Sting of the Ninja

From DDO Compendium

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Sting of the Ninja

Ranks: 1
Points (per rank): 2
Cooldown: 3 Seconds
Benefits: Imbue Toggle:

  • While centered:
    • +1d6 Poison damage on hit
    • Scales with 100% of the higher of Melee or Ranged Power
    • While wielding a shortsword, kama, or shuriken on a critical hit:
    • Foes gains a stack of Ninja Poison


  • Magical Poison: Target:
    • +1d4 Poison damage
      • Ticks every 3 seconds
      • Lasts 15 seconds
    • Vulnerability to poison is increased by 5%
    • Stacks up to 20 times
    • On timer expiration:
      • 5 stacks are removed


Description:
Imbue Toggle: You poison your weapon with a secret mixture. While you are centered, you deal an additional 1d6 Poison damage on hit scaling with 100% of the higher of Melee or Ranged Power, and any shortsword, kama, or shuriken you wiled will inflict your foes with a stack of Ninja Poison on Critical Hits. (Magical Poison: Target takes 1d4 points of Poison damage every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.)


If another ability allows you to remain centered while wielding other types of melee weapons, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons.
Requirements
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Ninja Spy - Sting of the Ninja

  • 10 Points spent in Tree
  • Monk 3