Thief-Acrobat Tree

From DDO Compendium


Tree For:
Unlock
  • Free
Thief-Acrobat Tree.png
Overview
The thief-acrobat excels at getting into and out of places no one else can. If every street-level entrance to the Jewelers' Guildhouse is locked and well guarded, the thief-acrobat simply jumps atop the building from the roof of a nearby inn, throws a grappling hook to the highest minaret, runs up the attached rope to a shuttered window, and quickly picks the lock. Should her escape go awry once she has the goods, her gymnastic combat style keeps her our of harm's way.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Staff Control Icon.png
Staff Control
  • While wielding a Quarterstaff:
    • Use your Dexterity Modifier To Hit
110
  • Rogue 1
Enhancement Stick Fighting Icon.png
Stick Fighting
  • While wielding a Quarterstaff:
    • Use your Dexterity modifier for Damage
  • Grants Swords to Plowshares feat
115
  • Staff Control
  • Rogue 3
Enhancement Tumbler Icon.png
Tumbler
  • +2% Maximum Dodge
  • While wearing Light Armor:
    • +2 Maximum Dexterity Bonus
  • When Tumbling:
    • Pass through enemies
  • +1 Maximum Tumble charges.
1110
  • Stick Fighting
  • Rogue 6
Enhancement Tumbler Icon.png
Kip Up
  • +2% Maximum Dodge
  • While wearing Light Armor:
    • +2 Maximum Dexterity Bonus
  • Immunity to:
    • Most knockdown effects
    • Most slippery surfaces
1120
  • Tumbler
  • Rogue 12
Enhancement Tumbler Icon.png
Cartwheel Charge
  • +2% Maximum Dodge
  • While wearing Light Armor:
    • +2 Maximum Dexterity Bonus
  • While wielding a quarterstaff:
    • +2% Doublestrike
  • After Tumbling, gain:
    • +2 Morale Bonus to Strength
    • +2 Morale Bonus to Dexterity
    • Lasts 12 Seconds
1130
  • Kip Up
  • Rogue 18
Enhancement Followthrough Icon.png
Followthrough
  • After Tumbling:
    • +50% Strikethrough Chance
    • On Vorpal:
      • Your target is knocked down
    • Lasts 12 Seconds
  • +2 Strength
  • +2 Dexterity
  • While wielding a Quarterstaff:
    • +1 To Hit
    • +2 to Damage
    • 5% Attack Speed
  • +2 Critical Hit Damage
  • +2 Balance
  • +2 Jump
  • +2 Tumble
  • +2 Sneak Attack Dice
  • While Sneak Attacking:
    • +2 To Hit
1140
  • Cartwheel Charge
  • Rogue 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Staff Training Icon.png
Acrobat Staff Training
  • While wielding a Quarterstaff:
    • +1 To Hit
    • +2 Damage
121
  • Rogue 1
Enhancement Acrobatic Icon.png
Thief Acrobatics
Rank 1:
  • +1 Balance
  • +1 Jump
  • +1 Tumble
  • While wielding a Quarterstaff:
    • +5% Attack Speed
Rank 2:
  • +2 Balance
  • +2 Jump
  • +2 Tumble
  • While wielding a Quarterstaff:
    • +10% Attack Speed
Rank 3:
  • +3 Balance
  • +3 Jump
  • +3 Tumble
  • While wielding a Quarterstaff:
    • +15% Attack Speed
311
  • Rogue 1
Feat Negotiator Icon.png
Charming
Rank 1:
  • +1 Bluff
  • +1 Diplomacy
  • +1 Haggle
  • +1 Intimidate
Rank 2:
  • +2 Bluff
  • +2 Diplomacy
  • +2 Haggle
  • +2 Intimidate
Rank 3:
  • +3 Bluff
  • +3 Diplomacy
  • +3 Haggle
  • +3 Intimidate
311
  • Rogue 1
Enhancement Sly Flourish Icon.png
Sly Flourish
Cooldown: 8 Seconds
Melee Attack:
Rank 1:
  • +1[W]
  • +1 Critical Threat Range
  • +100 Threat Reduction
  • On Sneak Attack}: An Intelligent target takes:
    • -1 Balance
    • -1 Reflex Save
    • -1 Will Save
    • Lasts for 20 Seconds
    • Stacks 5 times


