Cure Moderate Wounds (SLA)

From DDO Compendium

Spell Cure Moderate Wounds Icon.png

Cure Moderate Wounds

Ranks: 1
Points (per rank): 1
Activation Cost: 4 Spell Points
Cooldown: 6 Seconds
Benefits:

Spell Cure Moderate Wounds Icon.pngSpell-Like Ability:
Cure Moderate Wounds
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Requirements
Spell Cure Moderate Wounds Icon.png

Radiant Servant - Cure Moderate Wounds

  • 5 Points spent in Tree
  • Healing Domain
  • Cleric 3
Spell Cure Moderate Wounds Icon.png

Radiant Servant (Sacred Fist) - Cure Moderate Wounds

  • 5 Points spent in Tree
  • Paladin of Healing
  • Sacred Fist 3