Curative Admixture: Cure Light Wounds (SLA)

From DDO Compendium

Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Light Wounds

Ranks: 3
Points (per rank): 1
Benefits:

Spell Curative Admixture- Cure Light Wounds Icon.pngSpell-Like Ability:
Curative Admixture: Cure Light Wounds
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize

Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 6 seconds
Requirements
Spell Curative Admixture- Cure Light Wounds Icon.png

Renegade Mastermaker - Curative Admixture: Cure Light Wounds

  • 1 Points spent in Tree
  • Artificer 1