:
    • +1 to Hit
    • +1 Damage
Select one of four toggles that modify your Touch of Despair finisher.
1120
Enhancement Deadly Exploits Icon.png
Deadly Exploits
Poison Exploit now deals:
Rank 1:
  • 1d30 Poison Damage
Rank 2:
  • 1d40 Poison Damage
Rank 3:
  • 1d50 Poison Damage
For each stack of Ninja Poison is removed
3220
  • Monk 4
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
  • +1 Sneak Attack Die
  • When Sneak Attacking:
    • +1 to hit
1220
  • Sneak Attack Training (Tier 3)
  • Monk 4
Enhancement No Mercy Icon.png
No Mercy
When attacking a helpless opponent:
Rank 1:
  • +10% additional damage
Rank 2:
  • +20% additional damage
Rank 3:
  • +30% additional damage
3220
  • Monk 4
Increased Ability (Dexterity-Wisdom) Icon.png
Dexterity or Wisdom

Multiple Selection

+1 Dexterity or Wisdom
1220
  • Dexterity or Wisdom (Tier 3)
  • Monk 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Touch of Death Icon.png
Touch of Death

Activation Cost: 50 Ki
Cooldown: 15 Seconds

  • Dark Ki Melee Attack: When striking a living opponent:
  • +500 negative energy damage
    • Scales with Melee Power
    • Fortitude DC: 10 + Monk Level + Wisdom Modifier save for half damage
1230
Enhancement Deadly Striker Icon.png
Deadly Striker

While you are centered and wielding any weapon except Handwraps or a Quarterstaff:

  • +1 Competence bonus to Critical Threat Range
    • Kamas and Shuriken gain double this bonus.
1230
  • Character Level 12
  • Monk 5
Feat Crippling Strike Icon.png
Crippling Strike
  • You gain the Rogue ability Crippling Strike
    • On Sneak Attack: 2 Strength Damage
1230
  • Sneak Attack Training (Tier 4)
  • Character Level 12
  • Monk 5
Antirequisite
Enhancement Shadow Double Icon.png
Shadow Double

Activation Cost: 30 Ki
Cooldown: 20 Seconds

Ki Melee Attack:

  • +3[W]
  • +50% doublestrike
    • Lasts 12 Seconds
1230
  • Character Level 12
  • Monk 5