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- Every core ability in this tree grants:
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 0 |
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- While in Medium, Heavy, or Adamantine Body, equipped armor grants:
- +4 Alchemical bonus to Armor Class
- Immunity to Magic Missiles
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 5 |
- Renegade Defender
- Artificer 3
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| Spell-Like Ability: Curative Admixture: Cure Serious Wounds Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize Cooldown: 8 Seconds Activation Cost: 4 Spell Points
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 10 |
- Alchemical Shield
- Artificer 6
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- +30 Repair Amplification
- +50 Maximum Hit Points
- While in Medium Armor, Heavy Armor, or Adamantine Body:
- +2 to Maximum Dexterity Bonus
- +6 to the Maximum Caster Level for Admixture spells
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 20 |
- Curative Admixture: Cure Serious Wounds
- Artificer 12
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| Spell-Like Ability: Radiant Forcefield Metamagic: Eschew Materials, Quicken Cooldown: 3 Minutes Activation Cost: 30 Spell Points
Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
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| 1 | 1 | 30 |
- Constructive Conduit
- Artificer 18
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| Activation Cost: 30 Spell Points Cooldown: 3 minutes
Active: For 6 seconds:
- Party takes -95% damage from all sources (except Untyped damage)
Passive:
- +2 Constitution
- +2 Intelligence
- +10 Physical Resistance Rating
- +10 Magical Resistance Rating
- +10 Maximum Hit Points
- +5 Positive Spell Power
- +5 Repair Spell Power
- While in Medium Armor, Heavy Armor, or Adamantine Body:
- +3 to Maximum Dexterity Bonus.
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| 1 | 1 | 40 |
- Radiant Forcefield
- Artificer 20
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