Passive:

  • +5% Threat Reduction
Rank 2:
  • +2[W]
  • +2 Critical Threat Range
  • +200 Threat Reduction
  • On Sneak Attack: An Intelligent target takes:
    • -1 Balance
    • -1 Reflex Save
    • -1 Will Save
    • Lasts for 20 Seconds
    • Stacks 5 times


Passive:

  • +10% Threat Reduction
Rank 3:
  • +3[W]
  • +3 Critical Threat Range
  • +300 Reduction
  • On Sneak Attack: An Intelligent target takes:
    • -1 Balance
    • -1 Reflex Save
    • -1 Will Save
    • Lasts for 20 Seconds
    • Stacks 5 times


Passive:

  • +15% Threat Reduction
311
  • Rogue 1
Antirequisite
  • Sly Flourish in the Half-Elf tree
Enhancement Fast Movement Icon.png
Fast Movement
  • While wearing cloth or light armor:
    • +1% movement speed each Rogue level
121
  • Rogue 1
Antirequisite
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Acrobat Staff Training Icon.png
Acrobat Staff Training
  • While wielding a Quarterstaff:
    • +1 To Hit
    • +2 Damage
125
  • Acrobat Staff Training (Tier 1)
  • Rogue 2
Enhancement Take Down Icon.png
Trip Focus
Rank 1:
  • +1 to the save DC's of Trip Attacks
Rank 2:
  • +2 to the save DC's of Trip Attacks
Rank 3:
  • +3 to the save DC's of Trip Attacks
315
  • Rogue 2
Enhancement Subtlety 2 Icon.png
Subtlety
Rank 1:
  • -20% threat generation with melee attacks
Rank 2:
  • -30% threat generation with melee attacks
Rank 3:
  • -40% threat generation with melee attacks
315
  • Rogue 2
Antirequisite
  • Subtlety enhancements in other trees
Enhancement Quick Strike Icon.png
Quick Strike
Melee Quarterstaff Attack:
Rank 1:
  • Cooldown: 18 Seconds
  • +1[W]
  • +5% Morale Bonus to Doublestrike
Rank 2:
  • Cooldown: 15 Seconds
  • +2[W]
  • +15% Morale Bonus to Doublestrike
Rank 3:
  • Cooldown: 12 Seconds
  • +3[W]
  • +25% Morale Bonus to Doublestrike
Doublestrike bonus lasts 10 Seconds
315
  • Rogue 2
Haste Boost Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Action Boost:
Rank 1:
  • +10% Action Boost bonus to Attack Speed
Rank 2:
  • +20% Action Boost bonus to Attack Speed
Rank 3:
  • +30% Action Boost bonus to Attack Speed
Lasts 20 seconds
315
  • Rogue 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Staff Training Icon.png
Acrobat Staff Training
  • While wielding a Quarterstaff:
    • +1 To Hit
    • +2 Damage
1210
  • Acrobat Staff Training (Tier 2)
  • Rogue 3
Feat Two Handed Fighting Icon.png
Improved Second Strikes
Rank 1:
  • +5% Strikethrough Chance
Rank 2:
  • +10% Strikethrough Chance
Rank 3:
  • +20% Strikethrough Chance
3110
  • Rogue 3
Enhancement Shadow Dodge Icon.png
Shadow Dodge
Rank 1:
  • +1% Dodge
  • +1 Dexterity
  • While wearing Light Armor:
    • +1 Maximum Dexterity Bonus
Rank 2:
  • +2% Dodge
  • +2 Dexterity
  • While wearing Light Armor:
    • +2 Maximum Dexterity Bonus
Rank 3:
  • +3% Dodge
  • +3 Dexterity
  • While wearing Light Armor:
    • +3 Maximum Dexterity Bonus
3110
  • Rogue 3
Enhancement Sweeping Strikes Icon.png
Sweeping Strikes
Melee Quarterstaff Trip Attack: All nearby enemies:
Rank 1:
  • Cooldown: 30 Seconds
  • +1[W]
  • Tripped
    • Balance DC: 10 + Rogue Level + Dexterity Modifier save negates Trip
Rank 2:
  • Cooldown: 25 Seconds
  • +2[W]
  • Tripped
    • Balance DC: 10 + Rogue Level + Dexterity Modifier save negates Trip
Rank 3:
  • Cooldown: 20 Seconds
  • +5[W]
  • Tripped
    • Balance DC: 10 + Rogue Level + Dexterity Modifier save negates Trip
3110
  • Quick Strike
  • Rogue 3
Increase Ability (Strength-Dexterity) Icon.png
Strength or Dexterity

Multiple Selection

+1 Strength or Dexterity
1210
  • Rogue 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Acrobat Staff Training Icon.png
Acrobat Staff Training
  • While wielding a Quarterstaff:
    • +1 To Hit
    • +2 Damage
1220
  • Acrobat Staff Training (Tier 3)
  • Rogue 4
Feat Defensive Roll Icon.png
Improved Defensive Roll
Defensive Roll now triggers:
Rank 1:
  • At or below 30% Health
Rank 2:
  • At or below 40% Health
Rank 3:
  • At or below 50% Health
3120
Enhancement No Mercy Icon.png
No Mercy
When attacking a helpless opponent:
Rank 1:
  • +10% Damage
Rank 2:
  • +20% Damage
Rank 3:
  • +30% Damage
3120
  • Rogue 4
Enhancement Staff Lunge Icon.png
Staff Lunge
Melee Quarterstaff Attack: Deal damage as you whirl through enemies in a line
Rank 1:
  • Cooldown: 30 Seconds
  • +2[W]
Rank 2:
  • Cooldown: 25 Seconds
  • +4[W]
Rank 3:
  • Cooldown: 20 Seconds
  • +6[W]
3120
  • Sweeping Strikes
  • Rogue 4
Increase Ability (Strength-Dexterity) Icon.png
Strength or Dexterity

Multiple Selection

+1 Strength or Dexterity
1220
  • Strength or Dexterity (Tier 3)
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Acrobat Staff Training 2 Icon.png
Acrobat Staff Training

While wielding a Quarterstaff:

  • +3 To Hit
  • +3 Damage
  • +10 Melee Power
1230
  • Acrobat Staff Training (Tier 4)
  • Class Level 12
  • Rogue 5
Enhancement Staff Specialization 2 Icon.png
Staff Specialization

While wielding a Quarterstaff:

  • +1 Competence Bonus to Critical Damage Multiplier
  • +1 Competence Bonus to Critical Threat Range


Passive:

  • +25% Competence bonus to Maximum Hit Points
1230
  • Character Level 12
  • Rogue 5
Enhancement Spinning Staff Wall Icon.png
Spinning Staff Wall

Cooldown: 1 Minute 30 Seconds

Activate:

  • +50 Physical Resistance Rating
  • Lasts 20 Seconds


Passive: While wearing light or cloth armor:

  • +5% Dodge
  • +5% Maximum Dodge
  • While wearing Light Armor:
    • +5 Maximum Dexterity Bonus
1230
  • Character Level 12
  • Rogue 5
Enhancement Vault Icon.png
Vault

Cooldown: 15 Seconds

Quarterstaff Action: While wielding a Quarterstaff:

  • Move forward at great speed
1230
  • Staff Lunge
  • Character Level 12
  • Rogue 5